diff --git a/osu-framework b/osu-framework index 14a33d110e..1a259925b8 160000 --- a/osu-framework +++ b/osu-framework @@ -1 +1 @@ -Subproject commit 14a33d110e2ed32e3a875bc2acd2bade244ba045 +Subproject commit 1a259925b82c31ddcebf7b330a6ef9d3a9daf089 diff --git a/osu-resources b/osu-resources index f6042e1cb3..a4418111f8 160000 --- a/osu-resources +++ b/osu-resources @@ -1 +1 @@ -Subproject commit f6042e1cb37cfad6c879d0e1245f7880c7fcd5f5 +Subproject commit a4418111f8ed2350a6fd46fe69258884f0757745 diff --git a/osu.Desktop.Deploy/osu.Desktop.Deploy.csproj b/osu.Desktop.Deploy/osu.Desktop.Deploy.csproj index c6474eae5a..c090342a4b 100644 --- a/osu.Desktop.Deploy/osu.Desktop.Deploy.csproj +++ b/osu.Desktop.Deploy/osu.Desktop.Deploy.csproj @@ -9,7 +9,7 @@ Properties osu.Desktop.Deploy osu.Desktop.Deploy - v4.5.2 + v4.6.1 512 true diff --git a/osu.Desktop.Tests/Visual/TestCaseBeatmapDetails.cs b/osu.Desktop.Tests/Visual/TestCaseBeatmapDetails.cs index 11a15cf56f..d0f631201a 100644 --- a/osu.Desktop.Tests/Visual/TestCaseBeatmapDetails.cs +++ b/osu.Desktop.Tests/Visual/TestCaseBeatmapDetails.cs @@ -12,50 +12,104 @@ namespace osu.Desktop.Tests.Visual { public override string Description => "BeatmapDetails tab of BeatmapDetailArea"; - private readonly BeatmapDetails details; - public TestCaseBeatmapDetails() { + BeatmapDetails details; Add(details = new BeatmapDetails { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(150), - Beatmap = new BeatmapInfo + }); + + AddStep("beatmap all metrics", () => details.Beatmap = new BeatmapInfo + { + Version = "All Metrics", + Metadata = new BeatmapMetadata { - Version = "VisualTest", - Metadata = new BeatmapMetadata - { - Source = "Some guy", - Tags = "beatmap metadata example with a very very long list of tags and not much creativity", - }, - Difficulty = new BeatmapDifficulty - { - CircleSize = 7, - ApproachRate = 3.5f, - OverallDifficulty = 5.7f, - DrainRate = 1, - }, - StarDifficulty = 5.3f, - Metrics = new BeatmapMetrics - { - Ratings = Enumerable.Range(0, 10), - Fails = Enumerable.Range(lastRange, 100).Select(i => i % 12 - 6), - Retries = Enumerable.Range(lastRange - 3, 100).Select(i => i % 12 - 6), - }, + Source = "osu!lazer", + Tags = "this beatmap has all the metrics", + }, + Difficulty = new BeatmapDifficulty + { + CircleSize = 7, + DrainRate = 1, + OverallDifficulty = 5.7f, + ApproachRate = 3.5f, + }, + StarDifficulty = 5.3f, + Metrics = new BeatmapMetrics + { + Ratings = Enumerable.Range(0, 10), + Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6), + Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6), }, }); - AddRepeatStep("fail values", newRetryAndFailValues, 10); - } + AddStep("beatmap ratings", () => details.Beatmap = new BeatmapInfo + { + Version = "Only Ratings", + Metadata = new BeatmapMetadata + { + Source = "osu!lazer", + Tags = "this beatmap has ratings metrics but not retries or fails", + }, + Difficulty = new BeatmapDifficulty + { + CircleSize = 6, + DrainRate = 9, + OverallDifficulty = 6, + ApproachRate = 6, + }, + StarDifficulty = 4.8f, + Metrics = new BeatmapMetrics + { + Ratings = Enumerable.Range(0, 10), + }, + }); - private int lastRange = 1; + AddStep("beatmap fails retries", () => details.Beatmap = new BeatmapInfo + { + Version = "Only Retries and Fails", + Metadata = new BeatmapMetadata + { + Source = "osu!lazer", + Tags = "this beatmap has retries and fails but no ratings", + }, + Difficulty = new BeatmapDifficulty + { + CircleSize = 3.7f, + DrainRate = 6, + OverallDifficulty = 6, + ApproachRate = 7, + }, + StarDifficulty = 2.91f, + Metrics = new BeatmapMetrics + { + Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6), + Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6), + }, + }); - private void newRetryAndFailValues() - { - details.Beatmap.Metrics.Fails = Enumerable.Range(lastRange, 100).Select(i => i % 12 - 6); - details.Beatmap.Metrics.Retries = Enumerable.Range(lastRange - 3, 100).Select(i => i % 12 - 6); - details.Beatmap = details.Beatmap; - lastRange += 100; + AddStep("beatmap no metrics", () => details.Beatmap = new BeatmapInfo + { + Version = "No Metrics", + Metadata = new BeatmapMetadata + { + Source = "osu!lazer", + Tags = "this beatmap has no metrics", + }, + Difficulty = new BeatmapDifficulty + { + CircleSize = 5, + DrainRate = 5, + OverallDifficulty = 5.5f, + ApproachRate = 6.5f, + }, + StarDifficulty = 1.97f, + Metrics = new BeatmapMetrics(), + }); + + AddStep("null beatmap", () => details.Beatmap = null); } } -} \ No newline at end of file +} diff --git a/osu.Desktop.Tests/Visual/TestCaseDirect.cs b/osu.Desktop.Tests/Visual/TestCaseDirect.cs index b78ea02767..9fd93c3f1e 100644 --- a/osu.Desktop.Tests/Visual/TestCaseDirect.cs +++ b/osu.Desktop.Tests/Visual/TestCaseDirect.cs @@ -41,12 +41,14 @@ namespace osu.Desktop.Tests.Visual { new BeatmapSetInfo { + OnlineBeatmapSetID = 578332, Metadata = new BeatmapMetadata { Title = @"OrVid", Artist = @"An", Author = @"RLC", Source = @"", + Tags = @"acuticnotes an-fillnote revid tear tearvid encrpted encryption axi axivid quad her hervid recoll", }, OnlineInfo = new BeatmapSetOnlineInfo { @@ -71,12 +73,14 @@ namespace osu.Desktop.Tests.Visual }, new BeatmapSetInfo { + OnlineBeatmapSetID = 599627, Metadata = new BeatmapMetadata { Title = @"tiny lamp", Artist = @"fhana", Author = @"Sotarks", Source = @"ぎんぎつね", + Tags = @"lantis junichi sato yuxuki waga kevin mitsunaga towana gingitsune opening op full ver version kalibe collab collaboration", }, OnlineInfo = new BeatmapSetOnlineInfo { @@ -101,12 +105,14 @@ namespace osu.Desktop.Tests.Visual }, new BeatmapSetInfo { + OnlineBeatmapSetID = 513268, Metadata = new BeatmapMetadata { Title = @"At Gwanghwamun", Artist = @"KYUHYUN", Author = @"Cerulean Veyron", Source = @"", + Tags = @"soul ballad kh super junior sj suju 슈퍼주니어 kt뮤직 sm엔터테인먼트 s.m.entertainment kt music 1st mini album ep", }, OnlineInfo = new BeatmapSetOnlineInfo { @@ -146,12 +152,14 @@ namespace osu.Desktop.Tests.Visual }, new BeatmapSetInfo { + OnlineBeatmapSetID = 586841, Metadata = new BeatmapMetadata { Title = @"RHAPSODY OF BLUE SKY", Artist = @"fhana", Author = @"[Kamiya]", Source = @"小林さんちのメイドラゴン", + Tags = @"kobayashi san chi no maidragon aozora no opening anime maid dragon oblivion karen dynamix imoutosan pata-mon gxytcgxytc", }, OnlineInfo = new BeatmapSetOnlineInfo { diff --git a/osu.Desktop.Tests/Visual/TestCaseEditorMenuBar.cs b/osu.Desktop.Tests/Visual/TestCaseEditorMenuBar.cs new file mode 100644 index 0000000000..9cb3053ff2 --- /dev/null +++ b/osu.Desktop.Tests/Visual/TestCaseEditorMenuBar.cs @@ -0,0 +1,84 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Edit.Menus; + +namespace osu.Desktop.Tests.Visual +{ + public class TestCaseEditorMenuBar : OsuTestCase + { + public TestCaseEditorMenuBar() + { + Add(new EditorMenuBar + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Y = 50, + Items = new[] + { + new EditorMenuBarItem("File") + { + Items = new[] + { + new EditorMenuItem("Clear All Notes"), + new EditorMenuItem("Open Difficulty..."), + new EditorMenuItem("Save"), + new EditorMenuItem("Create a new Difficulty..."), + new EditorMenuItemSpacer(), + new EditorMenuItem("Revert to Saved"), + new EditorMenuItem("Revert to Saved (Full)"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Test Beatmap"), + new EditorMenuItem("Open AiMod"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Upload Beatmap..."), + new EditorMenuItem("Export Package"), + new EditorMenuItem("Export Map Package"), + new EditorMenuItem("Import from..."), + new EditorMenuItemSpacer(), + new EditorMenuItem("Open Song Folder"), + new EditorMenuItem("Open .osu in Notepad"), + new EditorMenuItem("Open .osb in Notepad"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Exit"), + } + }, + new EditorMenuBarItem("Timing") + { + Items = new[] + { + new EditorMenuItem("Time Signature"), + new EditorMenuItem("Metronome Clicks"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Add Timing Section"), + new EditorMenuItem("Add Inheriting Section"), + new EditorMenuItem("Reset Current Section"), + new EditorMenuItem("Delete Timing Section"), + new EditorMenuItem("Resnap Current Section"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Timing Setup"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Resnap All Notes", MenuItemType.Destructive), + new EditorMenuItem("Move all notes in time...", MenuItemType.Destructive), + new EditorMenuItem("Recalculate Slider Lengths", MenuItemType.Destructive), + new EditorMenuItem("Delete All Timing Sections", MenuItemType.Destructive), + new EditorMenuItemSpacer(), + new EditorMenuItem("Set Current Position as Preview Point"), + } + }, + new EditorMenuBarItem("Testing") + { + Items = new[] + { + new EditorMenuItem("Item 1"), + new EditorMenuItem("Item 2"), + new EditorMenuItem("Item 3"), + } + }, + } + }); + } + } +} diff --git a/osu.Desktop.Tests/Visual/TestCaseHitObjects.cs b/osu.Desktop.Tests/Visual/TestCaseHitObjects.cs index 13e05d6477..cb365962a3 100644 --- a/osu.Desktop.Tests/Visual/TestCaseHitObjects.cs +++ b/osu.Desktop.Tests/Visual/TestCaseHitObjects.cs @@ -6,7 +6,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using OpenTK; @@ -110,10 +109,7 @@ namespace osu.Desktop.Tests.Visual h.Depth = depth++; if (auto) - { h.State = ArmedState.Hit; - h.Judgement = new OsuJudgement { Result = HitResult.Hit }; - } playfieldContainer.Add(h); var proxyable = h as IDrawableHitObjectWithProxiedApproach; diff --git a/osu.Desktop.Tests/Visual/TestCaseLeaderboard.cs b/osu.Desktop.Tests/Visual/TestCaseLeaderboard.cs index 5f8ee8795c..f67db2f41a 100644 --- a/osu.Desktop.Tests/Visual/TestCaseLeaderboard.cs +++ b/osu.Desktop.Tests/Visual/TestCaseLeaderboard.cs @@ -1,13 +1,13 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using OpenTK; using osu.Framework.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Select.Leaderboards; using osu.Game.Users; -using OpenTK; namespace osu.Desktop.Tests.Visual { @@ -24,7 +24,7 @@ namespace osu.Desktop.Tests.Visual new Score { Rank = ScoreRank.XH, - Accuracy = 100, + Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, @@ -42,7 +42,7 @@ namespace osu.Desktop.Tests.Visual new Score { Rank = ScoreRank.X, - Accuracy = 100, + Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, @@ -60,7 +60,7 @@ namespace osu.Desktop.Tests.Visual new Score { Rank = ScoreRank.SH, - Accuracy = 100, + Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, @@ -78,7 +78,7 @@ namespace osu.Desktop.Tests.Visual new Score { Rank = ScoreRank.S, - Accuracy = 100, + Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, @@ -96,7 +96,7 @@ namespace osu.Desktop.Tests.Visual new Score { Rank = ScoreRank.A, - Accuracy = 100, + Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, @@ -114,7 +114,7 @@ namespace osu.Desktop.Tests.Visual new Score { Rank = ScoreRank.B, - Accuracy = 98.26, + Accuracy = 0.9826, MaxCombo = 244, TotalScore = 1707827, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, @@ -132,7 +132,7 @@ namespace osu.Desktop.Tests.Visual new Score { Rank = ScoreRank.C, - Accuracy = 96.54, + Accuracy = 0.9654, MaxCombo = 244, TotalScore = 1707827, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, @@ -150,7 +150,7 @@ namespace osu.Desktop.Tests.Visual new Score { Rank = ScoreRank.F, - Accuracy = 60.25, + Accuracy = 0.6025, MaxCombo = 244, TotalScore = 1707827, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, @@ -168,7 +168,7 @@ namespace osu.Desktop.Tests.Visual new Score { Rank = ScoreRank.F, - Accuracy = 51.40, + Accuracy = 0.5140, MaxCombo = 244, TotalScore = 1707827, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, @@ -186,7 +186,7 @@ namespace osu.Desktop.Tests.Visual new Score { Rank = ScoreRank.F, - Accuracy = 42.22, + Accuracy = 0.4222, MaxCombo = 244, TotalScore = 1707827, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, diff --git a/osu.Desktop.Tests/Visual/TestCaseManiaHitObjects.cs b/osu.Desktop.Tests/Visual/TestCaseManiaHitObjects.cs index 76235bbf19..d855e86aa0 100644 --- a/osu.Desktop.Tests/Visual/TestCaseManiaHitObjects.cs +++ b/osu.Desktop.Tests/Visual/TestCaseManiaHitObjects.cs @@ -41,8 +41,20 @@ namespace osu.Desktop.Tests.Visual RelativeChildSize = new Vector2(1, 10000), Children = new[] { - new DrawableNote(new Note { StartTime = 5000 }, ManiaAction.Key1) { AccentColour = Color4.Red }, - new DrawableNote(new Note { StartTime = 6000 }, ManiaAction.Key1) { AccentColour = Color4.Red } + new DrawableNote(new Note(), ManiaAction.Key1) + { + Y = 5000, + LifetimeStart = double.MinValue, + LifetimeEnd = double.MaxValue, + AccentColour = Color4.Red + }, + new DrawableNote(new Note(), ManiaAction.Key1) + { + Y = 6000, + LifetimeStart = double.MinValue, + LifetimeEnd = double.MaxValue, + AccentColour = Color4.Red + } } } } @@ -63,11 +75,14 @@ namespace osu.Desktop.Tests.Visual RelativeChildSize = new Vector2(1, 10000), Children = new[] { - new DrawableHoldNote(new HoldNote + new DrawableHoldNote(new HoldNote(), ManiaAction.Key1) { - StartTime = 5000, - Duration = 1000 - }, ManiaAction.Key1) { AccentColour = Color4.Red } + Y = 5000, + Height = 1000, + LifetimeStart = double.MinValue, + LifetimeEnd = double.MaxValue, + AccentColour = Color4.Red + } } } } diff --git a/osu.Desktop.Tests/Visual/TestCaseManiaPlayfield.cs b/osu.Desktop.Tests/Visual/TestCaseManiaPlayfield.cs index fb14bdb3bf..28cc7e5af8 100644 --- a/osu.Desktop.Tests/Visual/TestCaseManiaPlayfield.cs +++ b/osu.Desktop.Tests/Visual/TestCaseManiaPlayfield.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; @@ -13,6 +14,8 @@ using osu.Game.Rulesets.Mania.Timing; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Timing; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania.Judgements; +using osu.Game.Rulesets.Objects.Drawables; namespace osu.Desktop.Tests.Visual { @@ -29,6 +32,8 @@ namespace osu.Desktop.Tests.Visual public TestCaseManiaPlayfield() { + var rng = new Random(1337); + AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal)); AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal)); AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left)); @@ -43,6 +48,20 @@ namespace osu.Desktop.Tests.Visual AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(false, true)); AddStep("Notes with gravity", () => createPlayfieldWithNotes(true)); AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true, true)); + + AddStep("Hit explosion", () => + { + var playfield = createPlayfield(4, SpecialColumnPosition.Normal); + + int col = rng.Next(0, 4); + + var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1) + { + AccentColour = playfield.Columns.ElementAt(col).AccentColour + }; + + playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect }); + }); } [BackgroundDependencyLoader] @@ -56,7 +75,7 @@ namespace osu.Desktop.Tests.Visual TimingPoint = { BeatLength = 1000 } }, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic); - private void createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false) + private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false) { Clear(); @@ -72,6 +91,8 @@ namespace osu.Desktop.Tests.Visual }); playfield.Inverted.Value = inverted; + + return playfield; } private void createPlayfieldWithNotes(bool gravity, bool inverted = false) diff --git a/osu.Desktop.Tests/Visual/TestCasePlaySongSelect.cs b/osu.Desktop.Tests/Visual/TestCasePlaySongSelect.cs index 379100b543..8d1ae7d913 100644 --- a/osu.Desktop.Tests/Visual/TestCasePlaySongSelect.cs +++ b/osu.Desktop.Tests/Visual/TestCasePlaySongSelect.cs @@ -32,7 +32,7 @@ namespace osu.Desktop.Tests.Visual backingDatabase.CreateTable(); rulesets = new RulesetStore(backingDatabase); - manager = new BeatmapManager(storage, null, backingDatabase, rulesets); + manager = new BeatmapManager(storage, null, backingDatabase, rulesets, null); for (int i = 0; i < 100; i += 10) manager.Import(createTestBeatmapSet(i)); diff --git a/osu.Desktop.Tests/Visual/TestCasePlayer.cs b/osu.Desktop.Tests/Visual/TestCasePlayer.cs index f5d02d3f2b..03ee82dc73 100644 --- a/osu.Desktop.Tests/Visual/TestCasePlayer.cs +++ b/osu.Desktop.Tests/Visual/TestCasePlayer.cs @@ -1,18 +1,18 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System.Collections.Generic; using osu.Desktop.Tests.Beatmaps; using osu.Framework.Allocation; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Rulesets; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Play; -using OpenTK; using OpenTK.Graphics; +using osu.Game.Rulesets.Mods; +using System.Linq; +using osu.Game.Beatmaps.Formats; +using System.Text; +using System.IO; namespace osu.Desktop.Tests.Visual { @@ -33,55 +33,739 @@ namespace osu.Desktop.Tests.Visual { base.LoadComplete(); - var objects = new List(); - - int time = 1500; - for (int i = 0; i < 50; i++) - { - objects.Add(new HitCircle - { - StartTime = time, - Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : OsuPlayfield.BASE_SIZE.X, - i % 4 < 2 ? 0 : OsuPlayfield.BASE_SIZE.Y), - NewCombo = i % 4 == 0 - }); - - time += 500; - } - - Beatmap b = new Beatmap - { - HitObjects = objects, - BeatmapInfo = new BeatmapInfo - { - Difficulty = new BeatmapDifficulty(), - Ruleset = rulesets.Query().First(), - Metadata = new BeatmapMetadata - { - Artist = @"Unknown", - Title = @"Sample Beatmap", - Author = @"peppy", - } - } - }; - - WorkingBeatmap beatmap = new TestWorkingBeatmap(b); - Add(new Box { RelativeSizeAxes = Framework.Graphics.Axes.Both, Colour = Color4.Black, }); - Add(Player = CreatePlayer(beatmap)); + foreach (var r in rulesets.Query()) + AddStep(r.Name, () => loadPlayerFor(r)); + + loadPlayerFor(rulesets.Query().First()); } - protected virtual Player CreatePlayer(WorkingBeatmap beatmap) + private void loadPlayerFor(RulesetInfo r) + { + Beatmap beatmap; + + using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data))) + using (var reader = new StreamReader(stream)) + beatmap = BeatmapDecoder.GetDecoder(reader).Decode(reader); + + beatmap.BeatmapInfo.Ruleset = r; + + var instance = r.CreateInstance(); + + WorkingBeatmap working = new TestWorkingBeatmap(beatmap); + working.Mods.Value = new[] { instance.GetAllMods().First(m => m is ModNoFail) }; + + if (Player != null) + Remove(Player); + + Add(Player = CreatePlayer(working, instance)); + } + + protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) { return new Player { InitialBeatmap = beatmap }; } + + private const string test_beatmap_data = +@"osu file format v14 + +[General] +AudioLeadIn: 500 +PreviewTime: 53498 +Countdown: 0 +SampleSet: Soft +StackLeniency: 0.7 +Mode: 0 +LetterboxInBreaks: 0 +WidescreenStoryboard: 1 + +[Editor] +DistanceSpacing: 1.2 +BeatDivisor: 4 +GridSize: 4 +TimelineZoom: 1 + +[Metadata] +Title:My Love +TitleUnicode:My Love +Artist:Kuba Oms +ArtistUnicode:Kuba Oms +Creator:W h i t e +Version:Hard +Source:ADHD +Tags:Monthly Beatmapping Contest Electronic folk pop w_h_i_t_e +BeatmapID:397534 +BeatmapSetID:163112 + +[Difficulty] +HPDrainRate:5 +CircleSize:4 +OverallDifficulty:6 +ApproachRate:7 +SliderMultiplier:1.44 +SliderTickRate:2 + +[Events] +//Break Periods +2,69870,83770 +2,152170,158770 +//Storyboard Layer 0 (Background) +//Storyboard Layer 1 (Fail) +//Storyboard Layer 2 (Pass) +//Storyboard Layer 3 (Foreground) +//Storyboard Sound Samples + +[TimingPoints] +2170,468.75,4,2,0,40,1,0 +4045,-100,4,2,0,30,0,0 +4162,-100,4,2,0,40,0,0 +5920,-100,4,2,0,30,0,0 +6037,-100,4,2,0,40,0,0 +7795,-100,4,2,0,30,0,0 +7912,-100,4,2,0,40,0,0 +9670,-100,4,2,0,40,0,0 +9787,-100,4,2,0,50,0,0 +11545,-100,4,2,0,40,0,0 +11662,-100,4,2,0,50,0,0 +13420,-100,4,2,0,40,0,0 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a/osu.Desktop.Tests/Visual/TestCaseReplay.cs b/osu.Desktop.Tests/Visual/TestCaseReplay.cs index 9b2f59e444..50aefb7af7 100644 --- a/osu.Desktop.Tests/Visual/TestCaseReplay.cs +++ b/osu.Desktop.Tests/Visual/TestCaseReplay.cs @@ -2,9 +2,9 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets; using osu.Game.Screens.Play; +using System.Linq; namespace osu.Desktop.Tests.Visual { @@ -12,11 +12,10 @@ namespace osu.Desktop.Tests.Visual { public override string Description => @"Testing replay playback."; - protected override Player CreatePlayer(WorkingBeatmap beatmap) + protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) { - beatmap.Mods.Value = new Mod[] { new OsuModAutoplay() }; - - return base.CreatePlayer(beatmap); + beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); + return base.CreatePlayer(beatmap, ruleset); } } } diff --git a/osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs b/osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs index 444adf6c24..fc8f70b7ce 100644 --- a/osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs +++ b/osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs @@ -72,7 +72,7 @@ namespace osu.Desktop.Tests.Visual [Test] public void TestSpeedAdjustmentOrdering() { - var hitObjectContainer = new ScrollingPlayfield.ScrollingHitObjectContainer(Axes.X); + var hitObjectContainer = new ScrollingPlayfield.ScrollingHitObjectContainer(Axes.X); var speedAdjustments = new[] { @@ -129,7 +129,7 @@ namespace osu.Desktop.Tests.Visual Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1])); } - private class TestRulesetContainer : ScrollingRulesetContainer + private class TestRulesetContainer : ScrollingRulesetContainer { private readonly Axes scrollingAxes; @@ -147,14 +147,14 @@ namespace osu.Desktop.Tests.Visual protected override BeatmapConverter CreateBeatmapConverter() => new TestBeatmapConverter(); - protected override Playfield CreatePlayfield() => new TestPlayfield(scrollingAxes); + protected override Playfield CreatePlayfield() => new TestPlayfield(scrollingAxes); - protected override DrawableHitObject GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(scrollingAxes, h); + protected override DrawableHitObject GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(scrollingAxes, h); } - private class TestScoreProcessor : ScoreProcessor + private class TestScoreProcessor : ScoreProcessor { - protected override void OnNewJudgement(TestJudgement judgement) + protected override void OnNewJudgement(Judgement judgement) { } } @@ -169,7 +169,7 @@ namespace osu.Desktop.Tests.Visual } } - private class DrawableTestHitObject : DrawableScrollingHitObject + private class DrawableTestHitObject : DrawableScrollingHitObject { public DrawableTestHitObject(Axes scrollingAxes, TestHitObject hitObject) : base(hitObject) @@ -185,14 +185,12 @@ namespace osu.Desktop.Tests.Visual }); } - protected override TestJudgement CreateJudgement() => new TestJudgement(); - protected override void UpdateState(ArmedState state) { } } - private class TestPlayfield : ScrollingPlayfield + private class TestPlayfield : ScrollingPlayfield { protected override Container Content => content; private readonly Container content; @@ -218,11 +216,5 @@ namespace osu.Desktop.Tests.Visual private class TestHitObject : HitObject { } - - private class TestJudgement : Judgement - { - public override string ResultString { get { throw new NotImplementedException(); } } - public override string MaxResultString { get { throw new NotImplementedException(); } } - } } } diff --git a/osu.Desktop.Tests/Visual/TestCaseTaikoPlayfield.cs b/osu.Desktop.Tests/Visual/TestCaseTaikoPlayfield.cs index 681805ced0..764cf7a1f8 100644 --- a/osu.Desktop.Tests/Visual/TestCaseTaikoPlayfield.cs +++ b/osu.Desktop.Tests/Visual/TestCaseTaikoPlayfield.cs @@ -128,7 +128,7 @@ namespace osu.Desktop.Tests.Visual private void addHitJudgement(bool kiai) { - TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great; + HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great; var cpi = new ControlPointInfo(); cpi.EffectPoints.Add(new EffectControlPoint @@ -139,36 +139,20 @@ namespace osu.Desktop.Tests.Visual Hit hit = new Hit(); hit.ApplyDefaults(cpi, new BeatmapDifficulty()); - var h = new DrawableTestHit(hit) - { - X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f), - Judgement = new TaikoJudgement - { - Result = HitResult.Hit, - TaikoResult = hitResult, - TimeOffset = 0 - } - }; + var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; - rulesetContainer.Playfield.OnJudgement(h); + rulesetContainer.Playfield.OnJudgement(h, new TaikoJudgement { Result = hitResult }); if (RNG.Next(10) == 0) { - h.Judgement.SecondHit = true; - rulesetContainer.Playfield.OnJudgement(h); + rulesetContainer.Playfield.OnJudgement(h, new TaikoJudgement { Result = hitResult }); + rulesetContainer.Playfield.OnJudgement(h, new TaikoStrongHitJudgement()); } } private void addMissJudgement() { - rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit()) - { - Judgement = new TaikoJudgement - { - Result = HitResult.Miss, - TimeOffset = 0 - } - }); + rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit()), new TaikoJudgement { Result = HitResult.Miss }); } private void addBarLine(bool major, double delay = scroll_time) @@ -230,15 +214,13 @@ namespace osu.Desktop.Tests.Visual rulesetContainer.Playfield.Add(new DrawableRimHit(h)); } - private class DrawableTestHit : DrawableHitObject + private class DrawableTestHit : DrawableHitObject { public DrawableTestHit(TaikoHitObject hitObject) : base(hitObject) { } - protected override TaikoJudgement CreateJudgement() => new TaikoJudgement(); - protected override void UpdateState(ArmedState state) { } diff --git a/osu.Desktop.Tests/osu.Desktop.Tests.csproj b/osu.Desktop.Tests/osu.Desktop.Tests.csproj index aaa905b5e3..1c02e243a3 100644 --- a/osu.Desktop.Tests/osu.Desktop.Tests.csproj +++ b/osu.Desktop.Tests/osu.Desktop.Tests.csproj @@ -9,7 +9,7 @@ Properties osu.Desktop.Tests osu.Desktop.Tests - v4.5 + v4.6.1 512 @@ -87,6 +87,7 @@ + diff --git a/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj b/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj index 8bba59207f..33019909c6 100644 --- a/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj +++ b/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj @@ -22,7 +22,7 @@ OnOutputUpdated false LocalIntranet - v4.5 + v4.6.1 true publish\ true diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index bbca4145c6..661c17699b 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -22,7 +22,7 @@ OnOutputUpdated false LocalIntranet - v4.5 + v4.6.1 true publish\ true diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 96f8a8df9b..214cbc7f50 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -93,8 +93,6 @@ namespace osu.Game.Rulesets.Catch } } - public override Mod GetAutoplayMod() => new ModAutoplay(); - public override string Description => "osu!catch"; public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o }; diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs index f0125b4c3a..cc5b1eaaf4 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs @@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchJudgement : Judgement { - public override string ResultString => string.Empty; - - public override string MaxResultString => string.Empty; + // todo: wangs } } diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs index 62e5c094be..3dd086fb48 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs @@ -9,14 +9,14 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.MathUtils; using osu.Game.Graphics; -using osu.Game.Rulesets.Catch.Judgements; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawable { - public class DrawableFruit : DrawableScrollingHitObject + public class DrawableFruit : DrawableScrollingHitObject { private const float pulp_size = 30; @@ -98,14 +98,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable }; } - protected override CatchJudgement CreateJudgement() => new CatchJudgement(); - private const float preempt = 1000; - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { - if (Judgement.TimeOffset > 0) - Judgement.Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Hit : HitResult.Miss; + if (timeOffset > 0) + AddJudgement(new Judgement { Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss }); } protected override void UpdateState(ArmedState state) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 33c1355823..2637a98fe2 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -1,20 +1,20 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Catch.Scoring { - internal class CatchScoreProcessor : ScoreProcessor + internal class CatchScoreProcessor : ScoreProcessor { public CatchScoreProcessor() { } - public CatchScoreProcessor(RulesetContainer rulesetContainer) + public CatchScoreProcessor(RulesetContainer rulesetContainer) : base(rulesetContainer) { } @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Scoring Accuracy.Value = 1; } - protected override void OnNewJudgement(CatchJudgement judgement) + protected override void OnNewJudgement(Judgement judgement) { } } diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index 4ea6d180f3..0dac3ec41c 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -2,17 +2,16 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; -using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.UI; using OpenTK; -using osu.Game.Rulesets.Catch.Judgements; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Catch.Objects.Drawable; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Catch.UI { - public class CatchPlayfield : ScrollingPlayfield + public class CatchPlayfield : ScrollingPlayfield { protected override Container Content => content; private readonly Container content; @@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.UI }; } - public override void Add(DrawableHitObject h) + public override void Add(DrawableHitObject h) { base.Add(h); @@ -53,13 +52,13 @@ namespace osu.Game.Rulesets.Catch.UI fruit.OnJudgement += Fruit_OnJudgement; } - private void Fruit_OnJudgement(DrawableHitObject obj) + private void Fruit_OnJudgement(DrawableHitObject judgedObject, Judgement judgement) { - if (obj.Judgement.Result == HitResult.Hit) + if (judgement.IsHit) { - Vector2 screenPosition = obj.ScreenSpaceDrawQuad.Centre; - Remove(obj); - catcherArea.Add(obj, screenPosition); + Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre; + Remove(judgedObject); + catcherArea.Add(judgedObject, screenPosition); } } } diff --git a/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs b/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs index f8f74af6c9..8f332bdcbf 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs @@ -5,7 +5,6 @@ using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Rulesets.