mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Merge branch 'master' into beatmap-overlay-modded-stats
This commit is contained in:
commit
2829a7e836
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.716.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.720.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.722.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.722.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
private float halfCatcherWidth;
|
||||
|
||||
public override int Version => 20220701;
|
||||
|
||||
public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
|
@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private readonly bool isForCurrentRuleset;
|
||||
private readonly double originalOverallDifficulty;
|
||||
|
||||
public override int Version => 20220701;
|
||||
|
||||
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
private const double difficulty_multiplier = 0.0675;
|
||||
private double hitWindowGreat;
|
||||
|
||||
public override int Version => 20220701;
|
||||
|
||||
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
|
@ -23,13 +23,29 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
protected DrawableTaikoRuleset DrawableRuleset { get; private set; }
|
||||
protected Container PlayfieldContainer { get; private set; }
|
||||
|
||||
private ControlPointInfo controlPointInfo { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||
IWorkingBeatmap beatmap = CreateWorkingBeatmap(CreateBeatmap(new TaikoRuleset().RulesetInfo));
|
||||
|
||||
Add(PlayfieldContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT,
|
||||
Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset)) }
|
||||
});
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
return new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
@ -41,19 +57,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Title = @"Sample Beatmap",
|
||||
Author = { Username = @"peppy" },
|
||||
},
|
||||
Ruleset = new TaikoRuleset().RulesetInfo
|
||||
Ruleset = ruleset
|
||||
},
|
||||
ControlPointInfo = controlPointInfo
|
||||
});
|
||||
|
||||
Add(PlayfieldContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT,
|
||||
Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) }
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200),
|
||||
Child = new InputDrum(playfield.HitObjectContainer)
|
||||
Child = new InputDrum()
|
||||
}
|
||||
});
|
||||
}
|
||||
|
49
osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs
Normal file
49
osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs
Normal file
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneDrumTouchInputArea : OsuTestScene
|
||||
{
|
||||
private DrumTouchInputArea drumTouchInputArea = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create drum", () =>
|
||||
{
|
||||
Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new InputDrum
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Height = 0.2f,
|
||||
},
|
||||
drumTouchInputArea = new DrumTouchInputArea
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
},
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrum()
|
||||
{
|
||||
AddStep("show drum", () => drumTouchInputArea.Show());
|
||||
}
|
||||
}
|
||||
}
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
private const double colour_skill_multiplier = 0.01;
|
||||
private const double stamina_skill_multiplier = 0.021;
|
||||
|
||||
public override int Version => 20220701;
|
||||
|
||||
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
|
@ -10,8 +10,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
@ -115,9 +113,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
public readonly Sprite Rim;
|
||||
public readonly Sprite Centre;
|
||||
|
||||
[Resolved]
|
||||
private DrumSampleTriggerSource sampleTriggerSource { get; set; }
|
||||
|
||||
public LegacyHalfDrum(bool flipped)
|
||||
{
|
||||
Masking = true;
|
||||
@ -152,12 +147,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
if (e.Action == CentreAction)
|
||||
{
|
||||
target = Centre;
|
||||
sampleTriggerSource.Play(HitType.Centre);
|
||||
}
|
||||
else if (e.Action == RimAction)
|
||||
{
|
||||
target = Rim;
|
||||
sampleTriggerSource.Play(HitType.Rim);
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
|
@ -4,11 +4,13 @@
|
||||
#nullable disable
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
[Cached] // Used for touch input, see DrumTouchInputArea.
|
||||
public class TaikoInputManager : RulesetInputManager<TaikoAction>
|
||||
{
|
||||
public TaikoInputManager(RulesetInfo ruleset)
|
||||
|
@ -8,18 +8,18 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
@ -56,6 +56,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Depth = float.MaxValue
|
||||
});
|
||||
|
||||
KeyBindingInputManager.Add(new DrumTouchInputArea());
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
59
osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs
Normal file
59
osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs
Normal file
@ -0,0 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
internal class DrumSamplePlayer : CompositeDrawable, IKeyBindingHandler<TaikoAction>
|
||||
{
|
||||
private readonly DrumSampleTriggerSource leftRimSampleTriggerSource;
|
||||
private readonly DrumSampleTriggerSource leftCentreSampleTriggerSource;
|
||||
private readonly DrumSampleTriggerSource rightCentreSampleTriggerSource;
|
||||
private readonly DrumSampleTriggerSource rightRimSampleTriggerSource;
|
||||
|
||||
public DrumSamplePlayer(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
leftRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
|
||||
leftCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
|
||||
rightCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
|
||||
rightRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
|
||||
};
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case TaikoAction.LeftRim:
|
||||
leftRimSampleTriggerSource.Play(HitType.Rim);
|
||||
break;
|
||||
|
||||
case TaikoAction.LeftCentre:
|
||||
leftCentreSampleTriggerSource.Play(HitType.Centre);
|
||||
break;
|
||||
|
||||
case TaikoAction.RightCentre:
|
||||
rightCentreSampleTriggerSource.Play(HitType.Centre);
|
||||
break;
|
||||
|
||||
case TaikoAction.RightRim:
|
||||
rightRimSampleTriggerSource.Play(HitType.Rim);
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
243
osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs
Normal file
243
osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs
Normal file
@ -0,0 +1,243 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// An overlay that captures and displays osu!taiko mouse and touch input.
|
||||
/// </summary>
|
||||
public class DrumTouchInputArea : VisibilityContainer
|
||||
{
|
||||
// visibility state affects our child. we always want to handle input.
|
||||
public override bool PropagatePositionalInputSubTree => true;
|
||||
public override bool PropagateNonPositionalInputSubTree => true;
|
||||
|
||||
private KeyBindingContainer<TaikoAction> keyBindingContainer = null!;
|
||||
|
||||
private readonly Dictionary<object, TaikoAction> trackedActions = new Dictionary<object, TaikoAction>();
|
||||
|
||||
private Container mainContent = null!;
|
||||
|
||||
private QuarterCircle leftCentre = null!;
|
||||
private QuarterCircle rightCentre = null!;
|
||||
private QuarterCircle leftRim = null!;
|
||||
private QuarterCircle rightRim = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TaikoInputManager taikoInputManager, OsuColour colours)
|
||||
{
|
||||
Debug.Assert(taikoInputManager.KeyBindingContainer != null);
|
||||
keyBindingContainer = taikoInputManager.KeyBindingContainer;
|
||||
|
||||
// Container should handle input everywhere.
