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Update deselect logic.

Change to DeselectTypes to avoid enumerating children for multi times.
This commit is contained in:
Huo Yaoyuan 2017-03-07 01:11:25 +08:00
parent eda7e1b26f
commit 27edc9971e

View File

@ -91,30 +91,21 @@ namespace osu.Game.Overlays.Mods
public void DeselectAll() public void DeselectAll()
{ {
foreach (ModSection section in modSectionsContainer.Children) foreach (ModSection section in modSectionsContainer.Children)
{ section.DeselectAll();
foreach (ModButton button in section.Buttons)
{
button.Deselect();
}
}
} }
public void DeselectType(Type modType) public void DeselectTypes(Type[] modTypes)
{ {
if (modTypes.Length == 0) return;
foreach (ModSection section in modSectionsContainer.Children) foreach (ModSection section in modSectionsContainer.Children)
{
foreach (ModButton button in section.Buttons) foreach (ModButton button in section.Buttons)
{ {
foreach (Mod mod in button.Mods) Mod selected = button.SelectedMod;
{ if (selected == null) continue;
if (modType.IsInstanceOfType(mod)) foreach (Type type in modTypes)
{ if (type.IsInstanceOfType(selected))
button.Deselect(); button.Deselect();
return;
}
}
} }
}
} }
private void modButtonPressed(Mod selectedMod) private void modButtonPressed(Mod selectedMod)