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps; -using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Scoring; @@ -15,7 +14,7 @@ using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Catch.UI { - public class CatchRulesetContainer : ScrollingRulesetContainer + public class CatchRulesetContainer : ScrollingRulesetContainer { public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset, beatmap, isForCurrentRuleset) @@ -26,11 +25,11 @@ namespace osu.Game.Rulesets.Catch.UI protected override BeatmapConverter CreateBeatmapConverter() => new CatchBeatmapConverter(); - protected override Playfield CreatePlayfield() => new CatchPlayfield(); + protected override Playfield CreatePlayfield() => new CatchPlayfield(); public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); - protected override DrawableHitObject GetVisualRepresentation(CatchBaseHit h) + protected override DrawableHitObject GetVisualRepresentation(CatchBaseHit h) { if (h is Fruit) return new DrawableFruit(h); diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index f416f6acfb..64dbe04ba4 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -10,7 +10,6 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Framework.MathUtils; -using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Objects.Drawables; @@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.UI { private Catcher catcher; - public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition); + public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition); public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.Position) < catcher.DrawSize.X / DrawSize.X / 2; @@ -85,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.UI var additive = createCatcherSprite(); additive.RelativePositionAxes = Axes.Both; - additive.BlendingMode = BlendingMode.Additive; + additive.Blending = BlendingMode.Additive; additive.Position = Position; additive.Scale = Scale; @@ -152,7 +151,7 @@ namespace osu.Game.Rulesets.Catch.UI X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime / 1800 * speed, 0, 1); } - public void AddToStack(DrawableHitObject fruit, Vector2 absolutePosition) + public void AddToStack(DrawableHitObject fruit, Vector2 absolutePosition) { fruit.RelativePositionAxes = Axes.None; fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0); @@ -161,7 +160,6 @@ namespace osu.Game.Rulesets.Catch.UI fruit.Origin = Anchor.BottomCentre; fruit.Scale *= 0.7f; fruit.LifetimeEnd = double.MaxValue; - fruit.Depth = (float)Time.Current; float distance = fruit.DrawSize.X / 2 * fruit.Scale.X; diff --git a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj index 79ef5f4ba8..2ae2262ac7 100644 --- a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj +++ b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj @@ -9,7 +9,7 @@ Properties osu.Game.Rulesets.Catch osu.Game.Rulesets.Catch - v4.5 + v4.6.1 512 diff --git a/osu.Game.Rulesets.Mania/Judgements/HitWindows.cs b/osu.Game.Rulesets.Mania/Judgements/HitWindows.cs index 52b55a4ff5..d7bfa9caa1 100644 --- a/osu.Game.Rulesets.Mania/Judgements/HitWindows.cs +++ b/osu.Game.Rulesets.Mania/Judgements/HitWindows.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Mania.Judgements { @@ -145,18 +146,18 @@ namespace osu.Game.Rulesets.Mania.Judgements /// /// The time offset. /// The hit result, or null if the time offset results in a miss. - public ManiaHitResult? ResultFor(double hitOffset) + public HitResult? ResultFor(double hitOffset) { if (hitOffset <= Perfect / 2) - return ManiaHitResult.Perfect; + return HitResult.Perfect; if (hitOffset <= Great / 2) - return ManiaHitResult.Great; + return HitResult.Great; if (hitOffset <= Good / 2) - return ManiaHitResult.Good; + return HitResult.Good; if (hitOffset <= Ok / 2) - return ManiaHitResult.Ok; + return HitResult.Ok; if (hitOffset <= Bad / 2) - return ManiaHitResult.Bad; + return HitResult.Meh; return null; } diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs index d5cf57a5da..cc7aa63f7e 100644 --- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs @@ -1,6 +1,8 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using osu.Game.Rulesets.Objects.Drawables; + namespace osu.Game.Rulesets.Mania.Judgements { public class HoldNoteTailJudgement : ManiaJudgement @@ -10,27 +12,27 @@ namespace osu.Game.Rulesets.Mania.Judgements /// public bool HasBroken; - public override int NumericResultForScore(ManiaHitResult result) + protected override int NumericResultFor(HitResult result) { switch (result) { default: - return base.NumericResultForScore(result); - case ManiaHitResult.Great: - case ManiaHitResult.Perfect: - return base.NumericResultForScore(HasBroken ? ManiaHitResult.Good : result); + return base.NumericResultFor(result); + case HitResult.Great: + case HitResult.Perfect: + return base.NumericResultFor(HasBroken ? HitResult.Good : result); } } - public override int NumericResultForAccuracy(ManiaHitResult result) + protected override int NumericResultForAccuracy(HitResult result) { switch (result) { default: return base.NumericResultForAccuracy(result); - case ManiaHitResult.Great: - case ManiaHitResult.Perfect: - return base.NumericResultForAccuracy(HasBroken ? ManiaHitResult.Good : result); + case HitResult.Great: + case HitResult.Perfect: + return base.NumericResultForAccuracy(HasBroken ? HitResult.Good : result); } } } diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs index 852f97b3f2..c00572edff 100644 --- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs @@ -1,13 +1,15 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using osu.Game.Rulesets.Objects.Drawables; + namespace osu.Game.Rulesets.Mania.Judgements { public class HoldNoteTickJudgement : ManiaJudgement { public override bool AffectsCombo => false; - public override int NumericResultForScore(ManiaHitResult result) => 20; - public override int NumericResultForAccuracy(ManiaHitResult result) => 0; // Don't count ticks into accuracy + protected override int NumericResultFor(HitResult result) => 20; + protected override int NumericResultForAccuracy(HitResult result) => 0; // Don't count ticks into accuracy } } \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania/Judgements/ManiaHitResult.cs b/osu.Game.Rulesets.Mania/Judgements/ManiaHitResult.cs deleted file mode 100644 index 207a1fb251..0000000000 --- a/osu.Game.Rulesets.Mania/Judgements/ManiaHitResult.cs +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright (c) 2007-2017 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -using System.ComponentModel; - -namespace osu.Game.Rulesets.Mania.Judgements -{ - public enum ManiaHitResult - { - [Description("PERFECT")] - Perfect, - [Description("GREAT")] - Great, - [Description("GOOD")] - Good, - [Description("OK")] - Ok, - [Description("BAD")] - Bad - } -} \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs index 33083ca0f5..e36146aa71 100644 --- a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs @@ -8,73 +8,49 @@ namespace osu.Game.Rulesets.Mania.Judgements { public class ManiaJudgement : Judgement { - /// - /// The maximum possible hit result. - /// - public const ManiaHitResult MAX_HIT_RESULT = ManiaHitResult.Perfect; - - /// - /// The result value for the combo portion of the score. - /// - public int ResultValueForScore => Result == HitResult.Miss ? 0 : NumericResultForScore(ManiaResult); - - /// - /// The result value for the accuracy portion of the score. - /// - public int ResultValueForAccuracy => Result == HitResult.Miss ? 0 : NumericResultForAccuracy(ManiaResult); - - /// - /// The maximum result value for the combo portion of the score. - /// - public int MaxResultValueForScore => NumericResultForScore(MAX_HIT_RESULT); - /// /// The maximum result value for the accuracy portion of the score. /// - public int MaxResultValueForAccuracy => NumericResultForAccuracy(MAX_HIT_RESULT); + public int MaxNumericAccuracyResult => NumericResultForAccuracy(HitResult.Perfect); - public override string ResultString => string.Empty; - - public override string MaxResultString => string.Empty; - - /// - /// The hit result. - /// - public ManiaHitResult ManiaResult; - - public virtual int NumericResultForScore(ManiaHitResult result) + protected override int NumericResultFor(HitResult result) { switch (result) { default: return 0; - case ManiaHitResult.Bad: + case HitResult.Meh: return 50; - case ManiaHitResult.Ok: + case HitResult.Ok: return 100; - case ManiaHitResult.Good: + case HitResult.Good: return 200; - case ManiaHitResult.Great: - case ManiaHitResult.Perfect: + case HitResult.Great: + case HitResult.Perfect: return 300; } } - public virtual int NumericResultForAccuracy(ManiaHitResult result) + public int NumericAccuracyResult => NumericResultForAccuracy(Result); + + /// + /// The result value for the accuracy portion of the score. + /// + protected virtual int NumericResultForAccuracy(HitResult result) { switch (result) { default: return 0; - case ManiaHitResult.Bad: + case HitResult.Meh: return 50; - case ManiaHitResult.Ok: + case HitResult.Ok: return 100; - case ManiaHitResult.Good: + case HitResult.Good: return 200; - case ManiaHitResult.Great: + case HitResult.Great: return 300; - case ManiaHitResult.Perfect: + case HitResult.Perfect: return 305; } } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index ed46da4f85..0011d2837f 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Mania { Mods = new Mod[] { - new ModAutoplay(), + new ManiaModAutoplay(), new ModCinema(), }, }, @@ -105,8 +105,6 @@ namespace osu.Game.Rulesets.Mania } } - public override Mod GetAutoplayMod() => new ModAutoplay(); - public override string Description => "osu!mania"; public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o }; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs b/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs index f44ad6fd60..60415632a8 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs @@ -4,6 +4,13 @@ using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using System; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Replays; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Scoring; +using osu.Game.Users; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mania.Mods { @@ -68,6 +75,7 @@ namespace osu.Game.Rulesets.Mania.Mods public class ManiaModFadeIn : Mod { public override string Name => "FadeIn"; + public override string ShortenedName => "FI"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden; public override ModType Type => ModType.DifficultyIncrease; public override double ScoreMultiplier => 1; @@ -78,12 +86,14 @@ namespace osu.Game.Rulesets.Mania.Mods public class ManiaModRandom : Mod { public override string Name => "Random"; + public override string ShortenedName => "RD"; public override string Description => @"Shuffle around the notes!"; public override double ScoreMultiplier => 1; } public abstract class ManiaKeyMod : Mod { + public override string ShortenedName => Name; public abstract int KeyCount { get; } public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier public override bool Ranked => true; @@ -146,8 +156,29 @@ namespace osu.Game.Rulesets.Mania.Mods public class ManiaModKeyCoop : Mod { public override string Name => "KeyCoop"; + public override string ShortenedName => "2P"; public override string Description => @"Double the key amount, double the fun!"; public override double ScoreMultiplier => 1; public override bool Ranked => true; } + + public class ManiaModAutoplay : ModAutoplay + { + private int availableColumns; + + public override void ApplyToRulesetContainer(RulesetContainer rulesetContainer) + { + // Todo: This shouldn't be done, we should be getting a ManiaBeatmap which should store AvailableColumns + // But this is dependent on a _lot_ of refactoring + var maniaRulesetContainer = (ManiaRulesetContainer)rulesetContainer; + availableColumns = maniaRulesetContainer.AvailableColumns; + + base.ApplyToRulesetContainer(rulesetContainer); + } + protected override Score CreateReplayScore(Beatmap beatmap) => new Score + { + User = new User { Username = "osu!topus!" }, + Replay = new ManiaAutoGenerator(beatmap, availableColumns).Generate(), + }; + } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs index a054e0db56..70270af6c9 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; +using System.Linq; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; @@ -15,6 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods public class ManiaModGravity : Mod, IGenerateSpeedAdjustments { public override string Name => "Gravity"; + public override string ShortenedName => "GR"; public override double ScoreMultiplier => 0; @@ -23,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Mods public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List[] hitObjectTimingChanges, ref List barlineTimingChanges) { // We have to generate one speed adjustment per hit object for gravity - foreach (ManiaHitObject obj in rulesetContainer.Objects) + foreach (ManiaHitObject obj in rulesetContainer.Objects.OfType()) { MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime); // Beat length has too large of an effect for gravity, so we'll force it to a constant value for now diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index e06f71cb64..237df72480 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -1,6 +1,8 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; +using System.Linq; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; @@ -21,8 +23,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables private readonly DrawableNote head; private readonly DrawableNote tail; + private readonly GlowPiece glowPiece; private readonly BodyPiece bodyPiece; private readonly Container tickContainer; + private readonly Container fullHeightContainer; /// /// Time at which the user started holding this hold note. Null if the user is not holding this hold note. @@ -42,13 +46,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables AddRange(new Drawable[] { - // For now the body piece covers the entire height of the container - // whereas possibly in the future we don't want to extend under the head/tail. - // This will be fixed when new designs are given or the current design is finalized. + // The hit object itself cannot be used for various elements because the tail overshoots it + // So a specialized container that is updated to contain the tail height is used + fullHeightContainer = new Container + { + RelativeSizeAxes = Axes.X, + Child = glowPiece = new GlowPiece() + }, bodyPiece = new BodyPiece { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, }, tickContainer = new Container { @@ -94,6 +103,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables tickContainer.Children.ForEach(t => t.AccentColour = value); + glowPiece.AccentColour = value; bodyPiece.AccentColour = value; head.AccentColour = value; tail.AccentColour = value; @@ -104,6 +114,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { } + protected override void Update() + { + base.Update(); + + // Make the body piece not lie under the head note + bodyPiece.Y = head.Height; + bodyPiece.Height = DrawHeight - head.Height; + + // Make the fullHeightContainer "contain" the height of the tail note, keeping in mind + // that the tail note overshoots the height of this hit object + fullHeightContainer.Height = DrawHeight + tail.Height; + } + public bool OnPressed(ManiaAction action) { // Make sure the action happened within the body of the hold note @@ -133,7 +156,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables holdStartTime = null; // If the key has been released too early, the user should not receive full score for the release - if (!tail.Judged) + if (!tail.AllJudged) hasBroken = true; return true; @@ -153,6 +176,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables RelativePositionAxes = Axes.None; Y = 0; + + // Life time managed by the parent DrawableHoldNote + LifetimeStart = double.MinValue; + LifetimeEnd = double.MaxValue; + + GlowPiece.Alpha = 0; } public override bool OnPressed(ManiaAction action) @@ -160,12 +189,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!base.OnPressed(action)) return false; - // We only want to trigger a holding state from the head if the head has received a judgement - if (!Judged) - return false; - // If the key has been released too early, the user should not receive full score for the release - if (Judgement.Result == HitResult.Miss) + if (Judgements.Any(j => j.Result == HitResult.Miss)) holdNote.hasBroken = true; // The head note also handles early hits before the body, but we want accurate early hits to count as the body being held @@ -190,19 +215,40 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables RelativePositionAxes = Axes.None; Y = 0; + + // Life time managed by the parent DrawableHoldNote + LifetimeStart = double.MinValue; + LifetimeEnd = double.MaxValue; + + GlowPiece.Alpha = 0; } - protected override ManiaJudgement CreateJudgement() => new HoldNoteTailJudgement(); - - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { - base.CheckJudgement(userTriggered); + if (!userTriggered) + { + if (timeOffset > HitObject.HitWindows.Bad / 2) + { + AddJudgement(new HoldNoteTailJudgement + { + Result = HitResult.Miss, + HasBroken = holdNote.hasBroken + }); + } - var tailJudgement = Judgement as HoldNoteTailJudgement; - if (tailJudgement == null) + return; + } + + double offset = Math.Abs(timeOffset); + + if (offset > HitObject.HitWindows.Miss / 2) return; - tailJudgement.HasBroken = holdNote.hasBroken; + AddJudgement(new HoldNoteTailJudgement + { + Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss, + HasBroken = holdNote.hasBroken + }); } public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down @@ -213,9 +259,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!holdNote.holdStartTime.HasValue) return false; - if (Judgement.Result != HitResult.None) - return false; - if (action != Action) return false; diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs index 39abbb6b3d..49bca6d1d7 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs @@ -23,11 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// public Func HoldStartTime; - /// - /// References whether the user is currently holding the hold note. - /// - public Func IsHolding; - private readonly Container glowContainer; public DrawableHoldNoteTick(HoldNoteTick hitObject) @@ -36,9 +31,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; + Y = (float)HitObject.StartTime; + RelativeSizeAxes = Axes.X; Size = new Vector2(1); + // Life time managed by the parent DrawableHoldNote + LifetimeStart = double.MinValue; + LifetimeEnd = double.MaxValue; + Children = new[] { glowContainer = new CircularContainer @@ -58,9 +59,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables } } }; - - // Set the default glow - AccentColour = Color4.White; } public override Color4 AccentColour @@ -80,9 +78,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables } } - protected override ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement(); + protected ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement(); - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (!userTriggered) return; @@ -93,8 +91,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (HoldStartTime?.Invoke() > HitObject.StartTime) return; - Judgement.ManiaResult = ManiaHitResult.Perfect; - Judgement.Result = HitResult.Hit; + AddJudgement(new ManiaJudgement { Result = HitResult.Perfect }); } protected override void UpdateState(ArmedState state) @@ -109,10 +106,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables protected override void Update() { - if (Judgement.Result != HitResult.None) + if (AllJudged) return; - if (IsHolding?.Invoke() != true) + if (HoldStartTime?.Invoke() == null) return; UpdateJudgement(true); diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index bfef05ea07..6354c6ff77 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -1,13 +1,13 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using osu.Framework.Graphics; using OpenTK.Graphics; -using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Mania.Objects.Drawables { - public abstract class DrawableManiaHitObject : DrawableScrollingHitObject + public abstract class DrawableManiaHitObject : DrawableScrollingHitObject where TObject : ManiaHitObject { /// @@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null) : base(hitObject) { + RelativePositionAxes = Axes.Y; HitObject = hitObject; if (action != null) @@ -36,7 +37,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables base.AccentColour = value; } } - - protected override ManiaJudgement CreateJudgement() => new ManiaJudgement(); } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index c201ab7bd0..537246509b 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -16,19 +16,31 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// public class DrawableNote : DrawableManiaHitObject, IKeyBindingHandler { + protected readonly GlowPiece GlowPiece; + + private readonly LaneGlowPiece laneGlowPiece; private readonly NotePiece headPiece; public DrawableNote(Note hitObject, ManiaAction action) : base(hitObject, action) { RelativeSizeAxes = Axes.X; - Height = 100; + AutoSizeAxes = Axes.Y; - Add(headPiece = new NotePiece + Children = new Drawable[] { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre - }); + laneGlowPiece = new LaneGlowPiece + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }, + GlowPiece = new GlowPiece(), + headPiece = new NotePiece + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre + } + }; } public override Color4 AccentColour @@ -40,43 +52,31 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables return; base.AccentColour = value; + laneGlowPiece.AccentColour = value; + GlowPiece.AccentColour = value; headPiece.AccentColour = value; } } - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (!userTriggered) { - if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2) - Judgement.Result = HitResult.Miss; + if (timeOffset > HitObject.HitWindows.Bad / 2) + AddJudgement(new ManiaJudgement { Result = HitResult.Miss }); return; } - double offset = Math.Abs(Judgement.TimeOffset); + double offset = Math.Abs(timeOffset); if (offset > HitObject.HitWindows.Miss / 2) return; - ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset); - - if (tmpResult.HasValue) - { - Judgement.Result = HitResult.Hit; - Judgement.ManiaResult = tmpResult.Value; - } - else - Judgement.Result = HitResult.Miss; + AddJudgement(new ManiaJudgement { Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss }); } protected override void UpdateState(ArmedState state) { - switch (State) - { - case ArmedState.Hit: - Colour = Color4.Green; - break; - } } public virtual bool OnPressed(ManiaAction action) diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs index 04e8df4ae2..fe40532e42 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs @@ -1,7 +1,10 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; +using osu.Framework.Caching; using OpenTK.Graphics; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -14,22 +17,61 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces /// internal class BodyPiece : Container, IHasAccentColour { - private readonly Box box; + private readonly Container subtractionLayer; + + private readonly Drawable background; + private readonly BufferedContainer foreground; + private readonly BufferedContainer subtractionContainer; public BodyPiece() { - RelativeSizeAxes = Axes.Both; + Blending = BlendingMode.Additive; Children = new[] { - box = new Box + background = new Box { RelativeSizeAxes = Axes.Both }, + foreground = new BufferedContainer { RelativeSizeAxes = Axes.Both, - Alpha = 0.3f + CacheDrawnFrameBuffer = true, + Children = new Drawable[] + { + new Box { RelativeSizeAxes = Axes.Both }, + subtractionContainer = new BufferedContainer + { + RelativeSizeAxes = Axes.Both, + // This is needed because we're blending with another object + BackgroundColour = Color4.White.Opacity(0), + CacheDrawnFrameBuffer = true, + // The 'hole' is achieved by subtracting the result of this container with the parent + Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract }, + Child = subtractionLayer = new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + // Height computed in Update + Width = 1, + Masking = true, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + } + } + } } }; } + protected override void LoadComplete() + { + base.LoadComplete(); + + updateAccentColour(); + } + private Color4 accentColour; public Color4 AccentColour { @@ -40,8 +82,51 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces return; accentColour = value; - box.Colour = accentColour; + updateAccentColour(); } } + + private Cached subtractionCache = new Cached(); + + public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) + { + if ((invalidation & Invalidation.DrawSize) > 0) + subtractionCache.Invalidate(); + + return base.Invalidate(invalidation, source, shallPropagate); + } + + protected override void Update() + { + base.Update(); + + if (!subtractionCache.IsValid) + { + subtractionLayer.Width = 5; + subtractionLayer.Height = Math.Max(0, DrawHeight - DrawWidth); + subtractionLayer.EdgeEffect = new EdgeEffectParameters + { + Colour = Color4.White, + Type = EdgeEffectType.Glow, + Radius = DrawWidth + }; + + foreground.ForceRedraw(); + subtractionContainer.ForceRedraw(); + + subtractionCache.Validate(); + } + } + + private void updateAccentColour() + { + if (!IsLoaded) + return; + + foreground.Colour = AccentColour.Opacity(0.4f); + background.Colour = AccentColour.Opacity(0.2f); + + subtractionCache.Invalidate(); + } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/GlowPiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/GlowPiece.cs new file mode 100644 index 0000000000..6f022f452f --- /dev/null +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/GlowPiece.cs @@ -0,0 +1,65 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using OpenTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces +{ + public class GlowPiece : CompositeDrawable, IHasAccentColour + { + private const float glow_alpha = 0.7f; + private const float glow_radius = 5; + + public GlowPiece() + { + RelativeSizeAxes = Axes.Both; + Masking = true; + + InternalChild = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + updateGlow(); + } + + private Color4 accentColour; + public Color4 AccentColour + { + get { return accentColour; } + set + { + if (accentColour == value) + return; + accentColour = value; + + updateGlow(); + } + } + + private void updateGlow() + { + if (!IsLoaded) + return; + + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = AccentColour.Opacity(glow_alpha), + Radius = glow_radius, + Hollow = true + }; + } + } +} diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/LaneGlowPiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/LaneGlowPiece.cs new file mode 100644 index 0000000000..6d4ac2fb61 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/LaneGlowPiece.cs @@ -0,0 +1,85 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using OpenTK.Graphics; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; + +namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces +{ + public class LaneGlowPiece : CompositeDrawable, IHasAccentColour + { + private const float total_height = 100; + private const float glow_height = 50; + private const float glow_alpha = 0.4f; + private const float edge_alpha = 0.3f; + + public LaneGlowPiece() + { + BypassAutoSizeAxes = Axes.Both; + RelativeSizeAxes = Axes.X; + Height = total_height; + + InternalChildren = new[] + { + new Container + { + Name = "Left edge", + RelativeSizeAxes = Axes.Y, + Width = 1, + Children = createGradient(edge_alpha) + }, + new Container + { + Name = "Right edge", + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.Y, + Width = 1, + Children = createGradient(edge_alpha) + }, + new Container + { + Name = "Glow", + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + Height = glow_height, + Children = createGradient(glow_alpha) + } + }; + } + + private Drawable[] createGradient(float alpha) => new Drawable[] + { + new Box + { + Name = "Top", + RelativeSizeAxes = Axes.Both, + Height = 0.5f, + Blending = BlendingMode.Additive, + Colour = ColourInfo.GradientVertical(Color4.Transparent, Color4.White.Opacity(alpha)) + }, + new Box + { + Name = "Bottom", + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.Both, + Height = 0.5f, + Blending = BlendingMode.Additive, + Colour = ColourInfo.GradientVertical(Color4.White.Opacity(alpha), Color4.Transparent) + } + }; + + public Color4 AccentColour + { + get { return Colour; } + set { Colour = value; } + } + } +} diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs index c3a29b39a8..fc1331551e 100644 --- a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs @@ -37,6 +37,17 @@ namespace osu.Game.Rulesets.Mania.Objects } } + public override int Column + { + get { return base.Column; } + set + { + base.Column = value; + Head.Column = value; + Tail.Column = value; + } + } + /// /// The head note of the hold. /// @@ -80,7 +91,8 @@ namespace osu.Game.Rulesets.Mania.Objects { ret.Add(new HoldNoteTick { - StartTime = t + StartTime = t, + Column = Column }); } diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs index 93aaa94f45..7beb21f9e3 100644 --- a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs @@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Mania.Objects { public abstract class ManiaHitObject : HitObject, IHasColumn { - public int Column { get; set; } + public virtual int Column { get; set; } } } diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs new file mode 100644 index 0000000000..64982532a7 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs @@ -0,0 +1,133 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Replays; +using osu.Game.Users; + +namespace osu.Game.Rulesets.Mania.Replays +{ + internal class ManiaAutoGenerator : AutoGenerator + { + private const double release_delay = 20; + + private readonly int availableColumns; + + public ManiaAutoGenerator(Beatmap beatmap, int availableColumns) + : base(beatmap) + { + this.availableColumns = availableColumns; + + Replay = new Replay { User = new User { Username = @"Autoplay" } }; + } + + protected Replay Replay; + + public override Replay Generate() + { + // Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled + Replay.Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None)); + + double[] holdEndTimes = new double[availableColumns]; + for (int i = 0; i < availableColumns; i++) + holdEndTimes[i] = double.NegativeInfinity; + + // Notes are handled row-by-row + foreach (var objGroup in Beatmap.HitObjects.GroupBy(h => h.StartTime)) + { + double groupTime = objGroup.Key; + + int activeColumns = 0; + + // Get the previously held-down active columns + for (int i = 0; i < availableColumns; i++) + { + if (holdEndTimes[i] > groupTime) + activeColumns |= 1 << i; + } + + // Add on the group columns, keeping track of the held notes for the next rows + foreach (var obj in objGroup) + { + var holdNote = obj as HoldNote; + if (holdNote != null) + holdEndTimes[obj.Column] = Math.Max(holdEndTimes[obj.Column], holdNote.EndTime); + + activeColumns |= 1 << obj.Column; + } + + Replay.Frames.Add(new ReplayFrame(groupTime, activeColumns, null, ReplayButtonState.None)); + + // Add the release frames. We can't do this with the loop above because we need activeColumns to be fully populated + foreach (var obj in objGroup.GroupBy(h => (h as IHasEndTime)?.EndTime ?? h.StartTime + release_delay).OrderBy(h => h.Key)) + { + var groupEndTime = obj.Key; + + int activeColumnsAtEnd = 0; + for (int i = 0; i < availableColumns; i++) + { + if (holdEndTimes[i] > groupEndTime) + activeColumnsAtEnd |= 1 << i; + } + + Replay.Frames.Add(new ReplayFrame(groupEndTime, activeColumnsAtEnd, 0, ReplayButtonState.None)); + } + } + + Replay.Frames = Replay.Frames + // Pick the maximum activeColumns for all frames at the same time + .GroupBy(f => f.Time) + .Select(g => new ReplayFrame(g.First().Time, maxMouseX(g), 0, ReplayButtonState.None)) + // The addition of release frames above maybe result in unordered frames, but we need them ordered + .OrderBy(f => f.Time) + .ToList(); + + return Replay; + } + + /// + /// Finds the maximum by count of bits from a grouping of s. + /// + /// The grouping to search. + /// The maximum by count of bits. + private float maxMouseX(IGrouping group) + { + int currentCount = -1; + int currentMax = 0; + + foreach (var val in group) + { + int newCount = countBits((int)(val.MouseX ?? 