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
const float centre_region = 0.80f;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 350,
|
||||
Y = 20,
|
||||
Masking = true,
|
||||
FillMode = FillMode.Fit,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
mainContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.Blue)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -2,
|
||||
},
|
||||
rightRim = new QuarterCircle(TaikoAction.RightRim, colours.Blue)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = 2,
|
||||
Rotation = 90,
|
||||
},
|
||||
leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.Pink)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -2,
|
||||
Scale = new Vector2(centre_region),
|
||||
},
|
||||
rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.Pink)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = 2,
|
||||
Scale = new Vector2(centre_region),
|
||||
Rotation = 90,
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
// Hide whenever the keyboard is used.
|
||||
Hide();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (!validMouse(e))
|
||||
return false;
|
||||
|
||||
handleDown(e.Button, e.ScreenSpaceMousePosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (!validMouse(e))
|
||||
return;
|
||||
|
||||
handleUp(e.Button);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnTouchDown(TouchDownEvent e)
|
||||
{
|
||||
handleDown(e.Touch.Source, e.ScreenSpaceTouchDownPosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnTouchUp(TouchUpEvent e)
|
||||
{
|
||||
handleUp(e.Touch.Source);
|
||||
base.OnTouchUp(e);
|
||||
}
|
||||
|
||||
private void handleDown(object source, Vector2 position)
|
||||
{
|
||||
Show();
|
||||
|
||||
TaikoAction taikoAction = getTaikoActionFromInput(position);
|
||||
|
||||
// Not too sure how this can happen, but let's avoid throwing.
|
||||
if (trackedActions.ContainsKey(source))
|
||||
return;
|
||||
|
||||
trackedActions.Add(source, taikoAction);
|
||||
keyBindingContainer.TriggerPressed(taikoAction);
|
||||
}
|
||||
|
||||
private void handleUp(object source)
|
||||
{
|
||||
keyBindingContainer.TriggerReleased(trackedActions[source]);
|
||||
trackedActions.Remove(source);
|
||||
}
|
||||
|
||||
private bool validMouse(MouseButtonEvent e) =>
|
||||
leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition);
|
||||
|
||||
private TaikoAction getTaikoActionFromInput(Vector2 inputPosition)
|
||||
{
|
||||
bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
|
||||
bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2;
|
||||
|
||||
if (leftSide)
|
||||
return centreHit ? TaikoAction.LeftCentre : TaikoAction.LeftRim;
|
||||
|
||||
return centreHit ? TaikoAction.RightCentre : TaikoAction.RightRim;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
mainContent.FadeIn(500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
mainContent.FadeOut(300);
|
||||
}
|
||||
|
||||
private class QuarterCircle : CompositeDrawable, IKeyBindingHandler<TaikoAction>
|
||||
{
|
||||
private readonly Circle overlay;
|
||||
|
||||
private readonly TaikoAction handledAction;
|
||||
|
||||
private readonly Circle circle;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
|
||||
|
||||
public QuarterCircle(TaikoAction handledAction, Color4 colour)
|
||||
{
|
||||
this.handledAction = handledAction;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
circle = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colour.Multiply(1.4f).Darken(2.8f),
|
||||
Alpha = 0.8f,
|
||||
Scale = new Vector2(2),
|
||||
},
|
||||
overlay = new Circle
|
||||
{
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = colour,
|
||||
Scale = new Vector2(2),
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||
{
|
||||
if (e.Action == handledAction)
|
||||
overlay.FadeTo(1f, 80, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
||||
{
|
||||
if (e.Action == handledAction)
|
||||
overlay.FadeOut(1000, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -12,8 +12,6 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -27,13 +25,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
private const float middle_split = 0.025f;
|
||||
|
||||
[Cached]
|
||||
private DrumSampleTriggerSource sampleTriggerSource;
|
||||
|
||||
public InputDrum(HitObjectContainer hitObjectContainer)
|
||||
public InputDrum()
|
||||
{
|
||||
sampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer);
|
||||
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
}
|
||||
@ -48,7 +41,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
},
|
||||
sampleTriggerSource
|
||||
};
|
||||
}
|
||||
|
||||
@ -116,9 +108,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Sprite centre;
|
||||
private readonly Sprite centreHit;
|
||||
|
||||
[Resolved]
|
||||
private DrumSampleTriggerSource sampleTriggerSource { get; set; }
|
||||
|
||||
public TaikoHalfDrum(bool flipped)
|
||||
{
|
||||
Masking = true;
|
||||
@ -179,15 +168,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
target = centreHit;
|
||||
back = centre;
|
||||
|
||||
sampleTriggerSource.Play(HitType.Centre);
|
||||
}
|
||||
else if (e.Action == RimAction)
|
||||
{
|
||||
target = rimHit;
|
||||
back = rim;
|
||||
|
||||
sampleTriggerSource.Play(HitType.Rim);
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
inputDrum = new InputDrum(HitObjectContainer)
|
||||
inputDrum = new InputDrum
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -164,6 +164,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
drumRollHitContainer.CreateProxy(),
|
||||
new DrumSamplePlayer(HitObjectContainer),
|
||||
// this is added at the end of the hierarchy to receive input before taiko objects.
|
||||
// but is proxied below everything to not cover visual effects such as hit explosions.
|
||||
inputDrum,
|
||||
|
132
osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs
Normal file
132
osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs
Normal file
@ -0,0 +1,132 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class BackgroundBeatmapProcessorTests : OsuTestScene, ILocalUserPlayInfo
|
||||
{
|
||||
public IBindable<bool> IsPlaying => isPlaying;
|
||||
|
||||
private readonly Bindable<bool> isPlaying = new Bindable<bool>();
|
||||
|
||||
private BeatmapSetInfo importedSet = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osu)
|
||||
{
|
||||
importedSet = BeatmapImportHelper.LoadQuickOszIntoOsu(osu).GetResultSafely();
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Set not playing", () => isPlaying.Value = false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDifficultyProcessing()
|
||||
{
|
||||
AddAssert("Difficulty is initially set", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Reset difficulty", () =>
|
||||
{
|
||||
Realm.Write(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
foreach (var b in beatmapSetInfo.Beatmaps)
|
||||
b.StarRating = -1;
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Run background processor", () =>
|
||||
{
|
||||
Add(new TestBackgroundBeatmapProcessor());
|
||||
});
|
||||
|
||||
AddUntilStep("wait for difficulties repopulated", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDifficultyProcessingWhilePlaying()
|
||||
{
|
||||
AddAssert("Difficulty is initially set", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Set playing", () => isPlaying.Value = true);
|
||||
|
||||
AddStep("Reset difficulty", () =>
|
||||
{
|
||||
Realm.Write(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
foreach (var b in beatmapSetInfo.Beatmaps)
|
||||
b.StarRating = -1;
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Run background processor", () =>
|
||||
{
|
||||
Add(new TestBackgroundBeatmapProcessor());
|
||||
});
|
||||
|
||||
AddWaitStep("wait some", 500);
|
||||
|
||||
AddAssert("Difficulty still not populated", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
return beatmapSetInfo.Beatmaps.All(b => b.StarRating == -1);
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Set not playing", () => isPlaying.Value = false);
|
||||
|
||||
AddUntilStep("wait for difficulties repopulated", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public class TestBackgroundBeatmapProcessor : BackgroundBeatmapProcessor
