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Remove now unnecessary ScheduleAfterChildren

This commit is contained in:
Dean Herbert 2022-10-05 14:20:01 +09:00
parent e06ece7531
commit 276021dd85

View File

@ -335,8 +335,7 @@ namespace osu.Game.Screens.Play.HUD
private float? scoreComponentsTargetWidth; private float? scoreComponentsTargetWidth;
// Schedule required to get correct DrawWidth from text after updates. private void updateDetailsWidth()
private void updateDetailsWidth() => SchedulerAfterChildren.AddOnce(() =>
{ {
const float score_components_min_width = 88f; const float score_components_min_width = 88f;
@ -349,7 +348,7 @@ namespace osu.Game.Screens.Play.HUD
scoreComponentsTargetWidth = newWidth; scoreComponentsTargetWidth = newWidth;
scoreComponents.ResizeWidthTo(newWidth, panel_transition_duration, Easing.OutQuint); scoreComponents.ResizeWidthTo(newWidth, panel_transition_duration, Easing.OutQuint);
}); }
private void updateState() private void updateState()
{ {