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mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:47:52 +08:00

Merge remote-tracking branch 'upstream/master' into better-container

This commit is contained in:
Dean Herbert 2017-02-26 11:23:06 +09:00
commit 27d31d1d30
4 changed files with 18 additions and 12 deletions

View File

@ -56,7 +56,7 @@ namespace osu.Desktop
// this method will only be executed if e.Effect in dragEnter gets set to something other that None.
var dropData = e.Data.GetData(DataFormats.FileDrop) as object[];
var filePaths = dropData.Select(f => f.ToString()).ToArray();
ImportBeatmaps(filePaths);
ImportBeatmapsAsync(filePaths);
}
private void dragEnter(DragEventArgs e)

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@ -181,15 +181,18 @@ namespace osu.Game.Database
public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)
{
connection.BeginTransaction();
foreach (var s in beatmapSets)
lock (connection)
{
connection.InsertWithChildren(s, true);
BeatmapSetAdded?.Invoke(s);
}
connection.BeginTransaction();
connection.Commit();
foreach (var s in beatmapSets)
{
connection.InsertWithChildren(s, true);
BeatmapSetAdded?.Invoke(s);
}
connection.Commit();
}
}
public void Delete(BeatmapSetInfo beatmapSet)

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@ -25,6 +25,7 @@ using OpenTK;
using System.Linq;
using osu.Framework.Graphics.Primitives;
using System.Collections.Generic;
using System.Threading.Tasks;
using osu.Game.Overlays.Notifications;
namespace osu.Game
@ -81,7 +82,7 @@ namespace osu.Game
if (args?.Length > 0)
{
var paths = args.Where(a => !a.StartsWith(@"-"));
ImportBeatmaps(paths);
ImportBeatmapsAsync(paths);
}
Dependencies.Cache(this);
@ -89,9 +90,9 @@ namespace osu.Game
PlayMode = LocalConfig.GetBindable<PlayMode>(OsuConfig.PlayMode);
}
public void ImportBeatmaps(IEnumerable<string> paths)
protected async void ImportBeatmapsAsync(IEnumerable<string> paths)
{
Schedule(delegate { Dependencies.Get<BeatmapDatabase>().Import(paths); });
await Task.Run(() => BeatmapDatabase.Import(paths));
}
protected override void LoadComplete()

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@ -23,6 +23,8 @@ namespace osu.Game
{
protected OsuConfigManager LocalConfig;
protected BeatmapDatabase BeatmapDatabase;
protected override string MainResourceFile => @"osu.Game.Resources.dll";
public APIAccess API;
@ -40,7 +42,7 @@ namespace osu.Game
{
Dependencies.Cache(this);
Dependencies.Cache(LocalConfig);
Dependencies.Cache(new BeatmapDatabase(Host.Storage, Host));
Dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, Host));
Dependencies.Cache(new OsuColour());
//this completely overrides the framework default. will need to change once we make a proper FontStore.