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Increase the multiplier when hidden is applied on the Flashlight skill
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@ -203,7 +203,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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// Add an additional bonus for HDFL.
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if (mods.Any(h => h is OsuModHidden))
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flashlightValue *= 1.2;
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flashlightValue *= 1.3;
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// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
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if (countMiss > 0)
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