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Move MapDifficultyRange into BaseDifficulty.

This commit is contained in:
smoogipooo 2017-03-16 23:17:27 +09:00
parent 60fc782e93
commit 28e006eeb9

View File

@ -15,6 +15,23 @@ namespace osu.Game.Database
public float ApproachRate { get; set; }
public float SliderMultiplier { get; set; }
public float SliderTickRate { get; set; }
/// <summary>
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
/// </summary>
/// <param name="difficulty">The difficulty value to be mapped.</param>
/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
public static double DifficultyRange(double difficulty, double min, double mid, double max)
{
if (difficulty > 5)
return mid + (max - mid) * (difficulty - 5) / 5;
if (difficulty < 5)
return mid - (mid - min) * (5 - difficulty) / 5;
return mid;
}
}
}