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Fix catch hit object position getting randomised when last object has pos=0

This commit is contained in:
Salman Ahmed 2024-03-02 00:19:45 +03:00
parent 82373ff752
commit 285adcb00e

View File

@ -118,7 +118,11 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
float offsetPosition = hitObject.OriginalX;
double startTime = hitObject.StartTime;
if (lastPosition == null)
if (lastPosition == null ||
// some objects can get assigned position zero, making stable incorrectly go inside this if branch on the next object. to maintain behaviour and compatibility, do the same here.
// reference: https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/GameplayElements/HitObjects/Fruits/HitFactoryFruits.cs#L45-L50
// todo: should be revisited and corrected later probably.
lastPosition == 0)
{
lastPosition = offsetPosition;
lastStartTime = startTime;