|
||||
{
|
||||
protected override int TimeToSleepDuringGameplay => 10;
|
||||
}
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -15,6 +16,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
@ -91,6 +93,47 @@ namespace osu.Game.Tests.Gameplay
|
||||
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFailScore()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new TestHitObject(),
|
||||
new TestHitObject(HitResult.LargeTickHit),
|
||||
new TestHitObject(HitResult.SmallTickHit),
|
||||
new TestHitObject(HitResult.SmallBonus),
|
||||
new TestHitObject(),
|
||||
new TestHitObject(HitResult.LargeTickHit),
|
||||
new TestHitObject(HitResult.SmallTickHit),
|
||||
new TestHitObject(HitResult.LargeBonus),
|
||||
}
|
||||
};
|
||||
|
||||
var scoreProcessor = new ScoreProcessor(new OsuRuleset());
|
||||
scoreProcessor.ApplyBeatmap(beatmap);
|
||||
|
||||
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Ok });
|
||||
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.LargeTickHit });
|
||||
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], beatmap.HitObjects[2].CreateJudgement()) { Type = HitResult.SmallTickMiss });
|
||||
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], beatmap.HitObjects[3].CreateJudgement()) { Type = HitResult.SmallBonus });
|
||||
|
||||
var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo };
|
||||
scoreProcessor.FailScore(score);
|
||||
|
||||
Assert.That(score.Rank, Is.EqualTo(ScoreRank.F));
|
||||
Assert.That(score.Passed, Is.False);
|
||||
Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(7));
|
||||
Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2));
|
||||
Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.IgnoreMiss], Is.EqualTo(1));
|
||||
}
|
||||
|
||||
private class TestJudgement : Judgement
|
||||
{
|
||||
public override HitResult MaxResult { get; }
|
||||
@ -100,5 +143,17 @@ namespace osu.Game.Tests.Gameplay
|
||||
MaxResult = maxResult;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestHitObject : HitObject
|
||||
{
|
||||
private readonly HitResult maxResult;
|
||||
|
||||
public TestHitObject(HitResult maxResult = HitResult.Perfect)
|
||||
{
|
||||
this.maxResult = maxResult;
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new TestJudgement(maxResult);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,6 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -633,7 +632,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("invoke on back button", () => multiplayerComponents.OnBackButton());
|
||||
|
||||
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<UserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
|
||||
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden);
|
||||
|
||||
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
|
||||
|
||||
|
@ -0,0 +1,74 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneModPresetPanel : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
[Test]
|
||||
public void TestVariousModPresets()
|
||||
{
|
||||
AddStep("create content", () => Child = new FillFlowContainer
|
||||
{
|
||||
Width = 300,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Spacing = new Vector2(0, 5),
|
||||
ChildrenEnumerable = createTestPresets().Select(preset => new ModPresetPanel(preset))
|
||||
});
|
||||
}
|
||||
|
||||
private static IEnumerable<ModPreset> createTestPresets() => new[]
|
||||
{
|
||||
new ModPreset
|
||||
{
|
||||
Name = "First preset",
|
||||
Description = "Please ignore",
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new OsuModHardRock(),
|
||||
new OsuModDoubleTime()
|
||||
}
|
||||
},
|
||||
new ModPreset
|
||||
{
|
||||
Name = "AR0",
|
||||
Description = "For good readers",
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new OsuModDifficultyAdjust
|
||||
{
|
||||
ApproachRate = { Value = 0 }
|
||||
}
|
||||
}
|
||||
},
|
||||
new ModPreset
|
||||
{
|
||||
Name = "This preset is going to have an extraordinarily long name",
|
||||
Description = "This is done so that the capability to truncate overlong texts may be demonstrated",
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new OsuModFlashlight(),
|
||||
new OsuModSpinIn()
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
137
osu.Game/BackgroundBeatmapProcessor.cs
Normal file
137
osu.Game/BackgroundBeatmapProcessor.cs
Normal file
@ -0,0 +1,137 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
public class BackgroundBeatmapProcessor : Component
|
||||
{
|
||||
[Resolved]
|
||||
private RulesetStore rulesetStore { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realmAccess { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapUpdater beatmapUpdater { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private ILocalUserPlayInfo? localUserPlayInfo { get; set; }
|
||||
|
||||
protected virtual int TimeToSleepDuringGameplay => 30000;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
Logger.Log("Beginning background beatmap processing..");
|
||||
checkForOutdatedStarRatings();
|
||||
processBeatmapSetsWithMissingMetrics();
|
||||
}).ContinueWith(t =>
|
||||
{
|
||||
if (t.Exception?.InnerException is ObjectDisposedException)
|
||||
{
|
||||
Logger.Log("Finished background aborted during shutdown");
|
||||
return;
|
||||
}
|
||||
|
||||
Logger.Log("Finished background beatmap processing!");
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check whether the databased difficulty calculation version matches the latest ruleset provided version.
|
||||
/// If it doesn't, clear out any existing difficulties so they can be incrementally recalculated.
|
||||
/// </summary>
|
||||
private void checkForOutdatedStarRatings()
|
||||
{
|
||||
foreach (var ruleset in rulesetStore.AvailableRulesets)
|
||||
{
|
||||
// beatmap being passed in is arbitrary here. just needs to be non-null.
|
||||
int currentVersion = ruleset.CreateInstance().CreateDifficultyCalculator(gameBeatmap.Value).Version;
|
||||
|
||||
if (ruleset.LastAppliedDifficultyVersion < currentVersion)
|
||||
{
|
||||
Logger.Log($"Resetting star ratings for {ruleset.Name} (difficulty calculation version updated from {ruleset.LastAppliedDifficultyVersion} to {currentVersion})");
|
||||
|
||||
int countReset = 0;
|
||||
|
||||
realmAccess.Write(r =>
|
||||
{
|
||||
foreach (var b in r.All<BeatmapInfo>())
|
||||
{
|
||||
if (b.Ruleset.ShortName == ruleset.ShortName)
|
||||
{
|
||||
b.StarRating = -1;
|
||||
countReset++;
|
||||
}
|
||||
}
|
||||
|
||||
r.Find<RulesetInfo>(ruleset.ShortName).LastAppliedDifficultyVersion = currentVersion;
|
||||
});
|
||||
|
||||
Logger.Log($"Finished resetting {countReset} beatmap sets for {ruleset.Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void processBeatmapSetsWithMissingMetrics()
|
||||
{
|
||||
HashSet<Guid> beatmapSetIds = new HashSet<Guid>();
|
||||
|
||||
Logger.Log("Querying for beatmap sets to reprocess...");
|
||||
|
||||
realmAccess.Run(r =>
|
||||
{
|
||||
foreach (var b in r.All<BeatmapInfo>().Where(b => b.StarRating < 0 || (b.OnlineID > 0 && b.LastOnlineUpdate == null)))
|
||||
{
|
||||
Debug.Assert(b.BeatmapSet != null);
|
||||
beatmapSetIds.Add(b.BeatmapSet.ID);
|
||||
}
|
||||
});
|
||||
|
||||
Logger.Log($"Found {beatmapSetIds.Count} beatmap sets which require reprocessing.");
|
||||
|
||||
int i = 0;
|
||||
|
||||
foreach (var id in beatmapSetIds)
|
||||
{
|
||||
while (localUserPlayInfo?.IsPlaying.Value == true)
|
||||
{
|
||||
Logger.Log("Background processing sleeping due to active gameplay...");
|
||||
Thread.Sleep(TimeToSleepDuringGameplay);
|
||||
}
|
||||
|
||||
realmAccess.Run(r =>
|
||||
{
|
||||
var set = r.Find<BeatmapSetInfo>(id);
|
||||
|
||||
if (set != null)
|
||||
{
|
||||
Logger.Log($"Background processing {set} ({++i} / {beatmapSetIds.Count})");
|
||||
beatmapUpdater.Process(set);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -87,7 +87,11 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public string Hash { get; set; } = string.Empty;
|
||||
|
||||
public double StarRating { get; set; }
|
||||
/// <summary>
|
||||
/// Defaults to -1 (meaning not-yet-calculated).
