From 27e64bdb342aa33aa74da56fa155960662fc3a1e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 22 Dec 2020 15:31:07 +0900 Subject: [PATCH] Schedule callback continuations --- .../Screens/Multi/RealtimeMultiplayer/RealtimeRoomManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimeRoomManager.cs b/osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimeRoomManager.cs index 0c9b58a0c4..7ce031e0e9 100644 --- a/osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimeRoomManager.cs +++ b/osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimeRoomManager.cs @@ -67,13 +67,13 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer Debug.Assert(room.RoomID.Value != null); var joinTask = multiplayerClient.JoinRoom(room); - joinTask.ContinueWith(_ => onSuccess?.Invoke(room), TaskContinuationOptions.OnlyOnRanToCompletion); + joinTask.ContinueWith(_ => Schedule(() => onSuccess?.Invoke(room)), TaskContinuationOptions.OnlyOnRanToCompletion); joinTask.ContinueWith(t => { PartRoom(); if (t.Exception != null) Logger.Error(t.Exception, "Failed to join multiplayer room."); - onError?.Invoke(t.Exception?.ToString() ?? string.Empty); + Schedule(() => onError?.Invoke(t.Exception?.ToString() ?? string.Empty)); }, TaskContinuationOptions.NotOnRanToCompletion); }