0)); + if (newCount > currentCount) + { + currentCount = newCount; + currentMax = (int)(val.MouseX ?? 0); + } + } + + return currentMax; + } + + /// + /// Counts the number of bits set in a value. + /// + /// The value to count. + /// The number of set bits. + private int countBits(int value) + { + int count = 0; + while (value > 0) + { + if ((value & 1) > 0) + count++; + value >>= 1; + } + + return count; + } + } +} diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs new file mode 100644 index 0000000000..e352997f2c --- /dev/null +++ b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs @@ -0,0 +1,35 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System.Collections.Generic; +using osu.Framework.Input; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.Mania.Replays +{ + internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler + { + public ManiaFramedReplayInputHandler(Replay replay) + : base(replay) + { + } + + public override List GetPendingStates() + { + var actions = new List(); + + int activeColumns = (int)(CurrentFrame.MouseX ?? 0); + + int counter = 0; + while (activeColumns > 0) + { + if ((activeColumns & 1) > 0) + actions.Add(ManiaAction.Key1 + counter); + counter++; + activeColumns >>= 1; + } + + return new List { new ReplayState { PressedActions = actions } }; + } + } +} diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 63b443319f..946caf71cf 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects.Drawables; @@ -12,7 +13,7 @@ using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mania.Scoring { - internal class ManiaScoreProcessor : ScoreProcessor + internal class ManiaScoreProcessor : ScoreProcessor { /// /// The maximum score achievable. @@ -155,7 +156,7 @@ namespace osu.Game.Rulesets.Mania.Scoring { } - public ManiaScoreProcessor(RulesetContainer rulesetContainer) + public ManiaScoreProcessor(RulesetContainer rulesetContainer) : base(rulesetContainer) { } @@ -174,37 +175,19 @@ namespace osu.Game.Rulesets.Mania.Scoring if (obj is Note) { - AddJudgement(new ManiaJudgement - { - Result = HitResult.Hit, - ManiaResult = ManiaHitResult.Perfect - }); + AddJudgement(new ManiaJudgement { Result = HitResult.Perfect }); } else if (holdNote != null) { // Head - AddJudgement(new ManiaJudgement - { - Result = HitResult.Hit, - ManiaResult = ManiaJudgement.MAX_HIT_RESULT - }); + AddJudgement(new ManiaJudgement { Result = HitResult.Perfect }); // Ticks int tickCount = holdNote.Ticks.Count(); for (int i = 0; i < tickCount; i++) - { - AddJudgement(new HoldNoteTickJudgement - { - Result = HitResult.Hit, - ManiaResult = ManiaJudgement.MAX_HIT_RESULT, - }); - } + AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect }); - AddJudgement(new HoldNoteTailJudgement - { - Result = HitResult.Hit, - ManiaResult = ManiaJudgement.MAX_HIT_RESULT - }); + AddJudgement(new HoldNoteTailJudgement { Result = HitResult.Perfect }); } } @@ -221,50 +204,50 @@ namespace osu.Game.Rulesets.Mania.Scoring maxComboPortion = comboPortion; } - protected override void OnNewJudgement(ManiaJudgement judgement) + protected override void OnNewJudgement(Judgement judgement) { bool isTick = judgement is HoldNoteTickJudgement; - if (!isTick) + if (isTick) + { + if (judgement.IsHit) + { + Health.Value += hpMultiplier * hp_increase_tick; + bonusScore += judgement.NumericResult; + } + } + else + { totalHits++; - switch (judgement.Result) - { - case HitResult.Miss: - Health.Value += hpMissMultiplier * hp_increase_miss; - break; - case HitResult.Hit: - if (isTick) - { - Health.Value += hpMultiplier * hp_increase_tick; - bonusScore += judgement.ResultValueForScore; - } - else - { - switch (judgement.ManiaResult) - { - case ManiaHitResult.Bad: - Health.Value += hpMultiplier * hp_increase_bad; - break; - case ManiaHitResult.Ok: - Health.Value += hpMultiplier * hp_increase_ok; - break; - case ManiaHitResult.Good: - Health.Value += hpMultiplier * hp_increase_good; - break; - case ManiaHitResult.Great: - Health.Value += hpMultiplier * hp_increase_great; - break; - case ManiaHitResult.Perfect: - Health.Value += hpMultiplier * hp_increase_perfect; - break; - } + switch (judgement.Result) + { + case HitResult.Miss: + Health.Value += hpMissMultiplier * hp_increase_miss; + break; + case HitResult.Meh: + Health.Value += hpMultiplier * hp_increase_bad; + break; + case HitResult.Ok: + Health.Value += hpMultiplier * hp_increase_ok; + break; + case HitResult.Good: + Health.Value += hpMultiplier * hp_increase_good; + break; + case HitResult.Great: + Health.Value += hpMultiplier * hp_increase_great; + break; + case HitResult.Perfect: + Health.Value += hpMultiplier * hp_increase_perfect; + break; + } - // A factor that is applied to make higher combos more relevant - double comboRelevance = Math.Min(Math.Max(0.5, Math.Log(Combo.Value, combo_base)), Math.Log(combo_relevance_cap, combo_base)); - comboPortion += judgement.ResultValueForScore * comboRelevance; - } - break; + if (judgement.IsHit) + { + // A factor that is applied to make higher combos more relevant + double comboRelevance = Math.Min(Math.Max(0.5, Math.Log(Combo.Value, combo_base)), Math.Log(combo_relevance_cap, combo_base)); + comboPortion += judgement.NumericResult * comboRelevance; + } } int scoreForAccuracy = 0; @@ -272,8 +255,10 @@ namespace osu.Game.Rulesets.Mania.Scoring foreach (var j in Judgements) { - scoreForAccuracy += j.ResultValueForAccuracy; - maxScoreForAccuracy += j.MaxResultValueForAccuracy; + var maniaJudgement = (ManiaJudgement)j; + + scoreForAccuracy += maniaJudgement.NumericAccuracyResult; + maxScoreForAccuracy += maniaJudgement.MaxNumericAccuracyResult; } Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy; @@ -285,6 +270,7 @@ namespace osu.Game.Rulesets.Mania.Scoring base.Reset(); Health.Value = 1; + Accuracy.Value = 1; bonusScore = 0; comboPortion = 0; diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index a8f5b4919d..1133c9f2ee 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -13,12 +13,11 @@ using osu.Game.Rulesets.Objects.Drawables; using System; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.UI; -using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mania.Judgements; +using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Mania.UI { - public class Column : ScrollingPlayfield, IHasAccentColour + public class Column : ScrollingPlayfield, IHasAccentColour { private const float key_icon_size = 10; private const float key_icon_corner_radius = 3; @@ -36,9 +35,15 @@ namespace osu.Game.Rulesets.Mania.UI private readonly Container hitTargetBar; private readonly Container keyIcon; + internal readonly Container TopLevelContainer; + private readonly Container explosionContainer; + protected override Container Content => content; private readonly Container content; + private const float opacity_released = 0.1f; + private const float opacity_pressed = 0.25f; + public Column() : base(Axes.Y) { @@ -48,9 +53,9 @@ namespace osu.Game.Rulesets.Mania.UI { background = new Box { - Name = "Foreground", + Name = "Background", RelativeSizeAxes = Axes.Both, - Alpha = 0.2f + Alpha = opacity_released }, new Container { @@ -98,6 +103,11 @@ namespace osu.Game.Rulesets.Mania.UI { Pressed = onPressed, Released = onReleased + }, + explosionContainer = new Container + { + Name = "Hit explosions", + RelativeSizeAxes = Axes.Both } } }, @@ -136,8 +146,11 @@ namespace osu.Game.Rulesets.Mania.UI } } } - } + }, + TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both } }; + + TopLevelContainer.Add(explosionContainer.CreateProxy()); } public override Axes RelativeSizeAxes => Axes.Y; @@ -188,17 +201,25 @@ namespace osu.Game.Rulesets.Mania.UI /// Adds a DrawableHitObject to this Playfield. /// /// The DrawableHitObject to add. - public override void Add(DrawableHitObject hitObject) + public override void Add(DrawableHitObject hitObject) { hitObject.AccentColour = AccentColour; HitObjects.Add(hitObject); } + public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) + { + if (!judgement.IsHit) + return; + + explosionContainer.Add(new HitExplosion(judgedObject)); + } + private bool onPressed(ManiaAction action) { if (action == Action) { - background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint); + background.FadeTo(opacity_pressed, 50, Easing.OutQuint); keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint); } @@ -209,7 +230,7 @@ namespace osu.Game.Rulesets.Mania.UI { if (action == Action) { - background.FadeTo(0.2f, 800, Easing.OutQuart); + background.FadeTo(opacity_released, 800, Easing.OutQuart); keyIcon.ScaleTo(1f, 400, Easing.OutQuart); } diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs new file mode 100644 index 0000000000..08478cef33 --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs @@ -0,0 +1,34 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics; +using osu.Game.Rulesets.Judgements; + +namespace osu.Game.Rulesets.Mania.UI +{ + internal class DrawableManiaJudgement : DrawableJudgement + { + public DrawableManiaJudgement(Judgement judgement) + : base(judgement) + { + JudgementText.TextSize = 25; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + this.FadeInFromZero(50, Easing.OutQuint); + + if (Judgement.IsHit) + { + this.ScaleTo(0.8f); + this.ScaleTo(1, 250, Easing.OutElastic); + + this.Delay(50).FadeOut(200).ScaleTo(0.75f, 250); + } + + Expire(); + } + } +} diff --git a/osu.Game.Rulesets.Mania/UI/HitExplosion.cs b/osu.Game.Rulesets.Mania/UI/HitExplosion.cs new file mode 100644 index 0000000000..8164adcebd --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/HitExplosion.cs @@ -0,0 +1,64 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using OpenTK; +using OpenTK.Graphics; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Mania.UI +{ + internal class HitExplosion : CompositeDrawable + { + private readonly Box inner; + + public HitExplosion(DrawableHitObject judgedObject) + { + bool isTick = judgedObject is DrawableHoldNoteTick; + + Anchor = Anchor.TopCentre; + Origin = Anchor.Centre; + + RelativeSizeAxes = Axes.Both; + Size = new Vector2(isTick ? 0.5f : 1); + FillMode = FillMode.Fit; + + Blending = BlendingMode.Additive; + + Color4 accent = isTick ? Color4.White : judgedObject.AccentColour; + + InternalChild = new CircularContainer + { + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderThickness = 1, + BorderColour = accent, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = accent, + Radius = 10, + Hollow = true + }, + Child = inner = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = accent, + Alpha = 1, + AlwaysPresent = true, + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500).Expire(); + inner.FadeOut(250); + } + } +} diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index d3dc920fc6..6c164a34f0 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -6,31 +6,24 @@ using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.UI; using OpenTK; using OpenTK.Graphics; -using osu.Game.Rulesets.Mania.Judgements; using osu.Framework.Graphics.Containers; using System; using osu.Game.Graphics; using osu.Framework.Allocation; -using OpenTK.Input; using System.Linq; using System.Collections.Generic; using osu.Framework.Configuration; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Mania.UI { - public class ManiaPlayfield : ScrollingPlayfield + public class ManiaPlayfield : ScrollingPlayfield { public const float HIT_TARGET_POSITION = 50; - /// - /// Default column keys, expanding outwards from the middle as more column are added. - /// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc... - /// - private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon }; - private SpecialColumnPosition specialColumnPosition; /// /// The style to use for the special column. @@ -60,6 +53,8 @@ namespace osu.Game.Rulesets.Mania.UI private List normalColumnColours = new List(); private Color4 specialColumnColour; + private readonly Container judgements; + private readonly int columnCount; public ManiaPlayfield(int columnCount) @@ -72,21 +67,21 @@ namespace osu.Game.Rulesets.Mania.UI Inverted.Value = true; + Container topLevelContainer; InternalChildren = new Drawable[] { new Container { + Name = "Playfield elements", Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.Both, - Masking = true, + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, Children = new Drawable[] { new Container { - Name = "Masked elements", - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, + Name = "Columns mask", RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Masking = true, @@ -94,6 +89,7 @@ namespace osu.Game.Rulesets.Mania.UI { new Box { + Name = "Background", RelativeSizeAxes = Axes.Both, Colour = Color4.Black }, @@ -105,27 +101,36 @@ namespace osu.Game.Rulesets.Mania.UI Direction = FillDirection.Horizontal, Padding = new MarginPadding { Left = 1, Right = 1 }, Spacing = new Vector2(1, 0) - } + }, } }, new Container { + Name = "Barlines mask", Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = HIT_TARGET_POSITION }, - Children = new[] + RelativeSizeAxes = Axes.Y, + Width = 1366, // Bar lines should only be masked on the vertical axis + BypassAutoSizeAxes = Axes.Both, + Masking = true, + Child = content = new Container { - content = new Container - { - Name = "Bar lines", - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.Y, - // Width is set in the Update method - } + Name = "Bar lines", + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Y, + Padding = new MarginPadding { Top = HIT_TARGET_POSITION } } - } + }, + judgements = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Y = HIT_TARGET_POSITION + 150, + BypassAutoSizeAxes = Axes.Both + }, + topLevelContainer = new Container { RelativeSizeAxes = Axes.Both } } } }; @@ -139,6 +144,8 @@ namespace osu.Game.Rulesets.Mania.UI c.IsSpecial = isSpecialColumn(i); c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++; + topLevelContainer.Add(c.TopLevelContainer.CreateProxy()); + columns.Add(c); AddNested(c); } @@ -150,6 +157,7 @@ namespace osu.Game.Rulesets.Mania.UI private void invertedChanged(bool newValue) { Scale = new Vector2(1, newValue ? -1 : 1); + judgements.Scale = Scale; } [BackgroundDependencyLoader] @@ -184,6 +192,19 @@ namespace osu.Game.Rulesets.Mania.UI } } + public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) + { + var maniaObject = (ManiaHitObject)judgedObject.HitObject; + columns[maniaObject.Column].OnJudgement(judgedObject, judgement); + + judgements.Clear(); + judgements.Add(new DrawableManiaJudgement(judgement) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + } + /// /// Whether the column index is a special column for this playfield. /// @@ -203,7 +224,8 @@ namespace osu.Game.Rulesets.Mania.UI } } - public override void Add(DrawableHitObject h) => Columns.ElementAt(h.HitObject.Column).Add(h); + public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h); + public void Add(DrawableBarLine barline) => HitObjects.Add(barline); protected override void Update() diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs index 5a3da6d074..e9c4895284 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs @@ -15,26 +15,27 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; -using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Timing; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mania.UI { - public class ManiaRulesetContainer : ScrollingRulesetContainer + public class ManiaRulesetContainer : ScrollingRulesetContainer { /// /// The number of columns which the should display, and which /// the beatmap converter will attempt to convert beatmaps to use. /// - private int availableColumns; + public int AvailableColumns { get; private set; } public IEnumerable BarLines; @@ -75,7 +76,7 @@ namespace osu.Game.Rulesets.Mania.UI BarLines.ForEach(Playfield.Add); } - protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(availableColumns) + protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(AvailableColumns) { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -83,29 +84,29 @@ namespace osu.Game.Rulesets.Mania.UI public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this); - public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, availableColumns); + public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, AvailableColumns); protected override BeatmapConverter CreateBeatmapConverter() { if (IsForCurrentRuleset) - availableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize)); + AvailableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize)); else { float percentSliderOrSpinner = (float)WorkingBeatmap.Beatmap.HitObjects.Count(h => h is IHasEndTime) / WorkingBeatmap.Beatmap.HitObjects.Count; if (percentSliderOrSpinner < 0.2) - availableColumns = 7; + AvailableColumns = 7; else if (percentSliderOrSpinner < 0.3 || Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize) >= 5) - availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6; + AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6; else if (percentSliderOrSpinner > 0.6) - availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4; + AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4; else - availableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7)); + AvailableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7)); } - return new ManiaBeatmapConverter(IsForCurrentRuleset, availableColumns); + return new ManiaBeatmapConverter(IsForCurrentRuleset, AvailableColumns); } - protected override DrawableHitObject GetVisualRepresentation(ManiaHitObject h) + protected override DrawableHitObject GetVisualRepresentation(ManiaHitObject h) { ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action; @@ -123,5 +124,7 @@ namespace osu.Game.Rulesets.Mania.UI protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f); protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic); + + protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); } } diff --git a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj index 890c9116cf..bd540f72c0 100644 --- a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj +++ b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj @@ -9,7 +9,7 @@ Properties osu.Game.Rulesets.Mania osu.Game.Rulesets.Mania - v4.5 + v4.6.1 512 @@ -60,7 +60,6 @@ - @@ -70,8 +69,12 @@ + + + + @@ -83,6 +86,8 @@ + + @@ -96,14 +101,6 @@ {C76BF5B3-985E-4D39-95FE-97C9C879B83A} osu.Framework - - {C92A607B-1FDD-4954-9F92-03FF547D9080} - osu.Game.Rulesets.Osu - - - {F167E17A-7DE6-4AF5-B920-A5112296C695} - osu.Game.Rulesets.Taiko - {0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D} osu.Game diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs index d61e179002..3d19d19546 100644 --- a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs @@ -4,10 +4,14 @@ using OpenTK; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Framework.Extensions; +using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Judgements { + public class SliderTickJudgement : OsuJudgement + { + } + public class OsuJudgement : Judgement { /// @@ -15,38 +19,18 @@ namespace osu.Game.Rulesets.Osu.Judgements /// public Vector2 PositionOffset; - /// - /// The score the user achieved. - /// - public OsuScoreResult Score; - - /// - /// The score which would be achievable on a perfect hit. - /// - public OsuScoreResult MaxScore = OsuScoreResult.Hit300; - - public override string ResultString => Score.GetDescription(); - - public override string MaxResultString => MaxScore.GetDescription(); - - public int ScoreValue => scoreToInt(Score); - - public int MaxScoreValue => scoreToInt(MaxScore); - - private int scoreToInt(OsuScoreResult result) + protected override int NumericResultFor(HitResult result) { switch (result) { default: return 0; - case OsuScoreResult.Hit50: + case HitResult.Meh: return 50; - case OsuScoreResult.Hit100: + case HitResult.Good: return 100; - case OsuScoreResult.Hit300: + case HitResult.Great: return 300; - case OsuScoreResult.SliderTick: - return 10; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuMod.cs index 432c6d391c..2970055bff 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuMod.cs @@ -96,6 +96,7 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModSpunOut : Mod { public override string Name => "Spun Out"; + public override string ShortenedName => "SO"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout; public override string Description => @"Spinners will be automatically completed"; public override double ScoreMultiplier => 0.9; @@ -106,6 +107,7 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModAutopilot : Mod { public override string Name => "Autopilot"; + public override string ShortenedName => "AP"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot; public override string Description => @"Automatic cursor movement - just follow the rhythm."; public override double ScoreMultiplier => 0; @@ -126,6 +128,7 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModTarget : Mod { public override string Name => "Target"; + public override string ShortenedName => "TP"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_target; public override string Description => @""; public override double ScoreMultiplier => 1; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs index 30e6172802..dbf5c6c541 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections new Box { Size = new Vector2(width), - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Origin = Anchor.Centre, Anchor = Anchor.Centre, Alpha = 0.5f, diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index f68a7a765b..3184b83202 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using OpenTK; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Judgements; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -38,9 +39,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Colour = AccentColour, Hit = () => { - if (Judgement.Result != HitResult.None) return false; + if (AllJudged) + return false; - Judgement.PositionOffset = Vector2.Zero; //todo: set to correct value UpdateJudgement(true); return true; }, @@ -65,24 +66,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Size = circle.DrawSize; } - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (!userTriggered) { - if (Judgement.TimeOffset > HitObject.HitWindowFor(OsuScoreResult.Hit50)) - Judgement.Result = HitResult.Miss; + if (timeOffset > HitObject.HitWindowFor(HitResult.Meh)) + AddJudgement(new OsuJudgement { Result = HitResult.Miss }); return; } - double hitOffset = Math.Abs(Judgement.TimeOffset); - - if (hitOffset < HitObject.HitWindowFor(OsuScoreResult.Hit50)) + AddJudgement(new OsuJudgement { - Judgement.Result = HitResult.Hit; - Judgement.Score = HitObject.ScoreResultForOffset(hitOffset); - } - else - Judgement.Result = HitResult.Miss; + Result = HitObject.ScoreResultForOffset(Math.Abs(timeOffset)), + PositionOffset = Vector2.Zero //todo: set to correct value + }); } protected override void UpdateInitialState() diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index b3043d18f6..9205f43a6d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -3,12 +3,12 @@ using System.ComponentModel; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Judgements; using osu.Framework.Graphics; +using System.Linq; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public class DrawableOsuHitObject : DrawableHitObject + public class DrawableOsuHitObject : DrawableHitObject { public const float TIME_PREEMPT = 600; public const float TIME_FADEIN = 400; @@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Alpha = 0; } - protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 }; - protected sealed override void UpdateState(ArmedState state) { FinishTransforms(); @@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables UpdatePreemptState(); - using (BeginDelayedSequence(TIME_PREEMPT + Judgement.TimeOffset, true)) + using (BeginDelayedSequence(TIME_PREEMPT + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true)) UpdateCurrentState(state); } } @@ -65,18 +63,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables [Description(@"Amazing")] Perfect } - - public enum OsuScoreResult - { - [Description(@"Miss")] - Miss, - [Description(@"50")] - Hit50, - [Description(@"100")] - Hit100, - [Description(@"300")] - Hit300, - [Description(@"10")] - SliderTick - } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 892d106b02..7755a54e88 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -9,9 +9,10 @@ using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public class DrawableOsuJudgement : DrawableJudgement + public class DrawableOsuJudgement : DrawableJudgement { - public DrawableOsuJudgement(OsuJudgement judgement) : base(judgement) + public DrawableOsuJudgement(OsuJudgement judgement) + : base(judgement) { } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index d5583b0d9d..7cb06df679 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Osu.Judgements; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -114,33 +115,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0); //todo: we probably want to reconsider this before adding scoring, but it looks and feels nice. - if (initialCircle.Judgement?.Result != HitResult.Hit) + if (!initialCircle.Judgements.Any(j => j.IsHit)) initialCircle.Position = slider.Curve.PositionAt(progress); foreach (var c in components) c.UpdateProgress(progress, repeat); foreach (var t in ticks.Children) t.Tracking = ball.Tracking; } - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (!userTriggered && Time.Current >= slider.EndTime) { var ticksCount = ticks.Children.Count + 1; - var ticksHit = ticks.Children.Count(t => t.Judgement.Result == HitResult.Hit); - if (initialCircle.Judgement.Result == HitResult.Hit) + var ticksHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)); + if (initialCircle.Judgements.Any(j => j.IsHit)) ticksHit++; var hitFraction = (double)ticksHit / ticksCount; - if (hitFraction == 1 && initialCircle.Judgement.Score == OsuScoreResult.Hit300) - Judgement.Score = OsuScoreResult.Hit300; - else if (hitFraction >= 0.5 && initialCircle.Judgement.Score >= OsuScoreResult.Hit100) - Judgement.Score = OsuScoreResult.Hit100; + if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great)) + AddJudgement(new OsuJudgement { Result = HitResult.Great }); + else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good)) + AddJudgement(new OsuJudgement { Result = HitResult.Good }); else if (hitFraction > 0) - Judgement.Score = OsuScoreResult.Hit50; + AddJudgement(new OsuJudgement { Result = HitResult.Meh }); else - Judgement.Score = OsuScoreResult.Miss; - - Judgement.Result = Judgement.Score != OsuScoreResult.Miss ? HitResult.Hit : HitResult.Miss; + AddJudgement(new OsuJudgement { Result = HitResult.Miss }); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index 2a50b23047..0938f78843 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -4,10 +4,10 @@ using System; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Judgements; using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Osu.Judgements; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -22,8 +22,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public override bool RemoveWhenNotAlive => false; - protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.SliderTick }; - public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick) { this.sliderTick = sliderTick; @@ -49,13 +47,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables }; } - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { - if (Judgement.TimeOffset >= 0) - { - Judgement.Result = Tracking ? HitResult.Hit : HitResult.Miss; - Judgement.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss; - } + if (timeOffset >= 0) + AddJudgement(new SliderTickJudgement { Result = Tracking ? HitResult.Perfect : HitResult.Miss }); } protected override void UpdatePreemptState() diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 8473cc2453..98dd40b0e6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -11,6 +11,7 @@ using OpenTK.Graphics; using osu.Game.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Allocation; +using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Screens.Ranking; namespace osu.Game.Rulesets.Osu.Objects.Drawables @@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1); - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (Time.Current < HitObject.StartTime) return; @@ -129,26 +130,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!userTriggered && Time.Current >= spinner.EndTime) { if (Progress >= 1) - { - Judgement.Score = OsuScoreResult.Hit300; - Judgement.Result = HitResult.Hit; - } + AddJudgement(new OsuJudgement { Result = HitResult.Great }); else if (Progress > .9) - { - Judgement.Score = OsuScoreResult.Hit100; - Judgement.Result = HitResult.Hit; - } + AddJudgement(new OsuJudgement { Result = HitResult.Good }); else if (Progress > .75) - { - Judgement.Score = OsuScoreResult.Hit50; - Judgement.Result = HitResult.Hit; - } - else - { - Judgement.Score = OsuScoreResult.Miss; - if (Time.Current >= spinner.EndTime) - Judgement.Result = HitResult.Miss; - } + AddJudgement(new OsuJudgement { Result = HitResult.Meh }); + else if (Time.Current >= spinner.EndTime) + AddJudgement(new OsuJudgement { Result = HitResult.Miss }); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs index 0c3c4f0a6d..a7384b8f8e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces new TrianglesPiece { RelativeSizeAxes = Axes.Both, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Alpha = 0.5f, } }; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs index e5cf10b88a..7912108901 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs @@ -16,14 +16,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Anchor = Anchor.Centre; Origin = Anchor.Centre; - BlendingMode = BlendingMode.Additive; + Blending = BlendingMode.Additive; Alpha = 0; Children = new Drawable[] { new TrianglesPiece { - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, RelativeSizeAxes = Axes.Both, Alpha = 0.2f, } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/FlashPiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/FlashPiece.cs index 97d7de35cf..a80d163246 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/FlashPiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/FlashPiece.