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Add context menu on direct panels (#7394)

Add context menu on direct panels

Co-authored-by: Dean Herbert <pe@ppy.sh>
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Dean Herbert 2019-12-30 12:11:34 +09:00 committed by GitHub
commit 2836eb40cc
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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
@ -9,21 +10,25 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables; using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Overlays.Direct namespace osu.Game.Overlays.Direct
{ {
public abstract class DirectPanel : Container public abstract class DirectPanel : OsuClickableContainer, IHasContextMenu
{ {
public readonly BeatmapSetInfo SetInfo; public readonly BeatmapSetInfo SetInfo;
@ -32,8 +37,6 @@ namespace osu.Game.Overlays.Direct
private Container content; private Container content;
private BeatmapSetOverlay beatmapSetOverlay;
public PreviewTrack Preview => PlayButton.Preview; public PreviewTrack Preview => PlayButton.Preview;
public Bindable<bool> PreviewPlaying => PlayButton?.Playing; public Bindable<bool> PreviewPlaying => PlayButton?.Playing;
@ -44,6 +47,8 @@ namespace osu.Game.Overlays.Direct
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
protected Action ViewBeatmap;
protected DirectPanel(BeatmapSetInfo setInfo) protected DirectPanel(BeatmapSetInfo setInfo)
{ {
Debug.Assert(setInfo.OnlineBeatmapSetID != null); Debug.Assert(setInfo.OnlineBeatmapSetID != null);
@ -70,8 +75,6 @@ namespace osu.Game.Overlays.Direct
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay) private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
{ {
this.beatmapSetOverlay = beatmapSetOverlay;
AddInternal(content = new Container AddInternal(content = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -88,6 +91,12 @@ namespace osu.Game.Overlays.Direct
}, },
} }
}); });
Action = ViewBeatmap = () =>
{
Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
};
} }
protected override void Update() protected override void Update()
@ -120,13 +129,6 @@ namespace osu.Game.Overlays.Direct
base.OnHoverLost(e); base.OnHoverLost(e);
} }
protected override bool OnClick(ClickEvent e)
{
Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
return true;
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
@ -203,5 +205,10 @@ namespace osu.Game.Overlays.Direct
Value = value; Value = value;
} }
} }
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("View Beatmap", MenuItemType.Highlighted, ViewBeatmap),
};
} }
} }