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Fix beatmap carousel tests loading beatmap manager beatmaps in test browser
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@ -497,7 +497,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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bool changed = false;
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AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
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AddStep($"Load {(beatmapSets.Count > 0 ? beatmapSets.Count.ToString() : "some")} beatmaps", () =>
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{
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carousel.Filter(new FilterCriteria());
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carousel.BeatmapSetsChanged = () => changed = true;
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@ -697,6 +697,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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public new List<DrawableCarouselItem> Items => base.Items;
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public bool PendingFilterTask => PendingFilter != null;
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protected override IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => Enumerable.Empty<BeatmapSetInfo>();
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}
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}
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}
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@ -153,9 +153,11 @@ namespace osu.Game.Screens.Select
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beatmaps.BeatmapHidden += beatmapHidden;
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beatmaps.BeatmapRestored += beatmapRestored;
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loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
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loadBeatmapSets(GetLoadableBeatmaps());
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}
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protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
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{
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var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
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