mirror of
https://github.com/ppy/osu.git
synced 2025-01-06 07:42:55 +08:00
Merge branch 'master' into fix_progress_bar_info
This commit is contained in:
commit
27f745b980
@ -52,7 +52,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.825.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.908.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||||
|
43
osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs
Normal file
43
osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneCatchTouchInput : OsuTestScene
|
||||||
|
{
|
||||||
|
private CatchTouchInputMapper catchTouchInputMapper = null!;
|
||||||
|
|
||||||
|
[SetUpSteps]
|
||||||
|
public void SetUpSteps()
|
||||||
|
{
|
||||||
|
AddStep("create input overlay", () =>
|
||||||
|
{
|
||||||
|
Child = new CatchInputManager(new CatchRuleset().RulesetInfo)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
catchTouchInputMapper = new CatchTouchInputMapper
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBasic()
|
||||||
|
{
|
||||||
|
AddStep("show overlay", () => catchTouchInputMapper.Show());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -4,11 +4,13 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch
|
namespace osu.Game.Rulesets.Catch
|
||||||
{
|
{
|
||||||
|
[Cached]
|
||||||
public class CatchInputManager : RulesetInputManager<CatchAction>
|
public class CatchInputManager : RulesetInputManager<CatchAction>
|
||||||
{
|
{
|
||||||
public CatchInputManager(RulesetInfo ruleset)
|
public CatchInputManager(RulesetInfo ruleset)
|
||||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
|||||||
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
|
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
|
||||||
{
|
{
|
||||||
while (path.Vertices.Count < InternalChildren.Count)
|
while (path.Vertices.Count < InternalChildren.Count)
|
||||||
RemoveInternal(InternalChildren[^1]);
|
RemoveInternal(InternalChildren[^1], true);
|
||||||
|
|
||||||
while (InternalChildren.Count < path.Vertices.Count)
|
while (InternalChildren.Count < path.Vertices.Count)
|
||||||
AddInternal(new VertexPiece());
|
AddInternal(new VertexPiece());
|
||||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
|||||||
.Where(h => !(h is TinyDroplet)));
|
.Where(h => !(h is TinyDroplet)));
|
||||||
|
|
||||||
while (nestedHitObjects.Count < InternalChildren.Count)
|
while (nestedHitObjects.Count < InternalChildren.Count)
|
||||||
RemoveInternal(InternalChildren[^1]);
|
RemoveInternal(InternalChildren[^1], true);
|
||||||
|
|
||||||
while (InternalChildren.Count < nestedHitObjects.Count)
|
while (InternalChildren.Count < nestedHitObjects.Count)
|
||||||
AddInternal(new FruitOutline());
|
AddInternal(new FruitOutline());
|
||||||
|
277
osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs
Normal file
277
osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs
Normal file
@ -0,0 +1,277 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.UI
|
||||||
|
{
|
||||||
|
public class CatchTouchInputMapper : VisibilityContainer
|
||||||
|
{
|
||||||
|
public override bool PropagatePositionalInputSubTree => true;
|
||||||
|
public override bool PropagateNonPositionalInputSubTree => true;
|
||||||
|
|
||||||
|
private readonly Dictionary<object, TouchCatchAction> trackedActionSources = new Dictionary<object, TouchCatchAction>();
|
||||||
|
|
||||||
|
private KeyBindingContainer<CatchAction> keyBindingContainer = null!;
|
||||||
|
|
||||||
|
private Container mainContent = null!;
|
||||||
|
|
||||||
|
private InputArea leftBox = null!;
|
||||||
|
private InputArea rightBox = null!;
|
||||||
|
private InputArea leftDashBox = null!;
|
||||||
|
private InputArea rightDashBox = null!;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(CatchInputManager catchInputManager, OsuColour colours)
|
||||||
|
{
|
||||||
|
const float width = 0.15f;
|
||||||
|
|
||||||
|
keyBindingContainer = catchInputManager.KeyBindingContainer;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
mainContent = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = width,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
leftDashBox = new InputArea(TouchCatchAction.DashLeft, trackedActionSources)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
},
|
||||||
|
leftBox = new InputArea(TouchCatchAction.MoveLeft, trackedActionSources)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
Colour = colours.Gray9,
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = width,
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
rightBox = new InputArea(TouchCatchAction.MoveRight, trackedActionSources)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
Colour = colours.Gray9,
|
||||||
|
},
|
||||||
|
rightDashBox = new InputArea(TouchCatchAction.DashRight, trackedActionSources)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
|
{
|
||||||
|
// Hide whenever the keyboard is used.
|
||||||
|
Hide();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
{
|
||||||
|
return updateAction(e.Button, getTouchCatchActionFromInput(e.ScreenSpaceMousePosition));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnTouchDown(TouchDownEvent e)
|
||||||
|
{
|
||||||
|
return updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
|
{
|
||||||
|
Show();
|
||||||
|
|
||||||
|
TouchCatchAction? action = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition);
|
||||||
|
|
||||||
|
// multiple mouse buttons may be pressed and handling the same action.
|
||||||
|
foreach (MouseButton button in e.PressedButtons)
|
||||||
|
updateAction(button, action);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnTouchMove(TouchMoveEvent e)
|
||||||
|
{
|
||||||
|
updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position));
|
||||||
|
base.OnTouchMove(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnMouseUp(MouseUpEvent e)
|
||||||
|
{
|
||||||
|
updateAction(e.Button, null);
|
||||||
|
base.OnMouseUp(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnTouchUp(TouchUpEvent e)
|
||||||
|
{
|
||||||
|
updateAction(e.Touch.Source, null);
|
||||||
|
base.OnTouchUp(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool updateAction(object source, TouchCatchAction? newAction)
|
||||||
|
{
|
||||||
|
TouchCatchAction? actionBefore = null;
|
||||||
|
|
||||||
|
if (trackedActionSources.TryGetValue(source, out TouchCatchAction found))
|
||||||
|
actionBefore = found;
|
||||||
|
|
||||||
|
if (actionBefore != newAction)
|
||||||
|
{
|
||||||
|
if (newAction != null)
|
||||||
|
trackedActionSources[source] = newAction.Value;
|
||||||
|
else
|
||||||
|
trackedActionSources.Remove(source);
|
||||||
|
|
||||||
|
updatePressedActions();
|
||||||
|
}
|
||||||
|
|
||||||
|
return newAction != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updatePressedActions()
|
||||||
|
{
|
||||||
|
Show();
|
||||||
|
|
||||||
|
if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.MoveLeft))
|
||||||
|
keyBindingContainer.TriggerPressed(CatchAction.MoveLeft);
|
||||||
|
else
|
||||||
|
keyBindingContainer.TriggerReleased(CatchAction.MoveLeft);
|
||||||
|
|
||||||
|
if (trackedActionSources.ContainsValue(TouchCatchAction.DashRight) || trackedActionSources.ContainsValue(TouchCatchAction.MoveRight))
|
||||||
|
keyBindingContainer.TriggerPressed(CatchAction.MoveRight);
|
||||||
|
else
|
||||||
|
keyBindingContainer.TriggerReleased(CatchAction.MoveRight);
|
||||||
|
|
||||||
|
if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.DashRight))
|
||||||
|
keyBindingContainer.TriggerPressed(CatchAction.Dash);
|
||||||
|
else
|
||||||
|
keyBindingContainer.TriggerReleased(CatchAction.Dash);
|
||||||
|
}
|
||||||
|
|
||||||
|
private TouchCatchAction? getTouchCatchActionFromInput(Vector2 screenSpaceInputPosition)
|
||||||
|
{
|
||||||
|
if (leftDashBox.Contains(screenSpaceInputPosition))
|
||||||
|
return TouchCatchAction.DashLeft;
|
||||||
|
if (rightDashBox.Contains(screenSpaceInputPosition))
|
||||||
|
return TouchCatchAction.DashRight;
|
||||||
|
if (leftBox.Contains(screenSpaceInputPosition))
|
||||||
|
return TouchCatchAction.MoveLeft;
|
||||||
|
if (rightBox.Contains(screenSpaceInputPosition))
|
||||||
|
return TouchCatchAction.MoveRight;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopIn() => mainContent.FadeIn(300, Easing.OutQuint);
|
||||||
|
|
||||||
|
protected override void PopOut() => mainContent.FadeOut(300, Easing.OutQuint);
|
||||||
|
|
||||||
|
private class InputArea : CompositeDrawable, IKeyBindingHandler<CatchAction>
|
||||||
|
{
|
||||||
|
private readonly TouchCatchAction handledAction;
|
||||||
|
|
||||||
|
private readonly Box highlightOverlay;
|
||||||
|
|
||||||
|
private readonly IEnumerable<KeyValuePair<object, TouchCatchAction>> trackedActions;
|
||||||
|
|
||||||
|
private bool isHighlighted;
|
||||||
|
|
||||||
|
public InputArea(TouchCatchAction handledAction, IEnumerable<KeyValuePair<object, TouchCatchAction>> trackedActions)
|
||||||
|
{
|
||||||
|
this.handledAction = handledAction;
|
||||||
|
this.trackedActions = trackedActions;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
CornerRadius = 10,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.15f,
|
||||||
|
},
|
||||||
|
highlightOverlay = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(KeyBindingPressEvent<CatchAction> _)
|
||||||
|
{
|
||||||
|
updateHighlight();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReleased(KeyBindingReleaseEvent<CatchAction> _)
|
||||||
|
{
|
||||||
|
updateHighlight();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateHighlight()
|
||||||
|
{
|
||||||
|
bool isHandling = trackedActions.Any(a => a.Value == handledAction);
|
||||||
|
|
||||||
|
if (isHandling == isHighlighted)
|
||||||
|
return;
|
||||||
|
|
||||||
|
isHighlighted = isHandling;
|
||||||
|
highlightOverlay.FadeTo(isHighlighted ? 0.1f : 0, isHighlighted ? 80 : 400, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TouchCatchAction
|
||||||
|
{
|
||||||
|
MoveLeft,
|
||||||
|
MoveRight,
|
||||||
|
DashLeft,
|
||||||
|
DashRight,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -271,8 +271,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
SetHyperDashState();
|
SetHyperDashState();
|
||||||
}
|
}
|
||||||
|
|
||||||
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
|
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
|
||||||
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject);
|
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -430,7 +430,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
var droppedObject = getDroppedObject(caughtObject);
|
var droppedObject = getDroppedObject(caughtObject);
|
||||||
|
|
||||||
caughtObjectContainer.Remove(caughtObject);
|
caughtObjectContainer.Remove(caughtObject, false);
|
||||||
|
|
||||||
droppedObjectTarget.Add(droppedObject);
|
droppedObjectTarget.Add(droppedObject);
|
||||||
|
|
||||||
|
@ -93,15 +93,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
switch (entry.Animation)
|
switch (entry.Animation)
|
||||||
{
|
{
|
||||||
case CatcherTrailAnimation.Dashing:
|
case CatcherTrailAnimation.Dashing:
|
||||||
dashTrails.Remove(drawable);
|
dashTrails.Remove(drawable, false);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CatcherTrailAnimation.HyperDashing:
|
case CatcherTrailAnimation.HyperDashing:
|
||||||
hyperDashTrails.Remove(drawable);
|
hyperDashTrails.Remove(drawable, false);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CatcherTrailAnimation.HyperDashAfterImage:
|
case CatcherTrailAnimation.HyperDashAfterImage:
|
||||||
hyperDashAfterImages.Remove(drawable);
|
hyperDashAfterImages.Remove(drawable, false);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
@ -32,6 +33,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450);
|
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
KeyBindingInputManager.Add(new CatchTouchInputMapper());
|
||||||
|
}
|
||||||
|
|
||||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
|
||||||
|
|
||||||
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
|
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Configuration.Tracking;
|
using osu.Framework.Configuration.Tracking;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
|||||||
scrollTime => new SettingDescription(
|
scrollTime => new SettingDescription(
|
||||||
rawValue: scrollTime,
|
rawValue: scrollTime,
|
||||||
name: "Scroll Speed",
|
name: "Scroll Speed",
|
||||||
value: $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)} ({scrollTime}ms)"
|
value: $"{scrollTime}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)})"
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
};
|
};
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
using System;
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
LabelText = "Scrolling direction",
|
LabelText = "Scrolling direction",
|
||||||
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
|
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
|
||||||
},
|
},
|
||||||
new SettingsSlider<double, TimeSlider>
|
new SettingsSlider<double, ManiaScrollSlider>
|
||||||
{
|
{
|
||||||
LabelText = "Scroll speed",
|
LabelText = "Scroll speed",
|
||||||
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
|
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
|
||||||
@ -47,5 +46,10 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class ManiaScrollSlider : OsuSliderBar<double>
|
||||||
|
{
|
||||||
|
public override LocalisableString TooltipText => $"{Current.Value}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value)})";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
|
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
|
||||||
Container hocParent = (Container)hoc.Parent;
|
Container hocParent = (Container)hoc.Parent;
|
||||||
|
|
||||||
hocParent.Remove(hoc);
|
hocParent.Remove(hoc, false);
|
||||||
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
|
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
|
||||||
{
|
{
|
||||||
c.RelativeSizeAxes = Axes.Both;
|
c.RelativeSizeAxes = Axes.Both;
|
||||||
|
@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
lightContainer.FadeOut(120)
|
lightContainer.FadeOut(120)
|
||||||
.OnComplete(d => Column.TopLevelContainer.Remove(d));
|
.OnComplete(d => Column.TopLevelContainer.Remove(d, false));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
var drawableObject = getFunc.Invoke();
|
var drawableObject = getFunc.Invoke();
|
||||||
|
|
||||||
hitObjectContainer.Remove(drawableObject);
|
hitObjectContainer.Remove(drawableObject, false);
|
||||||
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
|
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
else
|
else
|
||||||
targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
|
targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
|
||||||
|
|
||||||
hitObjectContainer.Remove(toReorder);
|
hitObjectContainer.Remove(toReorder, false);
|
||||||
toReorder.HitObject.StartTime = targetTime;
|
toReorder.HitObject.StartTime = targetTime;
|
||||||
hitObjectContainer.Add(toReorder);
|
hitObjectContainer.Add(toReorder);
|
||||||
});
|
});
|
||||||
|
@ -89,6 +89,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
|
|
||||||
HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint();
|
HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint();
|
||||||
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||||
|
|
||||||
|
// Replacing the DifficultyControlPoint above doesn't trigger any kind of invalidation.
|
||||||
|
// Without re-applying defaults, velocity won't be updated.
|
||||||
|
ApplyDefaultsToHitObject();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SliderPlacementState.Body:
|
case SliderPlacementState.Body:
|
||||||
|
@ -362,10 +362,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
{
|
{
|
||||||
return breaks.Any(breakPeriod =>
|
return breaks.Any(breakPeriod =>
|
||||||
{
|
{
|
||||||
var firstObjAfterBreak = originalHitObjects.First(obj => almostBigger(obj.StartTime, breakPeriod.EndTime));
|
OsuHitObject? firstObjAfterBreak = originalHitObjects.FirstOrDefault(obj => almostBigger(obj.StartTime, breakPeriod.EndTime));
|
||||||
|
|
||||||
return almostBigger(time, breakPeriod.StartTime)
|
return almostBigger(time, breakPeriod.StartTime)
|
||||||
&& definitelyBigger(firstObjAfterBreak.StartTime, time);
|
// There should never really be a break section with no objects after it, but we've seen crashes from users with malformed beatmaps,
|
||||||
|
// so it's best to guard against this.