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Anchor = Anchor.Centre; Origin = Anchor.Centre; - BlendingMode = BlendingMode.Additive; + Blending = BlendingMode.Additive; Alpha = 0; Children = new Drawable[] diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs index 8a7b353da1..0adfed2710 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { Anchor = Anchor.Centre, Origin = Anchor.Centre, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Alpha = 0.5f } }; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index 0bcb8a4986..1986b1431b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces this.slider = slider; Masking = true; AutoSizeAxes = Axes.Both; - BlendingMode = BlendingMode.Additive; + Blending = BlendingMode.Additive; Origin = Anchor.Centre; BorderThickness = 10; BorderColour = Color4.Orange; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs index 680f987274..2082e9a27b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs @@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { path = new Path { - BlendingMode = BlendingMode.None, + Blending = BlendingMode.None, }, } }, diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBouncer.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBouncer.cs index 942f166241..a06aaff7fb 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBouncer.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBouncer.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces this.isEnd = isEnd; AutoSizeAxes = Axes.Both; - BlendingMode = BlendingMode.Additive; + Blending = BlendingMode.Additive; Origin = Anchor.Centre; Children = new Drawable[] diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 7a311f1467..e6bfd8a277 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -4,10 +4,10 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using OpenTK; -using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using OpenTK.Graphics; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Objects { @@ -42,30 +42,30 @@ namespace osu.Game.Rulesets.Osu.Objects public virtual bool NewCombo { get; set; } public int ComboIndex { get; set; } - public double HitWindowFor(OsuScoreResult result) + public double HitWindowFor(HitResult result) { switch (result) { default: return 300; - case OsuScoreResult.Hit50: + case HitResult.Meh: return 150; - case OsuScoreResult.Hit100: + case HitResult.Good: return 80; - case OsuScoreResult.Hit300: + case HitResult.Great: return 30; } } - public OsuScoreResult ScoreResultForOffset(double offset) + public HitResult ScoreResultForOffset(double offset) { - if (offset < HitWindowFor(OsuScoreResult.Hit300)) - return OsuScoreResult.Hit300; - if (offset < HitWindowFor(OsuScoreResult.Hit100)) - return OsuScoreResult.Hit100; - if (offset < HitWindowFor(OsuScoreResult.Hit50)) - return OsuScoreResult.Hit50; - return OsuScoreResult.Miss; + if (offset < HitWindowFor(HitResult.Great)) + return HitResult.Great; + if (offset < HitWindowFor(HitResult.Good)) + return HitResult.Good; + if (offset < HitWindowFor(HitResult.Meh)) + return HitResult.Meh; + return HitResult.Miss; } public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) diff --git a/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyBeatmap.cs b/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyBeatmap.cs index 72ba421344..c6ecc3a506 100644 --- a/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyBeatmap.cs +++ b/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyBeatmap.cs @@ -51,6 +51,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing foreach (OsuDifficultyHitObject h in onScreen) { + // ReSharper disable once PossibleNullReferenceException (resharper not smart enough to understand IEnumerator.MoveNext()) h.TimeUntilHit -= latest.DeltaTime; // Calculate reading strain here } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 00413331e0..c943518b0b 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -112,8 +112,6 @@ namespace osu.Game.Rulesets.Osu } } - public override Mod GetAutoplayMod() => new OsuModAutoplay(); - public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o }; public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap); diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index b92f1bc60a..f82c6ce3b2 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -9,6 +9,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables; using System; using System.Diagnostics; using osu.Framework.Graphics; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Replays; @@ -89,20 +90,20 @@ namespace osu.Game.Rulesets.Osu.Replays double endTime = (prev as IHasEndTime)?.EndTime ?? prev.StartTime; // Make the cursor stay at a hitObject as long as possible (mainly for autopilot). - if (h.StartTime - h.HitWindowFor(OsuScoreResult.Miss) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50) + if (h.StartTime - h.HitWindowFor(HitResult.Miss) > endTime + h.HitWindowFor(HitResult.Meh) + 50) { - if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None)); - if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None)); + if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None)); + if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None)); } - else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50) + else if (h.StartTime - h.HitWindowFor(HitResult.Meh) > endTime + h.HitWindowFor(HitResult.Meh) + 50) { - if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None)); - if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None)); + if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None)); + if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None)); } - else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100) > endTime + h.HitWindowFor(OsuScoreResult.Hit100) + 50) + else if (h.StartTime - h.HitWindowFor(HitResult.Good) > endTime + h.HitWindowFor(HitResult.Good) + 50) { - if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit100), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None)); - if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None)); + if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Good), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None)); + if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Good), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None)); } } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index 3ee8f56665..59d4492480 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using osu.Framework.Configuration; using osu.Framework.Extensions; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; @@ -15,7 +16,7 @@ using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Osu.Scoring { - internal class OsuScoreProcessor : ScoreProcessor + internal class OsuScoreProcessor : ScoreProcessor { public readonly Bindable Mode = new Bindable(ScoringMode.Exponential); @@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Scoring { } - public OsuScoreProcessor(RulesetContainer rulesetContainer) + public OsuScoreProcessor(RulesetContainer rulesetContainer) : base(rulesetContainer) { } @@ -32,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Scoring private int totalAccurateJudgements; - private readonly Dictionary scoreResultCounts = new Dictionary(); + private readonly Dictionary scoreResultCounts = new Dictionary(); private readonly Dictionary comboResultCounts = new Dictionary(); private double comboMaxScore; @@ -42,18 +43,10 @@ namespace osu.Game.Rulesets.Osu.Scoring hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate; totalAccurateJudgements = beatmap.HitObjects.Count; - foreach (var h in beatmap.HitObjects) + foreach (var unused in beatmap.HitObjects) { - if (h != null) - { - // TODO: add support for other object types. - AddJudgement(new OsuJudgement - { - MaxScore = OsuScoreResult.Hit300, - Score = OsuScoreResult.Hit300, - Result = HitResult.Hit - }); - } + // TODO: add support for other object types. + AddJudgement(new OsuJudgement { Result = HitResult.Great }); } } @@ -72,44 +65,43 @@ namespace osu.Game.Rulesets.Osu.Scoring { base.PopulateScore(score); - score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit300); - score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit100); - score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit50); - score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Miss); + score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(HitResult.Great); + score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(HitResult.Good); + score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(HitResult.Meh); + score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss); } - protected override void OnNewJudgement(OsuJudgement judgement) + protected override void OnNewJudgement(Judgement judgement) { - if (judgement != null) + var osuJudgement = (OsuJudgement)judgement; + + if (judgement.Result != HitResult.None) { - if (judgement.Result != HitResult.None) - { - scoreResultCounts[judgement.Score] = scoreResultCounts.GetOrDefault(judgement.Score) + 1; - comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1; - } + scoreResultCounts[judgement.Result] = scoreResultCounts.GetOrDefault(judgement.Result) + 1; + comboResultCounts[osuJudgement.Combo] = comboResultCounts.GetOrDefault(osuJudgement.Combo) + 1; + } - switch (judgement.Score) - { - case OsuScoreResult.Hit300: - Health.Value += (10.2 - hpDrainRate) * 0.02; - break; + switch (judgement.Result) + { + case HitResult.Great: + Health.Value += (10.2 - hpDrainRate) * 0.02; + break; - case OsuScoreResult.Hit100: - Health.Value += (8 - hpDrainRate) * 0.02; - break; + case HitResult.Good: + Health.Value += (8 - hpDrainRate) * 0.02; + break; - case OsuScoreResult.Hit50: - Health.Value += (4 - hpDrainRate) * 0.02; - break; + case HitResult.Meh: + Health.Value += (4 - hpDrainRate) * 0.02; + break; - case OsuScoreResult.SliderTick: - Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01; - break; + /*case HitResult.SliderTick: + Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01; + break;*/ - case OsuScoreResult.Miss: - Health.Value -= hpDrainRate * 0.04; - break; - } + case HitResult.Miss: + Health.Value -= hpDrainRate * 0.04; + break; } calculateScore(); @@ -124,10 +116,10 @@ namespace osu.Game.Rulesets.Osu.Scoring foreach (var j in Judgements) { - baseScore += j.ScoreValue; - baseMaxScore += j.MaxScoreValue; + baseScore += j.NumericResult; + baseMaxScore += j.MaxNumericResult; - comboScore += j.ScoreValue * (1 + Combo.Value / 10d); + comboScore += j.NumericResult * (1 + Combo.Value / 10d); } Accuracy.Value = (double)baseScore / baseMaxScore; diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 9b88c9d1b3..17f4f9f541 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -10,12 +10,13 @@ using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.UI; using System.Linq; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.UI.Cursor; namespace osu.Game.Rulesets.Osu.UI { - public class OsuPlayfield : Playfield + public class OsuPlayfield : Playfield { private readonly Container approachCircles; private readonly Container judgementLayer; @@ -67,11 +68,9 @@ namespace osu.Game.Rulesets.Osu.UI AddInternal(new GameplayCursor()); } - public override void Add(DrawableHitObject h) + public override void Add(DrawableHitObject h) { - h.Depth = (float)h.HitObject.StartTime; - - IDrawableHitObjectWithProxiedApproach c = h as IDrawableHitObjectWithProxiedApproach; + var c = h as IDrawableHitObjectWithProxiedApproach; if (c != null) approachCircles.Add(c.ProxiedLayer.CreateProxy()); @@ -85,12 +84,15 @@ namespace osu.Game.Rulesets.Osu.UI .OrderBy(h => h.StartTime).OfType(); } - public override void OnJudgement(DrawableHitObject judgedObject) + public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) { - DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgedObject.Judgement) + var osuJudgement = (OsuJudgement)judgement; + var osuObject = (OsuHitObject)judgedObject.HitObject; + + DrawableOsuJudgement explosion = new DrawableOsuJudgement(osuJudgement) { Origin = Anchor.Centre, - Position = judgedObject.HitObject.StackedEndPosition + judgedObject.Judgement.PositionOffset + Position = osuObject.StackedEndPosition + osuJudgement.PositionOffset }; judgementLayer.Add(explosion); diff --git a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs index 0b87bf7346..668a440c4a 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs @@ -7,7 +7,6 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Beatmaps; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Beatmaps; -using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Replays; @@ -18,7 +17,7 @@ using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Osu.UI { - public class OsuRulesetContainer : RulesetContainer + public class OsuRulesetContainer : RulesetContainer { public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset, beatmap, isForCurrentRuleset) @@ -31,11 +30,11 @@ namespace osu.Game.Rulesets.Osu.UI protected override BeatmapProcessor CreateBeatmapProcessor() => new OsuBeatmapProcessor(); - protected override Playfield CreatePlayfield() => new OsuPlayfield(); + protected override Playfield CreatePlayfield() => new OsuPlayfield(); public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo); - protected override DrawableHitObject GetVisualRepresentation(OsuHitObject h) + protected override DrawableHitObject GetVisualRepresentation(OsuHitObject h) { var circle = h as HitCircle; if (circle != null) diff --git a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj index 0c9e53cf69..857f47f9b9 100644 --- a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj +++ b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj @@ -9,7 +9,7 @@ Properties osu.Game.Rulesets.Osu osu.Game.Rulesets.Osu - v4.5 + v4.6.1 512 diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs index 78a5b29d36..0d61494add 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs @@ -1,34 +1,26 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using osu.Game.Rulesets.Objects.Drawables; + namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollTickJudgement : TaikoJudgement { - /// - /// Drum roll ticks don't display judgement text. - /// - public override string ResultString => string.Empty; - - /// - /// Drum roll ticks don't display judgement text. - /// - public override string MaxResultString => string.Empty; - public override bool AffectsCombo => false; - protected override int NumericResultForScore(TaikoHitResult result) + protected override int NumericResultFor(HitResult result) { switch (result) { default: return 0; - case TaikoHitResult.Great: + case HitResult.Great: return 200; } } - protected override int NumericResultForAccuracy(TaikoHitResult result) + protected override int NumericResultForAccuracy(HitResult result) { return 0; } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoHitResult.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoHitResult.cs deleted file mode 100644 index 5fd850d6b0..0000000000 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoHitResult.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) 2007-2017 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -using System.ComponentModel; - -namespace osu.Game.Rulesets.Taiko.Judgements -{ - public enum TaikoHitResult - { - [Description("GOOD")] - Good, - [Description("GREAT")] - Great - } -} diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs index 7bca59bf11..9d6b5ca535 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs @@ -2,86 +2,56 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Judgements; -using osu.Framework.Extensions; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoJudgement : Judgement { - /// - /// The maximum result. - /// - public const TaikoHitResult MAX_HIT_RESULT = TaikoHitResult.Great; - - /// - /// The result. - /// - public TaikoHitResult TaikoResult; - - /// - /// The result value for the combo portion of the score. - /// - public int ResultValueForScore => Result == HitResult.Miss ? 0 : NumericResultForScore(TaikoResult); - /// /// The result value for the accuracy portion of the score. /// - public int ResultValueForAccuracy => Result == HitResult.Miss ? 0 : NumericResultForAccuracy(TaikoResult); - - /// - /// The maximum result value for the combo portion of the score. - /// - public int MaxResultValueForScore => NumericResultForScore(MAX_HIT_RESULT); + public int ResultNumericForAccuracy => Result == HitResult.Miss ? 0 : NumericResultForAccuracy(Result); /// /// The maximum result value for the accuracy portion of the score. /// - public int MaxResultValueForAccuracy => NumericResultForAccuracy(MAX_HIT_RESULT); - - public override string ResultString => TaikoResult.GetDescription(); - - public override string MaxResultString => MAX_HIT_RESULT.GetDescription(); - - /// - /// Whether this Judgement has a secondary hit in the case of strong hits. - /// - public virtual bool SecondHit { get; set; } + public int MaxResultValueForAccuracy => NumericResultForAccuracy(HitResult.Great); /// /// Computes the numeric result value for the combo portion of the score. - /// For the accuracy portion of the score (including accuracy percentage), see . + /// For the accuracy portion of the score (including accuracy percentage), see . /// /// The result to compute the value for. /// The numeric result value. - protected virtual int NumericResultForScore(TaikoHitResult result) + protected override int NumericResultFor(HitResult result) { switch (result) { default: return 0; - case TaikoHitResult.Good: + case HitResult.Good: return 100; - case TaikoHitResult.Great: + case HitResult.Great: return 300; } } /// /// Computes the numeric result value for the accuracy portion of the score. - /// For the combo portion of the score, see . + /// For the combo portion of the score, see . /// /// The result to compute the value for. /// The numeric result value. - protected virtual int NumericResultForAccuracy(TaikoHitResult result) + protected virtual int NumericResultForAccuracy(HitResult result) { switch (result) { default: return 0; - case TaikoHitResult.Good: + case HitResult.Good: return 150; - case TaikoHitResult.Great: + case HitResult.Great: return 300; } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs index 4996cac39e..bb67784ab1 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs @@ -1,25 +1,17 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Judgements { - public class TaikoStrongHitJudgement : TaikoJudgement, IPartialJudgement + public class TaikoStrongHitJudgement : TaikoJudgement { - public bool Changed { get; set; } - - public override bool SecondHit + public TaikoStrongHitJudgement() { - get { return base.SecondHit; } - set - { - if (base.SecondHit == value) - return; - base.SecondHit = value; - - Changed = true; - } + base.Result = HitResult.Perfect; } + + public new HitResult Result => base.Result; } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs index 9df1b41a8b..b30b3a1aca 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs @@ -5,14 +5,13 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using OpenTK; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { /// /// A line that scrolls alongside hit objects in the playfield and visualises control points. /// - public class DrawableBarLine : DrawableScrollingHitObject + public class DrawableBarLine : DrawableScrollingHitObject { /// /// The width of the line tracker. @@ -58,8 +57,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables }; } - protected override TaikoJudgement CreateJudgement() => null; - protected override void UpdateState(ArmedState state) { } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 5d6ea8f51e..2396f3bf91 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -12,6 +12,7 @@ using OpenTK.Graphics; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { @@ -52,8 +53,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } } - protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong }; - protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece(); public override bool OnPressed(TaikoAction action) => false; @@ -65,9 +64,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables accentDarkColour = colours.YellowDarker; } - private void onTickJudgement(DrawableHitObject obj) + private void onTickJudgement(DrawableHitObject obj, Judgement judgement) { - if (obj.Judgement.Result == HitResult.Hit) + if (judgement.Result > HitResult.Miss) rollingHits++; else rollingHits--; @@ -78,23 +77,24 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables MainPiece.FadeAccent(newAccent, 100); } - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (userTriggered) return; - if (Judgement.TimeOffset < 0) + if (timeOffset < 0) return; - int countHit = NestedHitObjects.Count(o => o.Judgement.Result == HitResult.Hit); + int countHit = NestedHitObjects.Count(o => o.AllJudged); if (countHit > HitObject.RequiredGoodHits) { - Judgement.Result = HitResult.Hit; - Judgement.TaikoResult = countHit >= HitObject.RequiredGreatHits ? TaikoHitResult.Great : TaikoHitResult.Good; + AddJudgement(new TaikoJudgement { Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good }); + if (HitObject.IsStrong) + AddJudgement(new TaikoStrongHitJudgement()); } else - Judgement.Result = HitResult.Miss; + AddJudgement(new TaikoJudgement { Result = HitResult.Miss }); } protected override void UpdateState(ArmedState state) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs index e94886df16..8ac67ba0a6 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs @@ -34,18 +34,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables Filled = HitObject.FirstTick }; - protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong }; - - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (!userTriggered) return; - if (Math.Abs(Judgement.TimeOffset) < HitObject.HitWindow) - { - Judgement.Result = HitResult.Hit; - Judgement.TaikoResult = TaikoHitResult.Great; - } + if (!(Math.Abs(timeOffset) < HitObject.HitWindow)) + return; + + AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great }); + if (HitObject.IsStrong) + AddJudgement(new TaikoStrongHitJudgement()); } protected override void UpdateState(ArmedState state) @@ -58,9 +57,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } } - public override bool OnPressed(TaikoAction action) - { - return Judgement.Result == HitResult.None && UpdateJudgement(true); - } + public override bool OnPressed(TaikoAction action) => UpdateJudgement(true); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 6b041dfe25..55eaa8dbb8 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -28,36 +28,30 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables FillMode = FillMode.Fit; } - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (!userTriggered) { - if (Judgement.TimeOffset > HitObject.HitWindowGood) - Judgement.Result = HitResult.Miss; + if (timeOffset > HitObject.HitWindowGood) + AddJudgement(new TaikoJudgement { Result = HitResult.Miss }); return; } - double hitOffset = Math.Abs(Judgement.TimeOffset); + double hitOffset = Math.Abs(timeOffset); if (hitOffset > HitObject.HitWindowMiss) return; if (!validKeyPressed) - Judgement.Result = HitResult.Miss; + AddJudgement(new TaikoJudgement { Result = HitResult.Miss }); else if (hitOffset < HitObject.HitWindowGood) - { - Judgement.Result = HitResult.Hit; - Judgement.TaikoResult = hitOffset < HitObject.HitWindowGreat ? TaikoHitResult.Great : TaikoHitResult.Good; - } + AddJudgement(new TaikoJudgement { Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good }); else - Judgement.Result = HitResult.Miss; + AddJudgement(new TaikoJudgement { Result = HitResult.Miss }); } public override bool OnPressed(TaikoAction action) { - if (Judgement.Result != HitResult.None) - return false; - validKeyPressed = HitActions.Contains(action); return UpdateJudgement(true); @@ -75,7 +69,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables var circlePiece = MainPiece as CirclePiece; circlePiece?.FlashBox.FinishTransforms(); - using (BeginDelayedSequence(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true)) + var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime; + using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true)) { switch (State) { diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs index 256c50d33a..48812093c4 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs @@ -3,7 +3,6 @@ using System; using System.Linq; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects.Drawables @@ -25,13 +24,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables { } - protected override TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement(); + private bool processedSecondHit; + public override bool AllJudged => processedSecondHit && base.AllJudged; - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { - if (Judgement.Result == HitResult.None) + if (!base.AllJudged) { - base.CheckJudgement(userTriggered); + base.CheckForJudgements(userTriggered, timeOffset); return; } @@ -41,7 +41,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables // If we get here, we're assured that the key pressed is the correct secondary key if (Math.Abs(firstHitTime - Time.Current) < second_hit_window) - Judgement.SecondHit = true; + { + AddJudgement(new TaikoStrongHitJudgement()); + processedSecondHit = true; + } } public override bool OnReleased(TaikoAction action) @@ -54,7 +57,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables public override bool OnPressed(TaikoAction action) { // Check if we've handled the first key - if (Judgement.Result == HitResult.None) + if (!base.AllJudged) { // First key hasn't been handled yet, attempt to handle it bool handled = base.OnPressed(action); @@ -70,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } // If we've already hit the second key, don't handle this object any further - if (Judgement.SecondHit) + if (processedSecondHit) return false; // Don't handle represses of the first key diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 4eb5c46838..738902846b 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -9,11 +9,11 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables Origin = Anchor.Centre, Alpha = 0, RelativeSizeAxes = Axes.Both, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Masking = true, Children = new[] { @@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = target_ring_thick_border, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Children = new Drawable[] { new Box @@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables Width *= Parent.RelativeChildSize.X; } - protected override void CheckJudgement(bool userTriggered) + protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (userTriggered) { @@ -153,24 +153,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); if (userHits == HitObject.RequiredHits) - { - Judgement.Result = HitResult.Hit; - Judgement.TaikoResult = TaikoHitResult.Great; - } + AddJudgement(new TaikoJudgement { Result = HitResult.Great }); } else { - if (Judgement.TimeOffset < 0) + if (timeOffset < 0) return; //TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP - if (userHits > HitObject.RequiredHits / 2) - { - Judgement.Result = HitResult.Hit; - Judgement.TaikoResult = TaikoHitResult.Good; - } - else - Judgement.Result = HitResult.Miss; + AddJudgement(userHits > HitObject.RequiredHits / 2 + ? new TaikoJudgement { Result = HitResult.Good } + : new TaikoJudgement { Result = HitResult.Miss }); } } @@ -180,7 +173,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables const float out_transition_time = 300; double untilStartTime = HitObject.StartTime - Time.Current; - double untilJudgement = untilStartTime + Judgement.TimeOffset + HitObject.Duration; + double untilJudgement = untilStartTime + (Judgements.FirstOrDefault()?.TimeOffset ?? 