|
||||
/// Will likely be superseded with a better storage considering ruleset/mods.
|
||||
/// </summary>
|
||||
public double StarRating { get; set; } = -1;
|
||||
|
||||
[Indexed]
|
||||
public string MD5Hash { get; set; } = string.Empty;
|
||||
|
@ -63,8 +63,9 @@ namespace osu.Game.Database
|
||||
/// 17 2022-07-16 Added CountryCode to RealmUser.
|
||||
/// 18 2022-07-19 Added OnlineMD5Hash and LastOnlineUpdate to BeatmapInfo.
|
||||
/// 19 2022-07-19 Added DateSubmitted and DateRanked to BeatmapSetInfo.
|
||||
/// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo, changed default value of BeatmapInfo.StarRating to -1.
|
||||
/// </summary>
|
||||
private const int schema_version = 19;
|
||||
private const int schema_version = 20;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
|
||||
@ -780,6 +781,15 @@ namespace osu.Game.Database
|
||||
case 14:
|
||||
foreach (var beatmap in migration.NewRealm.All<BeatmapInfo>())
|
||||
beatmap.UserSettings = new BeatmapUserSettings();
|
||||
|
||||
break;
|
||||
|
||||
case 20:
|
||||
// As we now have versioned difficulty calculations, let's reset
|
||||
// all star ratings and have `BackgroundBeatmapProcessor` recalculate them.
|
||||
foreach (var beatmap in migration.NewRealm.All<BeatmapInfo>())
|
||||
beatmap.StarRating = -1;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -904,6 +904,8 @@ namespace osu.Game
|
||||
|
||||
loadComponentSingleFile(CreateHighPerformanceSession(), Add);
|
||||
|
||||
loadComponentSingleFile(new BackgroundBeatmapProcessor(), Add);
|
||||
|
||||
chatOverlay.State.BindValueChanged(_ => updateChatPollRate());
|
||||
// Multiplayer modes need to increase poll rate temporarily.
|
||||
API.Activity.BindValueChanged(_ => updateChatPollRate(), true);
|
||||
|
@ -280,8 +280,7 @@ namespace osu.Game
|
||||
AddInternal(difficultyCache);
|
||||
|
||||
// TODO: OsuGame or OsuGameBase?
|
||||
beatmapUpdater = new BeatmapUpdater(BeatmapManager, difficultyCache, API, Storage);
|
||||
|
||||
dependencies.CacheAs(beatmapUpdater = new BeatmapUpdater(BeatmapManager, difficultyCache, API, Storage));
|
||||
dependencies.CacheAs(spectatorClient = new OnlineSpectatorClient(endpoints));
|
||||
dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints));
|
||||
dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints));
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Mods
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
CornerRadius = ModPanel.CORNER_RADIUS,
|
||||
CornerRadius = ModSelectPanel.CORNER_RADIUS,
|
||||
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Mods
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = multiplier_value_area_width + ModPanel.CORNER_RADIUS
|
||||
Width = multiplier_value_area_width + ModSelectPanel.CORNER_RADIUS
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
CornerRadius = ModPanel.CORNER_RADIUS,
|
||||
CornerRadius = ModSelectPanel.CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
contentBackground = new Box
|
||||
|
@ -105,20 +105,20 @@ namespace osu.Game.Overlays.Mods
|
||||
TopLevelContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = ModPanel.CORNER_RADIUS,
|
||||
CornerRadius = ModSelectPanel.CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = header_height + ModPanel.CORNER_RADIUS,
|
||||
Height = header_height + ModSelectPanel.CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
headerBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = header_height + ModPanel.CORNER_RADIUS
|
||||
Height = header_height + ModSelectPanel.CORNER_RADIUS
|
||||
},
|
||||
headerText = new OsuTextFlowContainer(t =>
|
||||
{
|
||||
@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Mods
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = 17,
|
||||
Bottom = ModPanel.CORNER_RADIUS
|
||||
Bottom = ModSelectPanel.CORNER_RADIUS
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = ModPanel.CORNER_RADIUS,
|
||||
CornerRadius = ModSelectPanel.CORNER_RADIUS,
|
||||
BorderThickness = 3,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -1,144 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModPanel : OsuClickableContainer
|
||||
public class ModPanel : ModSelectPanel
|
||||
{
|
||||
public Mod Mod => modState.Mod;
|
||||
public BindableBool Active => modState.Active;
|
||||
public override BindableBool Active => modState.Active;
|
||||
public BindableBool Filtered => modState.Filtered;
|
||||
|
||||
protected override float IdleSwitchWidth => 54;
|
||||
protected override float ExpandedSwitchWidth => 70;
|
||||
|
||||
private readonly ModState modState;
|
||||
|
||||
protected readonly Box Background;
|
||||
protected readonly Container SwitchContainer;
|
||||
protected readonly Container MainContentContainer;
|
||||
protected readonly Box TextBackground;
|
||||
protected readonly FillFlowContainer TextFlow;
|
||||
|
||||
[Resolved]
|
||||
protected OverlayColourProvider ColourProvider { get; private set; } = null!;
|
||||
|
||||
protected const double TRANSITION_DURATION = 150;
|
||||
|
||||
public const float CORNER_RADIUS = 7;
|
||||
|
||||
protected const float HEIGHT = 42;
|
||||
protected const float IDLE_SWITCH_WIDTH = 54;
|
||||
protected const float EXPANDED_SWITCH_WIDTH = 70;
|
||||
|
||||
private Colour4 activeColour;
|
||||
|
||||
private readonly Bindable<bool> samplePlaybackDisabled = new BindableBool();
|
||||
private Sample? sampleOff;
|
||||
private Sample? sampleOn;
|
||||
|
||||
public ModPanel(ModState modState)
|
||||
{
|
||||
this.modState = modState;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 42;
|
||||
Title = Mod.Name;
|
||||
Description = Mod.Description;
|
||||
|
||||
// all below properties are applied to `Content` rather than the `ModPanel` in its entirety
|
||||
// to allow external components to set these properties on the panel without affecting
|
||||
// its "internal" appearance.