|
||||||
|
&& (firstObjAfterBreak == null || definitelyBigger(firstObjAfterBreak.StartTime, time));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
|
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
|
||||||
protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
|
protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
|
||||||
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
|
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
|
||||||
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
|
protected override bool RemoveInternal(Drawable drawable, bool disposeImmediately) => shakeContainer.Remove(drawable, disposeImmediately);
|
||||||
|
|
||||||
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||||
|
|
||||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
|||||||
currentRotation += angle;
|
currentRotation += angle;
|
||||||
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
|
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
|
||||||
// (see: ModTimeRamp)
|
// (see: ModTimeRamp)
|
||||||
drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
|
drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.GetTrueGameplayRate() ?? Clock.Rate));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void resetState(DrawableHitObject obj)
|
private void resetState(DrawableHitObject obj)
|
||||||
|
96
osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs
Normal file
96
osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Extensions.TypeExtensions;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Replays;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Replays;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Scoring;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
|
||||||
|
{
|
||||||
|
public class JudgementTest : RateAdjustedBeatmapTestScene
|
||||||
|
{
|
||||||
|
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||||
|
protected List<JudgementResult> JudgementResults { get; private set; } = null!;
|
||||||
|
|
||||||
|
protected void AssertJudgementCount(int count)
|
||||||
|
{
|
||||||
|
AddAssert($"{count} judgement{(count > 0 ? "s" : "")}", () => JudgementResults, () => Has.Count.EqualTo(count));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void AssertResult<T>(int index, HitResult expectedResult)
|
||||||
|
{
|
||||||
|
AddAssert($"{typeof(T).ReadableName()} ({index}) judged as {expectedResult}",
|
||||||
|
() => JudgementResults.Where(j => j.HitObject is T).OrderBy(j => j.HitObject.StartTime).ElementAt(index).Type,
|
||||||
|
() => Is.EqualTo(expectedResult));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void PerformTest(List<ReplayFrame> frames, Beatmap<TaikoHitObject>? beatmap = null)
|
||||||
|
{
|
||||||
|
AddStep("load player", () =>
|
||||||
|
{
|
||||||
|
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||||
|
|
||||||
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||||
|
|
||||||
|
p.OnLoadComplete += _ =>
|
||||||
|
{
|
||||||
|
p.ScoreProcessor.NewJudgement += result =>
|
||||||
|
{
|
||||||
|
if (currentPlayer == p) JudgementResults.Add(result);
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
LoadScreen(currentPlayer = p);
|
||||||
|
JudgementResults = new List<JudgementResult>();
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||||
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||||
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected Beatmap<TaikoHitObject> CreateBeatmap(params TaikoHitObject[] hitObjects)
|
||||||
|
{
|
||||||
|
var beatmap = new Beatmap<TaikoHitObject>
|
||||||
|
{
|
||||||
|
HitObjects = hitObjects.ToList(),
|
||||||
|
BeatmapInfo =
|
||||||
|
{
|
||||||
|
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||||
|
Ruleset = new TaikoRuleset().RulesetInfo
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
||||||
|
return beatmap;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||||
|
{
|
||||||
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||||
|
|
||||||
|
protected override bool PauseOnFocusLost => false;
|
||||||
|
|
||||||
|
public ScoreAccessibleReplayPlayer(Score score)
|
||||||
|
: base(score, new PlayerConfiguration
|
||||||
|
{
|
||||||
|
AllowPause = false,
|
||||||
|
ShowResults = false,
|
||||||
|
})
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,201 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Replays;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Replays;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
|
||||||
|
{
|
||||||
|
public class TestSceneDrumRollJudgements : JudgementTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestHitAllDrumRoll()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
|
||||||
|
new TaikoReplayFrame(1001),
|
||||||
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
||||||
|
new TaikoReplayFrame(2001),
|
||||||
|
}, CreateBeatmap(new DrumRoll
|
||||||
|
{
|
||||||
|
StartTime = hit_time,
|
||||||
|
Duration = 1000
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(3);
|
||||||
|
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
|
||||||
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||||
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitSomeDrumRoll()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
||||||
|
new TaikoReplayFrame(2001),
|
||||||
|
}, CreateBeatmap(new DrumRoll
|
||||||
|
{
|
||||||
|
StartTime = hit_time,
|
||||||
|
Duration = 1000
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(3);
|
||||||
|
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
||||||
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||||
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitNoneDrumRoll()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
}, CreateBeatmap(new DrumRoll
|
||||||
|
{
|
||||||
|
StartTime = hit_time,
|
||||||
|
Duration = 1000
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(3);
|
||||||
|
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
||||||
|
AssertResult<DrumRollTick>(1, HitResult.IgnoreMiss);
|
||||||
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitAllStrongDrumRollWithOneKey()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
|
||||||
|
new TaikoReplayFrame(1001),
|
||||||
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
||||||
|
new TaikoReplayFrame(2001),
|
||||||
|
}, CreateBeatmap(new DrumRoll
|
||||||
|
{
|
||||||
|
StartTime = hit_time,
|
||||||
|
Duration = 1000,
|
||||||
|
IsStrong = true
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(6);
|
||||||
|
|
||||||
|
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
|
||||||
|
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
|
||||||
|
|
||||||
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||||
|
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
||||||
|
|
||||||
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||||
|
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitSomeStrongDrumRollWithOneKey()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
||||||
|
new TaikoReplayFrame(2001),
|
||||||
|
}, CreateBeatmap(new DrumRoll
|
||||||
|
{
|
||||||
|
StartTime = hit_time,
|
||||||
|
Duration = 1000,
|
||||||
|
IsStrong = true
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(6);
|
||||||
|
|
||||||
|
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
||||||
|
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
|
||||||
|
|
||||||
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||||
|
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
||||||
|
|
||||||
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||||
|
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitAllStrongDrumRollWithBothKeys()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(1000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
|
||||||
|
new TaikoReplayFrame(1001),
|
||||||
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
|
||||||
|
new TaikoReplayFrame(2001),
|
||||||
|
}, CreateBeatmap(new DrumRoll
|
||||||
|
{
|
||||||
|
StartTime = hit_time,
|
||||||
|
Duration = 1000,
|
||||||
|
IsStrong = true
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(6);
|
||||||
|
|
||||||
|
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
|
||||||
|
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
|
||||||
|
|
||||||
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||||
|
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
||||||
|
|
||||||
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||||
|
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitSomeStrongDrumRollWithBothKeys()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
|
||||||
|
new TaikoReplayFrame(2001),
|
||||||
|
}, CreateBeatmap(new DrumRoll
|
||||||
|
{
|
||||||
|
StartTime = hit_time,
|
||||||
|
Duration = 1000,
|
||||||
|
IsStrong = true
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(6);
|
||||||
|
|
||||||
|
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
||||||
|
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
|
||||||
|
|
||||||
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||||
|
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
||||||
|
|
||||||
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||||
|
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,133 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Replays;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Replays;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
|
||||||
|
{
|
||||||
|
public class TestSceneHitJudgements : JudgementTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestHitCentreHit()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre),
|
||||||
|
}, CreateBeatmap(new Hit
|
||||||
|
{
|
||||||
|
Type = HitType.Centre,
|
||||||
|
StartTime = hit_time
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(1);
|
||||||
|
AssertResult<Hit>(0, HitResult.Great);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitRimHit()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(hit_time, TaikoAction.LeftRim),
|
||||||
|
}, CreateBeatmap(new Hit
|
||||||
|
{
|
||||||
|
Type = HitType.Rim,
|
||||||
|
StartTime = hit_time
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(1);
|
||||||
|
AssertResult<Hit>(0, HitResult.Great);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMissHit()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0)
|
||||||
|
}, CreateBeatmap(new Hit
|
||||||
|
{
|
||||||
|
Type = HitType.Centre,
|
||||||
|
StartTime = hit_time
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(1);
|
||||||
|
AssertResult<Hit>(0, HitResult.Miss);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitStrongHitWithOneKey()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre),
|
||||||
|
}, CreateBeatmap(new Hit
|
||||||
|
{
|
||||||
|
Type = HitType.Centre,
|
||||||
|
StartTime = hit_time,
|
||||||
|
IsStrong = true
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(2);
|
||||||
|
AssertResult<Hit>(0, HitResult.Great);
|
||||||
|
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitStrongHitWithBothKeys()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre, TaikoAction.RightCentre),
|
||||||
|
}, CreateBeatmap(new Hit
|
||||||
|
{
|
||||||
|
Type = HitType.Centre,
|
||||||
|
StartTime = hit_time,
|
||||||
|
IsStrong = true
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(2);
|
||||||
|
AssertResult<Hit>(0, HitResult.Great);
|
||||||
|
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMissStrongHit()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
PerformTest(new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
}, CreateBeatmap(new Hit
|
||||||
|
{
|
||||||
|
Type = HitType.Centre,
|
||||||
|
StartTime = hit_time,
|
||||||
|
IsStrong = true
|
||||||
|
}));
|
||||||
|
|
||||||
|
AssertJudgementCount(2);
|
||||||
|
AssertResult<Hit>(0, HitResult.Miss);
|
||||||
|
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,118 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Replays;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Replays;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
|
||||||
|
{
|
||||||
|
public class TestSceneSwellJudgements : JudgementTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestHitAllSwell()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
Swell swell = new Swell
|
||||||
|
{
|
||||||
|
StartTime = hit_time,
|
||||||
|
Duration = 1000,
|
||||||
|
RequiredHits = 10
|
||||||
|
};
|
||||||
|
|
||||||
|
List<ReplayFrame> frames = new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(2001),
|
||||||
|
};
|
||||||
|
|
||||||
|
for (int i = 0; i < swell.RequiredHits; i++)
|
||||||
|
{
|
||||||
|
double frameTime = 1000 + i * 50;
|
||||||
|
frames.Add(new TaikoReplayFrame(frameTime, i % 2 == 0 ? TaikoAction.LeftCentre : TaikoAction.LeftRim));
|
||||||
|
frames.Add(new TaikoReplayFrame(frameTime + 10));
|
||||||
|
}
|
||||||
|
|
||||||
|
PerformTest(frames, CreateBeatmap(swell));
|
||||||
|
|
||||||
|
AssertJudgementCount(11);
|
||||||
|
|
||||||
|
for (int i = 0; i < swell.RequiredHits; i++)
|
||||||
|
AssertResult<SwellTick>(i, HitResult.IgnoreHit);
|
||||||
|
|
||||||
|
AssertResult<Swell>(0, HitResult.LargeBonus);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitSomeSwell()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
Swell swell = new Swell
|
||||||
|
{
|
||||||
|
StartTime = hit_time,
|
||||||
|
Duration = 1000,
|
||||||
|
RequiredHits = 10
|
||||||
|
};
|
||||||
|
|
||||||
|
List<ReplayFrame> frames = new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(2001),
|
||||||
|
};
|
||||||
|
|
||||||
|
for (int i = 0; i < swell.RequiredHits / 2; i++)
|
||||||
|
{
|
||||||
|
double frameTime = 1000 + i * 50;
|
||||||
|
frames.Add(new TaikoReplayFrame(frameTime, i % 2 == 0 ? TaikoAction.LeftCentre : TaikoAction.LeftRim));
|
||||||
|
frames.Add(new TaikoReplayFrame(frameTime + 10));
|
||||||
|
}
|
||||||
|
|
||||||
|
PerformTest(frames, CreateBeatmap(swell));
|
||||||
|
|
||||||
|
AssertJudgementCount(11);
|
||||||
|
|
||||||
|
for (int i = 0; i < swell.RequiredHits / 2; i++)
|
||||||
|
AssertResult<SwellTick>(i, HitResult.IgnoreHit);
|
||||||
|
for (int i = swell.RequiredHits / 2; i < swell.RequiredHits; i++)
|
||||||
|
AssertResult<SwellTick>(i, HitResult.IgnoreMiss);
|
||||||
|
|
||||||
|
AssertResult<Swell>(0, HitResult.IgnoreMiss);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitNoneSwell()
|
||||||
|
{
|
||||||
|
const double hit_time = 1000;
|
||||||
|
|
||||||
|
Swell swell = new Swell
|
||||||
|
{
|
||||||
|
StartTime = hit_time,
|
||||||
|
Duration = 1000,
|
||||||
|
RequiredHits = 10
|
||||||
|
};
|
||||||
|
|
||||||
|
List<ReplayFrame> frames = new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0),
|
||||||
|
new TaikoReplayFrame(2001),
|
||||||
|
};
|
||||||
|
|
||||||
|
PerformTest(frames, CreateBeatmap(swell));
|
||||||
|
|
||||||
|
AssertJudgementCount(11);
|
||||||
|
|
||||||
|
for (int i = 0; i < swell.RequiredHits; i++)
|
||||||
|
AssertResult<SwellTick>(i, HitResult.IgnoreMiss);
|
||||||
|
|
||||||
|
AssertResult<Swell>(0, HitResult.IgnoreMiss);
|
||||||
|
|
||||||
|
AddAssert("all tick offsets are 0", () => JudgementResults.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
|||||||
|
|
||||||
[TestCase(false)]
|
[TestCase(false)]
|
||||||
[TestCase(true)]
|
[TestCase(true)]
|
||||||
public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss);
|
public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }, false), shouldMiss);
|
||||||
|
|
||||||
[TestCase(false)]
|
[TestCase(false)]
|
||||||
[TestCase(true)]
|
[TestCase(true)]
|
||||||
public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss);
|
public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }, false), shouldMiss);
|
||||||
|
|
||||||
private class TestTaikoRuleset : TaikoRuleset
|
private class TestTaikoRuleset : TaikoRuleset
|
||||||
{
|
{
|
||||||
|
@ -112,7 +112,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
|
|
||||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
|
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
|
||||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
|
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
|
||||||
assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
|
|
||||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Idle);
|
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Idle);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,38 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Linq;
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
|
||||||
{
|
|
||||||
public class TestSceneDrumRollJudgements : TestSceneTaikoPlayer
|
|
||||||
{
|
|
||||||
[Test]
|
|
||||||
public void TestStrongDrumRollFullyJudgedOnKilled()
|
|
||||||
{
|
|
||||||
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
|
|
||||||
AddAssert("all judgements are misses", () => Player.Results.All(r => r.Type == r.Judgement.MinResult));
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool Autoplay => false;
|
|
||||||
|
|
||||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap<TaikoHitObject>
|
|
||||||
{
|
|
||||||
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
|
|
||||||
HitObjects =
|
|
||||||
{
|
|
||||||
new DrumRoll
|
|
||||||
{
|
|
||||||
StartTime = 1000,
|
|
||||||
Duration = 1000,
|
|
||||||
IsStrong = true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,42 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Linq;
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
|
||||||
{
|
|
||||||
public class TestSceneSwellJudgements : TestSceneTaikoPlayer
|
|
||||||
{
|
|
||||||
[Test]
|
|
||||||
public void TestZeroTickTimeOffsets()
|
|
||||||
{
|
|
||||||
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
|
|
||||||
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool Autoplay => true;
|
|
||||||
|
|
||||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
|
||||||
{
|
|
||||||
var beatmap = new Beatmap<TaikoHitObject>
|
|
||||||
{
|
|
||||||
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
|
|
||||||
HitObjects =
|
|
||||||
{
|
|
||||||
new Swell
|
|
||||||
{
|
|
||||||
StartTime = 1000,
|
|
||||||
Duration = 1000,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
return beatmap;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
};
|
};
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSpinnerDoesFail()
|
public void TestSwellDoesNotFail()
|
||||||
{
|
{
|
||||||
bool judged = false;
|
bool judged = false;
|
||||||
AddStep("Setup judgements", () =>
|
AddStep("Setup judgements", () =>
|
||||||
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
Player.ScoreProcessor.NewJudgement += _ => judged = true;
|
Player.ScoreProcessor.NewJudgement += _ => judged = true;
|
||||||
});
|
});
|
||||||
AddUntilStep("swell judged", () => judged);
|
AddUntilStep("swell judged", () => judged);
|
||||||
AddAssert("failed", () => Player.GameplayState.HasFailed);
|
AddAssert("not failed", () => !Player.GameplayState.HasFailed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,25 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
|
||||||
{
|
|
||||||
public class TaikoDrumRollJudgement : TaikoJudgement
|
|
||||||
{
|
|
||||||
protected override double HealthIncreaseFor(HitResult result)
|
|
||||||
{
|
|
||||||
// Drum rolls can be ignored with no health penalty
|
|
||||||
switch (result)
|
|
||||||
{
|
|
||||||
case HitResult.Miss:
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return base.HealthIncreaseFor(result);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -9,18 +9,8 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
|||||||
{
|
{
|
||||||
public class TaikoDrumRollTickJudgement : TaikoJudgement
|
public class TaikoDrumRollTickJudgement : TaikoJudgement
|
||||||
{
|
{
|
||||||
public override HitResult MaxResult => HitResult.SmallTickHit;
|
public override HitResult MaxResult => HitResult.SmallBonus;
|
||||||
|
|
||||||
protected override double HealthIncreaseFor(HitResult result)
|
protected override double HealthIncreaseFor(HitResult result) => 0;
|
||||||
{
|
|
||||||
switch (result)
|
|
||||||
{
|
|
||||||
case HitResult.SmallTickHit:
|
|
||||||
return 0.15;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
|||||||
{
|
{
|
||||||
public class TaikoStrongJudgement : TaikoJudgement
|
public class TaikoStrongJudgement : TaikoJudgement
|
||||||
{
|
{
|
||||||
public override HitResult MaxResult => HitResult.SmallBonus;
|
public override HitResult MaxResult => HitResult.LargeBonus;
|
||||||
|
|
||||||
// MainObject already changes the HP
|
// MainObject already changes the HP
|
||||||
protected override double HealthIncreaseFor(HitResult result) => 0;
|
protected override double HealthIncreaseFor(HitResult result) => 0;
|
||||||
|
@ -9,11 +9,13 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
|||||||
{
|
{
|
||||||
public class TaikoSwellJudgement : TaikoJudgement
|
public class TaikoSwellJudgement : TaikoJudgement
|
||||||
{
|
{
|
||||||
|
public override HitResult MaxResult => HitResult.LargeBonus;
|
||||||
|
|
||||||
protected override double HealthIncreaseFor(HitResult result)
|
protected override double HealthIncreaseFor(HitResult result)
|
||||||
{
|
{
|
||||||
switch (result)
|
switch (result)
|
||||||
{
|
{
|
||||||
case HitResult.Miss:
|
case HitResult.IgnoreMiss:
|
||||||
return -0.65;
|
return -0.65;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
@ -17,7 +16,6 @@ using osu.Framework.Graphics.Primitives;
|
|||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -43,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
private Color4 colourIdle;
|
private Color4 colourIdle;
|
||||||
private Color4 colourEngaged;
|
private Color4 colourEngaged;
|
||||||
|
|
||||||
|
public override bool DisplayResult => false;
|
||||||
|
|
||||||
public DrawableDrumRoll()
|
public DrawableDrumRoll()
|
||||||
: this(null)
|
: this(null)
|
||||||
{
|
{
|
||||||
@ -143,14 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
if (timeOffset < 0)
|
if (timeOffset < 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int countHit = NestedHitObjects.Count(o => o.IsHit);
|
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||||
|
|
||||||
if (countHit >= HitObject.RequiredGoodHits)
|
|
||||||
{
|
|
||||||
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||||
|
@ -16,7 +16,6 @@ using osuTK.Graphics;
|
|||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
@ -39,6 +38,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
private readonly CircularContainer targetRing;
|
private readonly CircularContainer targetRing;
|
||||||
private readonly CircularContainer expandingRing;
|
private readonly CircularContainer expandingRing;
|
||||||
|
|
||||||
|
public override bool DisplayResult => false;
|
||||||
|
|
||||||
public DrawableSwell()
|
public DrawableSwell()
|
||||||
: this(null)
|
: this(null)
|
||||||
{
|
{
|
||||||
@ -201,7 +202,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||||
|
|
||||||
if (numHits == HitObject.RequiredHits)
|
if (numHits == HitObject.RequiredHits)
|
||||||
ApplyResult(r => r.Type = HitResult.Great);
|
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -222,7 +223,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
tick.TriggerResult(false);
|
tick.TriggerResult(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult);
|
ApplyResult(r => r.Type = numHits == HitObject.RequiredHits ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
isProxied = true;
|
isProxied = true;
|
||||||
|
|
||||||
nonProxiedContent.Remove(Content);
|
nonProxiedContent.Remove(Content, false);
|
||||||
proxiedContent.Add(Content);
|
proxiedContent.Add(Content);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
isProxied = false;
|
isProxied = false;
|
||||||
|
|
||||||
proxiedContent.Remove(Content);
|
proxiedContent.Remove(Content, false);
|
||||||
nonProxiedContent.Add(Content);
|
nonProxiedContent.Add(Content);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
Size = BaseSize = new Vector2(TaikoHitObject.DEFAULT_SIZE);
|
Size = BaseSize = new Vector2(TaikoHitObject.DEFAULT_SIZE);
|
||||||
|
|
||||||
if (MainPiece != null)
|
if (MainPiece != null)
|
||||||
Content.Remove(MainPiece);
|
Content.Remove(MainPiece, true);
|
||||||
|
|
||||||
Content.Add(MainPiece = CreateMainPiece());
|
Content.Add(MainPiece = CreateMainPiece());
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using System;
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
@ -12,7 +11,6 @@ using osu.Game.Beatmaps.Formats;
|
|||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects
|
namespace osu.Game.Rulesets.Taiko.Objects
|
||||||
@ -42,24 +40,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int TickRate = 1;
|
public int TickRate = 1;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Number of drum roll ticks required for a "Good" hit.