0) + HitObject.Duration; targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint); this.Delay(untilJudgement).FadeOut(out_transition_time, Easing.Out); @@ -214,9 +207,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables public override bool OnPressed(TaikoAction action) { - if (Judgement.Result != HitResult.None) - return false; - // Don't handle keys before the swell starts if (Time.Current < HitObject.StartTime) return false; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index 46cdfcc365..7976cbbbc1 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -4,15 +4,13 @@ using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using OpenTK; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { - public abstract class DrawableTaikoHitObject - : DrawableScrollingHitObject, IKeyBindingHandler - where TaikoHitType : TaikoHitObject + public abstract class DrawableTaikoHitObject : DrawableScrollingHitObject, IKeyBindingHandler + where TaikoHitType : TaikoHitObject { public override Vector2 OriginPosition => new Vector2(DrawHeight / 2); @@ -37,8 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables MainPiece.KiaiMode = HitObject.Kiai; } - protected override TaikoJudgement CreateJudgement() => new TaikoJudgement(); - protected virtual TaikoPiece CreateMainPiece() => new CirclePiece(); public abstract bool OnPressed(TaikoAction action); diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs index ba717371dd..3264b77bc4 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs @@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Colour = Color4.White, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Alpha = 0, AlwaysPresent = true } diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs index f1c0afc675..1be91a7d94 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs @@ -1,8 +1,6 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Taiko.Objects @@ -29,19 +27,5 @@ namespace osu.Game.Rulesets.Taiko.Objects /// Strong hit objects give more points for hitting the hit object with both keys. /// public bool IsStrong; - - /// - /// Whether this HitObject is in Kiai time. - /// - public bool Kiai { get; protected set; } - - public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) - { - base.ApplyDefaults(controlPointInfo, difficulty); - - EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime); - - Kiai |= effectPoint.KiaiMode; - } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index 83203f5a7e..6b99b23a12 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -3,6 +3,7 @@ using System; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Judgements; @@ -12,7 +13,7 @@ using OpenTK; namespace osu.Game.Rulesets.Taiko.Scoring { - internal class TaikoScoreProcessor : ScoreProcessor + internal class TaikoScoreProcessor : ScoreProcessor { /// /// The maximum score achievable. @@ -36,12 +37,12 @@ namespace osu.Game.Rulesets.Taiko.Scoring private const double combo_base = 4; /// - /// The HP awarded by a hit. + /// The HP awarded by a hit. /// private const double hp_hit_great = 0.03; /// - /// The HP awarded for a hit. + /// The HP awarded for a hit. /// private const double hp_hit_good = 0.011; @@ -113,7 +114,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring { } - public TaikoScoreProcessor(RulesetContainer rulesetContainer) + public TaikoScoreProcessor(RulesetContainer rulesetContainer) : base(rulesetContainer) { } @@ -138,39 +139,28 @@ namespace osu.Game.Rulesets.Taiko.Scoring { if (obj is Hit) { - AddJudgement(new TaikoJudgement - { - Result = HitResult.Hit, - TaikoResult = TaikoHitResult.Great, - SecondHit = obj.IsStrong - }); + AddJudgement(new TaikoJudgement { Result = HitResult.Great }); + if (obj.IsStrong) + AddJudgement(new TaikoStrongHitJudgement()); } else if (obj is DrumRoll) { for (int i = 0; i < ((DrumRoll)obj).TotalTicks; i++) { - AddJudgement(new TaikoDrumRollTickJudgement - { - Result = HitResult.Hit, - TaikoResult = TaikoHitResult.Great, - SecondHit = obj.IsStrong - }); + AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great }); + + if (obj.IsStrong) + AddJudgement(new TaikoStrongHitJudgement()); } - AddJudgement(new TaikoJudgement - { - Result = HitResult.Hit, - TaikoResult = TaikoHitResult.Great, - SecondHit = obj.IsStrong - }); + AddJudgement(new TaikoJudgement { Result = HitResult.Great }); + + if (obj.IsStrong) + AddJudgement(new TaikoStrongHitJudgement()); } else if (obj is Swell) { - AddJudgement(new TaikoJudgement - { - Result = HitResult.Hit, - TaikoResult = TaikoHitResult.Great - }); + AddJudgement(new TaikoJudgement { Result = HitResult.Great }); } } @@ -178,16 +168,40 @@ namespace osu.Game.Rulesets.Taiko.Scoring maxComboPortion = comboPortion; } - protected override void OnNewJudgement(TaikoJudgement judgement) + protected override void OnNewJudgement(Judgement judgement) { + bool isStrong = judgement is TaikoStrongHitJudgement; bool isTick = judgement is TaikoDrumRollTickJudgement; - // Don't consider ticks as a type of hit that counts towards map completion - if (!isTick) + // Don't consider ticks and strong hits as a type of hit that counts towards map completion + if (!isTick && !isStrong) totalHits++; // Apply score changes - addHitScore(judgement); + if (judgement.IsHit) + { + double baseValue = judgement.NumericResult; + + if (isStrong) + { + // Add increased score for the previous judgement by hitting a strong hit object with the second key + var prevJudgement = Judgements[Judgements.Count - 1]; + baseValue = prevJudgement.NumericResult * strongHitScale; + + } + + // Add score to portions + if (judgement is TaikoDrumRollTickJudgement) + bonusScore += baseValue; + else + { + // A relevance factor that needs to be applied to make higher combos more relevant + // Value is capped at 400 combo + double comboRelevance = Math.Min(Math.Log(400, combo_base), Math.Max(0.5, Math.Log(Combo.Value, combo_base))); + + comboPortion += baseValue * comboRelevance; + } + } // Apply HP changes switch (judgement.Result) @@ -197,66 +211,26 @@ namespace osu.Game.Rulesets.Taiko.Scoring if (!isTick) Health.Value += hpIncreaseMiss; break; - case HitResult.Hit: - switch (judgement.TaikoResult) - { - case TaikoHitResult.Good: - Health.Value += hpIncreaseGood; - break; - case TaikoHitResult.Great: - if (isTick) - Health.Value += hpIncreaseTick; - else - Health.Value += hpIncreaseGreat; - break; - } + case HitResult.Good: + Health.Value += hpIncreaseGood; + break; + case HitResult.Great: + if (isTick) + Health.Value += hpIncreaseTick; + else + Health.Value += hpIncreaseGreat; break; } - calculateScore(); - } - - protected override void OnJudgementChanged(TaikoJudgement judgement) - { - // Apply score changes - addHitScore(judgement); - - calculateScore(); - } - - private void addHitScore(TaikoJudgement judgement) - { - if (judgement.Result != HitResult.Hit) - return; - - double baseValue = judgement.ResultValueForScore; - - // Add increased score for hitting a strong hit object with the second key - if (judgement.SecondHit) - baseValue *= strongHitScale; - - // Add score to portions - if (judgement is TaikoDrumRollTickJudgement) - bonusScore += baseValue; - else - { - // A relevance factor that needs to be applied to make higher combos more relevant - // Value is capped at 400 combo - double comboRelevance = Math.Min(Math.Log(400, combo_base), Math.Max(0.5, Math.Log(Combo.Value, combo_base))); - - comboPortion += baseValue * comboRelevance; - } - } - - private void calculateScore() - { int scoreForAccuracy = 0; int maxScoreForAccuracy = 0; foreach (var j in Judgements) { - scoreForAccuracy += j.ResultValueForAccuracy; - maxScoreForAccuracy += j.MaxResultValueForAccuracy; + var taikoJudgement = (TaikoJudgement)j; + + scoreForAccuracy += taikoJudgement.ResultNumericForAccuracy; + maxScoreForAccuracy += taikoJudgement.MaxResultValueForAccuracy; } Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy; diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index f457732085..7b1452766e 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -95,8 +95,6 @@ namespace osu.Game.Rulesets.Taiko } } - public override Mod GetAutoplayMod() => new TaikoModAutoplay(); - public override string Description => "osu!taiko"; public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o }; diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs index 779471b8dc..41b66c286b 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs @@ -1,7 +1,6 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Allocation; using osu.Game.Graphics; @@ -13,15 +12,19 @@ namespace osu.Game.Rulesets.Taiko.UI /// /// Text that is shown as judgement when a hit object is hit or missed. /// - public class DrawableTaikoJudgement : DrawableJudgement + public class DrawableTaikoJudgement : DrawableJudgement { + public readonly DrawableHitObject JudgedObject; + /// /// Creates a new judgement text. /// + /// The object which is being judged. /// The judgement to visualise. - public DrawableTaikoJudgement(TaikoJudgement judgement) + public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement) : base(judgement) { + JudgedObject = judgedObject; } [BackgroundDependencyLoader] @@ -29,28 +32,19 @@ namespace osu.Game.Rulesets.Taiko.UI { switch (Judgement.Result) { - case HitResult.Hit: - switch (Judgement.TaikoResult) - { - case TaikoHitResult.Good: - Colour = colours.GreenLight; - break; - case TaikoHitResult.Great: - Colour = colours.BlueLight; - break; - } + case HitResult.Good: + Colour = colours.GreenLight; + break; + case HitResult.Great: + Colour = colours.BlueLight; break; } } protected override void LoadComplete() { - switch (Judgement.Result) - { - case HitResult.Hit: - this.MoveToY(-100, 500); - break; - } + if (Judgement.IsHit) + this.MoveToY(-100, 500); base.LoadComplete(); } diff --git a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs index cb849a11c7..830a01bfbc 100644 --- a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs @@ -8,7 +8,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; -using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.UI @@ -18,17 +18,17 @@ namespace osu.Game.Rulesets.Taiko.UI /// internal class HitExplosion : CircularContainer { - public readonly TaikoJudgement Judgement; + public readonly DrawableHitObject JudgedObject; private readonly Box innerFill; private readonly bool isRim; - public HitExplosion(TaikoJudgement judgement, bool isRim) + public HitExplosion(DrawableHitObject judgedObject, bool isRim) { this.isRim = isRim; - Judgement = judgement; + JudgedObject = judgedObject; Anchor = Anchor.CentreLeft; Origin = Anchor.Centre; diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 659f421ebe..5e79166bec 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.UI Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Alpha = 0, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, }, centre = new Sprite { @@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.Both, Size = new Vector2(0.7f), Alpha = 0, - BlendingMode = BlendingMode.Additive + Blending = BlendingMode.Additive } }; } diff --git a/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs index bac956a25b..e3e1d485d8 100644 --- a/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs @@ -7,22 +7,22 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; -using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.UI { public class KiaiHitExplosion : CircularContainer { - public readonly TaikoJudgement Judgement; + public readonly DrawableHitObject JudgedObject; private readonly bool isRim; - public KiaiHitExplosion(TaikoJudgement judgement, bool isRim) + public KiaiHitExplosion(DrawableHitObject judgedObject, bool isRim) { this.isRim = isRim; - Judgement = judgement; + JudgedObject = judgedObject; Anchor = Anchor.CentreLeft; Origin = Anchor.Centre; diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 678de7f713..2dd06f7179 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -14,11 +14,12 @@ using osu.Game.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Extensions.Color4Extensions; using System.Linq; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.UI { - public class TaikoPlayfield : ScrollingPlayfield + public class TaikoPlayfield : ScrollingPlayfield { /// /// Default height of a when inside a . @@ -97,7 +98,7 @@ namespace osu.Game.Rulesets.Taiko.UI { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, }, new HitTarget { @@ -126,14 +127,14 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, - BlendingMode = BlendingMode.Additive + Blending = BlendingMode.Additive }, judgementContainer = new Container { Name = "Judgements", RelativeSizeAxes = Axes.Y, Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, - BlendingMode = BlendingMode.Additive + Blending = BlendingMode.Additive }, } }, @@ -202,10 +203,8 @@ namespace osu.Game.Rulesets.Taiko.UI background.Colour = colours.Gray0; } - public override void Add(DrawableHitObject h) + public override void Add(DrawableHitObject h) { - h.Depth = (float)h.HitObject.StartTime; - base.Add(h); var barline = h as DrawableBarLine; @@ -218,25 +217,27 @@ namespace osu.Game.Rulesets.Taiko.UI swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy()); } - public override void OnJudgement(DrawableHitObject judgedObject) + public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) { - bool wasHit = judgedObject.Judgement.Result == HitResult.Hit; - bool secondHit = judgedObject.Judgement.SecondHit; - - judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement) + if (judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null) { - Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft, - Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre, - RelativePositionAxes = Axes.X, - X = wasHit ? judgedObject.Position.X : 0, - }); + judgementContainer.Add(new DrawableTaikoJudgement(judgedObject, judgement) + { + Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft, + Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre, + RelativePositionAxes = Axes.X, + X = judgement.IsHit ? judgedObject.Position.X : 0, + }); + } - if (!wasHit) + if (!judgement.IsHit) return; bool isRim = judgedObject.HitObject is RimHit; - if (!secondHit) + if (judgement is TaikoStrongHitJudgement) + hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit(); + else { if (judgedObject.X >= -0.05f && judgedObject is DrawableHit) { @@ -244,13 +245,11 @@ namespace osu.Game.Rulesets.Taiko.UI topLevelHitContainer.Add(judgedObject.CreateProxy()); } - hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement, isRim)); + hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim)); if (judgedObject.HitObject.Kiai) - kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject.Judgement, isRim)); + kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim)); } - else - hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit(); } } } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs index 96e5df12cd..4e7b676fbc 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs @@ -9,7 +9,6 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Beatmaps; -using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Scoring; @@ -22,7 +21,7 @@ using osu.Framework.Input; namespace osu.Game.Rulesets.Taiko.UI { - public class TaikoRulesetContainer : ScrollingRulesetContainer + public class TaikoRulesetContainer : ScrollingRulesetContainer { public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset, beatmap, isForCurrentRuleset) @@ -95,13 +94,13 @@ namespace osu.Game.Rulesets.Taiko.UI public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); - protected override Playfield CreatePlayfield() => new TaikoPlayfield + protected override Playfield CreatePlayfield() => new TaikoPlayfield { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft }; - protected override DrawableHitObject GetVisualRepresentation(TaikoHitObject h) + protected override DrawableHitObject GetVisualRepresentation(TaikoHitObject h) { var centreHit = h as CentreHit; if (centreHit != null) diff --git a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj index 33748a267f..a840997214 100644 --- a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj +++ b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj @@ -9,7 +9,7 @@ Properties osu.Game.Rulesets.Taiko osu.Game.Rulesets.Taiko - v4.5 + v4.6.1 512 @@ -52,7 +52,6 @@ - diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index 8ec68b41be..220b1aac7f 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -7,7 +7,7 @@ Library osu.Game.Tests osu.Game.Tests - v4.5 + v4.6.1 true diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index 82777734bb..15953fcd82 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps public class Beatmap where T : HitObject { - public BeatmapInfo BeatmapInfo; + public BeatmapInfo BeatmapInfo = new BeatmapInfo(); public ControlPointInfo ControlPointInfo = new ControlPointInfo(); public List Breaks = new List(); public readonly List ComboColors = new List @@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps /// /// The HitObjects this Beatmap contains. /// - public List HitObjects; + public List HitObjects = new List(); /// /// Total amount of break time in the beatmap. @@ -44,12 +44,13 @@ namespace osu.Game.Beatmaps /// Constructs a new beatmap. /// /// The original beatmap to use the parameters of. - public Beatmap(Beatmap original = null) + public Beatmap(Beatmap original = null) { BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo; ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo; Breaks = original?.Breaks ?? Breaks; ComboColors = original?.ComboColors ?? ComboColors; + HitObjects = original?.HitObjects ?? HitObjects; } } @@ -65,7 +66,6 @@ namespace osu.Game.Beatmaps public Beatmap(Beatmap original = null) : base(original) { - HitObjects = original?.HitObjects; } } } diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 551612330b..f58b3505c5 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -20,6 +20,9 @@ using osu.Game.IPC; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using SQLite.Net; +using osu.Game.Online.API.Requests; +using System.Threading.Tasks; +using osu.Game.Online.API; namespace osu.Game.Beatmaps { @@ -63,6 +66,10 @@ namespace osu.Game.Beatmaps private readonly BeatmapStore beatmaps; + private readonly APIAccess api; + + private readonly List currentDownloads = new List(); + // ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised) private BeatmapIPCChannel ipc; @@ -76,7 +83,7 @@ namespace osu.Game.Beatmaps /// public Func GetStableStorage { private get; set; } - public BeatmapManager(Storage storage, FileStore files, SQLiteConnection connection, RulesetStore rulesets, IIpcHost importHost = null) + public BeatmapManager(Storage storage, FileStore files, SQLiteConnection connection, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null) { beatmaps = new BeatmapStore(connection); beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s); @@ -88,6 +95,7 @@ namespace osu.Game.Beatmaps this.files = files; this.connection = connection; this.rulesets = rulesets; + this.api = api; if (importHost != null) ipc = new BeatmapIPCChannel(importHost, this); @@ -177,6 +185,74 @@ namespace osu.Game.Beatmaps beatmaps.Add(beatmapSetInfo); } + /// + /// Downloads a beatmap. + /// + /// The to be downloaded. + /// A new , or an existing one if a download is already in progress. + public DownloadBeatmapSetRequest Download(BeatmapSetInfo beatmapSetInfo) + { + var existing = GetExistingDownload(beatmapSetInfo); + + if (existing != null) return existing; + + if (api == null) return null; + + ProgressNotification downloadNotification = new ProgressNotification + { + Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}", + }; + + var request = new DownloadBeatmapSetRequest(beatmapSetInfo); + + request.DownloadProgressed += progress => + { + downloadNotification.State = ProgressNotificationState.Active; + downloadNotification.Progress = progress; + }; + + request.Success += data => + { + downloadNotification.State = ProgressNotificationState.Completed; + + using (var stream = new MemoryStream(data)) + using (var archive = new OszArchiveReader(stream)) + Import(archive); + + currentDownloads.Remove(request); + }; + + request.Failure += data => + { + downloadNotification.State = ProgressNotificationState.Completed; + Logger.Error(data, "Failed to get beatmap download information"); + currentDownloads.Remove(request); + }; + + downloadNotification.CancelRequested += () => + { + request.Cancel(); + currentDownloads.Remove(request); + downloadNotification.State = ProgressNotificationState.Cancelled; + return true; + }; + + currentDownloads.Add(request); + PostNotification?.Invoke(downloadNotification); + + // don't run in the main api queue as this is a long-running task. + Task.Run(() => request.Perform(api)); + + return request; + } + + /// + /// Get an existing download request if it exists. + /// + /// The whose download request is wanted. + /// The object if it exists, or null. + public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID); + /// /// Delete a beatmap from the manager. /// Is a no-op for already deleted beatmaps. diff --git a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs index 479f274efb..ad0b110e48 100644 --- a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs @@ -7,7 +7,6 @@ using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; @@ -42,10 +41,7 @@ namespace osu.Game.Beatmaps this.game = game; } - protected override Beatmap GetBeatmap() => new Beatmap - { - HitObjects = new List(), - }; + protected override Beatmap GetBeatmap() => new Beatmap(); protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4"); @@ -59,8 +55,6 @@ namespace osu.Game.Beatmaps { public override IEnumerable GetModsFor(ModType type) => new Mod[] { }; - public override Mod GetAutoplayMod() => new ModAutoplay(); - public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) { throw new NotImplementedException(); diff --git a/osu.Game/Beatmaps/Formats/BeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/BeatmapDecoder.cs index 234d65eee4..81695c3b5a 100644 --- a/osu.Game/Beatmaps/Formats/BeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/BeatmapDecoder.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.IO; -using osu.Game.Rulesets.Objects; namespace osu.Game.Beatmaps.Formats { @@ -21,7 +20,7 @@ namespace osu.Game.Beatmaps.Formats { string line; do { line = stream.ReadLine()?.Trim(); } - while (line != null && line.Length == 0); + while (line != null && line.Length == 0); if (line == null || !decoders.ContainsKey(line)) throw new IOException(@"Unknown file format"); @@ -47,7 +46,6 @@ namespace osu.Game.Beatmaps.Formats { var beatmap = new Beatmap { - HitObjects = new List(), BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata(), diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 462f94ed7c..df8e7f5e3b 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps { if (beatmap != null) return beatmap; - beatmap = GetBeatmap(); + beatmap = GetBeatmap() ?? new Beatmap(); // use the database-backed info. beatmap.BeatmapInfo = BeatmapInfo; @@ -87,7 +87,9 @@ namespace osu.Game.Beatmaps { if (track != null) return track; - track = GetTrack(); + // we want to ensure that we always have a track, even if it's a fake one. + track = GetTrack() ?? new TrackVirtual(); + applyRateAdjustments(); return track; } @@ -107,10 +109,17 @@ namespace osu.Game.Beatmaps public virtual void Dispose() { - track?.Dispose(); - track = null; background?.Dispose(); background = null; } + + public void DisposeTrack() + { + lock (trackLock) + { + track?.Dispose(); + track = null; + } + } } } diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index ea02feef0e..053ed9c191 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -131,7 +131,7 @@ namespace osu.Game.Graphics.Cursor }, AdditiveLayer = new Sprite { - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Colour = colour.Pink, Alpha = 0, Texture = textures.Get(@"Cursor/menu-cursor-additive"), diff --git a/osu.Game/Graphics/SpriteIcon.cs b/osu.Game/Graphics/SpriteIcon.cs index d49814952c..d4f9127d54 100644 --- a/osu.Game/Graphics/SpriteIcon.cs +++ b/osu.Game/Graphics/SpriteIcon.cs @@ -57,6 +57,12 @@ namespace osu.Game.Graphics private void load(FontStore store) { this.store = store; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + updateTexture(); } diff --git a/osu.Game/Graphics/UserInterface/DialogButton.cs b/osu.Game/Graphics/UserInterface/DialogButton.cs index 1cbf77d8f2..289ccbf5cd 100644 --- a/osu.Game/Graphics/UserInterface/DialogButton.cs +++ b/osu.Game/Graphics/UserInterface/DialogButton.cs @@ -99,7 +99,8 @@ namespace osu.Game.Graphics.UserInterface colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In); flash(); - this.Delay(click_duration).Schedule(delegate { + this.Delay(click_duration).Schedule(delegate + { colourContainer.ResizeTo(new Vector2(0.8f, 1f)); spriteText.Spacing = Vector2.Zero; glowContainer.FadeOut(); @@ -140,7 +141,7 @@ namespace osu.Game.Graphics.UserInterface colourContainer.Add(flash); flash.Colour = ButtonColour; - flash.BlendingMode = BlendingMode.Additive; + flash.Blending = BlendingMode.Additive; flash.Alpha = 0.3f; flash.FadeOutFromOne(click_duration); flash.Expire(); diff --git a/osu.Game/Graphics/UserInterface/OsuButton.cs b/osu.Game/Graphics/UserInterface/OsuButton.cs index abc1b036bc..32a37a4910 100644 --- a/osu.Game/Graphics/UserInterface/OsuButton.cs +++ b/osu.Game/Graphics/UserInterface/OsuButton.cs @@ -63,7 +63,7 @@ namespace osu.Game.Graphics.UserInterface hover = new Box { RelativeSizeAxes = Axes.Both, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Colour = Color4.White.Opacity(0.1f), Alpha = 0, }, diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index b69186e8b0..f605804aaa 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -96,7 +96,7 @@ namespace osu.Game.Graphics.UserInterface protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour }; #region DrawableOsuDropdownMenuItem - protected class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour + public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour { private Color4? accentColour; public Color4 AccentColour diff --git a/osu.Game/Graphics/UserInterface/OsuMenu.cs b/osu.Game/Graphics/UserInterface/OsuMenu.cs index 103155dd1f..3fd5481152 100644 --- a/osu.Game/Graphics/UserInterface/OsuMenu.cs +++ b/osu.Game/Graphics/UserInterface/OsuMenu.cs @@ -18,8 +18,8 @@ namespace osu.Game.Graphics.UserInterface { public class OsuMenu : Menu { - public OsuMenu(Direction direction) - : base(direction) + public OsuMenu(Direction direction, bool topLevelMenu = false) + : base(direction, topLevelMenu) { BackgroundColour = Color4.Black.Opacity(0.5f); @@ -46,6 +46,11 @@ namespace osu.Game.Graphics.UserInterface protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuMenuItem(item); + protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical) + { + Anchor = Direction == Direction.Horizontal ? Anchor.BottomLeft : Anchor.TopRight + }; + protected class DrawableOsuMenuItem : DrawableMenuItem { private const int margin_horizontal = 17; @@ -61,7 +66,6 @@ namespace osu.Game.Graphics.UserInterface public DrawableOsuMenuItem(MenuItem item) : base(item) { - } [BackgroundDependencyLoader] @@ -114,9 +118,10 @@ namespace osu.Game.Graphics.UserInterface return base.OnClick(state); } - protected override Drawable CreateContent() => text = new TextContainer(); + protected sealed override Drawable CreateContent() => text = CreateTextContainer(); + protected virtual TextContainer CreateTextContainer() => new TextContainer(); - private class TextContainer : Container, IHasText + protected class TextContainer : Container, IHasText { public string Text { diff --git a/osu.Game/Graphics/UserInterface/Volume/VolumeControl.cs b/osu.Game/Graphics/UserInterface/Volume/VolumeControl.cs index 4c108e793a..8c777f491b 100644 --- a/osu.Game/Graphics/UserInterface/Volume/VolumeControl.cs +++ b/osu.Game/Graphics/UserInterface/Volume/VolumeControl.cs @@ -15,11 +15,7 @@ namespace osu.Game.Graphics.UserInterface.Volume { private readonly VolumeMeter volumeMeterMaster; - private void volumeChanged(double newVolume) - { - Show(); - schedulePopOut(); - } + protected override bool BlockPassThroughMouse => false; public VolumeControl() { @@ -85,6 +81,12 @@ namespace osu.Game.Graphics.UserInterface.Volume return false; } + private void volumeChanged(double newVolume) + { + Show(); + schedulePopOut(); + } + [BackgroundDependencyLoader] private void load(AudioManager audio) { diff --git a/osu.Game/Online/API/Requests/DownloadBeatmapSetRequest.cs b/osu.Game/Online/API/Requests/DownloadBeatmapSetRequest.cs new file mode 100644 index 0000000000..5a9f609bca --- /dev/null +++ b/osu.Game/Online/API/Requests/DownloadBeatmapSetRequest.cs @@ -0,0 +1,24 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Game.Beatmaps; +using System; + +namespace osu.Game.Online.API.Requests +{ + public class DownloadBeatmapSetRequest : APIDownloadRequest + { + public readonly BeatmapSetInfo BeatmapSet; + + public Action DownloadProgressed; + + public DownloadBeatmapSetRequest(BeatmapSetInfo set) + { + BeatmapSet = set; + + Progress += (current, total) => DownloadProgressed?.Invoke((float) current / total); + } + + protected override string Target => $@"beatmapsets/{BeatmapSet.OnlineBeatmapSetID}/download"; + } +} diff --git a/osu.Game/Online/API/Requests/GetScoresRequest.cs b/osu.Game/Online/API/Requests/GetScoresRequest.cs index 966049429e..ef9ee85d25 100644 --- a/osu.Game/Online/API/Requests/GetScoresRequest.cs +++ b/osu.Game/Online/API/Requests/GetScoresRequest.cs @@ -1,10 +1,14 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using System.Collections.Generic; +using System.Linq; using Newtonsoft.Json; using osu.Framework.IO.Network; using osu.Game.Beatmaps; +using osu.Game.Users; +using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; namespace osu.Game.Online.API.Requests @@ -16,6 +20,14 @@ namespace osu.Game.Online.API.Requests public GetScoresRequest(BeatmapInfo beatmap) { this.beatmap = beatmap; + + Success += onSuccess; + } + + private void onSuccess(GetScoresResponse r) + { + foreach (OnlineScore score in r.Scores) + score.ApplyBeatmap(beatmap); } protected override WebRequest CreateWebRequest() @@ -32,6 +44,88 @@ namespace osu.Game.Online.API.Requests public class GetScoresResponse { [JsonProperty(@"scores")] - public IEnumerable Scores; + public IEnumerable Scores; } -} \ No newline at end of file + + public class OnlineScore : Score + { + [JsonProperty(@"score")] + private double totalScore + { + set { TotalScore = value; } + } + + [JsonProperty(@"max_combo")] + private int maxCombo + { + set { MaxCombo = value; } + } + + [JsonProperty(@"user")] + private User user + { + set { User = value; } + } + + [JsonProperty(@"replay_data")] + private Replay replay + { + set { Replay = value; } + } + + [JsonProperty(@"score_id")] + private long onlineScoreID + { + set { OnlineScoreID = value; } + } + + [JsonProperty(@"created_at")] + private DateTimeOffset date + { + set { Date = value; } + } + + [JsonProperty(@"statistics")] + private Dictionary jsonStats + { + set + { + foreach (var kvp in value) + { + string key = kvp.Key; + switch (key) + { + case @"count_300": + key = @"300"; + break; + case @"count_100": + key = @"100"; + break; + case @"count_50": + key = @"50"; + break; + case @"count_miss": + key = @"x"; + break; + default: + continue; + } + + Statistics.Add(key, kvp.Value); + } + } + } + + [JsonProperty(@"mods")] + private string[] modStrings { get; set; } + + public void ApplyBeatmap(BeatmapInfo beatmap) + { + Beatmap = beatmap; + Ruleset = beatmap.Ruleset; + + // Evaluate the mod string + Mods = Ruleset.CreateInstance().GetAllMods().Where(mod => modStrings.Contains(mod.ShortenedName)).ToArray(); + } + } +} diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index c020675881..b4fbdfb252 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -245,7 +245,11 @@ namespace osu.Game LoadComponentAsync(Toolbar = new Toolbar { Depth = -4, - OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); }, + OnHome = delegate + { + hideAllOverlays(); + intro?.ChildScreen?.MakeCurrent(); + }, }, overlayContent.Add); settings.StateChanged += delegate @@ -310,6 +314,16 @@ namespace osu.Game private OsuScreen currentScreen; private FrameworkConfigManager frameworkConfig; + private void hideAllOverlays() + { + settings.State = Visibility.Hidden; + chat.State = Visibility.Hidden; + direct.State = Visibility.Hidden; + social.State = Visibility.Hidden; + userProfile.State = Visibility.Hidden; + notificationOverlay.State = Visibility.Hidden; + } + private void screenChanged(Screen newScreen) { currentScreen = newScreen as OsuScreen; @@ -323,19 +337,12 @@ namespace osu.Game //central game screen change logic. if (!currentScreen.ShowOverlays) { - settings.State = Visibility.Hidden; - Toolbar.State = Visibility.Hidden; + hideAllOverlays(); musicController.State = Visibility.Hidden; - chat.State = Visibility.Hidden; - direct.State = Visibility.Hidden; - social.State = Visibility.Hidden; - userProfile.State = Visibility.Hidden; - notificationOverlay.State = Visibility.Hidden; + Toolbar.State = Visibility.Hidden; } else - { Toolbar.State = Visibility.Visible; - } ScreenChanged?.Invoke(newScreen); } diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index a7136ce803..d81c7cdf73 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -106,9 +106,15 @@ namespace osu.Game connection.CreateTable(); + dependencies.Cache(API = new APIAccess + { + Username = LocalConfig.Get(OsuSetting.Username), + Token = LocalConfig.Get(OsuSetting.Token) + }); + dependencies.Cache(RulesetStore = new RulesetStore(connection)); dependencies.Cache(FileStore = new FileStore(connection, Host.Storage)); - dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host)); + dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, API, Host)); dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, connection, Host, BeatmapManager, RulesetStore)); dependencies.Cache(KeyBindingStore = new KeyBindingStore(connection, RulesetStore)); dependencies.Cache(new OsuColour()); @@ -144,18 +150,21 @@ namespace osu.Game Beatmap = new NonNullableBindable(defaultBeatmap); BeatmapManager.DefaultBeatmap = defaultBeatmap; - dependencies.Cache(API = new APIAccess - { - Username = LocalConfig.Get(OsuSetting.Username), - Token = LocalConfig.Get(OsuSetting.Token) - }); - Beatmap.ValueChanged += b => { + var trackLoaded = lastBeatmap?.TrackLoaded ?? false; + // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo) - if (lastBeatmap?.Track != b.Track) + if (!trackLoaded || lastBeatmap?.Track != b.Track) { - lastBeatmap?.Track?.Dispose(); + if (trackLoaded) + { + Debug.Assert(lastBeatmap != null); + Debug.Assert(lastBeatmap.Track != null); + + lastBeatmap.DisposeTrack(); + } + Audio.Track.AddItem(b.Track); } diff --git a/osu.Game/Overlays/Chat/ChannelListItem.cs b/osu.Game/Overlays/Chat/ChannelListItem.cs index f43154ea20..8360e793d8 100644 --- a/osu.Game/Overlays/Chat/ChannelListItem.cs +++ b/osu.Game/Overlays/Chat/ChannelListItem.cs @@ -76,7 +76,6 @@ namespace osu.Game.Overlays.Chat Size = new Vector2(text_size), Shadow = false, Margin = new MarginPadding { Right = 10f }, - Alpha = 0f, }, }, }, @@ -109,7 +108,6 @@ namespace osu.Game.Overlays.Chat TextSize = text_size, Font = @"Exo2.0-SemiBold", Shadow = false, - Alpha = 0.8f, }, }, }, @@ -151,6 +149,9 @@ namespace osu.Game.Overlays.Chat joinedBind.ValueChanged += updateColour; joinedBind.BindTo(channel.Joined); + + joinedBind.TriggerChange(); + FinishTransforms(true); } protected override bool OnHover(InputState state) diff --git a/osu.Game/Overlays/Direct/DirectPanel.cs b/osu.Game/Overlays/Direct/DirectPanel.cs index a642f72821..6f1f581d0b 100644 --- a/osu.Game/Overlays/Direct/DirectPanel.cs +++ b/osu.Game/Overlays/Direct/DirectPanel.cs @@ -4,8 +4,6 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; -using System.IO; -using System.Threading.Tasks; using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -20,8 +18,8 @@ using osu.Framework.Input; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Framework.Logging; -using osu.Game.Beatmaps.IO; using osu.Game.Overlays.Notifications; +using osu.Game.Online.API.Requests; namespace osu.Game.Overlays.Direct { @@ -97,6 +95,11 @@ namespace osu.Game.Overlays.Direct }, } }); + + var downloadRequest = beatmaps.GetExistingDownload(SetInfo); + + if (downloadRequest != null) + attachDownload(downloadRequest); } protected override bool OnHover(InputState state) @@ -115,23 +118,8 @@ namespace osu.Game.Overlays.Direct base.OnHoverLost(state); } - // this should eventually be moved to a more central place, like BeatmapManager. - private DownloadBeatmapSetRequest downloadRequest; - protected void StartDownload() { - if (api == null) return; - - // we already have an active download running. - if (downloadRequest != null) - { - content.MoveToX(-5, 50, Easing.OutSine).Then() - .MoveToX(5, 100, Easing.InOutSine).Then() - .MoveToX(-5, 100, Easing.InOutSine).Then() - .MoveToX(0, 50, Easing.InSine).Then(); - return; - } - if (!api.LocalUser.Value.IsSupporter) { notifications.Post(new SimpleNotification @@ -142,72 +130,43 @@ namespace osu.Game.Overlays.Direct return; } + if (beatmaps.GetExistingDownload(SetInfo) != null) + { + // we already have an active download running. + content.MoveToX(-5, 50, Easing.OutSine).Then() + .MoveToX(5, 100, Easing.InOutSine).Then() + .MoveToX(-5, 100, Easing.InOutSine).Then() + .MoveToX(0, 50, Easing.InSine).Then(); + + return; + } + + var request = beatmaps.Download(SetInfo); + + attachDownload(request); + } + + private void attachDownload(DownloadBeatmapSetRequest request) + { progressBar.FadeIn(400, Easing.OutQuint); progressBar.ResizeHeightTo(4, 400, Easing.OutQuint); progressBar.Current.Value = 0; - ProgressNotification downloadNotification = new ProgressNotification - { - Text = $"Downloading {SetInfo.Metadata.Artist} - {SetInfo.Metadata.Title}", - }; - - downloadRequest = new DownloadBeatmapSetRequest(SetInfo); - downloadRequest.Failure += e => + request.Failure += e => { progressBar.Current.Value = 0; progressBar.FadeOut(500); - downloadNotification.State = ProgressNotificationState.Completed; Logger.Error(e, "Failed to get beatmap download information"); - - downloadRequest = null; }; - downloadRequest.Progress += (current, total) => - { - float progress = (float)current / total; + request.DownloadProgressed += progress => progressBar.Current.Value = progress; - progressBar.Current.Value = progress; - - downloadNotification.State = ProgressNotificationState.Active; - downloadNotification.Progress = progress; - }; - - downloadRequest.Success += data => + request.Success += data => { progressBar.Current.Value = 1; progressBar.FadeOut(500); - - downloadNotification.State = ProgressNotificationState.Completed; - - using (var stream = new MemoryStream(data)) - using (var archive = new OszArchiveReader(stream)) - beatmaps.Import(archive); }; - - downloadNotification.CancelRequested += () => - { - downloadRequest.Cancel(); - downloadRequest = null; - return true; - }; - - notifications.Post(downloadNotification); - - // don't run in the main api queue as this is a long-running task. - Task.Run(() => downloadRequest.Perform(api)); - } - - public class DownloadBeatmapSetRequest : APIDownloadRequest - { - private readonly BeatmapSetInfo beatmapSet; - - public DownloadBeatmapSetRequest(BeatmapSetInfo beatmapSet) - { - this.beatmapSet = beatmapSet; - } - - protected override string Target => $@"beatmapsets/{beatmapSet.OnlineBeatmapSetID}/download"; } protected override void LoadComplete() diff --git a/osu.Game/Overlays/DirectOverlay.cs b/osu.Game/Overlays/DirectOverlay.cs index f734e43826..9c07e1087f 100644 --- a/osu.Game/Overlays/DirectOverlay.cs +++ b/osu.Game/Overlays/DirectOverlay.cs @@ -27,6 +27,7 @@ namespace osu.Game.Overlays private APIAccess api; private RulesetStore rulesets; + private BeatmapManager beatmaps; private readonly FillFlowContainer resultCountsContainer; private readonly OsuSpriteText resultCountsText; @@ -46,9 +47,26 @@ namespace osu.Game.Overlays set { if (beatmapSets?.Equals(value) ?? false) return; + beatmapSets = value; - recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value); + if (beatmapSets == null) return; + + var artists = new List(); + var songs = new List(); + var tags = new List(); + foreach (var s in beatmapSets) + { + artists.Add(s.Metadata.Artist); + songs.Add(s.Metadata.Title); + tags.AddRange(s.Metadata.Tags.Split(' ')); + } + + ResultAmounts = new ResultCounts(distinctCount(artists), distinctCount(songs), distinctCount(tags)); + + if (beatmapSets.Any() && panels == null) + // real use case? currently only seems to be for test case + recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value); } } @@ -147,6 +165,8 @@ namespace osu.Game.Overlays { this.api = api; this.rulesets = rulesets; + this.beatmaps = beatmaps; + resultCountsContainer.Colour = colours.Yellow; beatmaps.BeatmapSetAdded += setAdded; @@ -156,6 +176,7 @@ namespace osu.Game.Overlays { // if a new map was imported, we should remove it from search results (download completed etc.) panels?.FirstOrDefault(p => p.SetInfo.OnlineBeatmapSetID == set.OnlineBeatmapSetID)?.FadeOut(400).Expire(); + BeatmapSets = BeatmapSets?.Where(b => b.OnlineBeatmapSetID != set.OnlineBeatmapSetID); } private void updateResultCounts() @@ -237,20 +258,11 @@ namespace osu.Game.Overlays getSetsRequest.Success += r => { - BeatmapSets = r?.Select(response => response.ToBeatmapSet(rulesets)); - if (BeatmapSets == null) return; + BeatmapSets = r?. + Select(response => response.ToBeatmapSet(rulesets)). + Where(b => beatmaps.QueryBeatmapSet(q => q.OnlineBeatmapSetID == b.OnlineBeatmapSetID) == null); - var artists = new List(); - var songs = new List(); - var tags = new List(); - foreach (var s in BeatmapSets) - { - artists.Add(s.Metadata.Artist); - songs.Add(s.Metadata.Title); - tags.AddRange(s.Metadata.Tags.Split(' ')); - } - - ResultAmounts = new ResultCounts(distinctCount(artists), distinctCount(songs), distinctCount(tags)); + recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value); }; api.Queue(getSetsRequest); diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 0a06439c3e..64d0d628f0 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -302,8 +302,8 @@ namespace osu.Game.Overlays else { //figure out the best direction based on order in playlist. - var last = playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo.ID).Count(); - var next = beatmap == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmap.BeatmapSetInfo.ID).Count(); + var last = playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count(); + var next = beatmap == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmap.BeatmapSetInfo?.ID).Count(); direction = last > next ? TransformDirection.Prev : TransformDirection.Next; } diff --git a/osu.Game/Overlays/Settings/SidebarButton.cs b/osu.Game/Overlays/Settings/SidebarButton.cs index 7af7363dda..b39c8ab7cf 100644 --- a/osu.Game/Overlays/Settings/SidebarButton.cs +++ b/osu.Game/Overlays/Settings/SidebarButton.cs @@ -68,7 +68,7 @@ namespace osu.Game.Overlays.Settings backgroundBox = new Box { RelativeSizeAxes = Axes.Both, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Colour = OsuColour.Gray(60), Alpha = 0, }, diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index f2df2721d3..cb17216679 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Toolbar { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(80).Opacity(180), - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Alpha = 0, }, Flow = new FillFlowContainer diff --git a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs index c530e8d7ff..28ecf6ad03 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs @@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Toolbar { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(150).Opacity(180), - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Depth = 2, Alpha = 0, }); diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs index f0a53d677b..12edfd802a 100644 --- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs +++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs @@ -16,11 +16,9 @@ namespace osu.Game.Rulesets.Judgements /// /// A drawable object which visualises the hit result of a . /// - /// The type of judgement to visualise. - public class DrawableJudgement : Container - where TJudgement : Judgement + public class DrawableJudgement : Container { - protected readonly TJudgement Judgement; + protected readonly Judgement Judgement; protected readonly SpriteText JudgementText; @@ -28,21 +26,19 @@ namespace osu.Game.Rulesets.Judgements /// Creates a drawable which visualises a . /// /// The judgement to visualise. - public DrawableJudgement(TJudgement judgement) + public DrawableJudgement(Judgement judgement) { Judgement = judgement; AutoSizeAxes = Axes.Both; - string resultString = judgement.Result == HitResult.Hit ? judgement.ResultString : judgement.Result.GetDescription(); - Children = new[] { JudgementText = new OsuSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Text = resultString.ToUpper(), + Text = judgement.Result.GetDescription().ToUpper(), Font = @"Venera", TextSize = 16 } @@ -68,6 +64,8 @@ namespace osu.Game.Rulesets.Judgements switch (Judgement.Result) { + case HitResult.None: + break; case HitResult.Miss: this.ScaleTo(1.6f); this.ScaleTo(1, 100, Easing.In); @@ -77,7 +75,7 @@ namespace osu.Game.Rulesets.Judgements this.Delay(600).FadeOut(200); break; - case HitResult.Hit: + default: this.ScaleTo(0.9f); this.ScaleTo(1, 500, Easing.OutElastic); diff --git a/osu.Game/Rulesets/Judgements/IPartialJudgement.cs b/osu.Game/Rulesets/Judgements/IPartialJudgement.cs deleted file mode 100644 index 38080835e0..0000000000 --- a/osu.Game/Rulesets/Judgements/IPartialJudgement.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) 2007-2017 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -namespace osu.Game.Rulesets.Judgements -{ - /// - /// Inidicates that the judgement this is attached to is a partial judgement and the scoring value may change. - /// - public interface IPartialJudgement - { - /// - /// Indicates that this partial judgement has changed and requires reprocessing. - /// - /// This is set to false once the judgement has been re-processed. - /// - /// - bool Changed { get; set; } - } -} diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index ed33cee5d4..29cd3ff384 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -5,7 +5,7 @@ using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Judgements { - public abstract class Judgement + public class Judgement { /// /// Whether this judgement is the result of a hit or a miss. @@ -13,20 +13,35 @@ namespace osu.Game.Rulesets.Judgements public HitResult Result; /// - /// The offset at which this judgement occurred. + /// The maximum that can be achieved. /// - public double TimeOffset; + public virtual HitResult MaxResult => HitResult.Perfect; + + public bool IsHit => Result > HitResult.Miss; + + /// + /// The offset from a perfect hit at which this judgement occurred. + /// Populated when added via . + /// + public double TimeOffset { get; internal set; } public virtual bool AffectsCombo => true; /// - /// The string representation for the result achieved. + /// The numeric representation for the result achieved. /// - public abstract string ResultString { get; } + public int NumericResult => NumericResultFor(Result); /// - /// The string representation for the max result achievable. + /// The numeric representation for the maximum achievable result. /// - public abstract string MaxResultString { get; } + public int MaxNumericResult => NumericResultFor(MaxResult); + + /// + /// Convert a to a numeric score representation. + /// + /// The value to convert. + /// The number. + protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0; } -} \ No newline at end of file +} diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index f54267af29..7b0034863e 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -16,6 +16,11 @@ namespace osu.Game.Rulesets.Mods /// public abstract string Name { get; } + /// + /// The shortened name of this mod. + /// + public abstract string ShortenedName { get; } + /// /// The icon of this mod. /// diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index ca120e446e..ece0deba84 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods { protected abstract Score CreateReplayScore(Beatmap beatmap); - public void ApplyToRulesetContainer(RulesetContainer rulesetContainer) + public virtual void ApplyToRulesetContainer(RulesetContainer rulesetContainer) { rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay); } @@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Mods public class ModAutoplay : Mod { public override string Name => "Autoplay"; + public override string ShortenedName => "AT"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto; public override string Description => "Watch a perfect automated play through the song"; public override double ScoreMultiplier => 0; diff --git a/osu.Game/Rulesets/Mods/ModCinema.cs b/osu.Game/Rulesets/Mods/ModCinema.cs index 332bd2c5ac..581fbc5e3a 100644 --- a/osu.Game/Rulesets/Mods/ModCinema.cs +++ b/osu.Game/Rulesets/Mods/ModCinema.cs @@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Mods public class ModCinema : ModAutoplay { public override string Name => "Cinema"; + public override string ShortenedName => "CN"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema; } } \ No newline at end of file diff --git a/osu.Game/Rulesets/Mods/ModDaycore.cs b/osu.Game/Rulesets/Mods/ModDaycore.cs index 3e878d7104..cbad224316 100644 --- a/osu.Game/Rulesets/Mods/ModDaycore.cs +++ b/osu.Game/Rulesets/Mods/ModDaycore.cs @@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModDaycore : ModHalfTime { public override string Name => "Daycore"; + public override string ShortenedName => "DC"; public override FontAwesome Icon => FontAwesome.fa_question; public override string Description => "whoaaaaa"; diff --git a/osu.Game/Rulesets/Mods/ModDoubleTime.cs b/osu.Game/Rulesets/Mods/ModDoubleTime.cs index 1aab56a9fc..d8aa5ea1d2 100644 --- a/osu.Game/Rulesets/Mods/ModDoubleTime.cs +++ b/osu.Game/Rulesets/Mods/ModDoubleTime.cs @@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods public class ModDoubleTime : Mod, IApplicableToClock { public override string Name => "Double Time"; + public override string ShortenedName => "DT"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Zoooooooooom"; diff --git a/osu.Game/Rulesets/Mods/ModEasy.cs b/osu.Game/Rulesets/Mods/ModEasy.cs index 075a62b0d7..aaf083fd9e 100644 --- a/osu.Game/Rulesets/Mods/ModEasy.cs +++ b/osu.Game/Rulesets/Mods/ModEasy.cs @@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModEasy : Mod, IApplicableToDifficulty { public override string Name => "Easy"; + public override string ShortenedName => "EZ"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy; public override ModType Type => ModType.DifficultyReduction; public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required."; diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index b5ad859172..b7499e624a 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModFlashlight : Mod { public override string Name => "Flashlight"; + public override string ShortenedName => "FL"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Restricted view area."; diff --git a/osu.Game/Rulesets/Mods/ModHalfTime.cs b/osu.Game/Rulesets/Mods/ModHalfTime.cs index 14aede0809..a9e49bb4b0 100644 --- a/osu.Game/Rulesets/Mods/ModHalfTime.cs +++ b/osu.Game/Rulesets/Mods/ModHalfTime.cs @@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModHalfTime : Mod, IApplicableToClock { public override string Name => "Half Time"; + public override string ShortenedName => "HT"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime; public override ModType Type => ModType.DifficultyReduction; public override string Description => "Less zoom"; diff --git a/osu.Game/Rulesets/Mods/ModHardRock.cs b/osu.Game/Rulesets/Mods/ModHardRock.cs index f33f46a207..36d82362e3 100644 --- a/osu.Game/Rulesets/Mods/ModHardRock.cs +++ b/osu.Game/Rulesets/Mods/ModHardRock.cs @@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModHardRock : Mod, IApplicableToDifficulty { public override string Name => "Hard Rock"; + public override string ShortenedName => "HR"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Everything just got a bit harder..."; diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index 89b9b3b62d..25f6ad024d 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModHidden : Mod { public override string Name => "Hidden"; + public override string ShortenedName => "HD"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden; public override ModType Type => ModType.DifficultyIncrease; public override bool Ranked => true; diff --git a/osu.Game/Rulesets/Mods/ModNightcore.cs b/osu.Game/Rulesets/Mods/ModNightcore.cs index d04643fb8b..5cefd89023 100644 --- a/osu.Game/Rulesets/Mods/ModNightcore.cs +++ b/osu.Game/Rulesets/Mods/ModNightcore.cs @@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModNightcore : ModDoubleTime { public override string Name => "Nightcore"; + public override string ShortenedName => "NC"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore; public override string Description => "uguuuuuuuu"; diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index d41c4e3956..3a3878d77e 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModNoFail : Mod { public override string Name => "NoFail"; + public override string ShortenedName => "NF"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail; public override ModType Type => ModType.DifficultyReduction; public override string Description => "You can't fail, no matter what."; diff --git a/osu.Game/Rulesets/Mods/ModPerfect.cs b/osu.Game/Rulesets/Mods/ModPerfect.cs index 35217c8305..082370ea5d 100644 --- a/osu.Game/Rulesets/Mods/ModPerfect.cs +++ b/osu.Game/Rulesets/Mods/ModPerfect.cs @@ -6,6 +6,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModPerfect : ModSuddenDeath { public override string Name => "Perfect"; + public override string ShortenedName => "PF"; public override string Description => "SS or quit."; } } \ No newline at end of file diff --git a/osu.Game/Rulesets/Mods/ModRelax.cs b/osu.Game/Rulesets/Mods/ModRelax.cs index 5491f8fc58..a3f38e4ff6 100644 --- a/osu.Game/Rulesets/Mods/ModRelax.cs +++ b/osu.Game/Rulesets/Mods/ModRelax.cs @@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModRelax : Mod { public override string Name => "Relax"; + public override string ShortenedName => "RX"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_relax; public override double ScoreMultiplier => 0; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModSuddenDeath) }; diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index 2bf0278046..999cb40f89 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModSuddenDeath : Mod { public override string Name => "Sudden Death"; + public override string ShortenedName => "SD"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Miss a note and fail."; diff --git a/osu.Game/Rulesets/Mods/MultiMod.cs b/osu.Game/Rulesets/Mods/MultiMod.cs index c5fac250d0..c40d107bda 100644 --- a/osu.Game/Rulesets/Mods/MultiMod.cs +++ b/osu.Game/Rulesets/Mods/MultiMod.cs @@ -6,6 +6,7 @@ namespace osu.Game.Rulesets.Mods public class MultiMod : Mod { public override string Name => string.Empty; + public override string ShortenedName => string.Empty; public override string Description => string.Empty; public override double ScoreMultiplier => 0.0; diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 3fba168216..7cf098c3fa 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -12,17 +12,18 @@ using osu.Game.Rulesets.Objects.Types; using OpenTK.Graphics; using osu.Game.Audio; using System.Linq; +using osu.Game.Graphics; namespace osu.Game.Rulesets.Objects.Drawables { - public abstract class DrawableHitObject : Container + public abstract class DrawableHitObject : Container, IHasAccentColour { public readonly HitObject HitObject; /// /// The colour used for various elements of this DrawableHitObject. /// - public virtual Color4 AccentColour { get; set; } + public virtual Color4 AccentColour { get; set; } = Color4.Gray; protected DrawableHitObject(HitObject hitObject) { @@ -33,32 +34,29 @@ namespace osu.Game.Rulesets.Objects.Drawables public abstract class DrawableHitObject : DrawableHitObject where TObject : HitObject { + public event Action OnJudgement; + public new readonly TObject HitObject; - protected DrawableHitObject(TObject hitObject) - : base(hitObject) - { - HitObject = hitObject; - } - } - - public abstract class DrawableHitObject : DrawableHitObject - where TObject : HitObject - where TJudgement : Judgement - { - public event Action> OnJudgement; - public override bool HandleInput => Interactive; - public bool Interactive = true; - public TJudgement Judgement; + /// + /// Whether this can be judged. + /// + protected virtual bool ProvidesJudgement => true; + + private readonly List judgements = new List(); + public IReadOnlyList Judgements => judgements; protected List Samples = new List(); protected DrawableHitObject(TObject hitObject) : base(hitObject) { + HitObject = hitObject; + + Depth = (float)hitObject.StartTime; } private ArmedState state; @@ -95,69 +93,80 @@ namespace osu.Game.Rulesets.Objects.Drawables UpdateState(State); } - /// - /// Whether this hit object and all of its nested hit objects have been judged. - /// - public bool Judged => (Judgement?.Result ?? HitResult.None) != HitResult.None && (NestedHitObjects?.All(h => h.Judged) ?? true); + private bool hasJudgementResult; + private bool judgementOccurred; /// - /// Process a hit of this hitobject. Carries out judgement. + /// Whether this and all of its nested s have been judged. /// - /// Whether a hit was processed. - protected bool UpdateJudgement(bool userTriggered) + public virtual bool AllJudged => (!ProvidesJudgement || hasJudgementResult) && (NestedHitObjects?.All(h => h.AllJudged) ?? true); + + /// + /// Notifies that a new judgement has occurred for this . + /// + /// The . + protected void AddJudgement(Judgement judgement) { - if (Judgement == null) - return false; + hasJudgementResult = judgement.Result >= HitResult.Miss; + judgementOccurred = true; - var partial = Judgement as IPartialJudgement; + // Ensure that the judgement is given a valid time offset, because this may not get set by the caller + var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime; + judgement.TimeOffset = Time.Current - endTime; - // Never re-process non-partial hits - if (Judgement.Result != HitResult.None && partial == null) - return false; + judgements.Add(judgement); - // Update the judgement state - double endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime; - Judgement.TimeOffset = Time.Current - endTime; - - // Update the judgement state - bool hadResult = Judgement.Result != HitResult.None; - CheckJudgement(userTriggered); - - // Don't process judgements with no result - if (Judgement.Result == HitResult.None) - return false; - - // Don't process judgements that previously had results but the results were unchanged - if (hadResult && partial?.Changed != true) - return false; - - switch (Judgement.Result) + switch (judgement.Result) { - default: - State = ArmedState.Hit; + case HitResult.None: break; case HitResult.Miss: State = ArmedState.Miss; break; + default: + State = ArmedState.Hit; + break; } - OnJudgement?.Invoke(this); - - if (partial != null) - partial.Changed = false; - - return true; + OnJudgement?.Invoke(this, judgement); } - protected virtual void CheckJudgement(bool userTriggered) + /// + /// Processes this , checking if any judgements have occurred. + /// + /// Whether the user triggered this process. + /// Whether a judgement has occurred from this or any nested s. + protected bool UpdateJudgement(bool userTriggered) { + judgementOccurred = false; + + if (AllJudged || State != ArmedState.Idle) + return false; + if (NestedHitObjects != null) { foreach (var d in NestedHitObjects) - d.CheckJudgement(userTriggered); + judgementOccurred |= d.UpdateJudgement(userTriggered); } + + if (!ProvidesJudgement || hasJudgementResult || judgementOccurred) + return judgementOccurred; + + var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime; + CheckForJudgements(userTriggered, Time.Current - endTime); + + return judgementOccurred; } + /// + /// Checks if any judgements have occurred for this . This method must construct + /// all s and notify of them through . + /// + /// Whether the user triggered this check. + /// The offset from the end time at which this check occurred. A > 0 + /// implies that this check occurred after the end time of . + protected virtual void CheckForJudgements(bool userTriggered, double timeOffset) { } + protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); @@ -178,25 +187,20 @@ namespace osu.Game.Rulesets.Objects.Drawables channel.Volume.Value = sample.Volume; Samples.Add(channel); } - - //we may be setting a custom judgement in test cases or what not. - if (Judgement == null) - Judgement = CreateJudgement(); } - private List> nestedHitObjects; - protected IEnumerable> NestedHitObjects => nestedHitObjects; + private List> nestedHitObjects; + protected IEnumerable> NestedHitObjects => nestedHitObjects; - protected virtual void AddNested(DrawableHitObject h) + protected virtual void AddNested(DrawableHitObject h) { if (nestedHitObjects == null) - nestedHitObjects = new List>(); + nestedHitObjects = new List>(); - h.OnJudgement += d => OnJudgement?.Invoke(d); + h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j); nestedHitObjects.Add(h); } - protected abstract TJudgement CreateJudgement(); protected abstract void UpdateState(ArmedState state); } } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableScrollingHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableScrollingHitObject.cs index a7c4dd0333..5ba9c2ff4d 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableScrollingHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableScrollingHitObject.cs @@ -3,19 +3,17 @@ using osu.Framework.Configuration; using osu.Framework.Graphics; -using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Objects.Drawables { /// - /// A basic class that overrides and implements . + /// A basic class that overrides and implements . /// This object does not need to have its set to be able to scroll, as this will /// will be set by the scrolling container that contains it. /// - public abstract class DrawableScrollingHitObject : DrawableHitObject, IScrollingHitObject + public abstract class DrawableScrollingHitObject : DrawableHitObject, IScrollingHitObject where TObject : HitObject - where TJudgement : Judgement { public BindableDouble LifetimeOffset { get; } = new BindableDouble(); @@ -57,7 +55,7 @@ namespace osu.Game.Rulesets.Objects.Drawables set { lifetimeEnd = value; } } - protected override void AddNested(DrawableHitObject h) + protected override void AddNested(DrawableHitObject h) { var scrollingHitObject = h as IScrollingHitObject; scrollingHitObject?.LifetimeOffset.BindTo(LifetimeOffset); diff --git a/osu.Game/Rulesets/Objects/Drawables/HitResult.cs b/osu.Game/Rulesets/Objects/Drawables/HitResult.cs index 7492c0ab96..961843cbd7 100644 --- a/osu.Game/Rulesets/Objects/Drawables/HitResult.cs +++ b/osu.Game/Rulesets/Objects/Drawables/HitResult.cs @@ -10,17 +10,34 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// Indicates that the object has not been judged yet. /// - [Description("")] + [Description(@"")] None, + /// /// Indicates that the object has been judged as a miss. /// [Description(@"Miss")] Miss, + + [Description(@"Meh")] + Meh, + /// - /// Indicates that the object has been judged as a hit. + /// Optional judgement. /// - [Description(@"Hit")] - Hit, + [Description(@"OK")] + Ok, + + [Description(@"Good")] + Good, + + [Description(@"Great")] + Great, + + /// + /// Optional judgement. + /// + [Description(@"Perfect")] + Perfect, } -} \ No newline at end of file +} diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index c343cdaf33..c69979d4cf 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -30,6 +30,11 @@ namespace osu.Game.Rulesets.Objects /// public SampleInfoList Samples = new SampleInfoList(); + /// + /// Whether this is in Kiai time. + /// + public bool Kiai { get; private set; } + /// /// Applies default values to this HitObject. /// @@ -38,6 +43,9 @@ namespace osu.Game.Rulesets.Objects public virtual void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { SoundControlPoint soundPoint = controlPointInfo.SoundPointAt(StartTime); + EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime); + + Kiai |= effectPoint.KiaiMode; // Initialize first sample Samples.ForEach(s => initializeSampleInfo(s, soundPoint)); diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index c54aeb7852..33621662af 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -1,15 +1,17 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.UI; +using System; using System.Collections.Generic; +using System.Linq; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; -using osu.Game.Rulesets.Scoring; +using osu.Game.Beatmaps; +using osu.Game.Graphics; using osu.Game.Overlays.Settings; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets { @@ -19,9 +21,18 @@ namespace osu.Game.Rulesets public virtual IEnumerable GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { }; + public IEnumerable GetAllMods() => Enum.GetValues(typeof(ModType)).Cast() + // Get all mod types as an IEnumerable + .SelectMany(GetModsFor) + // Confine all mods of each mod type into a single IEnumerable + .Where(mod => mod != null) + // Filter out all null mods + .SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod }); + // Resolve MultiMods as their .Mods property + public abstract IEnumerable GetModsFor(ModType type); - public abstract Mod GetAutoplayMod(); + public Mod GetAutoplayMod() => GetAllMods().First(mod => mod is ModAutoplay); protected Ruleset(RulesetInfo rulesetInfo) { diff --git a/osu.Game/Rulesets/Scoring/Score.cs b/osu.Game/Rulesets/Scoring/Score.cs index 00406ccf79..69ed9197d7 100644 --- a/osu.Game/Rulesets/Scoring/Score.cs +++ b/osu.Game/Rulesets/Scoring/Score.