|
||||
Content.Masking = true;
|
||||
Content.CornerRadius = CORNER_RADIUS;
|
||||
Content.BorderThickness = 2;
|
||||
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
|
||||
|
||||
Children = new Drawable[]
|
||||
SwitchContainer.Child = new ModSwitchSmall(Mod)
|
||||
{
|
||||
Background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
SwitchContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Child = new ModSwitchSmall(Mod)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Active = { BindTarget = Active },
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
|
||||
}
|
||||
},
|
||||
MainContentContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TextBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
TextFlow = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = 17.5f,
|
||||
Vertical = 4
|
||||
},
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Mod.Name,
|
||||
Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = -18 * ShearedOverlayContainer.SHEAR
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Mod.Description,
|
||||
Font = OsuFont.Default.With(size: 12),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true,
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Active = { BindTarget = Active },
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
|
||||
};
|
||||
|
||||
Action = Active.Toggle;
|
||||
}
|
||||
|
||||
public ModPanel(Mod mod)
|
||||
@ -146,122 +44,21 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuColour colours, ISamplePlaybackDisabler? samplePlaybackDisabler)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
sampleOn = audio.Samples.Get(@"UI/check-on");
|
||||
sampleOff = audio.Samples.Get(@"UI/check-off");
|
||||
|
||||
activeColour = colours.ForModType(Mod.Type);
|
||||
|
||||
if (samplePlaybackDisabler != null)
|
||||
((IBindable<bool>)samplePlaybackDisabled).BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
|
||||
AccentColour = colours.ForModType(Mod.Type);
|
||||
}
|
||||
|
||||
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Active.BindValueChanged(_ =>
|
||||
{
|
||||
playStateChangeSamples();
|
||||
UpdateState();
|
||||
});
|
||||
|
||||
Filtered.BindValueChanged(_ => updateFilterState(), true);
|
||||
|
||||
UpdateState();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private void playStateChangeSamples()
|
||||
{
|
||||
if (samplePlaybackDisabled.Value)
|
||||
return;
|
||||
|
||||
if (Active.Value)
|
||||
sampleOn?.Play();
|
||||
else
|
||||
sampleOff?.Play();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
UpdateState();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
UpdateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private bool mouseDown;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left)
|
||||
mouseDown = true;
|
||||
|
||||
UpdateState();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
mouseDown = false;
|
||||
|
||||
UpdateState();
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected virtual Colour4 BackgroundColour => Active.Value ? activeColour.Darken(0.3f) : ColourProvider.Background3;
|
||||
protected virtual Colour4 ForegroundColour => Active.Value ? activeColour : ColourProvider.Background2;
|
||||
protected virtual Colour4 TextColour => Active.Value ? ColourProvider.Background6 : Colour4.White;
|
||||
|
||||
protected virtual void UpdateState()
|
||||
{
|
||||
float targetWidth = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH;
|
||||
double transitionDuration = TRANSITION_DURATION;
|
||||
|
||||
Colour4 backgroundColour = BackgroundColour;
|
||||
Colour4 foregroundColour = ForegroundColour;
|
||||
Colour4 textColour = TextColour;
|
||||
|
||||
// Hover affects colour of button background
|
||||
if (IsHovered)
|
||||
{
|
||||
backgroundColour = backgroundColour.Lighten(0.1f);
|
||||
foregroundColour = foregroundColour.Lighten(0.1f);
|
||||
}
|
||||
|
||||
// Mouse down adds a halfway tween of the movement
|
||||
if (mouseDown)
|
||||
{
|
||||
targetWidth = (float)Interpolation.Lerp(IDLE_SWITCH_WIDTH, EXPANDED_SWITCH_WIDTH, 0.5f);
|
||||
transitionDuration *= 4;
|
||||
}
|
||||
|
||||
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint);
|
||||
Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint);
|
||||
SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint);
|
||||
MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
|
||||
{
|
||||
Left = targetWidth,
|
||||
Right = CORNER_RADIUS
|
||||
}, transitionDuration, Easing.OutQuint);
|
||||
TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint);
|
||||
TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
#region Filtering support
|
||||
|
||||
public void ApplyFilter(Func<Mod, bool>? filter)
|
||||
{
|
||||
Filtered.Value = filter != null && !filter.Invoke(Mod);
|
||||
}
|
||||
|
||||
private void updateFilterState()
|
||||
{
|
||||
this.FadeTo(Filtered.Value ? 0 : 1);
|
||||
|
35
osu.Game/Overlays/Mods/ModPresetPanel.cs
Normal file
35
osu.Game/Overlays/Mods/ModPresetPanel.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModPresetPanel : ModSelectPanel, IHasCustomTooltip<ModPreset>
|
||||
{
|
||||
public readonly ModPreset Preset;
|
||||
|
||||
public override BindableBool Active { get; } = new BindableBool();
|
||||
|
||||
public ModPresetPanel(ModPreset preset)
|
||||
{
|
||||
Preset = preset;
|
||||
|
||||
Title = preset.Name;
|
||||
Description = preset.Description;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Orange1;
|
||||
}
|
||||
|
||||
public ModPreset TooltipContent => Preset;
|
||||
public ITooltip<ModPreset> GetCustomTooltip() => new ModPresetTooltip(ColourProvider);
|
||||
}
|
||||
}
|
115
osu.Game/Overlays/Mods/ModPresetTooltip.cs
Normal file
115
osu.Game/Overlays/Mods/ModPresetTooltip.cs
Normal file
@ -0,0 +1,115 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModPresetTooltip : VisibilityContainer, ITooltip<ModPreset>
|
||||
{
|
||||
protected override Container<Drawable> Content { get; }
|
||||
|
||||
private const double transition_duration = 200;
|
||||
|
||||
public ModPresetTooltip(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Width = 250;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 7;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background6
|
||||
},
|
||||
Content = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(7),
|
||||
Spacing = new Vector2(7)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private ModPreset? lastPreset;
|
||||
|
||||
public void SetContent(ModPreset preset)
|
||||
{
|
||||
if (preset == lastPreset)
|
||||
return;
|
||||
|
||||
lastPreset = preset;
|
||||
Content.ChildrenEnumerable = preset.Mods.Select(mod => new ModPresetRow(mod));
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
|
||||
public void Move(Vector2 pos) => Position = pos;
|
||||
|
||||
private class ModPresetRow : FillFlowContainer
|
||||
{
|
||||
public ModPresetRow(Mod mod)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(4);
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(7),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ModSwitchTiny(mod)
|
||||
{
|
||||
Active = { Value = true },
|
||||
Scale = new Vector2(0.6f),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = mod.Name,
|
||||
Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold),
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Bottom = 2 }
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (!string.IsNullOrEmpty(mod.SettingDescription))
|
||||
{
|
||||
AddInternal(new OsuTextFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Left = 14 },
|
||||
Text = mod.SettingDescription
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
252
osu.Game/Overlays/Mods/ModSelectPanel.cs
Normal file
252
osu.Game/Overlays/Mods/ModSelectPanel.cs
Normal file
@ -0,0 +1,252 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public abstract class ModSelectPanel : OsuClickableContainer, IHasAccentColour
|
||||
{
|
||||
public abstract BindableBool Active { get; }
|
||||
|
||||
public Color4 AccentColour { get; set; }
|
||||
|
||||
public LocalisableString Title
|
||||
{
|
||||
get => titleText.Text;
|
||||
set => titleText.Text = value;
|
||||
}
|
||||
|
||||
public LocalisableString Description
|
||||
{
|
||||
get => descriptionText.Text;
|
||||
set => descriptionText.Text = value;
|
||||
}
|
||||
|
||||
public const float CORNER_RADIUS = 7;
|
||||
|
||||
protected const float HEIGHT = 42;
|
||||
|
||||
protected virtual float IdleSwitchWidth => 14;
|
||||
protected virtual float ExpandedSwitchWidth => 30;
|
||||
protected virtual Colour4 BackgroundColour => Active.Value ? AccentColour.Darken(0.3f) : ColourProvider.Background3;
|
||||
protected virtual Colour4 ForegroundColour => Active.Value ? AccentColour : ColourProvider.Background2;
|
||||
protected virtual Colour4 TextColour => Active.Value ? ColourProvider.Background6 : Colour4.White;
|
||||
|
||||
protected const double TRANSITION_DURATION = 150;
|
||||
|
||||
protected readonly Box Background;
|
||||
protected readonly Container SwitchContainer;
|
||||
protected readonly Container MainContentContainer;
|
||||
protected readonly Box TextBackground;
|
||||
protected readonly FillFlowContainer TextFlow;
|
||||
|
||||
[Resolved]
|
||||
protected OverlayColourProvider ColourProvider { get; private set; } = null!;
|
||||
|
||||
private readonly OsuSpriteText titleText;
|
||||
private readonly OsuSpriteText descriptionText;
|
||||
|
||||
private readonly Bindable<bool> samplePlaybackDisabled = new BindableBool();
|
||||
private Sample? sampleOff;
|
||||
private Sample? sampleOn;
|
||||
|
||||
protected ModSelectPanel()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = HEIGHT;
|
||||
|
||||
// all below properties are applied to `Content` rather than the `ModPanel` in its entirety
|
||||
// to allow external components to set these properties on the panel without affecting
|
||||
// its "internal" appearance.
