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Use new icons in editor

Some that exist on figma are purposefully not used due to an editorial
request from @peppy.
This commit is contained in:
Bartłomiej Dach 2023-12-27 16:03:57 +01:00
parent 2857322a8b
commit 288ac930e4
No known key found for this signature in database
4 changed files with 9 additions and 6 deletions

View File

@ -17,6 +17,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit
.Concat(DistanceSnapProvider.CreateTernaryButtons()) .Concat(DistanceSnapProvider.CreateTernaryButtons())
.Concat(new[] .Concat(new[]
{ {
new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Th }) new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap })
}); });
private BindableList<HitObject> selectedHitObjects; private BindableList<HitObject> selectedHitObjects;

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@ -16,6 +16,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Overlays; using osu.Game.Overlays;
@ -169,7 +170,7 @@ namespace osu.Game.Rulesets.Edit
public IEnumerable<TernaryButton> CreateTernaryButtons() => new[] public IEnumerable<TernaryButton> CreateTernaryButtons() => new[]
{ {
new TernaryButton(DistanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler }) new TernaryButton(DistanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = OsuIcon.EditorDistanceSnap })
}; };
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)

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@ -5,6 +5,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Edit.Tools namespace osu.Game.Rulesets.Edit.Tools
{ {
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Edit.Tools
{ {
} }
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.MousePointer }; public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.EditorSelect };
public override PlacementBlueprint CreatePlacementBlueprint() => null; public override PlacementBlueprint CreatePlacementBlueprint() => null;
} }

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@ -225,7 +225,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected virtual IEnumerable<TernaryButton> CreateTernaryButtons() protected virtual IEnumerable<TernaryButton> CreateTernaryButtons()
{ {
//TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects. //TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects.
yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle }); yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = OsuIcon.EditorNewComboA });
foreach (var kvp in SelectionHandler.SelectionSampleStates) foreach (var kvp in SelectionHandler.SelectionSampleStates)
yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key)); yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key));
@ -272,10 +272,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
return new SpriteIcon { Icon = FontAwesome.Solid.Hands }; return new SpriteIcon { Icon = FontAwesome.Solid.Hands };
case HitSampleInfo.HIT_WHISTLE: case HitSampleInfo.HIT_WHISTLE:
return new SpriteIcon { Icon = FontAwesome.Solid.Bullhorn }; return new SpriteIcon { Icon = OsuIcon.EditorWhistle };
case HitSampleInfo.HIT_FINISH: case HitSampleInfo.HIT_FINISH:
return new SpriteIcon { Icon = FontAwesome.Solid.DrumSteelpan }; return new SpriteIcon { Icon = OsuIcon.EditorFinish };
} }
return null; return null;