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Reintroduce PalpableCatchHitObject at data level
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@ -27,6 +27,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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set => x = value;
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}
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/// <summary>
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/// Whether this object can be placed on the catcher's plate.
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/// </summary>
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public virtual bool CanBePlated => false;
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/// <summary>
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/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
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/// </summary>
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@ -100,6 +105,14 @@ namespace osu.Game.Rulesets.Catch.Objects
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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/// <summary>
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/// Represents a single object that can be caught by the catcher.
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/// </summary>
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public abstract class PalpableCatchHitObject : CatchHitObject
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{
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public override bool CanBePlated => true;
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}
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public enum FruitVisualRepresentation
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{
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Pear,
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@ -16,10 +16,8 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public abstract class PalpableDrawableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
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where TObject : CatchHitObject
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where TObject : PalpableCatchHitObject
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{
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public override bool CanBePlated => true;
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protected Container ScaleContainer { get; private set; }
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protected PalpableDrawableCatchHitObject(TObject hitObject)
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@ -65,9 +63,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
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{
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public virtual bool CanBePlated => false;
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public virtual bool StaysOnPlate => CanBePlated;
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public virtual bool StaysOnPlate => HitObject.CanBePlated;
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public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
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@ -6,7 +6,7 @@ using osu.Game.Rulesets.Judgements;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public class Droplet : CatchHitObject
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public class Droplet : PalpableCatchHitObject
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{
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public override Judgement CreateJudgement() => new CatchDropletJudgement();
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}
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@ -6,7 +6,7 @@ using osu.Game.Rulesets.Judgements;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public class Fruit : CatchHitObject
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public class Fruit : PalpableCatchHitObject
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{
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public override Judgement CreateJudgement() => new CatchJudgement();
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}
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.UI
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lastPlateableFruit.OnLoadComplete += _ => action();
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}
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if (result.IsHit && fruit.CanBePlated)
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if (result.IsHit && fruit.HitObject.CanBePlated)
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{
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// create a new (cloned) fruit to stay on the plate. the original is faded out immediately.
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var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
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