|
|
||||||
/// </summary>
|
|
||||||
public double RequiredGoodHits { get; protected set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Number of drum roll ticks required for a "Great" hit.
|
|
||||||
/// </summary>
|
|
||||||
public double RequiredGreatHits { get; protected set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The length (in milliseconds) between ticks of this drumroll.
|
/// The length (in milliseconds) between ticks of this drumroll.
|
||||||
/// <para>Half of this value is the hit window of the ticks.</para>
|
/// <para>Half of this value is the hit window of the ticks.</para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private double tickSpacing = 100;
|
private double tickSpacing = 100;
|
||||||
|
|
||||||
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
@ -70,16 +56,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||||
|
|
||||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||||
overallDifficulty = difficulty.OverallDifficulty;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
createTicks(cancellationToken);
|
createTicks(cancellationToken);
|
||||||
|
|
||||||
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty);
|
|
||||||
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty);
|
|
||||||
|
|
||||||
base.CreateNestedHitObjects(cancellationToken);
|
base.CreateNestedHitObjects(cancellationToken);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -106,7 +88,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
|
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
|
|
||||||
@ -114,6 +96,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
|
|
||||||
public class StrongNestedHit : StrongNestedHitObject
|
public class StrongNestedHit : StrongNestedHitObject
|
||||||
{
|
{
|
||||||
|
// The strong hit of the drum roll doesn't actually provide any score.
|
||||||
|
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||||
}
|
}
|
||||||
|
|
||||||
#region LegacyBeatmapEncoder
|
#region LegacyBeatmapEncoder
|
||||||
|
@ -199,11 +199,8 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
{
|
{
|
||||||
switch (result)
|
switch (result)
|
||||||
{
|
{
|
||||||
case HitResult.SmallTickHit:
|
|
||||||
return "drum tick";
|
|
||||||
|
|
||||||
case HitResult.SmallBonus:
|
case HitResult.SmallBonus:
|
||||||
return "strong bonus";
|
return "bonus";
|
||||||
}
|
}
|
||||||
|
|
||||||
return base.GetDisplayNameForHitResult(result);
|
return base.GetDisplayNameForHitResult(result);
|
||||||
|
@ -317,6 +317,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
if (!result.Type.IsScorable())
|
||||||
|
break;
|
||||||
|
|
||||||
judgementContainer.Add(judgementPools[result.Type].Get(j =>
|
judgementContainer.Add(judgementPools[result.Type].Get(j =>
|
||||||
{
|
{
|
||||||
j.Apply(result, judgedObject);
|
j.Apply(result, judgedObject);
|
||||||
|
@ -67,6 +67,24 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeTaikoReplay()
|
||||||
|
{
|
||||||
|
var decoder = new TestLegacyScoreDecoder();
|
||||||
|
|
||||||
|
using (var resourceStream = TestResources.OpenResource("Replays/taiko-replay.osr"))
|
||||||
|
{
|
||||||
|
var score = decoder.Parse(resourceStream);
|
||||||
|
|
||||||
|
Assert.AreEqual(1, score.ScoreInfo.Ruleset.OnlineID);
|
||||||
|
Assert.AreEqual(4, score.ScoreInfo.Statistics[HitResult.Great]);
|
||||||
|
Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.LargeBonus]);
|
||||||
|
Assert.AreEqual(4, score.ScoreInfo.MaxCombo);
|
||||||
|
|
||||||
|
Assert.That(score.Replay.Frames, Is.Not.Empty);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[TestCase(3, true)]
|
[TestCase(3, true)]
|
||||||
[TestCase(6, false)]
|
[TestCase(6, false)]
|
||||||
[TestCase(LegacyBeatmapDecoder.LATEST_VERSION, false)]
|
[TestCase(LegacyBeatmapDecoder.LATEST_VERSION, false)]
|
||||||
|
@ -117,6 +117,26 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestEarliestStartTimeWithLoopAlphas()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyStoryboardDecoder();
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("loop-containing-earlier-non-zero-fade.osb"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
var storyboard = decoder.Decode(stream);
|
||||||
|
|
||||||
|
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
|
||||||
|
Assert.AreEqual(2, background.Elements.Count);
|
||||||
|
|
||||||
|
Assert.AreEqual(1000, background.Elements[0].StartTime);
|
||||||
|
Assert.AreEqual(1000, background.Elements[1].StartTime);
|
||||||
|
|
||||||
|
Assert.AreEqual(1000, storyboard.EarliestEventTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestDecodeVariableWithSuffix()
|
public void TestDecodeVariableWithSuffix()
|
||||||
{
|
{
|
||||||
|
@ -7,10 +7,12 @@ using System.Linq;
|
|||||||
using Moq;
|
using Moq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Edit.Checks;
|
using osu.Game.Rulesets.Edit.Checks;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Editing.Checks
|
namespace osu.Game.Tests.Editing.Checks
|
||||||
{
|
{
|
||||||
@ -109,7 +111,7 @@ namespace osu.Game.Tests.Editing.Checks
|
|||||||
/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
|
/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
|
||||||
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
|
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
|
||||||
{
|
{
|
||||||
var mockTrack = new Mock<Track>();
|
var mockTrack = new Mock<OsuTestScene.ClockBackedTestWorkingBeatmap.TrackVirtualManual>(new FramedClock(), "virtual");
|
||||||
mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
|
mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
|
||||||
|
|
||||||
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
|
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
|
||||||
|
@ -1,8 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
@ -13,21 +14,20 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
{
|
{
|
||||||
[TestCase(0)]
|
[TestCase(0)]
|
||||||
[TestCase(1)]
|
[TestCase(1)]
|
||||||
public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
|
public void TestTrueGameplayRateWithGameplayAdjustment(double underlyingClockRate)
|
||||||
{
|
{
|
||||||
var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
|
var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
|
||||||
var gameplayClock = new TestGameplayClockContainer(framedClock);
|
var gameplayClock = new TestGameplayClockContainer(framedClock);
|
||||||
|
|
||||||
Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
|
Assert.That(gameplayClock.GetTrueGameplayRate(), Is.EqualTo(2));
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestGameplayClockContainer : GameplayClockContainer
|
private class TestGameplayClockContainer : GameplayClockContainer
|
||||||
{
|
{
|
||||||
public override IEnumerable<double> NonGameplayAdjustments => new[] { 0.0 };
|
|
||||||
|
|
||||||
public TestGameplayClockContainer(IFrameBasedClock underlyingClock)
|
public TestGameplayClockContainer(IFrameBasedClock underlyingClock)
|
||||||
: base(underlyingClock)
|
: base(underlyingClock)
|
||||||
{
|
{
|
||||||
|
AdjustmentsFromMods.AddAdjustment(AdjustableProperty.Frequency, new BindableDouble(2.0));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
BIN
osu.Game.Tests/Resources/Archives/modified-default-20220818.osk
Normal file
BIN
osu.Game.Tests/Resources/Archives/modified-default-20220818.osk
Normal file
Binary file not shown.
BIN
osu.Game.Tests/Resources/Replays/taiko-replay.osr
Normal file
BIN
osu.Game.Tests/Resources/Replays/taiko-replay.osr
Normal file
Binary file not shown.
@ -0,0 +1,14 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[Events]
|
||||||
|
//Storyboard Layer 0 (Background)
|
||||||
|
Sprite,Background,TopCentre,"img.jpg",320,240
|
||||||
|
L,1000,1
|
||||||
|
F,0,0,,1 // fade inside a loop with non-zero alpha and an earlier start time should be the true start time..
|
||||||
|
F,0,2000,,0 // ..not a zero alpha fade with a later start time
|
||||||
|
|
||||||
|
Sprite,Background,TopCentre,"img.jpg",320,240
|
||||||
|
L,2000,1
|
||||||
|
F,0,0,24,0 // fade inside a loop with zero alpha but later start time than the top-level zero alpha start time.
|
||||||
|
F,0,24,48,1
|
||||||
|
F,0,1000,,1 // ..so this should be the true start time
|
@ -36,7 +36,9 @@ namespace osu.Game.Tests.Skins
|
|||||||
"Archives/modified-default-20220723.osk",
|
"Archives/modified-default-20220723.osk",
|
||||||
"Archives/modified-classic-20220723.osk",
|
"Archives/modified-classic-20220723.osk",
|
||||||
// Covers legacy song progress, UR counter, colour hit error metre.
|
// Covers legacy song progress, UR counter, colour hit error metre.
|
||||||
"Archives/modified-classic-20220801.osk"
|
"Archives/modified-classic-20220801.osk",
|
||||||
|
// Covers clicks/s counter
|
||||||
|
"Archives/modified-default-20220818.osk"
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -171,7 +171,7 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
=> AddStep("create loader", () =>
|
=> AddStep("create loader", () =>
|
||||||
{
|
{
|
||||||
if (backgroundLoader != null)
|
if (backgroundLoader != null)
|
||||||
Remove(backgroundLoader);
|
Remove(backgroundLoader, true);
|
||||||
|
|
||||||
Add(backgroundLoader = new SeasonalBackgroundLoader());
|
Add(backgroundLoader = new SeasonalBackgroundLoader());
|
||||||
});
|
});
|
||||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
|
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Online;
|
||||||
using osu.Game.Online.API.Requests.Responses;
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Resources.Localisation.Web;
|
using osu.Game.Resources.Localisation.Web;
|
||||||
@ -58,6 +59,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
State = { Value = DownloadState.NotDownloaded },
|
||||||
Scale = new Vector2(2)
|
Scale = new Vector2(2)
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
85
osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs
Normal file
85
osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Storyboards;
|
||||||
|
using osu.Game.Tests.Beatmaps.IO;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Editing
|
||||||
|
{
|
||||||
|
public class TestSceneDifficultyDelete : EditorTestScene
|
||||||
|
{
|
||||||
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||||
|
protected override bool IsolateSavingFromDatabase => false;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuGameBase game { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private BeatmapManager beatmaps { get; set; } = null!;
|
||||||
|
|
||||||
|
private BeatmapSetInfo importedBeatmapSet = null!;
|
||||||
|
|
||||||
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null!)
|
||||||
|
=> beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First());
|
||||||
|
|
||||||
|
public override void SetUpSteps()
|
||||||
|
{
|
||||||
|
AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game, virtualTrack: true).GetResultSafely());
|
||||||
|
base.SetUpSteps();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDeleteDifficulties()
|
||||||
|
{
|
||||||
|
Guid deletedDifficultyID = Guid.Empty;
|
||||||
|
int countBeforeDeletion = 0;
|
||||||
|
string beatmapSetHashBefore = string.Empty;
|
||||||
|
|
||||||
|
for (int i = 0; i < 12; i++)
|
||||||
|
{
|
||||||
|
// Will be reloaded after each deletion.
|
||||||
|
AddUntilStep("wait for editor to load", () => Editor?.ReadyForUse == true);
|
||||||
|
|
||||||
|
AddStep("store selected difficulty", () =>
|
||||||
|
{
|
||||||
|
deletedDifficultyID = EditorBeatmap.BeatmapInfo.ID;
|
||||||
|
countBeforeDeletion = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count;
|
||||||
|
beatmapSetHashBefore = Beatmap.Value.BeatmapSetInfo.Hash;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("click File", () => this.ChildrenOfType<DrawableOsuMenuItem>().First().TriggerClick());
|
||||||
|
|
||||||
|
if (i == 11)
|
||||||
|
{
|
||||||
|
// last difficulty shouldn't be able to be deleted.
|
||||||
|
AddAssert("Delete menu item disabled", () => getDeleteMenuItem().Item.Action.Disabled);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AddStep("click delete", () => getDeleteMenuItem().TriggerClick());
|
||||||
|
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null);
|
||||||
|
AddStep("confirm", () => InputManager.Key(Key.Number1));
|
||||||
|
|
||||||
|
AddAssert($"difficulty {i} is deleted", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID));
|
||||||
|
AddAssert("count decreased by one", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1));
|
||||||
|
AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private DrawableOsuMenuItem getDeleteMenuItem() => this.ChildrenOfType<DrawableOsuMenuItem>()
|
||||||
|
.Single(item => item.ChildrenOfType<SpriteText>().Any(text => text.Text.ToString().StartsWith("Delete", StringComparison.Ordinal)));
|
||||||
|
}
|
||||||
|
}
|
@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
Add(expectedComponentsAdjustmentContainer);
|
Add(expectedComponentsAdjustmentContainer);
|
||||||
expectedComponentsAdjustmentContainer.UpdateSubTree();
|
expectedComponentsAdjustmentContainer.UpdateSubTree();
|
||||||
var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
|
var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
|
||||||
Remove(expectedComponentsAdjustmentContainer);
|
Remove(expectedComponentsAdjustmentContainer, true);
|
||||||
|
|
||||||
return almostEqual(actualInfo, expectedInfo);
|
return almostEqual(actualInfo, expectedInfo);
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,130 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
|
{
|
||||||
|
public class TestSceneClicksPerSecondCalculator : OsuTestScene
|
||||||
|
{
|
||||||
|
private ClicksPerSecondCalculator calculator = null!;
|
||||||
|
|
||||||
|
private TestGameplayClock manualGameplayClock = null!;
|
||||||
|
|
||||||
|
[SetUpSteps]
|
||||||
|
public void SetUpSteps()
|
||||||
|
{
|
||||||
|
AddStep("create components", () =>
|
||||||
|
{
|
||||||
|
manualGameplayClock = new TestGameplayClock();
|
||||||
|
|
||||||
|
Child = new DependencyProvidingContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
CachedDependencies = new (Type, object)[] { (typeof(IGameplayClock), manualGameplayClock) },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
calculator = new ClicksPerSecondCalculator(),
|
||||||
|
new DependencyProvidingContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) },
|
||||||
|
Child = new ClicksPerSecondCounter
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Scale = new Vector2(5),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBasicConsistency()
|
||||||
|
{
|
||||||
|
seek(1000);
|
||||||
|
AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
|
||||||
|
checkClicksPerSecondValue(10);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRateAdjustConsistency()
|
||||||
|
{
|
||||||
|
seek(1000);
|
||||||
|
AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
|
||||||
|
checkClicksPerSecondValue(10);
|
||||||
|
AddStep("set rate 0.5x", () => manualGameplayClock.TrueGameplayRate = 0.5);
|
||||||
|
checkClicksPerSecondValue(5);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestInputsDiscardedOnRewind()
|
||||||
|
{
|
||||||
|
seek(1000);
|
||||||
|
AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
|
||||||
|
checkClicksPerSecondValue(10);
|
||||||
|
seek(500);
|
||||||
|
checkClicksPerSecondValue(6);
|
||||||
|
seek(1000);
|
||||||
|
checkClicksPerSecondValue(6);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void checkClicksPerSecondValue(int i) => AddAssert("clicks/s is correct", () => calculator.Value, () => Is.EqualTo(i));
|
||||||
|
|
||||||
|
private void seekClockImmediately(double time) => manualGameplayClock.CurrentTime = time;
|
||||||
|
|
||||||
|
private void seek(double time) => AddStep($"Seek to {time}ms", () => seekClockImmediately(time));
|
||||||
|
|
||||||
|
private void addInputs(IEnumerable<double> inputs)
|
||||||
|
{
|
||||||
|
double baseTime = manualGameplayClock.CurrentTime;
|
||||||
|
|
||||||
|
foreach (double timestamp in inputs)
|
||||||
|
{
|
||||||
|
seekClockImmediately(timestamp);
|
||||||
|
calculator.AddInputTimestamp();
|
||||||
|
}
|
||||||
|
|
||||||
|
seekClockImmediately(baseTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestGameplayClock : IGameplayClock
|
||||||
|
{
|
||||||
|
public double CurrentTime { get; set; }
|
||||||
|
|
||||||
|
public double Rate => 1;
|
||||||
|
|
||||||
|
public bool IsRunning => true;
|
||||||
|
|
||||||
|
public double TrueGameplayRate { set => adjustableAudioComponent.Tempo.Value = value; }
|
||||||
|
|
||||||
|
private readonly AudioAdjustments adjustableAudioComponent = new AudioAdjustments();
|
||||||
|
|
||||||
|
public void ProcessFrame()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public double ElapsedFrameTime => throw new NotImplementedException();
|
||||||
|
public double FramesPerSecond => throw new NotImplementedException();
|
||||||
|
public FrameTimeInfo TimeInfo => throw new NotImplementedException();
|
||||||
|
public double StartTime => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public IAdjustableAudioComponent AdjustmentsFromMods => adjustableAudioComponent;
|
||||||
|
|
||||||
|
public IEnumerable<double> NonGameplayAdjustments => throw new NotImplementedException();
|
||||||
|
public IBindable<bool> IsPaused => throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
@ -73,6 +71,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
|
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestZeroScale()
|
||||||
|
{
|
||||||
|
const string lookup_name = "hitcircleoverlay";
|
||||||
|
|
||||||
|
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
|
||||||
|
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||||
|
AddAssert("sprites present", () => sprites.All(s => s.IsPresent));
|
||||||
|
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1)));
|
||||||
|
AddAssert("sprites not present", () => sprites.All(s => !s.IsPresent));
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestNegativeScale()
|
public void TestNegativeScale()
|
||||||
{
|
{
|
||||||
|
@ -66,18 +66,20 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[TestCase(-10000, -10000, true)]
|
[TestCase(-10000, -10000, true)]
|
||||||
public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop)
|
public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop)
|
||||||
{
|
{
|
||||||
|
const double loop_start_time = -20000;
|
||||||
|
|
||||||
var storyboard = new Storyboard();
|
var storyboard = new Storyboard();
|
||||||
|
|
||||||
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
|
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
|
||||||
|
|
||||||
// these should be ignored as we have an alpha visibility blocker proceeding this command.