|
||||
Content.Masking = true;
|
||||
Content.CornerRadius = CORNER_RADIUS;
|
||||
Content.BorderThickness = 2;
|
||||
|
||||
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
SwitchContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
MainContentContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TextBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
TextFlow = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = 17.5f,
|
||||
Vertical = 4
|
||||
},
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
titleText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true,
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = -18 * ShearedOverlayContainer.SHEAR
|
||||
}
|
||||
},
|
||||
descriptionText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Default.With(size: 12),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true,
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Action = () => Active.Toggle();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, ISamplePlaybackDisabler? samplePlaybackDisabler)
|
||||
{
|
||||
sampleOn = audio.Samples.Get(@"UI/check-on");
|
||||
sampleOff = audio.Samples.Get(@"UI/check-off");
|
||||
|
||||
if (samplePlaybackDisabler != null)
|
||||
((IBindable<bool>)samplePlaybackDisabled).BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
|
||||
}
|
||||
|
||||
protected sealed override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Active.BindValueChanged(_ =>
|
||||
{
|
||||
playStateChangeSamples();
|
||||
UpdateState();
|
||||
});
|
||||
|
||||
UpdateState();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private void playStateChangeSamples()
|
||||
{
|
||||
if (samplePlaybackDisabled.Value)
|
||||
return;
|
||||
|
||||
if (Active.Value)
|
||||
sampleOn?.Play();
|
||||
else
|
||||
sampleOff?.Play();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
UpdateState();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
UpdateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private bool mouseDown;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left)
|
||||
mouseDown = true;
|
||||
|
||||
UpdateState();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
mouseDown = false;
|
||||
|
||||
UpdateState();
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected virtual void UpdateState()
|
||||
{
|
||||
float targetWidth = Active.Value ? ExpandedSwitchWidth : IdleSwitchWidth;
|
||||
double transitionDuration = TRANSITION_DURATION;
|
||||
|
||||
Colour4 backgroundColour = BackgroundColour;
|
||||
Colour4 foregroundColour = ForegroundColour;
|
||||
Colour4 textColour = TextColour;
|
||||
|
||||
// Hover affects colour of button background
|
||||
if (IsHovered)
|
||||
{
|
||||
backgroundColour = backgroundColour.Lighten(0.1f);
|
||||
foregroundColour = foregroundColour.Lighten(0.1f);
|
||||
}
|
||||
|
||||
// Mouse down adds a halfway tween of the movement
|
||||
if (mouseDown)
|
||||
{
|
||||
targetWidth = (float)Interpolation.Lerp(IdleSwitchWidth, ExpandedSwitchWidth, 0.5f);
|
||||
transitionDuration *= 4;
|
||||
}
|
||||
|
||||
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint);
|
||||
Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint);
|
||||
SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint);
|
||||
MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
|
||||
{
|
||||
Left = targetWidth,
|
||||
Right = CORNER_RADIUS
|
||||
}, transitionDuration, Easing.OutQuint);
|
||||
TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint);
|
||||
TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -34,6 +34,11 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
private readonly IRulesetInfo ruleset;
|
||||
private readonly IWorkingBeatmap beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// A yymmdd version which is used to discern when reprocessing is required.
|
||||
/// </summary>
|
||||
public virtual int Version => 0;
|
||||
|
||||
protected DifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
|
35
osu.Game/Rulesets/Mods/ModPreset.cs
Normal file
35
osu.Game/Rulesets/Mods/ModPreset.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// A mod preset is a named collection of configured mods.
|
||||
/// Presets are presented to the user in the mod select overlay for convenience.
|
||||
/// </summary>
|
||||
public class ModPreset
|
||||
{
|
||||
/// <summary>
|
||||
/// The ruleset that the preset is valid for.
|
||||
/// </summary>
|
||||
public RulesetInfo RulesetInfo { get; set; } = null!;
|
||||
|
||||
/// <summary>
|
||||
/// The name of the mod preset.
|
||||
/// </summary>
|
||||
public string Name { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The description of the mod preset.
|
||||
/// </summary>
|
||||
public string Description { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The set of configured mods that are part of the preset.
