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Add missing revert default value handling for SeedingEditorScreen
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5c7ceedd06
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@ -34,10 +34,16 @@ namespace osu.Game.Tournament.Screens.Editors
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{
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{
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public SeedingResult Model { get; }
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public SeedingResult Model { get; }
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[Resolved]
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private TournamentGameBase? game { get; set; }
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public SeedingResultRow(TournamentTeam team, SeedingResult round)
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public SeedingResultRow(TournamentTeam team, SeedingResult round)
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{
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{
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Model = round;
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Model = round;
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Model.Mod.Default = Model.Mod.Value;
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Model.Seed.Default = Model.Seed.Value;
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Masking = true;
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Masking = true;
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CornerRadius = 10;
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CornerRadius = 10;
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@ -104,6 +110,18 @@ namespace osu.Game.Tournament.Screens.Editors
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Y;
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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game?.IsSaveTriggered.BindValueChanged(state =>
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{
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if (!state.NewValue) return;
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Model.Mod.Default = Model.Mod.Value;
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Model.Seed.Default = Model.Seed.Value;
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});
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}
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public partial class SeedingBeatmapEditor : CompositeDrawable
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public partial class SeedingBeatmapEditor : CompositeDrawable
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{
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{
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private readonly SeedingResult round;
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private readonly SeedingResult round;
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@ -137,6 +155,9 @@ namespace osu.Game.Tournament.Screens.Editors
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private readonly SeedingResult result;
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private readonly SeedingResult result;
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public SeedingBeatmap Model { get; }
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public SeedingBeatmap Model { get; }
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[Resolved]
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private TournamentGameBase? game { get; set; }
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[Resolved]
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[Resolved]
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protected IAPIProvider API { get; private set; } = null!;
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protected IAPIProvider API { get; private set; } = null!;
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@ -252,8 +273,19 @@ namespace osu.Game.Tournament.Screens.Editors
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API.Queue(req);
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API.Queue(req);
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}, true);
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}, true);
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score.Value = Model.Score.ToString();
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Model.Seed.Default = Model.Seed.Value;
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score.Default = score.Value = Model.Score.ToString();
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score.BindValueChanged(str => long.TryParse(str.NewValue, out Model.Score));
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score.BindValueChanged(str => long.TryParse(str.NewValue, out Model.Score));
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game?.IsSaveTriggered.BindValueChanged(state =>
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{
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if (!state.NewValue) return;
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beatmapId.Default = beatmapId.Value;
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Model.Seed.Default = Model.Seed.Value;
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score.Default = score.Value;
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});
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}
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}
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private void updatePanel()
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private void updatePanel()
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