|
// these should be ignored as we have an alpha visibility blocker proceeding this command.
|
||||||
sprite.TimelineGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1);
|
sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1);
|
||||||
var loopGroup = sprite.AddLoop(-20000, 50);
|
var loopGroup = sprite.AddLoop(loop_start_time, 50);
|
||||||
loopGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1);
|
loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1);
|
||||||
|
|
||||||
var target = addEventToLoop ? loopGroup : sprite.TimelineGroup;
|
var target = addEventToLoop ? loopGroup : sprite.TimelineGroup;
|
||||||
double targetTime = addEventToLoop ? 20000 : 0;
|
double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0;
|
||||||
target.Alpha.Add(Easing.None, targetTime + firstStoryboardEvent, targetTime + firstStoryboardEvent + 500, 0, 1);
|
target.Alpha.Add(Easing.None, loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1);
|
||||||
|
|
||||||
// these should be ignored due to being in the future.
|
// these should be ignored due to being in the future.
|
||||||
sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1);
|
sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1);
|
||||||
|
@ -370,7 +370,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
private void confirmNoTrackAdjustments()
|
private void confirmNoTrackAdjustments()
|
||||||
{
|
{
|
||||||
AddAssert("track has no adjustments", () => Beatmap.Value.Track.AggregateFrequency.Value == 1);
|
AddUntilStep("track has no adjustments", () => Beatmap.Value.Track.AggregateFrequency.Value, () => Is.EqualTo(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void restart() => AddStep("restart", () => Player.Restart());
|
private void restart() => AddStep("restart", () => Player.Restart());
|
||||||
|
@ -301,7 +301,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1));
|
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1));
|
||||||
|
|
||||||
clickNotificationIfAny();
|
clickNotification();
|
||||||
|
|
||||||
AddAssert("check " + volumeName, assert);
|
AddAssert("check " + volumeName, assert);
|
||||||
|
|
||||||
@ -370,8 +370,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
batteryInfo.SetChargeLevel(chargeLevel);
|
batteryInfo.SetChargeLevel(chargeLevel);
|
||||||
}));
|
}));
|
||||||
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
|
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
|
||||||
AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
|
|
||||||
clickNotificationIfAny();
|
if (shouldWarn)
|
||||||
|
clickNotification();
|
||||||
|
else
|
||||||
|
AddAssert("notification not triggered", () => notificationOverlay.UnreadCount.Value == 0);
|
||||||
|
|
||||||
AddUntilStep("wait for player load", () => player.IsLoaded);
|
AddUntilStep("wait for player load", () => player.IsLoaded);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -436,9 +440,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
|
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void clickNotificationIfAny()
|
private void clickNotification()
|
||||||
{
|
{
|
||||||
AddStep("click notification", () => notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()?.TriggerClick());
|
Notification notification = null;
|
||||||
|
|
||||||
|
AddUntilStep("wait for notification", () => (notification = notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()) != null);
|
||||||
|
AddStep("open notification overlay", () => notificationOverlay.Show());
|
||||||
|
AddStep("click notification", () => notification.TriggerClick());
|
||||||
}
|
}
|
||||||
|
|
||||||
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
|
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
|
||||||
|
@ -81,9 +81,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
CreateTest();
|
CreateTest();
|
||||||
|
|
||||||
AddUntilStep("fail screen displayed", () => Player.ChildrenOfType<FailOverlay>().First().State.Value == Visibility.Visible);
|
AddUntilStep("fail screen displayed", () => Player.ChildrenOfType<FailOverlay>().First().State.Value == Visibility.Visible);
|
||||||
|
AddUntilStep("wait for button clickable", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().Enabled.Value);
|
||||||
|
|
||||||
AddUntilStep("score not in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) == null));
|
AddUntilStep("score not in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) == null));
|
||||||
AddStep("click save button", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().TriggerClick());
|
AddStep("click save button", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().TriggerClick());
|
||||||
AddUntilStep("score not in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
|
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -202,7 +202,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
AddUntilStep("wait for load", () => downloadButton.IsLoaded);
|
AddUntilStep("wait for load", () => downloadButton.IsLoaded);
|
||||||
|
|
||||||
AddAssert("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
|
AddAssert("state is unknown", () => downloadButton.State.Value == DownloadState.Unknown);
|
||||||
AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
|
AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -22,7 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
public class TestSceneSkinEditor : PlayerTestScene
|
public class TestSceneSkinEditor : PlayerTestScene
|
||||||
{
|
{
|
||||||
private SkinEditor skinEditor;
|
private SkinEditor? skinEditor;
|
||||||
|
|
||||||
protected override bool Autoplay => true;
|
protected override bool Autoplay => true;
|
||||||
|
|
||||||
@ -42,29 +40,33 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
Player.ScaleTo(0.4f);
|
Player.ScaleTo(0.4f);
|
||||||
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
|
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
|
||||||
});
|
});
|
||||||
AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
|
AddUntilStep("wait for loaded", () => skinEditor!.IsLoaded);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestToggleEditor()
|
public void TestToggleEditor()
|
||||||
{
|
{
|
||||||
AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
|
AddToggleStep("toggle editor visibility", _ => skinEditor!.ToggleVisibility());
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestEditComponent()
|
public void TestEditComponent()
|
||||||
{
|
{
|
||||||
BarHitErrorMeter hitErrorMeter = null;
|
BarHitErrorMeter hitErrorMeter = null!;
|
||||||
|
|
||||||
AddStep("select bar hit error blueprint", () =>
|
AddStep("select bar hit error blueprint", () =>
|
||||||
{
|
{
|
||||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
|
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
|
||||||
|
|
||||||
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
||||||
skinEditor.SelectedComponents.Clear();
|
skinEditor!.SelectedComponents.Clear();
|
||||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
AddStep("move by keyboard", () => InputManager.Key(Key.Right));
|
||||||
|
|
||||||
|
AddAssert("hitErrorMeter moved", () => hitErrorMeter.X != 0);
|
||||||
|
|
||||||
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
|
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
|
||||||
|
|
||||||
AddStep("hover first slider", () =>
|
AddStep("hover first slider", () =>
|
||||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
base.TearDownSteps();
|
base.TearDownSteps();
|
||||||
AddStep("stop watching user", () => spectatorClient.StopWatchingUser(dummy_user_id));
|
AddStep("stop watching user", () => spectatorClient.StopWatchingUser(dummy_user_id));
|
||||||
AddStep("remove test spectator client", () => Remove(spectatorClient));
|
AddStep("remove test spectator client", () => Remove(spectatorClient, false));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -24,8 +22,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneStoryboard : OsuTestScene
|
public class TestSceneStoryboard : OsuTestScene
|
||||||
{
|
{
|
||||||
private Container<DrawableStoryboard> storyboardContainer;
|
private Container<DrawableStoryboard> storyboardContainer = null!;
|
||||||
private DrawableStoryboard storyboard;
|
|
||||||
|
private DrawableStoryboard? storyboard;
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestStoryboard()
|
public void TestStoryboard()
|
||||||
@ -40,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestStoryboardMissingVideo()
|
public void TestStoryboardMissingVideo()
|
||||||
{
|
{
|
||||||
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
|
AddStep("Load storyboard with missing video", () => loadStoryboard("storyboard_no_video.osu"));
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -77,53 +76,44 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
Beatmap.BindValueChanged(beatmapChanged, true);
|
Beatmap.BindValueChanged(beatmapChanged, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e) => loadStoryboard(e.NewValue);
|
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e) => loadStoryboard(e.NewValue.Storyboard);
|
||||||
|
|
||||||
private void restart()
|
private void restart()
|
||||||
{
|
{
|
||||||
var track = Beatmap.Value.Track;
|
var track = Beatmap.Value.Track;
|
||||||
|
|
||||||
track.Reset();
|
track.Reset();
|
||||||
loadStoryboard(Beatmap.Value);
|
loadStoryboard(Beatmap.Value.Storyboard);
|
||||||
track.Start();
|
track.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loadStoryboard(IWorkingBeatmap working)
|
private void loadStoryboard(Storyboard toLoad)
|
||||||
{
|
{
|
||||||
if (storyboard != null)
|
if (storyboard != null)
|
||||||
storyboardContainer.Remove(storyboard);
|
storyboardContainer.Remove(storyboard, true);
|
||||||
|
|
||||||
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
||||||
storyboardContainer.Clock = decoupledClock;
|
storyboardContainer.Clock = decoupledClock;
|
||||||
|
|
||||||
storyboard = working.Storyboard.CreateDrawable(SelectedMods.Value);
|
storyboard = toLoad.CreateDrawable(SelectedMods.Value);
|
||||||
storyboard.Passing = false;
|
storyboard.Passing = false;
|
||||||
|
|
||||||
storyboardContainer.Add(storyboard);
|
|
||||||
decoupledClock.ChangeSource(working.Track);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void loadStoryboardNoVideo()
|
|
||||||
{
|
|
||||||
if (storyboard != null)
|
|
||||||
storyboardContainer.Remove(storyboard);
|
|
||||||
|
|
||||||
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
|
||||||
storyboardContainer.Clock = decoupledClock;
|
|
||||||
|
|
||||||
Storyboard sb;
|
|
||||||
|
|
||||||
using (var str = TestResources.OpenResource("storyboard_no_video.osu"))
|
|
||||||
using (var bfr = new LineBufferedReader(str))
|
|
||||||
{
|
|
||||||
var decoder = new LegacyStoryboardDecoder();
|
|
||||||
sb = decoder.Decode(bfr);
|
|
||||||
}
|
|
||||||
|
|
||||||
storyboard = sb.CreateDrawable(SelectedMods.Value);
|
|
||||||
|
|
||||||
storyboardContainer.Add(storyboard);
|
storyboardContainer.Add(storyboard);
|
||||||
decoupledClock.ChangeSource(Beatmap.Value.Track);
|
decoupledClock.ChangeSource(Beatmap.Value.Track);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void loadStoryboard(string filename)
|
||||||
|
{
|
||||||
|
Storyboard loaded;
|
||||||
|
|
||||||
|
using (var str = TestResources.OpenResource(filename))
|
||||||
|
using (var bfr = new LineBufferedReader(str))
|
||||||
|
{
|
||||||
|
var decoder = new LegacyStoryboardDecoder();
|
||||||
|
loaded = decoder.Decode(bfr);
|
||||||
|
}
|
||||||
|
|
||||||
|
loadStoryboard(loaded);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -62,8 +62,8 @@ namespace osu.Game.Tests.Visual.Menus
|
|||||||
[SetUp]
|
[SetUp]
|
||||||
public void SetUp() => Schedule(() =>
|
public void SetUp() => Schedule(() =>
|
||||||
{
|
{
|
||||||
Remove(nowPlayingOverlay);
|
Remove(nowPlayingOverlay, false);
|
||||||
Remove(volumeOverlay);
|
Remove(volumeOverlay, false);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
@ -91,8 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case StopCountdownRequest:
|
case StopCountdownRequest:
|
||||||
multiplayerRoom.Countdown = null;
|
clearRoomCountdown();
|
||||||
raiseRoomUpdated();
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -244,14 +243,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
});
|
});
|
||||||
|
|
||||||
AddStep("start countdown", () => multiplayerClient.Object.SendMatchRequest(new StartMatchCountdownRequest { Duration = TimeSpan.FromMinutes(1) }).WaitSafely());
|
AddStep("start countdown", () => multiplayerClient.Object.SendMatchRequest(new StartMatchCountdownRequest { Duration = TimeSpan.FromMinutes(1) }).WaitSafely());
|
||||||
AddUntilStep("countdown started", () => multiplayerRoom.Countdown != null);
|
AddUntilStep("countdown started", () => multiplayerRoom.ActiveCountdowns.Any());
|
||||||
|
|
||||||
AddStep("transfer host to local user", () => transferHost(localUser));
|
AddStep("transfer host to local user", () => transferHost(localUser));
|
||||||
AddUntilStep("local user is host", () => multiplayerRoom.Host?.Equals(multiplayerClient.Object.LocalUser) == true);
|
AddUntilStep("local user is host", () => multiplayerRoom.Host?.Equals(multiplayerClient.Object.LocalUser) == true);
|
||||||
|
|
||||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||||
checkLocalUserState(MultiplayerUserState.Ready);
|
checkLocalUserState(MultiplayerUserState.Ready);
|
||||||
AddAssert("countdown still active", () => multiplayerRoom.Countdown != null);
|
AddAssert("countdown still active", () => multiplayerRoom.ActiveCountdowns.Any());
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -392,7 +391,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
private void setRoomCountdown(TimeSpan duration)
|
private void setRoomCountdown(TimeSpan duration)
|
||||||
{
|
{
|
||||||
multiplayerRoom.Countdown = new MatchStartCountdown { TimeRemaining = duration };
|
multiplayerRoom.ActiveCountdowns.Add(new MatchStartCountdown { TimeRemaining = duration });
|
||||||
|
raiseRoomUpdated();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void clearRoomCountdown()
|
||||||
|
{
|
||||||
|
multiplayerRoom.ActiveCountdowns.Clear();
|
||||||
raiseRoomUpdated();
|
raiseRoomUpdated();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,9 +13,11 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Online.API.Requests.Responses;
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
using osu.Game.Online.Multiplayer;
|
using osu.Game.Online.Multiplayer;
|
||||||
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
@ -332,6 +334,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
|
AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestGameplayRateAdjust()
|
||||||
|
{
|
||||||
|
start(getPlayerIds(4), mods: new[] { new APIMod(new OsuModDoubleTime()) });
|
||||||
|
|
||||||
|
loadSpectateScreen();
|
||||||
|
|
||||||
|
sendFrames(getPlayerIds(4), 300);
|
||||||
|
|
||||||
|
AddUntilStep("wait for correct track speed", () => Beatmap.Value.Track.Rate, () => Is.EqualTo(1.5));
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestPlayersLeaveWhileSpectating()
|
public void TestPlayersLeaveWhileSpectating()
|
||||||
{
|
{
|
||||||
@ -420,7 +434,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
|
private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
|
||||||
|
|
||||||
private void start(int[] userIds, int? beatmapId = null)
|
private void start(int[] userIds, int? beatmapId = null, APIMod[]? mods = null)
|
||||||
{
|
{
|
||||||
AddStep("start play", () =>
|
AddStep("start play", () =>
|
||||||
{
|
{
|
||||||
@ -429,10 +443,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
var user = new MultiplayerRoomUser(id)
|
var user = new MultiplayerRoomUser(id)
|
||||||
{
|
{
|
||||||
User = new APIUser { Id = id },
|
User = new APIUser { Id = id },
|
||||||
|
Mods = mods ?? Array.Empty<APIMod>(),
|
||||||
};
|
};
|
||||||
|
|
||||||
OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true);
|
OnlinePlayDependencies.MultiplayerClient.AddUser(user, true);
|
||||||
SpectatorClient.SendStartPlay(id, beatmapId ?? importedBeatmapId);
|
SpectatorClient.SendStartPlay(id, beatmapId ?? importedBeatmapId, mods);
|
||||||
|
|
||||||
playingUsers.Add(user);
|
playingUsers.Add(user);
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,6 @@ using osu.Game.Database;
|
|||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
using osu.Game.Overlays.Mods;
|
using osu.Game.Overlays.Mods;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Catch;
|
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
@ -68,37 +67,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
|
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestBeatmapRevertedOnExitIfNoSelection()
|
|
||||||
{
|
|
||||||
BeatmapInfo selectedBeatmap = null;
|
|
||||||
|
|
||||||
AddStep("select beatmap",
|
|
||||||
() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.Where(beatmap => beatmap.Ruleset.OnlineID == new OsuRuleset().LegacyID).ElementAt(1)));
|
|
||||||
AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
|
|
||||||
|
|
||||||
AddStep("exit song select", () => songSelect.Exit());
|
|
||||||
AddAssert("beatmap reverted", () => Beatmap.IsDefault);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestModsRevertedOnExitIfNoSelection()
|
|
||||||
{
|
|
||||||
AddStep("change mods", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
|
|
||||||
|
|
||||||
AddStep("exit song select", () => songSelect.Exit());
|
|
||||||
AddAssert("mods reverted", () => SelectedMods.Value.Count == 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestRulesetRevertedOnExitIfNoSelection()
|
|
||||||
{
|
|
||||||
AddStep("change ruleset", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
|
|
||||||
|
|
||||||
AddStep("exit song select", () => songSelect.Exit());
|
|
||||||
AddAssert("ruleset reverted", () => Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestBeatmapConfirmed()
|
public void TestBeatmapConfirmed()
|
||||||
{
|
{
|
||||||
@ -152,8 +120,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
public new BeatmapCarousel Carousel => base.Carousel;
|
public new BeatmapCarousel Carousel => base.Carousel;
|
||||||
|
|
||||||
public TestMultiplayerMatchSongSelect(Room room, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null)
|
public TestMultiplayerMatchSongSelect(Room room)
|
||||||
: base(room, null, beatmap, ruleset)
|
: base(room)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
@ -13,7 +11,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
{
|
{
|
||||||
public class TestSceneStartupImport : OsuGameTestScene
|
public class TestSceneStartupImport : OsuGameTestScene
|
||||||
{
|
{
|
||||||
private string importFilename;
|
private string? importFilename;
|
||||||
|
|
||||||
protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { importFilename });
|
protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { importFilename });
|
||||||
|
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
|
|
||||||
AddStep("force save config", () => Game.LocalConfig.Save());
|
AddStep("force save config", () => Game.LocalConfig.Save());
|
||||||
|
|
||||||
AddStep("remove game", () => Remove(Game));
|
AddStep("remove game", () => Remove(Game, true));
|
||||||
|
|
||||||
AddStep("create game again", CreateGame);
|
AddStep("create game again", CreateGame);
|
||||||
|
|
||||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
{
|
{
|
||||||
if (selected.Text == mod.Acronym)
|
if (selected.Text == mod.Acronym)
|
||||||
{
|
{
|
||||||
selectedMods.Remove(selected);
|
selectedMods.Remove(selected, true);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -154,7 +154,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private int onlineID = 1;
