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Use new icons in editor
Some that exist on figma are purposefully not used due to an editorial request from @peppy.
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@ -17,6 +17,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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.Concat(DistanceSnapProvider.CreateTernaryButtons())
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.Concat(new[]
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{
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new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Th })
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new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap })
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});
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private BindableList<HitObject> selectedHitObjects;
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@ -16,6 +16,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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@ -169,7 +170,7 @@ namespace osu.Game.Rulesets.Edit
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public IEnumerable<TernaryButton> CreateTernaryButtons() => new[]
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{
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new TernaryButton(DistanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
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new TernaryButton(DistanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = OsuIcon.EditorDistanceSnap })
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};
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protected override bool OnKeyDown(KeyDownEvent e)
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@ -5,6 +5,7 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Edit.Tools
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{
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@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Edit.Tools
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{
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}
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.MousePointer };
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.EditorSelect };
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public override PlacementBlueprint CreatePlacementBlueprint() => null;
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}
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@ -225,7 +225,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected virtual IEnumerable<TernaryButton> CreateTernaryButtons()
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{
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//TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects.
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yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle });
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yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = OsuIcon.EditorNewComboA });
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foreach (var kvp in SelectionHandler.SelectionSampleStates)
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yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key));
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@ -272,10 +272,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return new SpriteIcon { Icon = FontAwesome.Solid.Hands };
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case HitSampleInfo.HIT_WHISTLE:
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return new SpriteIcon { Icon = FontAwesome.Solid.Bullhorn };
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return new SpriteIcon { Icon = OsuIcon.EditorWhistle };
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case HitSampleInfo.HIT_FINISH:
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return new SpriteIcon { Icon = FontAwesome.Solid.DrumSteelpan };
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return new SpriteIcon { Icon = OsuIcon.EditorFinish };
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}
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return null;
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