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Merge branch 'master' into local-name-fix

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Dean Herbert 2018-01-25 06:50:28 +09:00 committed by GitHub
commit 284ff226b1
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7 changed files with 81 additions and 50 deletions

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@ -11,13 +11,14 @@ using osu.Framework.Graphics.Colour;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using System; using System;
using System.Linq;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
public class Column : ScrollingPlayfield, IHasAccentColour public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{ {
private const float key_icon_size = 10; private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3; private const float key_icon_corner_radius = 3;
@ -259,5 +260,26 @@ namespace osu.Game.Rulesets.Mania.UI
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false; public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false; public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
} }
public bool OnPressed(ManiaAction action)
{
// Play the sounds of the next hitobject
if (HitObjects.AliveObjects.Any())
{
// If there are alive hitobjects, we can abuse the fact that AliveObjects are sorted by time (see: Add())
HitObjects.AliveObjects.First().PlaySamples();
}
else
{
// If not, we do a slow search - we might want to do a BinarySearch here if this becomes problematic
// We fallback to LastOrDefault() if we're beyond the last note in the map
var hitObject = HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.LastOrDefault();
hitObject?.PlaySamples();
}
return false;
}
public bool OnReleased(ManiaAction action) => false;
} }
} }

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@ -70,7 +70,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition); Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
Assert.IsTrue(sprite.IsDrawable); Assert.IsTrue(sprite.IsDrawable);
Assert.AreEqual(Anchor.Centre, sprite.Origin); Assert.AreEqual(Anchor.Centre, sprite.Origin);
Assert.AreEqual(Path.Combine("SB", "lyric", "ja-21.png"), sprite.Path); Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
var animation = background.Elements.ElementAt(12) as StoryboardAnimation; var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
Assert.NotNull(animation); Assert.NotNull(animation);
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsTrue(animation.IsDrawable); Assert.IsTrue(animation.IsDrawable);
Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType); Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType);
Assert.AreEqual(Anchor.Centre, animation.Origin); Assert.AreEqual(Anchor.Centre, animation.Origin);
Assert.AreEqual(Path.Combine("SB", "red jitter", "red_0000.jpg"), animation.Path); Assert.AreEqual("SB/red jitter/red_0000.jpg", animation.Path);
Assert.AreEqual(78993, animation.StartTime); Assert.AreEqual(78993, animation.StartTime);
} }
} }

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@ -301,6 +301,6 @@ namespace osu.Game.Beatmaps.Formats
} }
} }
private string cleanFilename(string path) => FileSafety.PathSanitise(path.Trim('\"')); private string cleanFilename(string path) => FileSafety.PathStandardise(FileSafety.PathSanitise(path.Trim('\"')));
} }
} }

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@ -136,7 +136,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary> /// </summary>
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState; public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
protected void PlaySamples() => Samples.ForEach(s => s?.Play()); /// <summary>
/// Plays all the hitsounds for this <see cref="DrawableHitObject"/>.
/// </summary>
public void PlaySamples() => Samples.ForEach(s => s?.Play());
protected override void Update() protected override void Update()
{ {

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@ -41,6 +41,12 @@ namespace osu.Game.Screens.Play.BreaksOverlay
private readonly InfoContainer info; private readonly InfoContainer info;
private readonly ArrowsOverlay arrowsOverlay; private readonly ArrowsOverlay arrowsOverlay;
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
: this(letterboxing)
{
bindProcessor(scoreProcessor);
}
public BreakOverlay(bool letterboxing) public BreakOverlay(bool letterboxing)
{ {
this.letterboxing = letterboxing; this.letterboxing = letterboxing;
@ -148,7 +154,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
arrowsOverlay.Hide(); arrowsOverlay.Hide();
} }
public void BindProcessor(ScoreProcessor processor) private void bindProcessor(ScoreProcessor processor)
{ {
info.AccuracyDisplay.Current.BindTo(processor.Accuracy); info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
info.GradeDisplay.Current.BindTo(processor.Rank); info.GradeDisplay.Current.BindTo(processor.Rank);