|
private ulong onlineID = 1;
|
||||||
|
|
||||||
private APIScoresCollection createScores()
|
private APIScoresCollection createScores()
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -20,7 +18,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
|||||||
{
|
{
|
||||||
public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
|
public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
|
||||||
{
|
{
|
||||||
private HitEventTimingDistributionGraph graph;
|
private HitEventTimingDistributionGraph graph = null!;
|
||||||
|
|
||||||
private static readonly HitObject placeholder_object = new HitCircle();
|
private static readonly HitObject placeholder_object = new HitCircle();
|
||||||
|
|
||||||
@ -43,6 +41,65 @@ namespace osu.Game.Tests.Visual.Ranking
|
|||||||
createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList());
|
createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSparse()
|
||||||
|
{
|
||||||
|
createTest(new List<HitEvent>
|
||||||
|
{
|
||||||
|
new HitEvent(-7, HitResult.Perfect, placeholder_object, placeholder_object, null),
|
||||||
|
new HitEvent(-6, HitResult.Perfect, placeholder_object, placeholder_object, null),
|
||||||
|
new HitEvent(-5, HitResult.Perfect, placeholder_object, placeholder_object, null),
|
||||||
|
new HitEvent(5, HitResult.Perfect, placeholder_object, placeholder_object, null),
|
||||||
|
new HitEvent(6, HitResult.Perfect, placeholder_object, placeholder_object, null),
|
||||||
|
new HitEvent(7, HitResult.Perfect, placeholder_object, placeholder_object, null),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestVariousTypesOfHitResult()
|
||||||
|
{
|
||||||
|
createTest(CreateDistributedHitEvents(0, 50).Select(h =>
|
||||||
|
{
|
||||||
|
double offset = Math.Abs(h.TimeOffset);
|
||||||
|
HitResult result = offset > 36 ? HitResult.Miss
|
||||||
|
: offset > 32 ? HitResult.Meh
|
||||||
|
: offset > 24 ? HitResult.Ok
|
||||||
|
: offset > 16 ? HitResult.Good
|
||||||
|
: offset > 8 ? HitResult.Great
|
||||||
|
: HitResult.Perfect;
|
||||||
|
return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null);
|
||||||
|
}).ToList());
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMultipleWindowsOfHitResult()
|
||||||
|
{
|
||||||
|
var wide = CreateDistributedHitEvents(0, 50).Select(h =>
|
||||||
|
{
|
||||||
|
double offset = Math.Abs(h.TimeOffset);
|
||||||
|
HitResult result = offset > 36 ? HitResult.Miss
|
||||||
|
: offset > 32 ? HitResult.Meh
|
||||||
|
: offset > 24 ? HitResult.Ok
|
||||||
|
: offset > 16 ? HitResult.Good
|
||||||
|
: offset > 8 ? HitResult.Great
|
||||||
|
: HitResult.Perfect;
|
||||||
|
|
||||||
|
return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null);
|
||||||
|
});
|
||||||
|
var narrow = CreateDistributedHitEvents(0, 50).Select(h =>
|
||||||
|
{
|
||||||
|
double offset = Math.Abs(h.TimeOffset);
|
||||||
|
HitResult result = offset > 25 ? HitResult.Miss
|
||||||
|
: offset > 20 ? HitResult.Meh
|
||||||
|
: offset > 15 ? HitResult.Ok
|
||||||
|
: offset > 10 ? HitResult.Good
|
||||||
|
: offset > 5 ? HitResult.Great
|
||||||
|
: HitResult.Perfect;
|
||||||
|
return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null);
|
||||||
|
});
|
||||||
|
createTest(wide.Concat(narrow).ToList());
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestZeroTimeOffset()
|
public void TestZeroTimeOffset()
|
||||||
{
|
{
|
||||||
|
@ -173,7 +173,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
if (isIterating)
|
if (isIterating)
|
||||||
AddUntilStep("selection changed", () => !carousel.SelectedBeatmapInfo?.Equals(selection) == true);
|
AddUntilStep("selection changed", () => !carousel.SelectedBeatmapInfo?.Equals(selection) == true);
|
||||||
else
|
else
|
||||||
AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo.Equals(selection));
|
AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo?.Equals(selection) == true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -382,7 +382,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
// buffer the selection
|
// buffer the selection
|
||||||
setSelected(3, 2);
|
setSelected(3, 2);
|
||||||
|
|
||||||
AddStep("get search text", () => searchText = carousel.SelectedBeatmapSet.Metadata.Title);
|
AddStep("get search text", () => searchText = carousel.SelectedBeatmapSet!.Metadata.Title);
|
||||||
|
|
||||||
setSelected(1, 3);
|
setSelected(1, 3);
|
||||||
|
|
||||||
@ -701,7 +701,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
setSelected(2, 1);
|
setSelected(2, 1);
|
||||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||||
|
|
||||||
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
|
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet!));
|
||||||
waitForSelection(2);
|
waitForSelection(2);
|
||||||
|
|
||||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||||
@ -804,7 +804,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
AddStep("filter to ruleset 0", () =>
|
AddStep("filter to ruleset 0", () =>
|
||||||
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
|
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
|
||||||
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
|
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
|
||||||
AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 0);
|
AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 0);
|
||||||
|
|
||||||
AddStep("remove mixed set", () =>
|
AddStep("remove mixed set", () =>
|
||||||
{
|
{
|
||||||
@ -854,7 +854,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
AddStep("Restore no filter", () =>
|
AddStep("Restore no filter", () =>
|
||||||
{
|
{
|
||||||
carousel.Filter(new FilterCriteria(), false);
|
carousel.Filter(new FilterCriteria(), false);
|
||||||
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
|
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -899,10 +899,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
AddStep("Restore different ruleset filter", () =>
|
AddStep("Restore different ruleset filter", () =>
|
||||||
{
|
{
|
||||||
carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
|
carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
|
||||||
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
|
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(manySets.First().Beatmaps.First()));
|
AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo!.Equals(manySets.First().Beatmaps.First()));
|
||||||
}
|
}
|
||||||
|
|
||||||
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);
|
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);
|
||||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
OsuLogo logo = new OsuLogo { Scale = new Vector2(0.15f) };
|
OsuLogo logo = new OsuLogo { Scale = new Vector2(0.15f) };
|
||||||
|
|
||||||
Remove(testDifficultyCache);
|
Remove(testDifficultyCache, false);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
@ -1,10 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
@ -13,6 +12,7 @@ using osu.Framework.Audio;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
@ -46,11 +46,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestScenePlaySongSelect : ScreenTestScene
|
public class TestScenePlaySongSelect : ScreenTestScene
|
||||||
{
|
{
|
||||||
private BeatmapManager manager;
|
private BeatmapManager manager = null!;
|
||||||
private RulesetStore rulesets;
|
private RulesetStore rulesets = null!;
|
||||||
private MusicController music;
|
private MusicController music = null!;
|
||||||
private WorkingBeatmap defaultBeatmap;
|
private WorkingBeatmap defaultBeatmap = null!;
|
||||||
private TestSongSelect songSelect;
|
private OsuConfigManager config = null!;
|
||||||
|
private TestSongSelect? songSelect;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(GameHost host, AudioManager audio)
|
private void load(GameHost host, AudioManager audio)
|
||||||
@ -69,8 +70,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
|
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
|
||||||
}
|
}
|
||||||
|
|
||||||
private OsuConfigManager config;
|
|
||||||
|
|
||||||
public override void SetUpSteps()
|
public override void SetUpSteps()
|
||||||
{
|
{
|
||||||
base.SetUpSteps();
|
base.SetUpSteps();
|
||||||
@ -85,7 +84,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
songSelect = null;
|
songSelect = null;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("delete all beatmaps", () => manager?.Delete());
|
AddStep("delete all beatmaps", () => manager.Delete());
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -98,7 +97,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
addRulesetImportStep(0);
|
addRulesetImportStep(0);
|
||||||
AddUntilStep("wait for placeholder hidden", () => getPlaceholder()?.State.Value == Visibility.Hidden);
|
AddUntilStep("wait for placeholder hidden", () => getPlaceholder()?.State.Value == Visibility.Hidden);
|
||||||
|
|
||||||
AddStep("delete all beatmaps", () => manager?.Delete());
|
AddStep("delete all beatmaps", () => manager.Delete());
|
||||||
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
|
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -144,7 +143,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
createSongSelect();
|
createSongSelect();
|
||||||
|
|
||||||
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
|
AddAssert("filter count is 1", () => songSelect?.FilterCount == 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -156,7 +155,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
waitForInitialSelection();
|
waitForInitialSelection();
|
||||||
|
|
||||||
WorkingBeatmap selected = null;
|
WorkingBeatmap? selected = null;
|
||||||
|
|
||||||
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
||||||
|
|
||||||
@ -166,7 +165,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
InputManager.Key(Key.Enter);
|
InputManager.Key(Key.Enter);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
|
||||||
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
|
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -179,7 +178,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
waitForInitialSelection();
|
waitForInitialSelection();
|
||||||
|
|
||||||
WorkingBeatmap selected = null;
|
WorkingBeatmap? selected = null;
|
||||||
|
|
||||||
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
||||||
|
|
||||||
@ -189,7 +188,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
InputManager.Key(Key.Down);
|
InputManager.Key(Key.Down);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
|
||||||
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
|
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -202,23 +201,23 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||||
|
|
||||||
WorkingBeatmap selected = null;
|
WorkingBeatmap? selected = null;
|
||||||
|
|
||||||
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
||||||
|
|
||||||
AddUntilStep("wait for beatmaps to load", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
|
AddUntilStep("wait for beatmaps to load", () => songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
|
||||||
|
|
||||||
AddStep("select next and enter", () =>
|
AddStep("select next and enter", () =>
|
||||||
{
|
{
|
||||||
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
||||||
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
|
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
|
||||||
|
|
||||||
InputManager.Click(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
|
|
||||||
InputManager.Key(Key.Enter);
|
InputManager.Key(Key.Enter);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
|
||||||
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
|
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -231,14 +230,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
waitForInitialSelection();
|
waitForInitialSelection();
|
||||||
|
|
||||||
WorkingBeatmap selected = null;
|
WorkingBeatmap? selected = null;
|
||||||
|
|
||||||
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
||||||
|
|
||||||
AddStep("select next and enter", () =>
|
AddStep("select next and enter", () =>
|
||||||
{
|
{
|
||||||
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
||||||
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
|
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
|
||||||
|
|
||||||
InputManager.PressButton(MouseButton.Left);
|
InputManager.PressButton(MouseButton.Left);
|
||||||
|
|
||||||
@ -247,7 +246,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
InputManager.ReleaseButton(MouseButton.Left);
|
InputManager.ReleaseButton(MouseButton.Left);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
|
||||||
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
|
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -260,11 +259,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
createSongSelect();
|
createSongSelect();
|
||||||
|
|
||||||
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
|
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
|
||||||
|
|
||||||
AddStep("return", () => songSelect.MakeCurrent());
|
AddStep("return", () => songSelect!.MakeCurrent());
|
||||||
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
|
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
|
||||||
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
|
AddAssert("filter count is 1", () => songSelect!.FilterCount == 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -278,13 +277,13 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
createSongSelect();
|
createSongSelect();
|
||||||
|
|
||||||
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
|
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
|
||||||
|
|
||||||
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
|
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
|
||||||
|
|
||||||
AddStep("return", () => songSelect.MakeCurrent());
|
AddStep("return", () => songSelect!.MakeCurrent());
|
||||||
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
|
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
|
||||||
AddAssert("filter count is 2", () => songSelect.FilterCount == 2);
|
AddAssert("filter count is 2", () => songSelect!.FilterCount == 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -295,7 +294,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
createSongSelect();
|
createSongSelect();
|
||||||
|
|
||||||
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
|
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
|
||||||
|
|
||||||
AddStep("update beatmap", () =>
|
AddStep("update beatmap", () =>
|
||||||
{
|
{
|
||||||
@ -304,9 +303,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
Beatmap.Value = manager.GetWorkingBeatmap(anotherBeatmap);
|
Beatmap.Value = manager.GetWorkingBeatmap(anotherBeatmap);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("return", () => songSelect.MakeCurrent());
|
AddStep("return", () => songSelect!.MakeCurrent());
|
||||||
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
|
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
|
||||||
AddAssert("carousel updated", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(Beatmap.Value.BeatmapInfo));
|
AddAssert("carousel updated", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(Beatmap.Value.BeatmapInfo) == true);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -318,15 +317,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
addRulesetImportStep(0);
|
addRulesetImportStep(0);
|
||||||
|
|
||||||
checkMusicPlaying(true);
|
checkMusicPlaying(true);
|
||||||
AddStep("select first", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.First()));
|
AddStep("select first", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.First()));
|
||||||
checkMusicPlaying(true);
|
checkMusicPlaying(true);
|
||||||
|
|
||||||
AddStep("manual pause", () => music.TogglePause());
|
AddStep("manual pause", () => music.TogglePause());
|
||||||
checkMusicPlaying(false);
|
checkMusicPlaying(false);
|
||||||
AddStep("select next difficulty", () => songSelect.Carousel.SelectNext(skipDifficulties: false));
|
AddStep("select next difficulty", () => songSelect!.Carousel.SelectNext(skipDifficulties: false));
|
||||||
checkMusicPlaying(false);
|
checkMusicPlaying(false);
|
||||||
|
|
||||||
AddStep("select next set", () => songSelect.Carousel.SelectNext());
|
AddStep("select next set", () => songSelect!.Carousel.SelectNext());
|
||||||
checkMusicPlaying(true);
|
checkMusicPlaying(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -366,13 +365,13 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
public void TestDummy()
|
public void TestDummy()
|
||||||
{
|
{
|
||||||
createSongSelect();
|
createSongSelect();
|
||||||
AddUntilStep("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
|
AddUntilStep("dummy selected", () => songSelect!.CurrentBeatmap == defaultBeatmap);
|
||||||
|
|
||||||
AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
|
AddUntilStep("dummy shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
|
||||||
|
|
||||||
addManyTestMaps();
|
addManyTestMaps();
|
||||||
|
|
||||||
AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -381,7 +380,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
createSongSelect();
|
createSongSelect();
|
||||||
addManyTestMaps();
|
addManyTestMaps();
|
||||||
|
|
||||||
AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap);
|
||||||
|
|
||||||
AddStep(@"Sort by Artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
|
AddStep(@"Sort by Artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
|
||||||
AddStep(@"Sort by Title", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title));
|
AddStep(@"Sort by Title", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title));
|
||||||
@ -398,7 +397,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
createSongSelect();
|
createSongSelect();
|
||||||
addRulesetImportStep(2);
|
addRulesetImportStep(2);
|
||||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
|
AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -408,13 +407,13 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
changeRuleset(2);
|
changeRuleset(2);
|
||||||
addRulesetImportStep(2);
|
addRulesetImportStep(2);
|
||||||
addRulesetImportStep(1);
|
addRulesetImportStep(1);
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
|
||||||
|
|
||||||
changeRuleset(1);
|
changeRuleset(1);
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 1);
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 1);
|
||||||
|
|
||||||
changeRuleset(0);
|
changeRuleset(0);
|
||||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
|
AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -423,7 +422,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
createSongSelect();
|
createSongSelect();
|
||||||
changeRuleset(0);
|
changeRuleset(0);
|
||||||
|
|
||||||
Live<BeatmapSetInfo> original = null!;
|
Live<BeatmapSetInfo>? original = null;
|
||||||
int originalOnlineSetID = 0;
|
int originalOnlineSetID = 0;
|
||||||
|
|
||||||
AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
|
AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
|
||||||
@ -431,12 +430,17 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
AddStep("import original", () =>
|
AddStep("import original", () =>
|
||||||
{
|
{
|
||||||
original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();
|
original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();
|
||||||
originalOnlineSetID = original!.Value.OnlineID;
|
|
||||||
|
Debug.Assert(original != null);
|
||||||
|
|
||||||
|
originalOnlineSetID = original.Value.OnlineID;
|
||||||
});
|
});
|
||||||
|
|
||||||
// This will move the beatmap set to a different location in the carousel.