|
||||
/// </summary>
|
||||
public ICollection<Mod> Mods { get; set; } = Array.Empty<Mod>();
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using Realms;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
@ -22,6 +23,11 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public string InstantiationInfo { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Stores the last applied <see cref="DifficultyCalculator.Version"/>
|
||||
/// </summary>
|
||||
public int LastAppliedDifficultyVersion { get; set; }
|
||||
|
||||
public RulesetInfo(string shortName, string name, string instantiationInfo, int onlineID)
|
||||
{
|
||||
ShortName = shortName;
|
||||
@ -86,7 +92,8 @@ namespace osu.Game.Rulesets
|
||||
Name = Name,
|
||||
ShortName = ShortName,
|
||||
InstantiationInfo = InstantiationInfo,
|
||||
Available = Available
|
||||
Available = Available,
|
||||
LastAppliedDifficultyVersion = LastAppliedDifficultyVersion,
|
||||
};
|
||||
|
||||
public Ruleset CreateInstance()
|
||||
|
@ -126,6 +126,9 @@ namespace osu.Game.Rulesets.Scoring
|
||||
private bool beatmapApplied;
|
||||
|
||||
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
|
||||
|
||||
private Dictionary<HitResult, int>? maximumResultCounts;
|
||||
|
||||
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
|
||||
private HitObject? lastHitObject;
|
||||
|
||||
@ -410,12 +413,16 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
base.Reset(storeResults);
|
||||
|
||||
scoreResultCounts.Clear();
|
||||
hitEvents.Clear();
|
||||
lastHitObject = null;
|
||||
|
||||
if (storeResults)
|
||||
{
|
||||
maximumScoringValues = currentScoringValues;
|
||||
maximumResultCounts = new Dictionary<HitResult, int>(scoreResultCounts);
|
||||
}
|
||||
|
||||
scoreResultCounts.Clear();
|
||||
|
||||
currentScoringValues = default;
|
||||
currentMaximumScoringValues = default;
|
||||
@ -423,6 +430,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
TotalScore.Value = 0;
|
||||
Accuracy.Value = 1;
|
||||
Combo.Value = 0;
|
||||
Rank.Disabled = false;
|
||||
Rank.Value = ScoreRank.X;
|
||||
HighestCombo.Value = 0;
|
||||
}
|
||||
@ -445,6 +453,36 @@ namespace osu.Game.Rulesets.Scoring
|
||||
score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Populates the given score with remaining statistics as "missed" and marks it with <see cref="ScoreRank.F"/> rank.
|
||||
/// </summary>
|
||||
public void FailScore(ScoreInfo score)
|
||||
{
|
||||
if (Rank.Value == ScoreRank.F)
|
||||
return;
|
||||
|
||||
score.Passed = false;
|
||||
Rank.Value = ScoreRank.F;
|
||||
|
||||
Debug.Assert(maximumResultCounts != null);
|
||||
|
||||
if (maximumResultCounts.TryGetValue(HitResult.LargeTickHit, out int maximumLargeTick))
|
||||
scoreResultCounts[HitResult.LargeTickMiss] = maximumLargeTick - scoreResultCounts.GetValueOrDefault(HitResult.LargeTickHit);
|
||||
|
||||
if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick))
|
||||
scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit);
|
||||
|
||||
int maximumBonusOrIgnore = maximumResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value);
|
||||
int currentBonusOrIgnore = scoreResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value);
|
||||
scoreResultCounts[HitResult.IgnoreMiss] = maximumBonusOrIgnore - currentBonusOrIgnore;
|
||||
|
||||
int maximumBasic = maximumResultCounts.SingleOrDefault(kvp => kvp.Key.IsBasic()).Value;
|
||||
int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value);
|
||||
scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic;
|
||||
|
||||
PopulateScore(score);
|
||||
}
|
||||
|
||||
public override void ResetFromReplayFrame(ReplayFrame frame)
|
||||
{
|
||||
base.ResetFromReplayFrame(frame);
|
||||
|
@ -267,12 +267,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
FailOverlay = new FailOverlay
|
||||
{
|
||||
SaveReplay = () =>
|
||||
{
|
||||
Score.ScoreInfo.Passed = false;
|
||||
Score.ScoreInfo.Rank = ScoreRank.F;
|
||||
return prepareAndImportScore();
|
||||
},
|
||||
SaveReplay = prepareAndImportScore,
|
||||
OnRetry = Restart,
|
||||
OnQuit = () => PerformExit(true),
|
||||
},
|
||||
@ -831,7 +826,6 @@ namespace osu.Game.Screens.Play
|
||||
return false;
|
||||
|
||||
GameplayState.HasFailed = true;
|
||||
Score.ScoreInfo.Passed = false;
|
||||
|
||||
updateGameplayState();
|
||||
|
||||
@ -849,9 +843,16 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
|
||||
|
||||
// Called back when the transform finishes
|
||||
/// <summary>
|
||||
/// Invoked when the fail animation has finished.
|
||||
/// </summary>
|
||||
private void onFailComplete()
|
||||
{
|
||||
// fail completion is a good point to mark a score as failed,
|
||||
// since the last judgement that caused the fail only applies to score processor after onFail.
|
||||
// todo: this should probably be handled better.
|
||||
ScoreProcessor.FailScore(Score.ScoreInfo);
|
||||
|
||||
GameplayClockContainer.Stop();
|
||||
|
||||
FailOverlay.Retries = RestartCount;
|
||||
@ -1028,10 +1029,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
|
||||
if (prepareScoreForDisplayTask == null)
|
||||
{
|
||||
Score.ScoreInfo.Passed = false;
|
||||
Score.ScoreInfo.Rank = ScoreRank.F;
|
||||
}
|
||||
ScoreProcessor.FailScore(Score.ScoreInfo);
|
||||
|
||||
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
|
||||
// To resolve test failures, forcefully end playing synchronously when this screen exits.
|
||||
|
@ -133,7 +133,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
FillMode = FillMode.Fit,
|
||||
}
|
||||
},
|
||||
scoreCounter = new TotalScoreCounter
|
||||
scoreCounter = new TotalScoreCounter(!withFlair)
|
||||
{
|
||||
Margin = new MarginPadding { Top = 0, Bottom = 5 },
|
||||
Current = { Value = 0 },
|
||||
|
@ -4,6 +4,8 @@
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
@ -21,13 +23,19 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
{
|
||||
private readonly APIUser user;
|
||||
|
||||
private Sample appearanceSample;
|
||||
|
||||
private readonly bool playAppearanceSound;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ExpandedPanelTopContent"/>.
