diff --git a/osu.Game.Rulesets.Taiko/UI/DrumSampleTriggerSource.cs b/osu.Game.Rulesets.Taiko/UI/DrumSampleTriggerSource.cs index c87f95430f..1de16c2294 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumSampleTriggerSource.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumSampleTriggerSource.cs @@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Taiko.UI var baseSample = hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL); - // TODO: should we only play strong samples if the user correctly hits them? arguable. if (strong) { PlaySamples(new ISampleInfo[]