|
// This will move the beatmap set to a different location in the carousel.
|
||||||
AddStep("Update original with bogus info", () =>
|
AddStep("Update original with bogus info", () =>
|
||||||
{
|
{
|
||||||
|
Debug.Assert(original != null);
|
||||||
|
|
||||||
original.PerformWrite(set =>
|
original.PerformWrite(set =>
|
||||||
{
|
{
|
||||||
foreach (var beatmap in set.Beatmaps)
|
foreach (var beatmap in set.Beatmaps)
|
||||||
@ -457,13 +461,19 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
manager.Import(testBeatmapSetInfo);
|
manager.Import(testBeatmapSetInfo);
|
||||||
}, 10);
|
}, 10);
|
||||||
|
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
|
||||||
|
|
||||||
Task<Live<BeatmapSetInfo>> updateTask = null!;
|
Task<Live<BeatmapSetInfo>?> updateTask = null!;
|
||||||
AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value));
|
|
||||||
|
AddStep("update beatmap", () =>
|
||||||
|
{
|
||||||
|
Debug.Assert(original != null);
|
||||||
|
|
||||||
|
updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value);
|
||||||
|
});
|
||||||
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
|
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
|
||||||
|
|
||||||
AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
|
AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -473,13 +483,13 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
changeRuleset(2);
|
changeRuleset(2);
|
||||||
|
|
||||||
addRulesetImportStep(2);
|
addRulesetImportStep(2);
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
|
||||||
|
|
||||||
addRulesetImportStep(0);
|
addRulesetImportStep(0);
|
||||||
addRulesetImportStep(0);
|
addRulesetImportStep(0);
|
||||||
addRulesetImportStep(0);
|
addRulesetImportStep(0);
|
||||||
|
|
||||||
BeatmapInfo target = null;
|
BeatmapInfo? target = null;
|
||||||
|
|
||||||
AddStep("select beatmap/ruleset externally", () =>
|
AddStep("select beatmap/ruleset externally", () =>
|
||||||
{
|
{
|
||||||
@ -490,10 +500,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true);
|
||||||
|
|
||||||
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
|
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
|
||||||
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
|
AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -503,13 +513,13 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
changeRuleset(2);
|
changeRuleset(2);
|
||||||
|
|
||||||
addRulesetImportStep(2);
|
addRulesetImportStep(2);
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
|
||||||
|
|
||||||
addRulesetImportStep(0);
|
addRulesetImportStep(0);
|
||||||
addRulesetImportStep(0);
|
addRulesetImportStep(0);
|
||||||
addRulesetImportStep(0);
|
addRulesetImportStep(0);
|
||||||
|
|
||||||
BeatmapInfo target = null;
|
BeatmapInfo? target = null;
|
||||||
|
|
||||||
AddStep("select beatmap/ruleset externally", () =>
|
AddStep("select beatmap/ruleset externally", () =>
|
||||||
{
|
{
|
||||||
@ -520,12 +530,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
|
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true);
|
||||||
|
|
||||||
AddUntilStep("has correct ruleset", () => Ruleset.Value.OnlineID == 0);
|
AddUntilStep("has correct ruleset", () => Ruleset.Value.OnlineID == 0);
|
||||||
|
|
||||||
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
|
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
|
||||||
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
|
AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -543,12 +553,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
AddStep("change ruleset", () =>
|
AddStep("change ruleset", () =>
|
||||||
{
|
{
|
||||||
SelectedMods.ValueChanged += onModChange;
|
SelectedMods.ValueChanged += onModChange;
|
||||||
songSelect.Ruleset.ValueChanged += onRulesetChange;
|
songSelect!.Ruleset.ValueChanged += onRulesetChange;
|
||||||
|
|
||||||
Ruleset.Value = new TaikoRuleset().RulesetInfo;
|
Ruleset.Value = new TaikoRuleset().RulesetInfo;
|
||||||
|
|
||||||
SelectedMods.ValueChanged -= onModChange;
|
SelectedMods.ValueChanged -= onModChange;
|
||||||
songSelect.Ruleset.ValueChanged -= onRulesetChange;
|
songSelect!.Ruleset.ValueChanged -= onRulesetChange;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
|
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
|
||||||
@ -579,18 +589,18 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
createSongSelect();
|
createSongSelect();
|
||||||
addManyTestMaps();
|
addManyTestMaps();
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||||
|
|
||||||
bool startRequested = false;
|
bool startRequested = false;
|
||||||
|
|
||||||
AddStep("set filter and finalize", () =>
|
AddStep("set filter and finalize", () =>
|
||||||
{
|
{
|
||||||
songSelect.StartRequested = () => startRequested = true;
|
songSelect!.StartRequested = () => startRequested = true;
|
||||||
|
|
||||||
songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
|
songSelect!.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
|
||||||
songSelect.FinaliseSelection();
|
songSelect!.FinaliseSelection();
|
||||||
|
|
||||||
songSelect.StartRequested = null;
|
songSelect!.StartRequested = null;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("start not requested", () => !startRequested);
|
AddAssert("start not requested", () => !startRequested);
|
||||||
@ -610,15 +620,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
// used for filter check below
|
// used for filter check below
|
||||||
AddStep("allow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
|
AddStep("allow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
|
||||||
|
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||||
|
|
||||||
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
|
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
|
||||||
|
|
||||||
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
|
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
|
||||||
|
|
||||||
AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
|
AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
|
||||||
|
|
||||||
BeatmapInfo target = null;
|
BeatmapInfo? target = null;
|
||||||
|
|
||||||
int targetRuleset = differentRuleset ? 1 : 0;
|
int targetRuleset = differentRuleset ? 1 : 0;
|
||||||
|
|
||||||
@ -632,24 +642,24 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||||
|
|
||||||
AddAssert("selected only shows expected ruleset (plus converts)", () =>
|
AddAssert("selected only shows expected ruleset (plus converts)", () =>
|
||||||
{
|
{
|
||||||
var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
|
var selectedPanel = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
|
||||||
|
|
||||||
// special case for converts checked here.
|
// special case for converts checked here.
|
||||||
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
|
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
|
||||||
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.OnlineID == targetRuleset || i.Item.BeatmapInfo.Ruleset.OnlineID == 0);
|
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.OnlineID == targetRuleset || i.Item.BeatmapInfo.Ruleset.OnlineID == 0);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
|
AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
|
||||||
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
|
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
|
||||||
|
|
||||||
AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
|
AddStep("reset filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
|
||||||
|
|
||||||
AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.MatchesOnlineID(target) == true);
|
AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.MatchesOnlineID(target) == true);
|
||||||
AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target));
|
AddAssert("carousel still correct", () => songSelect!.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -662,15 +672,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
changeRuleset(0);
|
changeRuleset(0);
|
||||||
|
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||||
|
|
||||||
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
|
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
|
||||||
|
|
||||||
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
|
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
|
||||||
|
|
||||||
AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
|
AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
|
||||||
|
|
||||||
BeatmapInfo target = null;
|
BeatmapInfo? target = null;
|
||||||
|
|
||||||
AddStep("select beatmap externally", () =>
|
AddStep("select beatmap externally", () =>
|
||||||
{
|
{
|
||||||
@ -682,15 +692,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
|
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||||
|
|
||||||
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
|
AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
|
||||||
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
|
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
|
||||||
|
|
||||||
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
|
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
|
||||||
|
|
||||||
AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap);
|
AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap);
|
||||||
AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
|
AddAssert("carousel lost selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -711,11 +721,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
|
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
|
||||||
|
|
||||||
AddAssert("autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
|
AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
|
||||||
|
|
||||||
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
|
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
|
||||||
|
|
||||||
AddAssert("no mods selected", () => songSelect.Mods.Value.Count == 0);
|
AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -738,11 +748,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
|
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
|
||||||
|
|
||||||
AddAssert("autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
|
AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
|
||||||
|
|
||||||
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
|
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
|
||||||
|
|
||||||
AddAssert("autoplay still selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
|
AddAssert("autoplay still selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -765,11 +775,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
|
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
|
||||||
|
|
||||||
AddAssert("only autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
|
AddAssert("only autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
|
||||||
|
|
||||||
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
|
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
|
||||||
|
|
||||||
AddAssert("relax returned", () => songSelect.Mods.Value.Single() is ModRelax);
|
AddAssert("relax returned", () => songSelect!.Mods.Value.Single() is ModRelax);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -778,10 +788,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
Guid? previousID = null;
|
Guid? previousID = null;
|
||||||
createSongSelect();
|
createSongSelect();
|
||||||
addRulesetImportStep(0);
|
addRulesetImportStep(0);
|
||||||
AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last()));
|
AddStep("Move to last difficulty", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.Last()));
|
||||||
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmapInfo.ID);
|
AddStep("Store current ID", () => previousID = songSelect!.Carousel.SelectedBeatmapInfo!.ID);
|
||||||
AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First()));
|
AddStep("Hide first beatmap", () => manager.Hide(songSelect!.Carousel.SelectedBeatmapSet!.Beatmaps.First()));
|
||||||
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmapInfo.ID == previousID);
|
AddAssert("Selected beatmap has not changed", () => songSelect!.Carousel.SelectedBeatmapInfo?.ID == previousID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -792,17 +802,24 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
|
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
|
||||||
|
|
||||||
DrawableCarouselBeatmapSet set = null;
|
DrawableCarouselBeatmapSet set = null!;
|
||||||
AddStep("Find the DrawableCarouselBeatmapSet", () =>
|
AddStep("Find the DrawableCarouselBeatmapSet", () =>
|
||||||
{
|
{
|
||||||
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
|
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
|
||||||
});
|
});
|
||||||
|
|
||||||
FilterableDifficultyIcon difficultyIcon = null;
|
FilterableDifficultyIcon difficultyIcon = null!;
|
||||||
|
|
||||||
AddUntilStep("Find an icon", () =>
|
AddUntilStep("Find an icon", () =>
|
||||||
{
|
{
|
||||||
return (difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
var foundIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||||
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex())) != null;
|
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
|
||||||
|
|
||||||
|
if (foundIcon == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
difficultyIcon = foundIcon;
|
||||||
|
return true;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("Click on a difficulty", () =>
|
AddStep("Click on a difficulty", () =>
|
||||||
@ -815,21 +832,24 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
|
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
|
||||||
|
|
||||||
double? maxBPM = null;
|
double? maxBPM = null;
|
||||||
AddStep("Filter some difficulties", () => songSelect.Carousel.Filter(new FilterCriteria
|
AddStep("Filter some difficulties", () => songSelect!.Carousel.Filter(new FilterCriteria
|
||||||
{
|
{
|
||||||
BPM = new FilterCriteria.OptionalRange<double>
|
BPM = new FilterCriteria.OptionalRange<double>
|
||||||
{
|
{
|
||||||
Min = maxBPM = songSelect.Carousel.SelectedBeatmapSet.MaxBPM,
|
Min = maxBPM = songSelect!.Carousel.SelectedBeatmapSet!.MaxBPM,
|
||||||
IsLowerInclusive = true
|
IsLowerInclusive = true
|
||||||
}
|
}
|
||||||
}));
|
}));
|
||||||
|
|
||||||
BeatmapInfo filteredBeatmap = null;
|
BeatmapInfo? filteredBeatmap = null;
|
||||||
FilterableDifficultyIcon filteredIcon = null;
|
FilterableDifficultyIcon? filteredIcon = null;
|
||||||
|
|
||||||
AddStep("Get filtered icon", () =>
|
AddStep("Get filtered icon", () =>
|
||||||
{
|
{
|
||||||
var selectedSet = songSelect.Carousel.SelectedBeatmapSet;
|
var selectedSet = songSelect!.Carousel.SelectedBeatmapSet;
|
||||||
|
|
||||||
|
Debug.Assert(selectedSet != null);
|
||||||
|
|
||||||
filteredBeatmap = selectedSet.Beatmaps.First(b => b.BPM < maxBPM);
|
filteredBeatmap = selectedSet.Beatmaps.First(b => b.BPM < maxBPM);
|
||||||
int filteredBeatmapIndex = getBeatmapIndex(selectedSet, filteredBeatmap);
|
int filteredBeatmapIndex = getBeatmapIndex(selectedSet, filteredBeatmap);
|
||||||
filteredIcon = set.ChildrenOfType<FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
|
filteredIcon = set.ChildrenOfType<FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
|
||||||
@ -842,7 +862,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
InputManager.Click(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(filteredBeatmap));
|
AddAssert("Selected beatmap correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(filteredBeatmap) == true);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -907,14 +927,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets));
|
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets));
|
||||||
});
|
});
|
||||||
|
|
||||||
DrawableCarouselBeatmapSet set = null;
|
DrawableCarouselBeatmapSet? set = null;
|
||||||
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
|
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
|
||||||
{
|
{
|
||||||
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
|
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
|
||||||
return set != null;
|
return set != null;
|
||||||
});
|
});
|
||||||
|
|
||||||
FilterableDifficultyIcon difficultyIcon = null;
|
FilterableDifficultyIcon? difficultyIcon = null;
|
||||||
AddUntilStep("Find an icon for different ruleset", () =>
|
AddUntilStep("Find an icon for different ruleset", () =>
|
||||||
{
|
{
|
||||||
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||||
@ -937,7 +957,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
|
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
|
||||||
|
|
||||||
AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet?.OnlineID == previousSetID);
|
AddAssert("Selected beatmap still same set", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == previousSetID);
|
||||||
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
|
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -948,7 +968,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
createSongSelect();
|
createSongSelect();
|
||||||
|
|
||||||
BeatmapSetInfo imported = null;
|
BeatmapSetInfo? imported = null;
|
||||||
|
|
||||||
AddStep("import huge difficulty count map", () =>
|
AddStep("import huge difficulty count map", () =>
|
||||||
{
|
{
|
||||||
@ -956,20 +976,27 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets))?.Value;
|
imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets))?.Value;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First()));
|
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported?.Beatmaps.First()));
|
||||||
|
|
||||||
DrawableCarouselBeatmapSet set = null;
|
DrawableCarouselBeatmapSet? set = null;
|
||||||
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
|
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
|
||||||
{
|
{
|
||||||
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
|
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
|
||||||
return set != null;
|
return set != null;
|
||||||
});
|
});
|
||||||
|
|
||||||
GroupedDifficultyIcon groupIcon = null;
|
GroupedDifficultyIcon groupIcon = null!;
|
||||||
|
|
||||||
AddUntilStep("Find group icon for different ruleset", () =>
|
AddUntilStep("Find group icon for different ruleset", () =>
|
||||||
{
|
{
|
||||||
return (groupIcon = set.ChildrenOfType<GroupedDifficultyIcon>()
|
var foundIcon = set.ChildrenOfType<GroupedDifficultyIcon>()
|
||||||
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3)) != null;
|
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3);
|
||||||
|
|
||||||
|
if (foundIcon == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
groupIcon = foundIcon;
|
||||||
|
return true;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
|
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
|
||||||
@ -1004,7 +1031,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
// this ruleset change should be overridden by the present.
|
// this ruleset change should be overridden by the present.
|
||||||
Ruleset.Value = getSwitchBeatmap().Ruleset;
|
Ruleset.Value = getSwitchBeatmap().Ruleset;
|
||||||
|
|
||||||
songSelect.PresentScore(new ScoreInfo
|
songSelect!.PresentScore(new ScoreInfo
|
||||||
{
|
{
|
||||||
User = new APIUser { Username = "woo" },
|
User = new APIUser { Username = "woo" },
|
||||||
BeatmapInfo = getPresentBeatmap(),
|
BeatmapInfo = getPresentBeatmap(),
|
||||||
@ -1012,7 +1039,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen());
|
||||||
|
|
||||||
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
|
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
|
||||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
|
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
|
||||||
@ -1038,10 +1065,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
// this beatmap change should be overridden by the present.
|
// this beatmap change should be overridden by the present.