|
||||
/// </summary>
|
||||
/// <param name="user">The <see cref="APIUser"/> to display.</param>
|
||||
public ExpandedPanelTopContent(APIUser user)
|
||||
/// <param name="playAppearanceSound">Whether the appearance sample should play</param>
|
||||
public ExpandedPanelTopContent(APIUser user, bool playAppearanceSound = false)
|
||||
{
|
||||
this.user = user;
|
||||
this.playAppearanceSound = playAppearanceSound;
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
@ -35,8 +43,10 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
appearanceSample = audio.Samples.Get(@"Results/score-panel-top-appear");
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@ -62,5 +72,13 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (playAppearanceSound)
|
||||
appearanceSample?.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,11 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -22,11 +26,35 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
|
||||
protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING;
|
||||
|
||||
public TotalScoreCounter()
|
||||
private readonly bool playSamples;
|
||||
|
||||
private readonly Bindable<double> tickPlaybackRate = new Bindable<double>();
|
||||
|
||||
private double lastSampleTime;
|
||||
|
||||
private DrawableSample sampleTick;
|
||||
|
||||
public TotalScoreCounter(bool playSamples = false)
|
||||
{
|
||||
// Todo: AutoSize X removed here due to https://github.com/ppy/osu-framework/issues/3369
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
this.playSamples = playSamples;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
AddInternal(sampleTick = new DrawableSample(audio.Samples.Get(@"Results/score-tick-lesser")));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (playSamples)
|
||||
Current.BindValueChanged(_ => startTicking());
|
||||
}
|
||||
|
||||
protected override LocalisableString FormatCount(long count) => count.ToString("N0");
|
||||
@ -39,5 +67,35 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
s.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true);
|
||||
s.Spacing = new Vector2(-5, 0);
|
||||
});
|
||||
|
||||
public override long DisplayedCount
|
||||
{
|
||||
get => base.DisplayedCount;
|
||||
set
|
||||
{
|
||||
if (base.DisplayedCount == value)
|
||||
return;
|
||||
|
||||
base.DisplayedCount = value;
|
||||
|
||||
if (playSamples && Time.Current > lastSampleTime + tickPlaybackRate.Value)
|
||||
{
|
||||
sampleTick?.Play();
|
||||
lastSampleTime = Time.Current;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void startTicking()
|
||||
{
|
||||
const double tick_debounce_rate_start = 10f;
|
||||
const double tick_debounce_rate_end = 100f;
|
||||
const double tick_volume_start = 0.5f;
|
||||
const double tick_volume_end = 1.0f;
|
||||
|
||||
this.TransformBindableTo(tickPlaybackRate, tick_debounce_rate_start);
|
||||
this.TransformBindableTo(tickPlaybackRate, tick_debounce_rate_end, RollingDuration, Easing.OutSine);
|
||||
sampleTick.VolumeTo(tick_volume_start).Then().VolumeTo(tick_volume_end, RollingDuration, Easing.OutSine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -60,6 +62,8 @@ namespace osu.Game.Screens.Ranking
|
||||
private readonly bool allowRetry;
|
||||
private readonly bool allowWatchingReplay;
|
||||
|
||||
private Sample popInSample;
|
||||
|
||||
protected ResultsScreen(ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true)
|
||||
{
|
||||
Score = score;
|
||||
@ -70,10 +74,12 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
FillFlowContainer buttons;
|
||||
|
||||
popInSample = audio.Samples.Get(@"UI/overlay-pop-in");
|
||||
|
||||
InternalChild = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -244,6 +250,8 @@ namespace osu.Game.Screens.Ranking
|
||||
});
|
||||
|
||||
bottomPanel.FadeTo(1, 250);
|
||||
|
||||
popInSample?.Play();
|
||||
}
|
||||
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
|
@ -6,13 +6,16 @@
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Contracted;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
@ -93,9 +96,12 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
public readonly ScoreInfo Score;
|
||||
|
||||
private bool displayWithFlair;
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
private Container content;
|
||||
private DrawableAudioMixer mixer;
|
||||
|
||||
private bool displayWithFlair;
|
||||
|
||||
private Container topLayerContainer;
|
||||
private Drawable topLayerBackground;
|
||||
@ -107,6 +113,8 @@ namespace osu.Game.Screens.Ranking
|
||||
private Container middleLayerContentContainer;
|
||||
private Drawable middleLayerContent;
|
||||
|
||||
private DrawableSample samplePanelFocus;
|
||||
|
||||
public ScorePanel(ScoreInfo score, bool isNewLocalScore = false)
|
||||
{
|
||||
Score = score;
|
||||
@ -116,13 +124,13 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
// ScorePanel doesn't include the top extruding area in its own size.
|
||||
// Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale.
|
||||
const float vertical_fudge = 20;
|
||||
|
||||
InternalChild = content = new Container
|
||||
InternalChild = mixer = new DrawableAudioMixer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -174,7 +182,8 @@ namespace osu.Game.Screens.Ranking
|
||||
},
|
||||
middleLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
}
|
||||
},
|
||||
samplePanelFocus = new DrawableSample(audio.Samples.Get(@"Results/score-panel-focus"))
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -202,12 +211,32 @@ namespace osu.Game.Screens.Ranking
|
||||
state = value;
|
||||
|
||||
if (IsLoaded)
|
||||
{
|
||||
updateState();
|
||||
|
||||
if (value == PanelState.Expanded)
|
||||
playAppearSample();
|
||||
}
|
||||
|
||||
StateChanged?.Invoke(value);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
mixer.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1;
|
||||
}
|
||||
|
||||
private void playAppearSample()
|
||||
{
|
||||
var channel = samplePanelFocus?.GetChannel();
|
||||
if (channel == null) return;
|
||||
|
||||
channel.Frequency.Value = 0.99 + RNG.NextDouble(0.2);
|
||||
channel.Play();
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
topLayerContent?.FadeOut(content_fade_duration).Expire();
|
||||
@ -221,7 +250,8 @@ namespace osu.Game.Screens.Ranking
|
||||
topLayerBackground.FadeColour(expanded_top_layer_colour, RESIZE_DURATION, Easing.OutQuint);
|
||||
middleLayerBackground.FadeColour(expanded_middle_layer_colour, RESIZE_DURATION, Easing.OutQuint);
|
||||
|
||||
topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User) { Alpha = 0 });
|
||||
bool firstLoad = topLayerContent == null;
|
||||
topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User, firstLoad) { Alpha = 0 });
|
||||
middleLayerContentContainer.Add(middleLayerContent = new ExpandedPanelMiddleContent(Score, displayWithFlair) { Alpha = 0 });
|
||||
|
||||
// only the first expanded display should happen with flair.
|
||||
@ -244,7 +274,7 @@ namespace osu.Game.Screens.Ranking
|
||||
break;
|
||||
}
|
||||
|
||||
content.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint);
|
||||
mixer.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint);
|
||||
|
||||
bool topLayerExpanded = topLayerContainer.Y < 0;
|
||||
|
||||
|
@ -8,6 +8,8 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -35,6 +37,10 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
private readonly Container content;
|
||||
private readonly LoadingSpinner spinner;
|
||||
|
||||
private bool wasOpened;
|
||||
private Sample popInSample;
|
||||
private Sample popOutSample;
|
||||
|
||||
public StatisticsPanel()
|
||||
{
|
||||
InternalChild = new Container
|
||||
@ -56,9 +62,12 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
Score.BindValueChanged(populateStatistics, true);
|
||||
|
||||
popInSample = audio.Samples.Get(@"Results/statistics-panel-pop-in");
|
||||
popOutSample = audio.Samples.Get(@"Results/statistics-panel-pop-out");
|
||||
}
|
||||
|
||||
private CancellationTokenSource loadCancellation;
|
||||
@ -216,9 +225,21 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(150, Easing.OutQuint);
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn(150, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => this.FadeOut(150, Easing.OutQuint);
|
||||
popInSample?.Play();
|
||||
wasOpened = true;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut(150, Easing.OutQuint);
|
||||
|
||||
if (wasOpened)
|
||||
popOutSample?.Play();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
|
@ -36,8 +36,8 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.14.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.720.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.716.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.722.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.722.0" />
|
||||
<PackageReference Include="Sentry" Version="3.19.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
|
@ -61,8 +61,8 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.720.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.716.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.722.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.722.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
<PropertyGroup>
|
||||
@ -84,7 +84,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.720.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.722.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user