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Remove daily challenge tooltip from main menu
Now that we have a nice intro screen for the daily challenge, it's generally thought that we want to "spoil" the beatmap until the intro is shown. Also I was never a huge fan of having a tooltip on a main menu button.. just feels a bit odd.
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@ -9,12 +9,10 @@ using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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@ -30,7 +28,7 @@ using osuTK.Input;
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namespace osu.Game.Screens.Menu
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namespace osu.Game.Screens.Menu
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{
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{
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public partial class DailyChallengeButton : MainMenuButton, IHasCustomTooltip<APIBeatmapSet?>
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public partial class DailyChallengeButton : MainMenuButton
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{
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{
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public Room? Room { get; private set; }
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public Room? Room { get; private set; }
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@ -201,36 +199,6 @@ namespace osu.Game.Screens.Menu
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base.UpdateState();
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base.UpdateState();
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}
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}
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public ITooltip<APIBeatmapSet?> GetCustomTooltip() => new DailyChallengeTooltip();
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public APIBeatmapSet? TooltipContent { get; private set; }
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public APIBeatmapSet? TooltipContent { get; private set; }
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internal partial class DailyChallengeTooltip : CompositeDrawable, ITooltip<APIBeatmapSet?>
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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private APIBeatmapSet? lastContent;
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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}
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public void Move(Vector2 pos) => Position = pos;
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public void SetContent(APIBeatmapSet? content)
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{
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if (content == lastContent)
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return;
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lastContent = content;
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ClearInternal();
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if (content != null)
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AddInternal(new BeatmapCardNano(content));
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}
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}
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}
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}
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}
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}
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