|
||||||
Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap());
|
Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap());
|
||||||
|
|
||||||
songSelect.PresentScore(TestResources.CreateTestScoreInfo(getPresentBeatmap()));
|
songSelect!.PresentScore(TestResources.CreateTestScoreInfo(getPresentBeatmap()));
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen());
|
||||||
|
|
||||||
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
|
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
|
||||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
|
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
|
||||||
@ -1054,23 +1081,29 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
createSongSelect();
|
createSongSelect();
|
||||||
|
|
||||||
AddStep("toggle mod overlay on", () => InputManager.Key(Key.F1));
|
AddStep("toggle mod overlay on", () => InputManager.Key(Key.F1));
|
||||||
AddUntilStep("mod overlay shown", () => songSelect.ModSelect.State.Value == Visibility.Visible);
|
AddUntilStep("mod overlay shown", () => songSelect!.ModSelect.State.Value == Visibility.Visible);
|
||||||
|
|
||||||
AddStep("toggle mod overlay off", () => InputManager.Key(Key.F1));
|
AddStep("toggle mod overlay off", () => InputManager.Key(Key.F1));
|
||||||
AddUntilStep("mod overlay hidden", () => songSelect.ModSelect.State.Value == Visibility.Hidden);
|
AddUntilStep("mod overlay hidden", () => songSelect!.ModSelect.State.Value == Visibility.Hidden);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void waitForInitialSelection()
|
private void waitForInitialSelection()
|
||||||
{
|
{
|
||||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||||
AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
|
AddUntilStep("wait for difficulty panels visible", () => songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
|
||||||
}
|
}
|
||||||
|
|
||||||
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info);
|
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info);
|
||||||
|
|
||||||
private NoResultsPlaceholder getPlaceholder() => songSelect.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
|
private NoResultsPlaceholder? getPlaceholder() => songSelect!.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
|
||||||
|
|
||||||
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo);
|
private int getCurrentBeatmapIndex()
|
||||||
|
{
|
||||||
|
Debug.Assert(songSelect!.Carousel.SelectedBeatmapSet != null);
|
||||||
|
Debug.Assert(songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||||
|
|
||||||
|
return getBeatmapIndex(songSelect!.Carousel.SelectedBeatmapSet, songSelect!.Carousel.SelectedBeatmapInfo);
|
||||||
|
}
|
||||||
|
|
||||||
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
|
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
|
||||||
{
|
{
|
||||||
@ -1079,14 +1112,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
private void addRulesetImportStep(int id)
|
private void addRulesetImportStep(int id)
|
||||||
{
|
{
|
||||||
Live<BeatmapSetInfo> imported = null;
|
Live<BeatmapSetInfo>? imported = null;
|
||||||
AddStep($"import test map for ruleset {id}", () => imported = importForRuleset(id));
|
AddStep($"import test map for ruleset {id}", () => imported = importForRuleset(id));
|
||||||
// This is specifically for cases where the add is happening post song select load.
|
// This is specifically for cases where the add is happening post song select load.
|
||||||
// For cases where song select is null, the assertions are provided by the load checks.
|
// For cases where song select is null, the assertions are provided by the load checks.
|
||||||
AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID));
|
AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect!.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID));
|
||||||
}
|
}
|
||||||
|
|
||||||
private Live<BeatmapSetInfo> importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
|
private Live<BeatmapSetInfo>? importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
|
||||||
|
|
||||||
private void checkMusicPlaying(bool playing) =>
|
private void checkMusicPlaying(bool playing) =>
|
||||||
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
|
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
|
||||||
@ -1098,8 +1131,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
private void createSongSelect()
|
private void createSongSelect()
|
||||||
{
|
{
|
||||||
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
|
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
|
||||||
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
|
AddUntilStep("wait for present", () => songSelect!.IsCurrentScreen());
|
||||||
AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive);
|
AddUntilStep("wait for carousel loaded", () => songSelect!.Carousel.IsAlive);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -1123,12 +1156,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
rulesets?.Dispose();
|
|
||||||
|
if (rulesets.IsNotNull())
|
||||||
|
rulesets.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestSongSelect : PlaySongSelect
|
private class TestSongSelect : PlaySongSelect
|
||||||
{
|
{
|
||||||
public Action StartRequested;
|
public Action? StartRequested;
|
||||||
|
|
||||||
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
|
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
|
||||||
|
|
||||||
|
@ -259,7 +259,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
private void removeFacade()
|
private void removeFacade()
|
||||||
{
|
{
|
||||||
trackingContainer.Remove(logoFacade);
|
trackingContainer.Remove(logoFacade, false);
|
||||||
visualBox.Colour = Color4.White;
|
visualBox.Colour = Color4.White;
|
||||||
moveLogoFacade();
|
moveLogoFacade();
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
@ -23,9 +24,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
private SpriteText displayedCount = null!;
|
private SpriteText displayedCount = null!;
|
||||||
|
|
||||||
|
public double TimeToCompleteProgress { get; set; } = 2000;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void SetUp() => Schedule(() =>
|
public void SetUp() => Schedule(() =>
|
||||||
{
|
{
|
||||||
|
TimeToCompleteProgress = 2000;
|
||||||
progressingNotifications.Clear();
|
progressingNotifications.Clear();
|
||||||
|
|
||||||
Content.Children = new Drawable[]
|
Content.Children = new Drawable[]
|
||||||
@ -41,10 +45,36 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
|
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
|
||||||
});
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPresence()
|
||||||
|
{
|
||||||
|
AddAssert("tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
|
||||||
|
AddAssert("overlay not present", () => !notificationOverlay.IsPresent);
|
||||||
|
|
||||||
|
AddStep(@"post notification", sendBackgroundNotification);
|
||||||
|
|
||||||
|
AddUntilStep("wait tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
|
||||||
|
AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPresenceWithManualDismiss()
|
||||||
|
{
|
||||||
|
AddAssert("tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
|
||||||
|
AddAssert("overlay not present", () => !notificationOverlay.IsPresent);
|
||||||
|
|
||||||
|
AddStep(@"post notification", sendBackgroundNotification);
|
||||||
|
AddStep("click notification", () => notificationOverlay.ChildrenOfType<Notification>().Single().TriggerClick());
|
||||||
|
|
||||||
|
AddUntilStep("wait tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
|
||||||
|
AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestCompleteProgress()
|
public void TestCompleteProgress()
|
||||||
{
|
{
|
||||||
ProgressNotification notification = null!;
|
ProgressNotification notification = null!;
|
||||||
|
|
||||||
AddStep("add progress notification", () =>
|
AddStep("add progress notification", () =>
|
||||||
{
|
{
|
||||||
notification = new ProgressNotification
|
notification = new ProgressNotification
|
||||||
@ -57,6 +87,31 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed);
|
AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed);
|
||||||
|
|
||||||
|
AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1);
|
||||||
|
AddUntilStep("wait forwarded", () => notificationOverlay.ToastCount == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCompleteProgressSlow()
|
||||||
|
{
|
||||||
|
ProgressNotification notification = null!;
|
||||||
|
|
||||||
|
AddStep("Set progress slow", () => TimeToCompleteProgress *= 2);
|
||||||
|
AddStep("add progress notification", () =>
|
||||||
|
{
|
||||||
|
notification = new ProgressNotification
|
||||||
|
{
|
||||||
|
Text = @"Uploading to BSS...",
|
||||||
|
CompletionText = "Uploaded to BSS!",
|
||||||
|
};
|
||||||
|
notificationOverlay.Post(notification);
|
||||||
|
progressingNotifications.Add(notification);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed);
|
||||||
|
|
||||||
|
AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -177,7 +232,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
||||||
{
|
{
|
||||||
if (n.Progress < 1)
|
if (n.Progress < 1)
|
||||||
n.Progress += (float)(Time.Elapsed / 2000);
|
n.Progress += (float)(Time.Elapsed / TimeToCompleteProgress);
|
||||||
else
|
else
|
||||||
n.State = ProgressNotificationState.Completed;
|
n.State = ProgressNotificationState.Completed;
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Tournament.Tests.Screens
|
|||||||
{
|
{
|
||||||
AddStep("setup screen", () =>
|
AddStep("setup screen", () =>
|
||||||
{
|
{
|
||||||
Remove(chat);
|
Remove(chat, false);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
@ -106,13 +106,16 @@ namespace osu.Game.Tournament.Models
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initialise this match with zeroed scores. Will be a noop if either team is not present.
|
/// Initialise this match with zeroed scores. Will be a noop if either team is not present or if either of the scores are non-zero.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void StartMatch()
|
public void StartMatch()
|
||||||
{
|
{
|
||||||
if (Team1.Value == null || Team2.Value == null)
|
if (Team1.Value == null || Team2.Value == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (Team1Score.Value > 0 || Team2Score.Value > 0)
|
||||||
|
return;
|
||||||
|
|
||||||
Team1Score.Value = 0;
|
Team1Score.Value = 0;
|
||||||
Team2Score.Value = 0;
|
Team2Score.Value = 0;
|
||||||
}
|
}
|
||||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
|||||||
{
|
{
|
||||||
allTeams.RemoveAll(gt => gt.Team == team);
|
allTeams.RemoveAll(gt => gt.Team == team);
|
||||||
|
|
||||||
if (teams.RemoveAll(gt => gt.Team == team) > 0)
|
if (teams.RemoveAll(gt => gt.Team == team, true) > 0)
|
||||||
{
|
{
|
||||||
TeamsCount--;
|
TeamsCount--;
|
||||||
return true;
|
return true;
|
||||||
|
@ -170,7 +170,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
|||||||
|
|
||||||
availableTeams.Add(team);
|
availableTeams.Add(team);
|
||||||
|
|
||||||
RemoveAll(c => c is ScrollingTeam);
|
RemoveAll(c => c is ScrollingTeam, true);
|
||||||
setScrollState(ScrollState.Idle);
|
setScrollState(ScrollState.Idle);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -186,7 +186,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
|||||||
public void ClearTeams()
|
public void ClearTeams()
|
||||||
{
|
{
|
||||||
availableTeams.Clear();
|
availableTeams.Clear();
|
||||||
RemoveAll(c => c is ScrollingTeam);
|
RemoveAll(c => c is ScrollingTeam, true);
|
||||||
setScrollState(ScrollState.Idle);
|
setScrollState(ScrollState.Idle);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
|||||||
if (allLines.Count == 0)
|
if (allLines.Count == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Remove(allLines.First());
|
Remove(allLines.First(), true);
|
||||||
allLines.Remove(allLines.First());
|
allLines.Remove(allLines.First());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -106,7 +106,7 @@ namespace osu.Game.Tournament.Screens.Editors
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case NotifyCollectionChangedAction.Remove:
|
case NotifyCollectionChangedAction.Remove:
|
||||||
args.OldItems.Cast<TModel>().ForEach(i => flow.RemoveAll(d => d.Model == i));
|
args.OldItems.Cast<TModel>().ForEach(i => flow.RemoveAll(d => d.Model == i, true));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -25,6 +25,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
|||||||
|
|
||||||
public bool ShowScore
|
public bool ShowScore
|
||||||
{
|
{
|
||||||
|
get => teamDisplay.ShowScore;
|
||||||
set => teamDisplay.ShowScore = value;
|
set => teamDisplay.ShowScore = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -92,10 +93,14 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
|||||||
|
|
||||||
private void teamChanged(ValueChangedEvent<TournamentTeam> team)
|
private void teamChanged(ValueChangedEvent<TournamentTeam> team)
|
||||||
{
|
{
|
||||||
|
bool wasShowingScores = teamDisplay?.ShowScore ?? false;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
|
teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
teamDisplay.ShowScore = wasShowingScores;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -280,7 +280,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
|
|||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
{
|
{
|
||||||
if (editorInfo == null || Match is ConditionalTournamentMatch)
|
if (editorInfo == null || Match is ConditionalTournamentMatch || e.Button != MouseButton.Left)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
Selected = true;
|
Selected = true;
|
||||||
|
@ -46,7 +46,10 @@ namespace osu.Game.Tournament.Screens.MapPool
|
|||||||
Loop = true,
|
Loop = true,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
new MatchHeader(),
|
new MatchHeader
|
||||||
|
{
|
||||||
|
ShowScores = true,
|
||||||
|
},
|
||||||
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
|
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
|
||||||
{
|
{
|
||||||
Y = 160,
|
Y = 160,
|
||||||
|
@ -319,8 +319,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
|
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
|
||||||
|
|
||||||
setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
|
updateHashAndMarkDirty(setInfo);
|
||||||
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
|
||||||
|
|
||||||
Realm.Write(r =>
|
Realm.Write(r =>
|
||||||
{
|
{
|
||||||
@ -363,6 +362,33 @@ namespace osu.Game.Beatmaps
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Delete a beatmap difficulty immediately.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// There's no undoing this operation, as we don't have a soft-deletion flag on <see cref="BeatmapInfo"/>.
|
||||||
|
/// This may be a future consideration if there's a user requirement for undeleting support.
|
||||||
|
/// </remarks>
|
||||||
|
public void DeleteDifficultyImmediately(BeatmapInfo beatmapInfo)
|
||||||
|
{
|
||||||
|
Realm.Write(r =>
|
||||||
|
{
|
||||||
|
if (!beatmapInfo.IsManaged)
|
||||||
|
beatmapInfo = r.Find<BeatmapInfo>(beatmapInfo.ID);
|
||||||
|
|
||||||
|
Debug.Assert(beatmapInfo.BeatmapSet != null);
|
||||||
|
Debug.Assert(beatmapInfo.File != null);
|
||||||
|
|
||||||
|
var setInfo = beatmapInfo.BeatmapSet;
|
||||||
|
|
||||||
|
DeleteFile(setInfo, beatmapInfo.File);
|
||||||
|
setInfo.Beatmaps.Remove(beatmapInfo);
|
||||||
|
|
||||||
|
updateHashAndMarkDirty(setInfo);
|
||||||
|
workingBeatmapCache.Invalidate(setInfo);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Delete videos from a list of beatmaps.
|
/// Delete videos from a list of beatmaps.
|
||||||
/// This will post notifications tracking progress.
|
/// This will post notifications tracking progress.
|
||||||
@ -416,6 +442,12 @@ namespace osu.Game.Beatmaps
|
|||||||
public Task<Live<BeatmapSetInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) =>
|
public Task<Live<BeatmapSetInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) =>
|
||||||
beatmapImporter.ImportAsUpdate(notification, importTask, original);
|
beatmapImporter.ImportAsUpdate(notification, importTask, original);
|
||||||
|
|
||||||
|
private void updateHashAndMarkDirty(BeatmapSetInfo setInfo)
|
||||||
|
{
|
||||||
|
setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
|
||||||
|
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
||||||
|
}
|
||||||
|
|
||||||
#region Implementation of ICanAcceptFiles
|
#region Implementation of ICanAcceptFiles
|
||||||
|
|
||||||
public Task Import(params string[] paths) => beatmapImporter.Import(paths);
|
public Task Import(params string[] paths) => beatmapImporter.Import(paths);
|
||||||
|
@ -17,8 +17,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
|
|||||||
{
|
{
|
||||||
public class DownloadButton : BeatmapCardIconButton
|
public class DownloadButton : BeatmapCardIconButton
|
||||||
{
|
{
|
||||||
public IBindable<DownloadState> State => state;
|
public Bindable<DownloadState> State { get; } = new Bindable<DownloadState>();
|
||||||
private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
|
|
||||||
|
|
||||||
private readonly APIBeatmapSet beatmapSet;
|
private readonly APIBeatmapSet beatmapSet;
|
||||||
|
|
||||||
@ -48,14 +47,19 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
preferNoVideo.BindValueChanged(_ => updateState());
|
preferNoVideo.BindValueChanged(_ => updateState());
|
||||||
state.BindValueChanged(_ => updateState(), true);
|
State.BindValueChanged(_ => updateState(), true);
|
||||||
FinishTransforms(true);
|
FinishTransforms(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateState()
|
private void updateState()
|
||||||
{
|
{
|
||||||
switch (state.Value)
|
switch (State.Value)
|
||||||
{
|
{
|
||||||
|
case DownloadState.Unknown:
|
||||||
|
Action = null;
|
||||||
|
TooltipText = string.Empty;
|
||||||
|
break;
|
||||||
|
|
||||||
case DownloadState.Downloading:
|
case DownloadState.Downloading:
|
||||||
case DownloadState.Importing:
|
case DownloadState.Importing:
|
||||||
Action = null;
|
Action = null;
|
||||||
|
@ -121,7 +121,18 @@ namespace osu.Game.Beatmaps
|
|||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
finalClockSource.ProcessFrame();
|
|
||||||
|
if (Source != null && Source is not IAdjustableClock && Source.CurrentTime < decoupledClock.CurrentTime)
|
||||||
|
{
|
||||||
|
// InterpolatingFramedClock won't interpolate backwards unless its source has an ElapsedFrameTime.
|
||||||
|
// See https://github.com/ppy/osu-framework/blob/ba1385330cc501f34937e08257e586c84e35d772/osu.Framework/Timing/InterpolatingFramedClock.cs#L91-L93
|
||||||
|
// This is not always the case here when doing large seeks.
|
||||||
|
// (Of note, this is not an issue if the source is adjustable, as the source is seeked to be in time by DecoupleableInterpolatingFramedClock).
|
||||||
|
// Rather than trying to get around this by fixing the framework clock stack, let's work around it for now.