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@ -6,6 +6,8 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -39,7 +41,7 @@ namespace osu.Game.Screens.Play
private static bool hasShownNotificationOnce; private static bool hasShownNotificationOnce;
public HUDOverlay() public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, DecoupleableInterpolatingFramedClock decoupledClock, WorkingBeatmap working, IAdjustableClock adjustableSourceClock)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -59,6 +61,18 @@ namespace osu.Game.Screens.Play
ReplaySettingsOverlay = CreateReplaySettingsOverlay(), ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
} }
}); });
BindProcessor(scoreProcessor);
BindRulesetContainer(rulesetContainer);
Progress.Objects = rulesetContainer.Objects;
Progress.AudioClock = decoupledClock;
Progress.AllowSeeking = rulesetContainer.HasReplayLoaded;
Progress.OnSeek = pos => decoupledClock.Seek(pos);
ModDisplay.Current.BindTo(working.Mods);
ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
@ -115,7 +129,7 @@ namespace osu.Game.Screens.Play
} }
} }
public virtual void BindRulesetContainer(RulesetContainer rulesetContainer) protected virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
{ {
(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter); (rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
@ -201,7 +215,7 @@ namespace osu.Game.Screens.Play
protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay(); protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay();
public virtual void BindProcessor(ScoreProcessor processor) protected virtual void BindProcessor(ScoreProcessor processor)
{ {
ScoreCounter?.Current.BindTo(processor.TotalScore); ScoreCounter?.Current.BindTo(processor.TotalScore);
AccuracyCounter?.Current.BindTo(processor.Accuracy); AccuracyCounter?.Current.BindTo(processor.Accuracy);

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@ -1,35 +1,35 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Backgrounds;
using System; using System;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Threading; using osu.Framework.Allocation;
using osu.Game.Rulesets.Mods; using osu.Framework.Audio;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play.BreaksOverlay; using osu.Game.Screens.Play.BreaksOverlay;
using osu.Game.Screens.Ranking;
using osu.Game.Storyboards.Drawables; using osu.Game.Storyboards.Drawables;
using OpenTK;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -79,7 +79,6 @@ namespace osu.Game.Screens.Play
#endregion #endregion
private BreakOverlay breakOverlay;
private Container storyboardContainer; private Container storyboardContainer;
private DrawableStoryboard storyboard; private DrawableStoryboard storyboard;
@ -155,6 +154,8 @@ namespace osu.Game.Screens.Play
userAudioOffset.ValueChanged += v => offsetClock.Offset = v; userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
userAudioOffset.TriggerChange(); userAudioOffset.TriggerChange();
scoreProcessor = RulesetContainer.CreateScoreProcessor();
Children = new Drawable[] Children = new Drawable[]
{ {
storyboardContainer = new Container storyboardContainer = new Container
@ -170,13 +171,12 @@ namespace osu.Game.Screens.Play
OnRetry = Restart, OnRetry = Restart,
OnQuit = Exit, OnQuit = Exit,
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded, CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
OnPause = () => { OnPause = () =>
{
pauseContainer.Retries = RestartCount; pauseContainer.Retries = RestartCount;
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused; hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
}, },
OnResume = () => { OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
hudOverlay.KeyCounter.IsCounting = true;
},
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
@ -186,12 +186,12 @@ namespace osu.Game.Screens.Play
Child = RulesetContainer, Child = RulesetContainer,
}, },
new SkipButton(firstObjectTime) { AudioClock = decoupledClock }, new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
hudOverlay = new HUDOverlay hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, decoupledClock, working, adjustableSourceClock)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre Origin = Anchor.Centre
}, },
breakOverlay = new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks) new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, scoreProcessor)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -207,7 +207,8 @@ namespace osu.Game.Screens.Play
}, },
new HotkeyRetryOverlay new HotkeyRetryOverlay
{ {
Action = () => { Action = () =>
{
//we want to hide the hitrenderer immediately (looks better). //we want to hide the hitrenderer immediately (looks better).
//we may be able to remove this once the mouse cursor trail is improved. //we may be able to remove this once the mouse cursor trail is improved.
RulesetContainer?.Hide(); RulesetContainer?.Hide();
@ -216,24 +217,9 @@ namespace osu.Game.Screens.Play
} }
}; };
scoreProcessor = RulesetContainer.CreateScoreProcessor();
if (showStoryboard) if (showStoryboard)
initializeStoryboard(false); initializeStoryboard(false);
hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindRulesetContainer(RulesetContainer);
hudOverlay.Progress.Objects = RulesetContainer.Objects;
hudOverlay.Progress.AudioClock = decoupledClock;
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
hudOverlay.ModDisplay.Current.BindTo(working.Mods);
breakOverlay.BindProcessor(scoreProcessor);
hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
// Bind ScoreProcessor to ourselves // Bind ScoreProcessor to ourselves
scoreProcessor.AllJudged += onCompletion; scoreProcessor.AllJudged += onCompletion;
scoreProcessor.Failed += onFail; scoreProcessor.Failed += onFail;