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using Newtonsoft.Json; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Users; @@ -15,7 +14,6 @@ namespace osu.Game.Rulesets.Scoring { public ScoreRank Rank { get; set; } - [JsonProperty(@"score")] public double TotalScore { get; set; } public double Accuracy { get; set; } @@ -24,63 +22,24 @@ namespace osu.Game.Rulesets.Scoring public double PP { get; set; } - [JsonProperty(@"max_combo")] public int MaxCombo { get; set; } public int Combo { get; set; } - [JsonProperty(@"mods")] - protected string[] ModStrings { get; set; } //todo: parse to Mod objects - public RulesetInfo Ruleset { get; set; } public Mod[] Mods { get; set; } - [JsonProperty(@"user")] public User User; - [JsonProperty(@"replay_data")] public Replay Replay; public BeatmapInfo Beatmap; - [JsonProperty(@"score_id")] public long OnlineScoreID; - [JsonProperty(@"created_at")] public DateTimeOffset Date; - [JsonProperty(@"statistics")] - private Dictionary jsonStats - { - set - { - foreach (var kvp in value) - { - string key = kvp.Key; - switch (key) - { - case @"count_300": - key = @"300"; - break; - case @"count_100": - key = @"100"; - break; - case @"count_50": - key = @"50"; - break; - case @"count_miss": - key = @"x"; - break; - default: - continue; - } - - Statistics.Add(key, kvp.Value); - } - } - } - public Dictionary Statistics = new Dictionary(); } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 5ccac2db32..2ca733d82a 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -135,14 +135,13 @@ namespace osu.Game.Rulesets.Scoring } } - public abstract class ScoreProcessor : ScoreProcessor + public abstract class ScoreProcessor : ScoreProcessor where TObject : HitObject - where TJudgement : Judgement { /// /// All judgements held by this ScoreProcessor. /// - protected readonly List Judgements = new List(); + protected readonly List Judgements = new List(); public override bool HasFailed => Health.Value == Health.MinValue; @@ -150,7 +149,7 @@ namespace osu.Game.Rulesets.Scoring { } - protected ScoreProcessor(RulesetContainer rulesetContainer) + protected ScoreProcessor(RulesetContainer rulesetContainer) { Judgements.Capacity = rulesetContainer.Beatmap.HitObjects.Count; @@ -171,7 +170,7 @@ namespace osu.Game.Rulesets.Scoring /// Adds a judgement to this ScoreProcessor. /// /// The judgement to add. - protected void AddJudgement(TJudgement judgement) + protected void AddJudgement(Judgement judgement) { bool exists = Judgements.Contains(judgement); @@ -181,10 +180,12 @@ namespace osu.Game.Rulesets.Scoring { switch (judgement.Result) { + case HitResult.None: + break; case HitResult.Miss: Combo.Value = 0; break; - case HitResult.Hit: + default: Combo.Value++; break; } @@ -195,8 +196,6 @@ namespace osu.Game.Rulesets.Scoring NotifyNewJudgement(judgement); } - else - OnJudgementChanged(judgement); UpdateFailed(); } @@ -210,20 +209,8 @@ namespace osu.Game.Rulesets.Scoring /// /// Updates any values that need post-processing. Invoked when a new judgement has occurred. - /// - /// This is not triggered when existing judgements are changed - for that see . - /// /// /// The judgement that triggered this calculation. - protected abstract void OnNewJudgement(TJudgement judgement); - - /// - /// Updates any values that need post-processing. Invoked when an existing judgement has changed. - /// - /// This is not triggered when a new judgement has occurred - for that see . - /// - /// - /// The judgement that triggered this calculation. - protected virtual void OnJudgementChanged(TJudgement judgement) { } + protected abstract void OnNewJudgement(Judgement judgement); } } diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index 986d8c92dc..47a39d4644 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.UI private readonly SpriteIcon modIcon; private readonly SpriteIcon background; - private const float icon_size = 80; + private const float background_size = 80; public FontAwesome Icon { @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.UI { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Size = new Vector2(icon_size), + Size = new Vector2(background_size), Icon = FontAwesome.fa_osu_mod_bg, Shadow = true, }, @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.UI Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Colour = OsuColour.Gray(84), - Size = new Vector2(icon_size - 35), + Size = new Vector2(background_size - 35), Y = 25, Icon = mod.Icon }, diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index cc16eff6d6..0270751946 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -4,7 +4,6 @@ using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using OpenTK; using osu.Game.Rulesets.Judgements; @@ -14,9 +13,7 @@ using System.Linq; namespace osu.Game.Rulesets.UI { - public abstract class Playfield : Container - where TObject : HitObject - where TJudgement : Judgement + public abstract class Playfield : Container { /// /// The HitObjects contained in this Playfield. @@ -70,7 +67,7 @@ namespace osu.Game.Rulesets.UI public override Axes RelativeSizeAxes { get { return Axes.Both; } - set { throw new InvalidOperationException($@"{nameof(Playfield)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}"); } + set { throw new InvalidOperationException($@"{nameof(Playfield)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}"); } } /// @@ -82,19 +79,20 @@ namespace osu.Game.Rulesets.UI /// Adds a DrawableHitObject to this Playfield. /// /// The DrawableHitObject to add. - public virtual void Add(DrawableHitObject h) => HitObjects.Add(h); + public virtual void Add(DrawableHitObject h) => HitObjects.Add(h); /// /// Remove a DrawableHitObject from this Playfield. /// /// The DrawableHitObject to remove. - public virtual void Remove(DrawableHitObject h) => HitObjects.Remove(h); + public virtual void Remove(DrawableHitObject h) => HitObjects.Remove(h); /// - /// Triggered when an object's Judgement is updated. + /// Triggered when a new occurs on a . /// - /// The object that Judgement has been updated for. - public virtual void OnJudgement(DrawableHitObject judgedObject) { } + /// The object that occured for. + /// The that occurred. + public virtual void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) { } public class HitObjectContainer : CompositeDrawable { diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs index e2701faca0..f7ece531c3 100644 --- a/osu.Game/Rulesets/UI/RulesetContainer.cs +++ b/osu.Game/Rulesets/UI/RulesetContainer.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.UI /// /// Base RulesetContainer. Doesn't hold objects. /// - /// Should not be derived - derive instead. + /// Should not be derived - derive instead. /// /// public abstract class RulesetContainer : Container @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.UI public event Action OnAllJudged; /// - /// Whether to apply adjustments to the child based on our own size. + /// Whether to apply adjustments to the child based on our own size. /// public bool AspectAdjust = true; @@ -77,13 +77,6 @@ namespace osu.Game.Rulesets.UI Ruleset = ruleset; } - [BackgroundDependencyLoader] - private void load() - { - KeyBindingInputManager = CreateInputManager(); - KeyBindingInputManager.RelativeSizeAxes = Axes.Both; - } - /// /// Checks whether all HitObjects have been judged, and invokes OnAllJudged. /// @@ -123,13 +116,15 @@ namespace osu.Game.Rulesets.UI /// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield /// and does not load drawable hit objects. /// - /// Should not be derived - derive instead. + /// Should not be derived - derive instead. /// /// /// The type of HitObject contained by this RulesetContainer. public abstract class RulesetContainer : RulesetContainer where TObject : HitObject { + public event Action OnJudgement; + /// /// The Beatmap /// @@ -155,6 +150,20 @@ namespace osu.Game.Rulesets.UI /// protected readonly bool IsForCurrentRuleset; + public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor; + + protected override bool AllObjectsJudged => drawableObjects.All(h => h.AllJudged); + + /// + /// The playfield. + /// + public Playfield Playfield { get; private set; } + + protected override Container Content => content; + private Container content; + + private readonly List> drawableObjects = new List>(); + /// /// Whether to assume the beatmap passed into this is for the current ruleset. /// Creates a hit renderer for a beatmap. @@ -162,7 +171,7 @@ namespace osu.Game.Rulesets.UI /// The ruleset being repesented. /// The beatmap to create the hit renderer for. /// Whether to assume the beatmap is for the current ruleset. - internal RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap, bool isForCurrentRuleset) + protected RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap, bool isForCurrentRuleset) : base(ruleset) { Debug.Assert(workingBeatmap != null, "RulesetContainer initialized with a null beatmap."); @@ -194,78 +203,13 @@ namespace osu.Game.Rulesets.UI // Post-process the beatmap processor.PostProcess(Beatmap); + KeyBindingInputManager = CreateInputManager(); + KeyBindingInputManager.RelativeSizeAxes = Axes.Both; + // Add mods, should always be the last thing applied to give full control to mods applyMods(Mods); } - /// - /// Applies the active mods to this RulesetContainer. - /// - /// - private void applyMods(IEnumerable mods) - { - if (mods == null) - return; - - foreach (var mod in mods.OfType>()) - mod.ApplyToRulesetContainer(this); - } - - /// - /// Creates a processor to perform post-processing operations - /// on HitObjects in converted Beatmaps. - /// - /// The Beatmap processor. - protected virtual BeatmapProcessor CreateBeatmapProcessor() => new BeatmapProcessor(); - - /// - /// Creates a converter to convert Beatmap to a specific mode. - /// - /// The Beatmap converter. - protected abstract BeatmapConverter CreateBeatmapConverter(); - } - - /// - /// A derivable RulesetContainer that manages the Playfield and HitObjects. - /// - /// The type of HitObject contained by this RulesetContainer. - /// The type of Judgement of DrawableHitObjects contained by this RulesetContainer. - public abstract class RulesetContainer : RulesetContainer - where TObject : HitObject - where TJudgement : Judgement - { - public event Action OnJudgement; - - public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor; - - /// - /// All the converted hit objects contained by this hit renderer. - /// - public new IEnumerable Objects => Beatmap.HitObjects; - - protected override bool AllObjectsJudged => drawableObjects.All(h => h.Judged); - - /// - /// The playfield. - /// - public Playfield Playfield { get; private set; } - - protected override Container Content => content; - private Container content; - - private readonly List> drawableObjects = new List>(); - - /// - /// Creates a hit renderer for a beatmap. - /// - /// The ruleset being repesented. - /// The beatmap to create the hit renderer for. - /// Whether to assume the beatmap is for the current ruleset. - protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) - : base(ruleset, beatmap, isForCurrentRuleset) - { - } - [BackgroundDependencyLoader] private void load() { @@ -280,6 +224,19 @@ namespace osu.Game.Rulesets.UI loadObjects(); } + /// + /// Applies the active mods to this RulesetContainer. + /// + /// + private void applyMods(IEnumerable mods) + { + if (mods == null) + return; + + foreach (var mod in mods.OfType>()) + mod.ApplyToRulesetContainer(this); + } + public override void SetReplay(Replay replay) { base.SetReplay(replay); @@ -302,7 +259,12 @@ namespace osu.Game.Rulesets.UI if (drawableObject == null) continue; - drawableObject.OnJudgement += onJudgement; + drawableObject.OnJudgement += (d, j) => + { + Playfield.OnJudgement(d, j); + OnJudgement?.Invoke(j); + CheckAllJudged(); + }; drawableObjects.Add(drawableObject); Playfield.Add(drawableObject); @@ -319,36 +281,36 @@ namespace osu.Game.Rulesets.UI } /// - /// In some cases we want to apply changes to the relative size of our contained based on custom conditions. + /// Creates a processor to perform post-processing operations + /// on HitObjects in converted Beatmaps. + /// + /// The Beatmap processor. + protected virtual BeatmapProcessor CreateBeatmapProcessor() => new BeatmapProcessor(); + + /// + /// In some cases we want to apply changes to the relative size of our contained based on custom conditions. /// /// protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default /// - /// Triggered when an object's Judgement is updated. + /// Creates a converter to convert Beatmap to a specific mode. /// - /// The object that Judgement has been updated for. - private void onJudgement(DrawableHitObject judgedObject) - { - Playfield.OnJudgement(judgedObject); - - OnJudgement?.Invoke(judgedObject.Judgement); - - CheckAllJudged(); - } + /// The Beatmap converter. + protected abstract BeatmapConverter CreateBeatmapConverter(); /// /// Creates a DrawableHitObject from a HitObject. /// /// The HitObject to make drawable. /// The DrawableHitObject. - protected abstract DrawableHitObject GetVisualRepresentation(TObject h); + protected abstract DrawableHitObject GetVisualRepresentation(TObject h); /// /// Creates a Playfield. /// /// The Playfield. - protected abstract Playfield CreatePlayfield(); + protected abstract Playfield CreatePlayfield(); } /// @@ -356,11 +318,9 @@ namespace osu.Game.Rulesets.UI /// /// The type of Playfield contained by this RulesetContainer. /// The type of HitObject contained by this RulesetContainer. - /// The type of Judgement of DrawableHitObjects contained by this RulesetContainer. - public abstract class RulesetContainer : RulesetContainer + public abstract class RulesetContainer : RulesetContainer where TObject : HitObject - where TJudgement : Judgement - where TPlayfield : Playfield + where TPlayfield : Playfield { /// /// The playfield. diff --git a/osu.Game/Rulesets/UI/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/ScrollingPlayfield.cs index 1d13e2abb1..395248b2fd 100644 --- a/osu.Game/Rulesets/UI/ScrollingPlayfield.cs +++ b/osu.Game/Rulesets/UI/ScrollingPlayfield.cs @@ -11,19 +11,15 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Transforms; using osu.Framework.Input; using osu.Framework.MathUtils; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Timing; namespace osu.Game.Rulesets.UI { /// - /// A type of specialized towards scrolling s. + /// A type of specialized towards scrolling s. /// - public class ScrollingPlayfield : Playfield - where TObject : HitObject - where TJudgement : Judgement + public class ScrollingPlayfield : Playfield { /// /// The default span of time visible by the length of the scrolling axes. @@ -65,7 +61,7 @@ namespace osu.Game.Rulesets.UI public new readonly ScrollingHitObjectContainer HitObjects; /// - /// Creates a new . + /// Creates a new . /// /// The axes on which s in this container should scroll. /// Whether we want our internal coordinate system to be scaled to a specified width @@ -77,21 +73,21 @@ namespace osu.Game.Rulesets.UI HitObjects.Reversed.BindTo(Reversed); } - private List> nestedPlayfields; + private List nestedPlayfields; /// - /// All the s nested inside this playfield. + /// All the s nested inside this playfield. /// - public IEnumerable> NestedPlayfields => nestedPlayfields; + public IEnumerable NestedPlayfields => nestedPlayfields; /// - /// Adds a to this playfield. The nested + /// Adds a to this playfield. The nested /// will be given all of the same speed adjustments as this playfield. /// - /// The to add. - protected void AddNested(ScrollingPlayfield otherPlayfield) + /// The to add. + protected void AddNested(ScrollingPlayfield otherPlayfield) { if (nestedPlayfields == null) - nestedPlayfields = new List>(); + nestedPlayfields = new List(); nestedPlayfields.Add(otherPlayfield); } @@ -119,7 +115,7 @@ namespace osu.Game.Rulesets.UI this.TransformTo(this.PopulateTransform(new TransformVisibleTimeRange(), newTimeRange, duration, easing)); } - private class TransformVisibleTimeRange : Transform> + private class TransformVisibleTimeRange : Transform { private double valueAt(double time) { @@ -131,8 +127,8 @@ namespace osu.Game.Rulesets.UI public override string TargetMember => "VisibleTimeRange.Value"; - protected override void Apply(ScrollingPlayfield d, double time) => d.VisibleTimeRange.Value = valueAt(time); - protected override void ReadIntoStartValue(ScrollingPlayfield d) => StartValue = d.VisibleTimeRange.Value; + protected override void Apply(ScrollingPlayfield d, double time) => d.VisibleTimeRange.Value = valueAt(time); + protected override void ReadIntoStartValue(ScrollingPlayfield d) => StartValue = d.VisibleTimeRange.Value; } /// diff --git a/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs b/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs index ff156f788c..f1b8838fa9 100644 --- a/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs +++ b/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs @@ -9,7 +9,6 @@ using osu.Framework.Lists; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.IO.Serialization; -using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Timing; @@ -17,17 +16,16 @@ using osu.Game.Rulesets.Timing; namespace osu.Game.Rulesets.UI { /// - /// A type of that supports a . - /// s inside this will scroll within the playfield. + /// A type of that supports a . + /// s inside this will scroll within the playfield. /// - public abstract class ScrollingRulesetContainer : RulesetContainer + public abstract class ScrollingRulesetContainer : RulesetContainer where TObject : HitObject - where TJudgement : Judgement - where TPlayfield : ScrollingPlayfield + where TPlayfield : ScrollingPlayfield { /// /// Provides the default s that adjust the scrolling rate of s - /// inside this . + /// inside this . /// /// protected readonly SortedList DefaultControlPoints = new SortedList(Comparer.Default); @@ -88,7 +86,7 @@ namespace osu.Game.Rulesets.UI DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield)); } - private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield playfield) + private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield playfield) { playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint)); playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p)); diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 9f33d624e2..be9098e3be 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -8,6 +8,11 @@ using osu.Framework.Screens; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Select; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Edit.Menus; namespace osu.Game.Screens.Edit { @@ -17,6 +22,175 @@ namespace osu.Game.Screens.Edit protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4"); + internal override bool ShowOverlays => false; + + public Editor() + { + Add(new Container + { + RelativeSizeAxes = Axes.X, + Height = 40, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.FromHex("111") + }, + new EditorMenuBar + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + X = 100, + Items = new[] + { + new EditorMenuBarItem("File") + { + Items = new[] + { + new EditorMenuItem("Clear all notes"), + new EditorMenuItem("Open difficulty..."), + new EditorMenuItem("Save"), + new EditorMenuItem("Create new difficulty..."), + new EditorMenuItemSpacer(), + new EditorMenuItem("Revert to saved"), + new EditorMenuItem("Revert to saved (full"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Test beatmap"), + new EditorMenuItem("Open AiMod"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Upload Beatmap..."), + new EditorMenuItem("Export package"), + new EditorMenuItem("Export map package"), + new EditorMenuItem("Import from..."), + new EditorMenuItemSpacer(), + new EditorMenuItem("Open song folder"), + new EditorMenuItem("Open .osu in Notepad"), + new EditorMenuItem("Open .osb in Notepad"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Exit", MenuItemType.Standard, Exit) + } + }, + new EditorMenuBarItem("Edit") + { + Items = new[] + { + new EditorMenuItem("Undo"), + new EditorMenuItem("Redo"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Cut"), + new EditorMenuItem("Copy"), + new EditorMenuItem("Paste"), + new EditorMenuItem("Delete"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Select all"), + new EditorMenuItem("Clone"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Reverse selection"), + new EditorMenuItem("Flip horizontally"), + new EditorMenuItem("Flip vertically"), + new EditorMenuItem("Rotate 90deg clockwise"), + new EditorMenuItem("Rotate 90deg anticlockwise"), + new EditorMenuItem("Rotate by..."), + new EditorMenuItem("Scale by..."), + new EditorMenuItemSpacer(), + new EditorMenuItem("Reset selected objects' samples"), + new EditorMenuItem("Reset all samples", MenuItemType.Destructive), + new EditorMenuItem("Reset combo colours", MenuItemType.Destructive), + new EditorMenuItem("Reset breaks", MenuItemType.Destructive), + new EditorMenuItemSpacer(), + new EditorMenuItem("Nudge backward"), + new EditorMenuItem("Nudge forward") + } + }, + new EditorMenuBarItem("View") + { + Items = new[] + { + new EditorMenuItem("Compose"), + new EditorMenuItem("Design"), + new EditorMenuItem("Timing"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Song setup..."), + new EditorMenuItem("Timing setup..."), + new EditorMenuItemSpacer(), + new EditorMenuItem("Volume"), + new EditorMenuItem("Grid level"), + new EditorMenuItem("Show video"), + new EditorMenuItem("Show sample name"), + new EditorMenuItem("Snaking sliders"), + new EditorMenuItem("Hit animations"), + new EditorMenuItem("Follow points"), + new EditorMenuItem("Stacking") + } + }, + new EditorMenuBarItem("Compose") + { + Items = new[] + { + new EditorMenuItem("Snap divisor"), + new EditorMenuItem("Audio rate"), + new EditorMenuItem("Grid snapping"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Create polygon cricles..."), + new EditorMenuItem("Convert slider to stream"), + new EditorMenuItem("Enable live mapping mode"), + new EditorMenuItem("Sample import") + } + }, + new EditorMenuBarItem("Design") + { + Items = new[] + { + new EditorMenuItem("Move all elements in time...") + } + }, + new EditorMenuBarItem("Timing") + { + Items = new[] + { + new EditorMenuItem("Time signature"), + new EditorMenuItem("Metronome clicks"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Add timing section"), + new EditorMenuItem("Add inheriting section"), + new EditorMenuItem("Reset current section"), + new EditorMenuItem("Delete timing section"), + new EditorMenuItem("Resnap current section"), + new EditorMenuItemSpacer(), + new EditorMenuItem("Timing setup..."), + new EditorMenuItemSpacer(), + new EditorMenuItem("Resnap all notes", MenuItemType.Destructive), + new EditorMenuItem("Move all notes in time...", MenuItemType.Destructive), + new EditorMenuItem("Recalculate slider lengths", MenuItemType.Destructive), + new EditorMenuItem("Delete all timing sections", MenuItemType.Destructive), + new EditorMenuItemSpacer(), + new EditorMenuItem("Set current position as preview point") + } + }, + new EditorMenuBarItem("Web") + { + Items = new[] + { + new EditorMenuItem("This Beatmap's information page"), + new EditorMenuItem("This Beatmap's thread"), + new EditorMenuItem("Quick reply") + } + }, + new EditorMenuBarItem("Help") + { + Items = new[] + { + new EditorMenuItem("Show in-game help"), + new EditorMenuItem("View FAQ") + } + } + } + } + } + }); + } + protected override void OnResuming(Screen last) { Beatmap.Value.Track?.Stop(); diff --git a/osu.Game/Screens/Edit/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Menus/EditorMenuBar.cs new file mode 100644 index 0000000000..bb349b1531 --- /dev/null +++ b/osu.Game/Screens/Edit/Menus/EditorMenuBar.cs @@ -0,0 +1,122 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using OpenTK; +using OpenTK.Graphics; + +namespace osu.Game.Screens.Edit.Menus +{ + public class EditorMenuBar : OsuMenu + { + public EditorMenuBar() + : base(Direction.Horizontal, true) + { + ItemsContainer.Padding = new MarginPadding(0); + BackgroundColour = Color4.Transparent; + } + + protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu(); + + protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableEditorBarMenuItem(item); + + private class DrawableEditorBarMenuItem : DrawableOsuMenuItem + { + private Color4 openedForegroundColour; + private Color4 openedBackgroundColour; + + public DrawableEditorBarMenuItem(MenuItem item) + : base(item) + { + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + ForegroundColour = ForegroundColourHover = colours.BlueLight; + BackgroundColour = BackgroundColourHover = Color4.Transparent; + openedForegroundColour = Color4.White; + openedBackgroundColour = colours.Gray3; + } + + protected override void UpdateBackgroundColour() + { + if (State == MenuItemState.Selected) + Background.FadeColour(openedBackgroundColour); + else + base.UpdateBackgroundColour(); + } + + protected override void UpdateForegroundColour() + { + if (State == MenuItemState.Selected) + Foreground.FadeColour(openedForegroundColour); + else + base.UpdateForegroundColour(); + } + + protected override Drawable CreateBackground() => new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Height = 2, + Masking = true, + CornerRadius = 4, + Child = new Box { RelativeSizeAxes = Axes.Both } + } + }; + } + + private class SubMenu : OsuMenu + { + public SubMenu() + : base(Direction.Vertical) + { + OriginPosition = new Vector2(5, 1); + ItemsContainer.Padding = new MarginPadding { Top = 5, Bottom = 5 }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + BackgroundColour = colours.Gray3; + } + + protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu(); + + protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableSubMenuItem(item); + + private class DrawableSubMenuItem : DrawableOsuMenuItem + { + public DrawableSubMenuItem(MenuItem item) + : base(item) + { + } + + protected override bool OnHover(InputState state) + { + if (Item is EditorMenuItemSpacer) + return true; + return base.OnHover(state); + } + + protected override bool OnClick(InputState state) + { + if (Item is EditorMenuItemSpacer) + return true; + return base.OnClick(state); + } + } + } + } +} diff --git a/osu.Game/Screens/Edit/Menus/EditorMenuBarItem.cs b/osu.Game/Screens/Edit/Menus/EditorMenuBarItem.cs new file mode 100644 index 0000000000..201bc6e5c3 --- /dev/null +++ b/osu.Game/Screens/Edit/Menus/EditorMenuBarItem.cs @@ -0,0 +1,15 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics.UserInterface; + +namespace osu.Game.Screens.Edit.Menus +{ + public class EditorMenuBarItem : MenuItem + { + public EditorMenuBarItem(string text) + : base(text) + { + } + } +} diff --git a/osu.Game/Screens/Edit/Menus/EditorMenuItem.cs b/osu.Game/Screens/Edit/Menus/EditorMenuItem.cs new file mode 100644 index 0000000000..c7e36522cf --- /dev/null +++ b/osu.Game/Screens/Edit/Menus/EditorMenuItem.cs @@ -0,0 +1,23 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Screens.Edit.Menus +{ + public class EditorMenuItem : OsuMenuItem + { + private const int min_text_length = 40; + + public EditorMenuItem(string text, MenuItemType type = MenuItemType.Standard) + : base(text.PadRight(min_text_length), type) + { + } + + public EditorMenuItem(string text, MenuItemType type, Action action) + : base(text.PadRight(min_text_length), type, action) + { + } + } +} diff --git a/osu.Game/Screens/Edit/Menus/EditorMenuItemSpacer.cs b/osu.Game/Screens/Edit/Menus/EditorMenuItemSpacer.cs new file mode 100644 index 0000000000..5060165ef7 --- /dev/null +++ b/osu.Game/Screens/Edit/Menus/EditorMenuItemSpacer.cs @@ -0,0 +1,13 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +namespace osu.Game.Screens.Edit.Menus +{ + public class EditorMenuItemSpacer : EditorMenuItem + { + public EditorMenuItemSpacer() + : base(" ") + { + } + } +} diff --git a/osu.Game/Screens/Menu/Button.cs b/osu.Game/Screens/Menu/Button.cs index aca169c3dc..6952f66f95 100644 --- a/osu.Game/Screens/Menu/Button.cs +++ b/osu.Game/Screens/Menu/Button.cs @@ -83,7 +83,7 @@ namespace osu.Game.Screens.Menu { EdgeSmoothness = new Vector2(1.5f, 0), RelativeSizeAxes = Axes.Both, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Colour = Color4.White, Alpha = 0, }, diff --git a/osu.Game/Screens/Menu/Intro.cs b/osu.Game/Screens/Menu/Intro.cs index a0cf6eec66..3aeef4bbc9 100644 --- a/osu.Game/Screens/Menu/Intro.cs +++ b/osu.Game/Screens/Menu/Intro.cs @@ -52,7 +52,7 @@ namespace osu.Game.Screens.Menu { Alpha = 0, Triangles = false, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Interactive = false, Colour = Color4.DarkGray, Ripple = false diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index 2de4c1b21f..bc94f88866 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -73,7 +73,7 @@ namespace osu.Game.Screens.Menu { texture = Texture.WhitePixel; AccentColour = new Color4(1, 1, 1, 0.2f); - BlendingMode = BlendingMode.Additive; + Blending = BlendingMode.Additive; } [BackgroundDependencyLoader] diff --git a/osu.Game/Screens/Menu/MenuSideFlashes.cs b/osu.Game/Screens/Menu/MenuSideFlashes.cs index 49c777f09a..9317780eac 100644 --- a/osu.Game/Screens/Menu/MenuSideFlashes.cs +++ b/osu.Game/Screens/Menu/MenuSideFlashes.cs @@ -50,7 +50,7 @@ namespace osu.Game.Screens.Menu RelativeSizeAxes = Axes.Y, Width = box_width, Alpha = 0, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, }, rightBox = new Box { @@ -59,7 +59,7 @@ namespace osu.Game.Screens.Menu RelativeSizeAxes = Axes.Y, Width = box_width, Alpha = 0, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, } }; } diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 64c28816d8..6f4a46b10b 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -108,7 +108,7 @@ namespace osu.Game.Screens.Menu { Anchor = Anchor.Centre, Origin = Anchor.Centre, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Alpha = 0 } } @@ -169,7 +169,7 @@ namespace osu.Game.Screens.Menu flashLayer = new Box { RelativeSizeAxes = Axes.Both, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Colour = Color4.White, Alpha = 0, }, @@ -272,14 +272,22 @@ namespace osu.Game.Screens.Menu const float scale_adjust_cutoff = 0.4f; const float velocity_adjust_cutoff = 0.98f; + const float paused_velocity = 0.5f; - var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track?.CurrentAmplitudes.Maximum ?? 