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Merge pull request #18099 from peppy/snapping-tidy
Add xmldoc and rename methods in `IPositionSnapProvider` for legibility
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commit
2822ae0981
@ -89,9 +89,9 @@ namespace osu.Game.Rulesets.Catch.Edit
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new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
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new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
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});
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});
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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{
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{
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var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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var result = base.FindSnappedPositionAndTime(screenSpacePosition);
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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@ -97,12 +97,12 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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set => InternalChild = value;
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set => InternalChild = value;
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}
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}
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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{
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{
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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}
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}
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public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPosition(Vector2 screenSpacePosition)
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{
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{
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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}
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}
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@ -56,9 +56,9 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
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protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
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Playfield.GetColumnByPosition(screenSpacePosition);
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Playfield.GetColumnByPosition(screenSpacePosition);
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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{
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{
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var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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var result = base.FindSnappedPositionAndTime(screenSpacePosition);
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switch (ScrollingInfo.Direction.Value)
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switch (ScrollingInfo.Direction.Value)
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{
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{
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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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}
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}
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else
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else
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{
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{
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var result = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
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var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
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if (result.Time is double time)
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if (result.Time is double time)
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beatSnapGrid.SelectionTimeRange = (time, time);
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beatSnapGrid.SelectionTimeRange = (time, time);
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else
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else
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@ -182,10 +182,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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private class SnapProvider : IDistanceSnapProvider
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private class SnapProvider : IDistanceSnapProvider
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{
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{
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public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
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public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, null);
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new SnapResult(screenSpacePosition, null);
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
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public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
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@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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{
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// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
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// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
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Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
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Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
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var result = snapProvider?.SnapScreenSpacePositionToValidTime(newHeadPosition);
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var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
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Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
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Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
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@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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}
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}
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}
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}
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public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPosition(Vector2 screenSpacePosition)
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{
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{
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if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
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if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
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return snapResult;
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return snapResult;
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@ -131,9 +131,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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return new SnapResult(screenSpacePosition, null);
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return new SnapResult(screenSpacePosition, null);
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}
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}
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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{
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{
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var positionSnap = SnapScreenSpacePositionToValidPosition(screenSpacePosition);
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var positionSnap = FindSnappedPosition(screenSpacePosition);
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if (positionSnap.ScreenSpacePosition != screenSpacePosition)
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if (positionSnap.ScreenSpacePosition != screenSpacePosition)
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return positionSnap;
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return positionSnap;
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@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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return new SnapResult(rectangularPositionSnapGrid.ToScreenSpace(pos), null, PlayfieldAtScreenSpacePosition(screenSpacePosition));
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return new SnapResult(rectangularPositionSnapGrid.ToScreenSpace(pos), null, PlayfieldAtScreenSpacePosition(screenSpacePosition));
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}
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}
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return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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return base.FindSnappedPositionAndTime(screenSpacePosition);
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}
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}
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private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
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private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
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@ -162,10 +162,10 @@ namespace osu.Game.Tests.Visual.Editing
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private class SnapProvider : IDistanceSnapProvider
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private class SnapProvider : IDistanceSnapProvider
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{
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{
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public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
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public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, null);
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new SnapResult(screenSpacePosition, null);
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
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public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
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@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.Edit
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/// <returns>The most relevant <see cref="Playfield"/>.</returns>
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/// <returns>The most relevant <see cref="Playfield"/>.</returns>
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protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
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protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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{
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{
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var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
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var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
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double? targetTime = null;
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double? targetTime = null;
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@ -416,9 +416,9 @@ namespace osu.Game.Rulesets.Edit
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#region IPositionSnapProvider
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#region IPositionSnapProvider
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public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
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public abstract SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition);
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public virtual SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
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public virtual SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, null);
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new SnapResult(screenSpacePosition, null);
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#endregion
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#endregion
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@ -5,23 +5,27 @@ using osuTK;
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namespace osu.Game.Rulesets.Edit
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namespace osu.Game.Rulesets.Edit
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{
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{
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/// <summary>
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/// A snap provider which given a proposed position for a hit object, potentially offers a more correct position and time value inferred from the context of the beatmap.
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/// Provided values are inferred in an isolated context, without consideration of other nearby hit objects.
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/// </summary>
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public interface IPositionSnapProvider
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public interface IPositionSnapProvider
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{
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{
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/// <summary>
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/// <summary>
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/// Given a position, find a valid time and position snap.
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/// Given a position, find a valid time and position snap.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// This call should be equivalent to running <see cref="SnapScreenSpacePositionToValidPosition"/> with any additional logic that can be performed without the time immutability restriction.
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/// This call should be equivalent to running <see cref="FindSnappedPosition"/> with any additional logic that can be performed without the time immutability restriction.
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/// </remarks>
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/// </remarks>
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/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
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/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
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/// <returns>The time and position post-snapping.</returns>
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/// <returns>The time and position post-snapping.</returns>
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SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
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SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition);
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/// <summary>
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/// <summary>
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/// Given a position, find a value position snap, restricting time to its input value.
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/// Given a position, find a valid position snap, without changing the time value.
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/// </summary>
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
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/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
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/// <returns>The position post-snapping. Time will always be null.</returns>
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/// <returns>The position post-snapping. Time will always be null.</returns>
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SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition);
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SnapResult FindSnappedPosition(Vector2 screenSpacePosition);
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}
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}
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}
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}
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@ -486,7 +486,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Vector2 originalPosition = movementBlueprintOriginalPositions[i];
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Vector2 originalPosition = movementBlueprintOriginalPositions[i];
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var testPosition = originalPosition + distanceTravelled;
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var testPosition = originalPosition + distanceTravelled;
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var positionalResult = snapProvider.SnapScreenSpacePositionToValidPosition(testPosition);
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var positionalResult = snapProvider.FindSnappedPosition(testPosition);
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if (positionalResult.ScreenSpacePosition == testPosition) continue;
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if (positionalResult.ScreenSpacePosition == testPosition) continue;
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@ -505,7 +505,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled;
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Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled;
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// Retrieve a snapped position.
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// Retrieve a snapped position.
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var result = snapProvider?.SnapScreenSpacePositionToValidTime(movePosition);
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var result = snapProvider?.FindSnappedPositionAndTime(movePosition);
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if (result == null)
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if (result == null)
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{
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{
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@ -214,7 +214,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updatePlacementPosition()
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private void updatePlacementPosition()
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{
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{
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var snapResult = Composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
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var snapResult = Composer.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
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// if no time was found from positional snapping, we should still quantize to the beat.
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// if no time was found from positional snapping, we should still quantize to the beat.
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snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null);
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snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null);
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@ -307,10 +307,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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/// </summary>
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/// </summary>
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public double VisibleRange => track.Length / Zoom;
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public double VisibleRange => track.Length / Zoom;
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public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
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public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, null);
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new SnapResult(screenSpacePosition, null);
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) =>
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public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
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new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
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private double getTimeFromPosition(Vector2 localPosition) =>
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private double getTimeFromPosition(Vector2 localPosition) =>
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@ -382,7 +382,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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{
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OnDragHandled?.Invoke(e);
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OnDragHandled?.Invoke(e);
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if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time)
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if (timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time)
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{
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{
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switch (hitObject)
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switch (hitObject)
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{
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{
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