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Use ContentResolver for getting filename.
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dd21de0cd5
commit
280abdc473
@ -1,12 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Android.App;
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using Android.App;
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using Android.Content;
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using Android.Content;
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using Android.Content.PM;
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using Android.Content.PM;
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using Android.OS;
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using Android.OS;
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using Android.Provider;
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using Android.Views;
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using Android.Views;
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using osu.Framework.Android;
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using osu.Framework.Android;
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@ -39,11 +39,14 @@ namespace osu.Android
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{
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{
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if (intent.Action == Intent.ActionView)
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if (intent.Action == Intent.ActionView)
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{
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{
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var filename = intent.Data.Path.Split('/').Last();
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var cursor = ContentResolver.Query(intent.Data, null, null, null);
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var filename_column = cursor.GetColumnIndex(OpenableColumns.DisplayName);
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cursor.MoveToFirst();
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var stream = ContentResolver.OpenInputStream(intent.Data);
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var stream = ContentResolver.OpenInputStream(intent.Data);
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if (stream != null)
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if (stream != null)
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// intent handler may run before the game has even loaded so we need to wait for the file importers to load before launching import
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// intent handler may run before the game has even loaded so we need to wait for the file importers to load before launching import
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game.WaitForReady(() => game, _ => Task.Run(() => game.Import(stream, filename)));
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game.WaitForReady(() => game, _ => Task.Run(() => game.Import(stream, cursor.GetString(filename_column))));
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}
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}
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base.OnNewIntent(intent);
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base.OnNewIntent(intent);
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