0 : 0; - logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, Easing.OutQuint); + if (Beatmap.Value.Track.IsRunning) + { + var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0; + logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, Easing.OutQuint); - if (maxAmplitude > velocity_adjust_cutoff) - triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50; + if (maxAmplitude > velocity_adjust_cutoff) + triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50; + else + triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, 1, 0.995f, Time.Elapsed); + } else - triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, 1, 0.995f, Time.Elapsed); + { + triangles.Velocity = paused_velocity; + } } protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) diff --git a/osu.Game/Screens/Play/KeyCounterCollection.cs b/osu.Game/Screens/Play/KeyCounterCollection.cs index 0f6c5984c4..d21be71785 100644 --- a/osu.Game/Screens/Play/KeyCounterCollection.cs +++ b/osu.Game/Screens/Play/KeyCounterCollection.cs @@ -28,6 +28,8 @@ namespace osu.Game.Screens.Play public override void Add(KeyCounter key) { + if (key == null) throw new ArgumentNullException(nameof(key)); + base.Add(key); key.IsCounting = IsCounting; key.FadeTime = FadeTime; diff --git a/osu.Game/Screens/ScreenWhiteBox.cs b/osu.Game/Screens/ScreenWhiteBox.cs index 408dbd8f16..fcf87de655 100644 --- a/osu.Game/Screens/ScreenWhiteBox.cs +++ b/osu.Game/Screens/ScreenWhiteBox.cs @@ -100,7 +100,7 @@ namespace osu.Game.Screens Colour = getColourFor(GetType()), Alpha = 0.2f, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, }, textContainer = new FillFlowContainer { diff --git a/osu.Game/Screens/Select/BeatmapDetailArea.cs b/osu.Game/Screens/Select/BeatmapDetailArea.cs index 47d25585ad..a676516300 100644 --- a/osu.Game/Screens/Select/BeatmapDetailArea.cs +++ b/osu.Game/Screens/Select/BeatmapDetailArea.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; @@ -10,6 +11,8 @@ namespace osu.Game.Screens.Select { public class BeatmapDetailArea : Container { + private const float details_padding = 10; + private readonly Container content; protected override Container Content => content; @@ -66,9 +69,8 @@ namespace osu.Game.Screens.Select Details = new BeatmapDetails { RelativeSizeAxes = Axes.X, - Masking = true, - Height = 352, Alpha = 0, + Margin = new MarginPadding { Top = details_padding }, }, Leaderboard = new Leaderboard { @@ -76,5 +78,12 @@ namespace osu.Game.Screens.Select } }); } + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450); + } } } diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index a5486efa96..a98362e89c 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -9,71 +9,189 @@ using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using System.Globalization; using System.Linq; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Framework.Threading; using osu.Framework.Graphics.Shapes; +using osu.Framework.Extensions.Color4Extensions; +using osu.Game.Screens.Select.Details; using osu.Game.Beatmaps; namespace osu.Game.Screens.Select { public class BeatmapDetails : Container { - private readonly MetadataSegment description; - private readonly MetadataSegment source; - private readonly MetadataSegment tags; + private const float spacing = 10; + private const float transition_duration = 250; - private readonly DifficultyRow circleSize; - private readonly DifficultyRow drainRate; - private readonly DifficultyRow overallDifficulty; - private readonly DifficultyRow approachRate; - private readonly DifficultyRow stars; + private readonly FillFlowContainer top, statsFlow; + private readonly AdvancedStats advanced; + private readonly DetailBox ratingsContainer; + private readonly UserRatings ratings; + private readonly ScrollContainer metadataScroll; + private readonly MetadataSection description, source, tags; + private readonly Container failRetryContainer; + private readonly FailRetryGraph failRetryGraph; + private readonly DimmedLoadingAnimation loading; - private readonly Container ratingsContainer; - private readonly Bar ratingsBar; - private readonly OsuSpriteText negativeRatings; - private readonly OsuSpriteText positiveRatings; - private readonly BarGraph ratingsGraph; - - private readonly FillFlowContainer retryFailContainer; - private readonly BarGraph retryGraph; - private readonly BarGraph failGraph; + private APIAccess api; private ScheduledDelegate pendingBeatmapSwitch; - private BeatmapInfo beatmap; + private BeatmapInfo beatmap; public BeatmapInfo Beatmap { get { return beatmap; } - set { - if (beatmap == value) return; - + if (value == beatmap) return; beatmap = value; pendingBeatmapSwitch?.Cancel(); - pendingBeatmapSwitch = Schedule(updateStats); + pendingBeatmapSwitch = Schedule(updateStatistics); } } - private void updateStats() + public BeatmapDetails() { - if (beatmap == null) return; + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black.Opacity(0.5f), + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Horizontal = spacing }, + Children = new Drawable[] + { + top = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + statsFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Width = 0.5f, + Spacing = new Vector2(spacing), + Padding = new MarginPadding { Right = spacing / 2 }, + Children = new[] + { + new DetailBox + { + Child = advanced = new AdvancedStats + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = spacing, Top = spacing * 2, Bottom = spacing }, + }, + }, + ratingsContainer = new DetailBox + { + Child = ratings = new UserRatings + { + RelativeSizeAxes = Axes.X, + Height = 134, + Padding = new MarginPadding { Horizontal = spacing, Top = spacing }, + }, + }, + }, + }, + metadataScroll = new ScrollContainer + { + RelativeSizeAxes = Axes.X, + Width = 0.5f, + ScrollbarVisible = false, + Padding = new MarginPadding { Left = spacing / 2 }, + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + LayoutDuration = transition_duration, + Spacing = new Vector2(spacing * 2), + Margin = new MarginPadding { Top = spacing * 2 }, + Children = new[] + { + description = new MetadataSection("Description") + { + TextColour = Color4.White.Opacity(0.75f), + }, + source = new MetadataSection("Source") + { + TextColour = Color4.White.Opacity(0.75f), + }, + tags = new MetadataSection("Tags"), + }, + }, + }, + }, + }, + failRetryContainer = new Container + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.X, + Children = new Drawable[] + { + new OsuSpriteText + { + Text = "Points of Failure", + Font = @"Exo2.0-Bold", + TextSize = 14, + }, + failRetryGraph = new FailRetryGraph + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = 14 + spacing / 2 }, + }, + }, + }, + }, + }, + loading = new DimmedLoadingAnimation + { + RelativeSizeAxes = Axes.Both, + }, + }; + } - description.Text = beatmap.Version; - source.Text = beatmap.Metadata.Source; - tags.Text = beatmap.Metadata.Tags; + [BackgroundDependencyLoader] + private void load(OsuColour colours, APIAccess api) + { + this.api = api; + tags.TextColour = colours.Yellow; + } - circleSize.Value = beatmap.Difficulty.CircleSize; - drainRate.Value = beatmap.Difficulty.DrainRate; - overallDifficulty.Value = beatmap.Difficulty.OverallDifficulty; - approachRate.Value = beatmap.Difficulty.ApproachRate; - stars.Value = (float)beatmap.StarDifficulty; + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); - var requestedBeatmap = beatmap; + metadataScroll.Height = statsFlow.DrawHeight; + failRetryContainer.Height = DrawHeight - Padding.TotalVertical - (top.DrawHeight + spacing / 2); + } + + private void updateStatistics() + { + if (Beatmap == null) + { + clearStats(); + return; + } + + ratingsContainer.FadeIn(transition_duration); + advanced.Beatmap = Beatmap; + description.Text = Beatmap.Version; + source.Text = Beatmap.Metadata.Source; + tags.Text = Beatmap.Metadata.Tags; + + var requestedBeatmap = Beatmap; if (requestedBeatmap.Metrics == null) { var lookup = new GetBeatmapDetailsRequest(requestedBeatmap); @@ -84,413 +202,195 @@ namespace osu.Game.Screens.Select return; requestedBeatmap.Metrics = res; - Schedule(() => updateMetrics(res)); + Schedule(() => displayMetrics(res)); }; - lookup.Failure += e => Schedule(() => updateMetrics(null)); + lookup.Failure += e => Schedule(() => displayMetrics(null)); api.Queue(lookup); loading.Show(); } - updateMetrics(requestedBeatmap.Metrics, false); + displayMetrics(requestedBeatmap.Metrics, false); } - /// - /// Update displayed metrics. - /// - /// New metrics to overwrite the existing display. Can be null. - /// Whether to hide the display on null or empty metrics. If false, we will dim as if waiting for further updates. - private void updateMetrics(BeatmapMetrics metrics, bool failOnMissing = true) + private void displayMetrics(BeatmapMetrics metrics, bool failOnMissing = true) { - var hasRatings = metrics?.Ratings.Any() ?? false; - var hasRetriesFails = (metrics?.Retries.Any() ?? false) && metrics.Fails.Any(); + var hasRatings = metrics?.Ratings?.Any() ?? false; + var hasRetriesFails = (metrics?.Retries?.Any() ?? false) && (metrics.Fails?.Any() ?? false); - if (failOnMissing) - loading.Hide(); + if (failOnMissing) loading.Hide(); if (hasRatings) { - var ratings = metrics.Ratings.ToList(); - ratingsContainer.Show(); - - negativeRatings.Text = ratings.GetRange(0, ratings.Count / 2).Sum().ToString(); - positiveRatings.Text = ratings.GetRange(ratings.Count / 2, ratings.Count / 2).Sum().ToString(); - ratingsBar.Length = (float)ratings.GetRange(0, ratings.Count / 2).Sum() / ratings.Sum(); - - ratingsGraph.Values = ratings.Select(rating => (float)rating); - - ratingsContainer.FadeColour(Color4.White, 500, Easing.Out); + ratings.Metrics = metrics; + ratings.FadeIn(transition_duration); } else if (failOnMissing) - ratingsGraph.Values = new float[10]; + { + ratings.Metrics = new BeatmapMetrics + { + Ratings = new int[10], + }; + } else - ratingsContainer.FadeColour(Color4.Gray, 500, Easing.Out); + { + ratings.FadeTo(0.25f, transition_duration); + } if (hasRetriesFails) { - var retries = metrics.Retries; - var fails = metrics.Fails; - retryFailContainer.Show(); - - float maxValue = fails.Zip(retries, (fail, retry) => fail + retry).Max(); - failGraph.MaxValue = maxValue; - retryGraph.MaxValue = maxValue; - - failGraph.Values = fails.Select(fail => (float)fail); - retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + MathHelper.Clamp(fail, 0, maxValue)); - - retryFailContainer.FadeColour(Color4.White, 500, Easing.Out); + failRetryGraph.Metrics = metrics; + failRetryContainer.FadeIn(transition_duration); } else if (failOnMissing) { - failGraph.Values = new float[100]; - retryGraph.Values = new float[100]; + failRetryGraph.Metrics = new BeatmapMetrics + { + Fails = new int[100], + Retries = new int[100], + }; } else - retryFailContainer.FadeColour(Color4.Gray, 500, Easing.Out); + { + failRetryContainer.FadeTo(0.25f, transition_duration); + } } - public BeatmapDetails() + private void clearStats() { - Children = new Drawable[] + description.Text = null; + source.Text = null; + tags.Text = null; + advanced.Beatmap = new BeatmapInfo { - new Box + StarDifficulty = 0, + Difficulty = new BeatmapDifficulty { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - Alpha = 0.5f, + CircleSize = 0, + DrainRate = 0, + OverallDifficulty = 0, + ApproachRate = 0, }, - new FillFlowContainer - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Width = 0.4f, - Direction = FillDirection.Vertical, - LayoutDuration = 200, - LayoutEasing = Easing.OutQuint, - Children = new[] - { - description = new MetadataSegment("Description"), - source = new MetadataSegment("Source"), - tags = new MetadataSegment("Tags") - }, - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Width = 0.6f, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 15), - Padding = new MarginPadding(10) { Top = 0 }, - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - Alpha = 0.5f, - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 5), - Padding = new MarginPadding(10), - Children = new[] - { - circleSize = new DifficultyRow("Circle Size", 7), - drainRate = new DifficultyRow("HP Drain"), - overallDifficulty = new DifficultyRow("Accuracy"), - approachRate = new DifficultyRow("Approach Rate"), - stars = new DifficultyRow("Star Difficulty"), - }, - }, - }, - }, - ratingsContainer = new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Alpha = 0, - AlwaysPresent = true, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - Alpha = 0.5f, - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Padding = new MarginPadding - { - Top = 25, - Left = 15, - Right = 15, - }, - Children = new Drawable[] - { - new OsuSpriteText - { - Text = "User Rating", - Font = @"Exo2.0-Medium", - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - }, - ratingsBar = new Bar - { - RelativeSizeAxes = Axes.X, - Height = 5, - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new[] - { - negativeRatings = new OsuSpriteText - { - Font = @"Exo2.0-Regular", - Text = "0", - }, - positiveRatings = new OsuSpriteText - { - Font = @"Exo2.0-Regular", - Text = "0", - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - }, - }, - }, - new OsuSpriteText - { - Text = "Rating Spread", - TextSize = 14, - Font = @"Exo2.0-Regular", - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - }, - ratingsGraph = new BarGraph - { - RelativeSizeAxes = Axes.X, - Height = 50, - }, - }, - }, - }, - }, - retryFailContainer = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Alpha = 0, - Children = new Drawable[] - { - new OsuSpriteText - { - Text = "Points of Failure", - Font = @"Exo2.0-Regular", - }, - new Container - { - RelativeSizeAxes = Axes.X, - Size = new Vector2(1 / 0.6f, 50), - Children = new[] - { - retryGraph = new BarGraph - { - RelativeSizeAxes = Axes.Both, - }, - failGraph = new BarGraph - { - RelativeSizeAxes = Axes.Both, - }, - }, - }, - } - }, - }, - }, - loading = new LoadingAnimation() }; + + loading.Hide(); + ratingsContainer.FadeOut(transition_duration); + failRetryContainer.FadeOut(transition_duration); } - private APIAccess api; - private readonly LoadingAnimation loading; - - [BackgroundDependencyLoader] - private void load(OsuColour colour, APIAccess api) + private class DetailBox : Container { - this.api = api; + private readonly Container content; + protected override Container Content => content; - description.AccentColour = colour.GrayB; - source.AccentColour = colour.GrayB; - tags.AccentColour = colour.YellowLight; - - stars.AccentColour = colour.Yellow; - - ratingsBar.BackgroundColour = colour.Green; - ratingsBar.AccentColour = colour.YellowDark; - ratingsGraph.Colour = colour.BlueDark; - - failGraph.Colour = colour.YellowDarker; - retryGraph.Colour = colour.Yellow; - } - - private class DifficultyRow : Container, IHasAccentColour - { - private readonly OsuSpriteText name; - private readonly Bar bar; - private readonly OsuSpriteText valueText; - - private readonly float maxValue; - - private float difficultyValue; - public float Value + public DetailBox() { - get - { - return difficultyValue; - } - set - { - difficultyValue = value; - bar.Length = value / maxValue; - valueText.Text = value.ToString("N1", CultureInfo.CurrentCulture); - } - } - - public Color4 AccentColour - { - get - { - return bar.AccentColour; - } - set - { - bar.AccentColour = value; - } - } - - public DifficultyRow(string difficultyName, float maxValue = 10) - { - this.maxValue = maxValue; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - Children = new Drawable[] + + InternalChildren = new Drawable[] { - name = new OsuSpriteText + new Box { - Font = @"Exo2.0-Regular", - Text = difficultyName, - }, - bar = new Bar - { - Origin = Anchor.CentreLeft, - Anchor = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, - Size = new Vector2(1, 0.35f), - Padding = new MarginPadding { Left = 100, Right = 25 }, + Colour = Color4.Black.Opacity(0.5f), }, - valueText = new OsuSpriteText + content = new Container { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Font = @"Exo2.0-Regular", + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, }, }; } - - [BackgroundDependencyLoader] - private void load(OsuColour colour) - { - name.Colour = colour.GrayB; - bar.BackgroundColour = colour.Gray7; - valueText.Colour = colour.GrayB; - } } - private class MetadataSegment : Container, IHasAccentColour + private class MetadataSection : Container { - private readonly OsuSpriteText header; - private readonly FillFlowContainer content; + private readonly TextFlowContainer textFlow; public string Text { set { if (string.IsNullOrEmpty(value)) - Hide(); - else { - Show(); - if (header.Text == "Tags") - content.ChildrenEnumerable = value.Split(' ').Select(text => new OsuSpriteText - { - Text = text, - Font = "Exo2.0-Regular", - }); - else - content.Children = new[] - { - new OsuSpriteText - { - Text = value, - Font = "Exo2.0-Regular", - } - }; + this.FadeOut(transition_duration); + return; } + + this.FadeIn(transition_duration); + textFlow.Clear(); + textFlow.AddText(value, s => s.TextSize = 14); } } - public Color4 AccentColour + public Color4 TextColour { - get - { - return content.Colour; - } - set - { - content.Colour = value; - } + get { return textFlow.Colour; } + set { textFlow.Colour = value; } } - public MetadataSegment(string headerText) + public MetadataSection(string title) { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - Margin = new MarginPadding { Top = 10 }; + + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(spacing / 2), + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = new OsuSpriteText + { + Text = title, + Font = @"Exo2.0-Bold", + TextSize = 14, + }, + }, + textFlow = new TextFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + }, + }; + } + } + + private class DimmedLoadingAnimation : VisibilityContainer + { + private readonly LoadingAnimation loading; + + public DimmedLoadingAnimation() + { Children = new Drawable[] { - header = new OsuSpriteText + new Box { - Font = @"Exo2.0-Bold", - Text = headerText, + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black.Opacity(0.5f), }, - content = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Full, - Spacing = new Vector2(5, 0), - Margin = new MarginPadding { Top = header.TextSize } - } + loading = new LoadingAnimation(), }; } + + protected override void PopIn() + { + this.FadeIn(transition_duration, Easing.OutQuint); + loading.State = Visibility.Visible; + } + + protected override void PopOut() + { + this.FadeOut(transition_duration, Easing.OutQuint); + loading.State = Visibility.Hidden; + } } } } diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs new file mode 100644 index 0000000000..d92c8ed509 --- /dev/null +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -0,0 +1,152 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using OpenTK; +using OpenTK.Graphics; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using System; +using osu.Game.Beatmaps; + +namespace osu.Game.Screens.Select.Details +{ + public class AdvancedStats : Container + { + private readonly StatisticRow firstValue, hpDrain, accuracy, approachRate, starDifficulty; + + private BeatmapInfo beatmap; + public BeatmapInfo Beatmap + { + get { return beatmap; } + set + { + if (value == beatmap) return; + beatmap = value; + + //mania specific + if ((Beatmap?.Ruleset?.ID ?? 0) == 3) + { + firstValue.Title = "Key Amount"; + firstValue.Value = (int)Math.Round(Beatmap?.Difficulty?.CircleSize ?? 0); + } + else + { + firstValue.Title = "Circle Size"; + firstValue.Value = Beatmap?.Difficulty?.CircleSize ?? 0; + } + + hpDrain.Value = beatmap.Difficulty.DrainRate; + accuracy.Value = beatmap.Difficulty.OverallDifficulty; + approachRate.Value = beatmap.Difficulty.ApproachRate; + starDifficulty.Value = (float)beatmap.StarDifficulty; + } + } + + public AdvancedStats() + { + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(4f), + Children = new[] + { + firstValue = new StatisticRow(), //circle size/key amount + hpDrain = new StatisticRow { Title = "HP Drain" }, + accuracy = new StatisticRow { Title = "Accuracy" }, + approachRate = new StatisticRow { Title = "Approach Rate" }, + starDifficulty = new StatisticRow(10, true) { Title = "Star Difficulty" }, + }, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + starDifficulty.AccentColour = colours.Yellow; + } + + private class StatisticRow : Container, IHasAccentColour + { + private const float value_width = 25; + private const float name_width = 70; + + private readonly float maxValue; + private readonly bool forceDecimalPlaces; + private readonly OsuSpriteText name, value; + private readonly Bar bar; + + public string Title + { + get { return name.Text; } + set { name.Text = value; } + } + + private float difficultyValue; + public float Value + { + get { return difficultyValue; } + set + { + difficultyValue = value; + bar.Length = value / maxValue; + this.value.Text = value.ToString(forceDecimalPlaces ? "0.00" : "0.##"); + } + } + + public Color4 AccentColour + { + get { return bar.AccentColour; } + set { bar.AccentColour = value; } + } + + public StatisticRow(float maxValue = 10, bool forceDecimalPlaces = false) + { + this.maxValue = maxValue; + this.forceDecimalPlaces = forceDecimalPlaces; + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Children = new Drawable[] + { + new Container + { + Width = name_width, + AutoSizeAxes = Axes.Y, + Child = name = new OsuSpriteText + { + TextSize = 13, + }, + }, + bar = new Bar + { + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + Height = 5, + BackgroundColour = Color4.White.Opacity(0.5f), + Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 }, + }, + new Container + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Width = value_width, + RelativeSizeAxes = Axes.Y, + Child = value = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + TextSize = 13, + }, + }, + }; + } + } + } +} diff --git a/osu.Game/Screens/Select/Details/FailRetryGraph.cs b/osu.Game/Screens/Select/Details/FailRetryGraph.cs new file mode 100644 index 0000000000..4d75c49d17 --- /dev/null +++ b/osu.Game/Screens/Select/Details/FailRetryGraph.cs @@ -0,0 +1,62 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using OpenTK; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using System.Linq; +using osu.Game.Beatmaps; + +namespace osu.Game.Screens.Select.Details +{ + public class FailRetryGraph : Container + { + private readonly BarGraph retryGraph, failGraph; + + private BeatmapMetrics metrics; + public BeatmapMetrics Metrics + { + get { return metrics; } + set + { + if (value == metrics) return; + metrics = value; + + var retries = Metrics.Retries; + var fails = Metrics.Fails; + + float maxValue = fails.Zip(retries, (fail, retry) => fail + retry).Max(); + failGraph.MaxValue = maxValue; + retryGraph.MaxValue = maxValue; + + failGraph.Values = fails.Select(f => (float)f); + retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + MathHelper.Clamp(fail, 0, maxValue)); + } + } + + public FailRetryGraph() + { + Children = new[] + { + retryGraph = new BarGraph + { + RelativeSizeAxes = Axes.Both, + }, + failGraph = new BarGraph + { + RelativeSizeAxes = Axes.Both, + }, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + retryGraph.Colour = colours.Yellow; + failGraph.Colour = colours.YellowDarker; + } + } +} diff --git a/osu.Game/Screens/Select/Details/UserRatings.cs b/osu.Game/Screens/Select/Details/UserRatings.cs new file mode 100644 index 0000000000..db6d932464 --- /dev/null +++ b/osu.Game/Screens/Select/Details/UserRatings.cs @@ -0,0 +1,122 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using System.Linq; +using osu.Game.Beatmaps; + +namespace osu.Game.Screens.Select.Details +{ + public class UserRatings : Container + { + private readonly FillFlowContainer header; + private readonly Bar ratingsBar; + private readonly OsuSpriteText negativeRatings, positiveRatings; + private readonly Container graphContainer; + private readonly BarGraph graph; + + private BeatmapMetrics metrics; + public BeatmapMetrics Metrics + { + get { return metrics; } + set + { + if (value == metrics) return; + metrics = value; + + var ratings = Metrics.Ratings.ToList(); + negativeRatings.Text = ratings.GetRange(0, ratings.Count / 2).Sum().ToString(); + positiveRatings.Text = ratings.GetRange(ratings.Count / 2, ratings.Count / 2).Sum().ToString(); + ratingsBar.Length = (float)ratings.GetRange(0, ratings.Count / 2).Sum() / ratings.Sum(); + graph.Values = Metrics.Ratings.Select(r => (float)r); + } + } + + public UserRatings() + { + Children = new Drawable[] + { + header = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = "User Rating", + TextSize = 13, + }, + ratingsBar = new Bar + { + RelativeSizeAxes = Axes.X, + Height = 5, + Margin = new MarginPadding { Top = 5 }, + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new[] + { + negativeRatings = new OsuSpriteText + { + Text = "0", + TextSize = 13, + }, + positiveRatings = new OsuSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Text = @"0", + TextSize = 13, + }, + }, + }, + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = "Rating Spread", + TextSize = 13, + Margin = new MarginPadding { Top = 10, Bottom = 5 }, + }, + }, + }, + graphContainer = new Container + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.Both, + Child = graph = new BarGraph + { + RelativeSizeAxes = Axes.Both, + }, + }, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + ratingsBar.BackgroundColour = colours.Green; + ratingsBar.AccentColour = colours.Yellow; + graph.Colour = colours.BlueDark; + } + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + graphContainer.Padding = new MarginPadding { Top = header.DrawHeight }; + } + } +} diff --git a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs index 5a375e55d4..0506784614 100644 --- a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs @@ -1,15 +1,15 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; +using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; -using System; -using osu.Framework.Allocation; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Graphics.Containers; diff --git a/osu.Game/Screens/Select/Leaderboards/LeaderboardScore.cs b/osu.Game/Screens/Select/Leaderboards/LeaderboardScore.cs index 2987f4476c..de381cd2dc 100644 --- a/osu.Game/Screens/Select/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Screens/Select/Leaderboards/LeaderboardScore.cs @@ -4,17 +4,19 @@ using System; using OpenTK; using OpenTK.Graphics; +using osu.Framework; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Input; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Framework.Extensions.Color4Extensions; -using osu.Game.Rulesets.Mods; -using osu.Game.Users; -using osu.Framework; -using osu.Game.Rulesets.Scoring; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; +using osu.Game.Users; namespace osu.Game.Screens.Select.Leaderboards { @@ -41,7 +43,7 @@ namespace osu.Game.Screens.Select.Leaderboards private readonly ScoreComponentLabel maxCombo; private readonly ScoreComponentLabel accuracy; private readonly Container flagBadgeContainer; - private readonly FillFlowContainer modsContainer; + private readonly FillFlowContainer modsContainer; private Visibility state; @@ -247,7 +249,7 @@ namespace osu.Game.Screens.Select.Leaderboards }, }, }, - modsContainer = new FillFlowContainer + modsContainer = new FillFlowContainer { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, @@ -260,13 +262,13 @@ namespace osu.Game.Screens.Select.Leaderboards }, }; - if (Score.Mods != null) + foreach (Mod mod in Score.Mods) { - foreach (Mod mod in Score.Mods) + modsContainer.Add(new ModIcon(mod) { - // TODO: Get actual mod colours - modsContainer.Add(new ScoreModIcon(mod.Icon, OsuColour.FromHex(@"ffcc22"))); - } + AutoSizeAxes = Axes.Both, + Scale = new Vector2(0.375f) + }); } } @@ -275,13 +277,13 @@ namespace osu.Game.Screens.Select.Leaderboards public override void Hide() => State = Visibility.Hidden; public override void Show() => State = Visibility.Visible; - protected override bool OnHover(Framework.Input.InputState state) + protected override bool OnHover(InputState state) { background.FadeTo(0.5f, 300, Easing.OutQuint); return base.OnHover(state); } - protected override void OnHoverLost(Framework.Input.InputState state) + protected override void OnHoverLost(InputState state) { background.FadeTo(background_alpha, 200, Easing.OutQuint); base.OnHoverLost(state); @@ -302,7 +304,7 @@ namespace osu.Game.Screens.Select.Leaderboards BlurSigma = new Vector2(4), CacheDrawnFrameBuffer = true, RelativeSizeAxes = Axes.Both, - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Size = new Vector2(3f), Children = new[] { @@ -311,8 +313,8 @@ namespace osu.Game.Screens.Select.Leaderboards Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = font, - TextSize = textSize, FixedWidth = true, + TextSize = textSize, Text = text, Colour = glowColour, Shadow = false, @@ -334,36 +336,6 @@ namespace osu.Game.Screens.Select.Leaderboards } } - private class ScoreModIcon : Container - { - public ScoreModIcon(FontAwesome icon, Color4 colour) - { - AutoSizeAxes = Axes.Both; - - Children = new[] - { - new SpriteIcon - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Icon = FontAwesome.fa_osu_mod_bg, - Colour = colour, - Shadow = true, - Size = new Vector2(30), - }, - new SpriteIcon - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Icon = icon, - Colour = OsuColour.Gray(84), - Size = new Vector2(18), - Position = new Vector2(0f, 2f), - }, - }; - } - } - private class ScoreComponentLabel : Container { public ScoreComponentLabel(FontAwesome icon, string value) diff --git a/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs b/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs index 306e7fb3dc..5f1bdcc9bb 100644 --- a/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs +++ b/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs @@ -119,7 +119,7 @@ namespace osu.Game.Screens.Select.Options { RelativeSizeAxes = Axes.Both, EdgeSmoothness = new Vector2(1.5f, 0), - BlendingMode = BlendingMode.Additive, + Blending = BlendingMode.Additive, Colour = Color4.White, Alpha = 0, }, diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 8bdc229d70..8602ab0382 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -9,7 +9,7 @@ Properties osu.Game osu.Game - v4.5 + v4.6.1 512 @@ -101,6 +101,7 @@ + @@ -135,6 +136,10 @@ + + + + @@ -212,7 +217,6 @@ - @@ -536,6 +540,9 @@ + + + diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 06d160ad31..0b8c196ec8 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -190,6 +190,7 @@ IPC LTRB MD5 + RGB RNG SHA SRGB