|
||||||
|
Seek(Source.CurrentTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
finalClockSource.ProcessFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
public double TotalAppliedOffset
|
public double TotalAppliedOffset
|
||||||
|
@ -108,47 +108,42 @@ namespace osu.Game.Database
|
|||||||
|
|
||||||
bool isBatchImport = tasks.Length >= minimum_items_considered_batch_import;
|
bool isBatchImport = tasks.Length >= minimum_items_considered_batch_import;
|
||||||
|
|
||||||
try
|
await Task.WhenAll(tasks.Select(async task =>
|
||||||
{
|
{
|
||||||
await Task.WhenAll(tasks.Select(async task =>
|
if (notification.CancellationToken.IsCancellationRequested)
|
||||||
|
return;
|
||||||
|
|
||||||
|
try
|
||||||
{
|
{
|
||||||
notification.CancellationToken.ThrowIfCancellationRequested();
|
var model = await Import(task, isBatchImport, notification.CancellationToken).ConfigureAwait(false);
|
||||||
|
|
||||||
try
|
lock (imported)
|
||||||
{
|
{
|
||||||
var model = await Import(task, isBatchImport, notification.CancellationToken).ConfigureAwait(false);
|
if (model != null)
|
||||||
|
imported.Add(model);
|
||||||
|
current++;
|
||||||
|
|
||||||
lock (imported)
|
notification.Text = $"Imported {current} of {tasks.Length} {HumanisedModelName}s";
|
||||||
{
|
notification.Progress = (float)current / tasks.Length;
|
||||||
if (model != null)
|
}
|
||||||
imported.Add(model);
|
}
|
||||||
current++;
|
catch (OperationCanceledException)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database);
|
||||||
|
}
|
||||||
|
})).ConfigureAwait(false);
|
||||||
|
|
||||||
notification.Text = $"Imported {current} of {tasks.Length} {HumanisedModelName}s";
|
if (imported.Count == 0)
|
||||||
notification.Progress = (float)current / tasks.Length;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (TaskCanceledException)
|
|
||||||
{
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database);
|
|
||||||
}
|
|
||||||
})).ConfigureAwait(false);
|
|
||||||
}
|
|
||||||
catch (OperationCanceledException)
|
|
||||||
{
|
{
|
||||||
if (imported.Count == 0)
|
if (notification.CancellationToken.IsCancellationRequested)
|
||||||
{
|
{
|
||||||
notification.State = ProgressNotificationState.Cancelled;
|
notification.State = ProgressNotificationState.Cancelled;
|
||||||
return imported;
|
return imported;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (imported.Count == 0)
|
|
||||||
{
|
|
||||||
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import failed!";
|
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import failed!";
|
||||||
notification.State = ProgressNotificationState.Cancelled;
|
notification.State = ProgressNotificationState.Cancelled;
|
||||||
}
|
}
|
||||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
{
|
{
|
||||||
if (bufferedContainer == null && newBlurSigma != Vector2.Zero)
|
if (bufferedContainer == null && newBlurSigma != Vector2.Zero)
|
||||||
{
|
{
|
||||||
RemoveInternal(Sprite);
|
RemoveInternal(Sprite, false);
|
||||||
|
|
||||||
AddInternal(bufferedContainer = new BufferedContainer(cachedFrameBuffer: true)
|
AddInternal(bufferedContainer = new BufferedContainer(cachedFrameBuffer: true)
|
||||||
{
|
{
|
||||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
if (value == expandableHeader) return;
|
if (value == expandableHeader) return;
|
||||||
|
|
||||||
if (expandableHeader != null)
|
if (expandableHeader != null)
|
||||||
RemoveInternal(expandableHeader);
|
RemoveInternal(expandableHeader, false);
|
||||||
|
|
||||||
expandableHeader = value;
|
expandableHeader = value;
|
||||||
|
|
||||||
@ -55,6 +55,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
|
|
||||||
fixedHeader?.Expire();
|
fixedHeader?.Expire();
|
||||||
fixedHeader = value;
|
fixedHeader = value;
|
||||||
|
|
||||||
if (value == null) return;
|
if (value == null) return;
|
||||||
|
|
||||||
AddInternal(fixedHeader);
|
AddInternal(fixedHeader);
|
||||||
@ -70,8 +71,10 @@ namespace osu.Game.Graphics.Containers
|
|||||||
if (value == footer) return;
|
if (value == footer) return;
|
||||||
|
|
||||||
if (footer != null)
|
if (footer != null)
|
||||||
scrollContainer.Remove(footer);
|
scrollContainer.Remove(footer, false);
|
||||||
|
|
||||||
footer = value;
|
footer = value;
|
||||||
|
|
||||||
if (value == null) return;
|
if (value == null) return;
|
||||||
|
|
||||||
footer.Anchor |= Anchor.y2;
|
footer.Anchor |= Anchor.y2;
|
||||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
drawable.StateChanged += state => selectionChanged(drawable, state);
|
drawable.StateChanged += state => selectionChanged(drawable, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Remove(T drawable)
|
public override bool Remove(T drawable, bool disposeImmediately)
|
||||||
=> throw new NotSupportedException($"Cannot remove drawables from {nameof(SelectionCycleFillFlowContainer<T>)}");
|
=> throw new NotSupportedException($"Cannot remove drawables from {nameof(SelectionCycleFillFlowContainer<T>)}");
|
||||||
|
|
||||||
private void setSelected(int? value)
|
private void setSelected(int? value)
|
||||||
|
@ -102,26 +102,31 @@ namespace osu.Game.Graphics
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves the colour for a <see cref="HitResult"/>.
|
/// Retrieves the colour for a <see cref="HitResult"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Color4 ForHitResult(HitResult judgement)
|
public Color4 ForHitResult(HitResult result)
|
||||||
{
|
{
|
||||||
switch (judgement)
|
switch (result)
|
||||||
{
|
{
|
||||||
case HitResult.Perfect:
|
case HitResult.SmallTickMiss:
|
||||||
case HitResult.Great:
|
case HitResult.LargeTickMiss:
|
||||||
return Blue;
|
case HitResult.Miss:
|
||||||
|
return Red;
|
||||||
case HitResult.Ok:
|
|
||||||
case HitResult.Good:
|
|
||||||
return Green;
|
|
||||||
|
|
||||||
case HitResult.Meh:
|
case HitResult.Meh:
|
||||||
return Yellow;
|
return Yellow;
|
||||||
|
|
||||||
case HitResult.Miss:
|
case HitResult.Ok:
|
||||||
return Red;
|
return Green;
|
||||||
|
|
||||||
|
case HitResult.Good:
|
||||||
|
return GreenLight;
|
||||||
|
|
||||||
|
case HitResult.SmallTickHit:
|
||||||
|
case HitResult.LargeTickHit:
|
||||||
|
case HitResult.Great:
|
||||||
|
return Blue;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return Color4.White;
|
return BlueLight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -74,7 +74,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
|
|
||||||
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
|
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
|
||||||
RemoveRange(Children.Where((_, index) => index >= value.Count()).ToList());
|
RemoveRange(Children.Where((_, index) => index >= value.Count()).ToList(), true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -88,6 +88,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
if (Text.Length > 0)
|
if (Text.Length > 0)
|
||||||
{
|
{
|
||||||
Text = string.Empty;
|
Text = string.Empty;
|
||||||
|
PlayFeedbackSample(FeedbackSampleType.TextRemove);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
private bool selectionStarted;
|
private bool selectionStarted;
|
||||||
private double sampleLastPlaybackTime;
|
private double sampleLastPlaybackTime;
|
||||||
|
|
||||||
private enum FeedbackSampleType
|
protected enum FeedbackSampleType
|
||||||
{
|
{
|
||||||
TextAdd,
|
TextAdd,
|
||||||
TextAddCaps,
|
TextAddCaps,
|
||||||
@ -117,30 +117,30 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
|
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
|
||||||
playSample(FeedbackSampleType.TextAddCaps);
|
PlayFeedbackSample(FeedbackSampleType.TextAddCaps);
|
||||||
else
|
else
|
||||||
playSample(FeedbackSampleType.TextAdd);
|
PlayFeedbackSample(FeedbackSampleType.TextAdd);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUserTextRemoved(string removed)
|
protected override void OnUserTextRemoved(string removed)
|
||||||
{
|
{
|
||||||
base.OnUserTextRemoved(removed);
|
base.OnUserTextRemoved(removed);
|
||||||
|
|
||||||
playSample(FeedbackSampleType.TextRemove);
|
PlayFeedbackSample(FeedbackSampleType.TextRemove);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void NotifyInputError()
|
protected override void NotifyInputError()
|
||||||
{
|
{
|
||||||
base.NotifyInputError();
|
base.NotifyInputError();
|
||||||
|
|
||||||
playSample(FeedbackSampleType.TextInvalid);
|
PlayFeedbackSample(FeedbackSampleType.TextInvalid);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnTextCommitted(bool textChanged)
|
protected override void OnTextCommitted(bool textChanged)
|
||||||
{
|
{
|
||||||
base.OnTextCommitted(textChanged);
|
base.OnTextCommitted(textChanged);
|
||||||
|
|
||||||
playSample(FeedbackSampleType.TextConfirm);
|
PlayFeedbackSample(FeedbackSampleType.TextConfirm);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnCaretMoved(bool selecting)
|
protected override void OnCaretMoved(bool selecting)
|
||||||
@ -148,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
base.OnCaretMoved(selecting);
|
base.OnCaretMoved(selecting);
|
||||||
|
|
||||||
if (!selecting)
|
if (!selecting)
|
||||||
playSample(FeedbackSampleType.CaretMove);
|
PlayFeedbackSample(FeedbackSampleType.CaretMove);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnTextSelectionChanged(TextSelectionType selectionType)
|
protected override void OnTextSelectionChanged(TextSelectionType selectionType)
|
||||||
@ -158,15 +158,15 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
switch (selectionType)
|
switch (selectionType)
|
||||||
{
|
{
|
||||||
case TextSelectionType.Character:
|
case TextSelectionType.Character:
|
||||||
playSample(FeedbackSampleType.SelectCharacter);
|
PlayFeedbackSample(FeedbackSampleType.SelectCharacter);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TextSelectionType.Word:
|
case TextSelectionType.Word:
|
||||||
playSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord);
|
PlayFeedbackSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TextSelectionType.All:
|
case TextSelectionType.All:
|
||||||
playSample(FeedbackSampleType.SelectAll);
|
PlayFeedbackSample(FeedbackSampleType.SelectAll);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -179,7 +179,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
if (!selectionStarted) return;
|
if (!selectionStarted) return;
|
||||||
|
|
||||||
playSample(FeedbackSampleType.Deselect);
|
PlayFeedbackSample(FeedbackSampleType.Deselect);
|
||||||
|
|
||||||
selectionStarted = false;
|
selectionStarted = false;
|
||||||
}
|
}
|
||||||
@ -198,13 +198,13 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
// composition probably ended by pressing backspace, or was cancelled.
|
// composition probably ended by pressing backspace, or was cancelled.
|
||||||
playSample(FeedbackSampleType.TextRemove);
|
PlayFeedbackSample(FeedbackSampleType.TextRemove);
|
||||||
return;
|
return;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
// longer text removed, composition ended because it was cancelled.
|
// longer text removed, composition ended because it was cancelled.
|
||||||
// could be a different sample if desired.
|
// could be a different sample if desired.
|
||||||
playSample(FeedbackSampleType.TextRemove);
|
PlayFeedbackSample(FeedbackSampleType.TextRemove);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -212,7 +212,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
if (addedTextLength > 0)
|
if (addedTextLength > 0)
|
||||||
{
|
{
|
||||||
// some text was added, probably due to typing new text or by changing the candidate.
|
// some text was added, probably due to typing new text or by changing the candidate.
|
||||||
playSample(FeedbackSampleType.TextAdd);
|
PlayFeedbackSample(FeedbackSampleType.TextAdd);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -220,14 +220,14 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
// text was probably removed by backspacing.
|
// text was probably removed by backspacing.
|
||||||
// it's also possible that a candidate that only removed text was changed to.
|
// it's also possible that a candidate that only removed text was changed to.
|
||||||
playSample(FeedbackSampleType.TextRemove);
|
PlayFeedbackSample(FeedbackSampleType.TextRemove);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (caretMoved)
|
if (caretMoved)
|
||||||
{
|
{
|
||||||
// only the caret/selection was moved.
|
// only the caret/selection was moved.
|
||||||
playSample(FeedbackSampleType.CaretMove);
|
PlayFeedbackSample(FeedbackSampleType.CaretMove);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -238,13 +238,13 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
if (successful)
|
if (successful)
|
||||||
{
|
{
|
||||||
// composition was successfully completed, usually by pressing the enter key.
|
// composition was successfully completed, usually by pressing the enter key.
|
||||||
playSample(FeedbackSampleType.TextConfirm);
|
PlayFeedbackSample(FeedbackSampleType.TextConfirm);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// composition was prematurely ended, eg. by clicking inside the textbox.
|
// composition was prematurely ended, eg. by clicking inside the textbox.
|
||||||
// could be a different sample if desired.
|
// could be a different sample if desired.
|
||||||
playSample(FeedbackSampleType.TextConfirm);
|
PlayFeedbackSample(FeedbackSampleType.TextConfirm);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -283,7 +283,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
return samples[RNG.Next(0, samples.Length)]?.GetChannel();
|
return samples[RNG.Next(0, samples.Length)]?.GetChannel();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void playSample(FeedbackSampleType feedbackSample)
|
protected void PlayFeedbackSample(FeedbackSampleType feedbackSample) => Schedule(() =>
|
||||||
{
|
{
|
||||||
if (Time.Current < sampleLastPlaybackTime + 15) return;
|
if (Time.Current < sampleLastPlaybackTime + 15) return;
|
||||||
|
|
||||||
@ -300,7 +300,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
channel.Play();
|
channel.Play();
|
||||||
|
|
||||||
sampleLastPlaybackTime = Time.Current;
|
sampleLastPlaybackTime = Time.Current;
|
||||||
}
|
});
|
||||||
|
|
||||||
private class OsuCaret : Caret
|
private class OsuCaret : Caret
|
||||||
{
|
{
|
||||||
|
@ -64,8 +64,8 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
X = value.HasFlagFast(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0;
|
X = value.HasFlagFast(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0;
|
||||||
|
|
||||||
Remove(c1);
|
Remove(c1, false);
|
||||||
Remove(c2);
|
Remove(c2, false);
|
||||||
c1.Depth = value.HasFlagFast(Anchor.x2) ? 0 : 1;
|
c1.Depth = value.HasFlagFast(Anchor.x2) ? 0 : 1;
|
||||||
c2.Depth = value.HasFlagFast(Anchor.x2) ? 1 : 0;
|
c2.Depth = value.HasFlagFast(Anchor.x2) ? 1 : 0;
|
||||||
Add(c1);
|
Add(c1);
|
||||||
|
@ -81,12 +81,12 @@ namespace osu.Game.Online.API.Requests.Responses
|
|||||||
public int? LegacyTotalScore { get; set; }
|
public int? LegacyTotalScore { get; set; }
|
||||||
|
|
||||||
[JsonProperty("legacy_score_id")]
|
[JsonProperty("legacy_score_id")]
|
||||||
public uint? LegacyScoreId { get; set; }
|
public ulong? LegacyScoreId { get; set; }
|
||||||
|
|
||||||
#region osu-web API additions (not stored to database).
|
#region osu-web API additions (not stored to database).
|
||||||
|
|
||||||
[JsonProperty("id")]
|
[JsonProperty("id")]
|
||||||
public long? ID { get; set; }
|
public ulong? ID { get; set; }
|
||||||
|
|
||||||
[JsonProperty("user")]
|
[JsonProperty("user")]
|
||||||
public APIUser? User { get; set; }
|
public APIUser? User { get; set; }
|
||||||
@ -190,6 +190,6 @@ namespace osu.Game.Online.API.Requests.Responses
|
|||||||
MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value),
|
MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value),
|
||||||
};
|
};
|
||||||
|
|
||||||
public long OnlineID => ID ?? -1;
|
public long OnlineID => (long?)ID ?? -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,7 @@ namespace osu.Game.Online
|
|||||||
{
|
{
|
||||||
public enum DownloadState
|
public enum DownloadState
|
||||||
{
|
{
|
||||||
|
Unknown,
|
||||||
NotDownloaded,
|
NotDownloaded,
|
||||||
Downloading,
|
Downloading,
|
||||||
Importing,
|
Importing,
|
||||||
|
@ -1,20 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using MessagePack;
|
|
||||||
|
|
||||||
namespace osu.Game.Online.Multiplayer.Countdown
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Indicates a change to the <see cref="MultiplayerRoom"/>'s countdown.
|
|
||||||
/// </summary>
|
|
||||||
[MessagePackObject]
|
|
||||||
public class CountdownChangedEvent : MatchServerEvent
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The new countdown.
|
|
||||||
/// </summary>
|
|
||||||
[Key(0)]
|
|
||||||
public MultiplayerCountdown? Countdown { get; set; }
|
|
||||||
}
|
|
||||||
}
|
|
@ -0,0 +1,28 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using MessagePack;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace osu.Game.Online.Multiplayer.Countdown
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates that a countdown started in the <see cref="MultiplayerRoom"/>.
|
||||||
|
/// </summary>
|
||||||
|
[MessagePackObject]
|
||||||
|
public class CountdownStartedEvent : MatchServerEvent
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The countdown that was started.
|
||||||
|
/// </summary>
|
||||||
|
[Key(0)]
|
||||||
|
public readonly MultiplayerCountdown Countdown;
|
||||||
|
|
||||||
|
[JsonConstructor]
|
||||||
|
[SerializationConstructor]
|
||||||
|
public CountdownStartedEvent(MultiplayerCountdown countdown)
|
||||||
|
{
|
||||||
|
Countdown = countdown;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,28 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using MessagePack;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace osu.Game.Online.Multiplayer.Countdown
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates that a countdown was stopped in the <see cref="MultiplayerRoom"/>.
|
||||||
|
/// </summary>
|
||||||
|
[MessagePackObject]
|
||||||
|
public class CountdownStoppedEvent : MatchServerEvent
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The identifier of the countdown that was stopped.
|
||||||
|
/// </summary>
|
||||||
|
[Key(0)]
|
||||||
|
public readonly int ID;
|
||||||
|
|
||||||
|
[JsonConstructor]
|
||||||
|
[SerializationConstructor]
|
||||||
|
public CountdownStoppedEvent(int id)
|
||||||
|
{
|
||||||
|
ID = id;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using MessagePack;
|
using MessagePack;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace osu.Game.Online.Multiplayer.Countdown
|
namespace osu.Game.Online.Multiplayer.Countdown
|
||||||
{
|
{
|
||||||
@ -11,5 +12,14 @@ namespace osu.Game.Online.Multiplayer.Countdown
|
|||||||
[MessagePackObject]
|
[MessagePackObject]
|
||||||
public class StopCountdownRequest : MatchUserRequest
|
public class StopCountdownRequest : MatchUserRequest
|
||||||
{
|
{
|
||||||
|
[Key(0)]
|
||||||
|
public readonly int ID;
|
||||||
|
|
||||||
|
[JsonConstructor]
|
||||||
|
[SerializationConstructor]
|
||||||
|
public StopCountdownRequest(int id)
|
||||||
|
{
|
||||||
|
ID = id;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
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Reference in New Issue
Block a user