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Remove now unnecessary ScheduleAfterChildren
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e06ece7531
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@ -335,8 +335,7 @@ namespace osu.Game.Screens.Play.HUD
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private float? scoreComponentsTargetWidth;
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private float? scoreComponentsTargetWidth;
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// Schedule required to get correct DrawWidth from text after updates.
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private void updateDetailsWidth()
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private void updateDetailsWidth() => SchedulerAfterChildren.AddOnce(() =>
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{
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{
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const float score_components_min_width = 88f;
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const float score_components_min_width = 88f;
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@ -349,7 +348,7 @@ namespace osu.Game.Screens.Play.HUD
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scoreComponentsTargetWidth = newWidth;
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scoreComponentsTargetWidth = newWidth;
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scoreComponents.ResizeWidthTo(newWidth, panel_transition_duration, Easing.OutQuint);
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scoreComponents.ResizeWidthTo(newWidth, panel_transition_duration, Easing.OutQuint);
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});
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}
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private void updateState()
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private void updateState()
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{
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{
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