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https://github.com/ppy/osu.git
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Merge pull request #16701 from LeNitrous/mod-alternate-osu
Add "Alternate" mod for osu! ruleset
This commit is contained in:
commit
2731d8e3c2
154
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs
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154
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModAlternate : OsuModTestScene
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{
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[Test]
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public void TestInputAtIntro() => CreateModTest(new ModTestData
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{
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Mod = new OsuModAlternate(),
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
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Autoplay = false,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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StartTime = 1000,
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Position = new Vector2(100),
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},
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(500, new Vector2(200), OsuAction.LeftButton),
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new OsuReplayFrame(501, new Vector2(200)),
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new OsuReplayFrame(1000, new Vector2(100), OsuAction.LeftButton),
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}
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});
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[Test]
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public void TestInputAlternating() => CreateModTest(new ModTestData
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{
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Mod = new OsuModAlternate(),
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 4,
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Autoplay = false,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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StartTime = 500,
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Position = new Vector2(100),
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},
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new HitCircle
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{
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StartTime = 1000,
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Position = new Vector2(200, 100),
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},
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new HitCircle
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{
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StartTime = 1500,
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Position = new Vector2(300, 100),
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},
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new HitCircle
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{
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StartTime = 2000,
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Position = new Vector2(400, 100),
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},
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(501, new Vector2(100)),
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new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.RightButton),
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new OsuReplayFrame(1001, new Vector2(200, 100)),
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new OsuReplayFrame(1500, new Vector2(300, 100), OsuAction.LeftButton),
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new OsuReplayFrame(1501, new Vector2(300, 100)),
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new OsuReplayFrame(2000, new Vector2(400, 100), OsuAction.RightButton),
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new OsuReplayFrame(2001, new Vector2(400, 100)),
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}
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});
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[Test]
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public void TestInputSingular() => CreateModTest(new ModTestData
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{
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Mod = new OsuModAlternate(),
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1,
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Autoplay = false,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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StartTime = 500,
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Position = new Vector2(100),
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},
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new HitCircle
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{
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StartTime = 1000,
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Position = new Vector2(200, 100),
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},
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(501, new Vector2(100)),
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new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.LeftButton),
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}
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});
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[Test]
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public void TestInputSingularWithBreak() => CreateModTest(new ModTestData
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{
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Mod = new OsuModAlternate(),
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
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Autoplay = false,
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Beatmap = new Beatmap
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{
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Breaks = new List<BreakPeriod>
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{
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new BreakPeriod(500, 2250),
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},
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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StartTime = 500,
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Position = new Vector2(100),
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},
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new HitCircle
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{
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StartTime = 2500,
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Position = new Vector2(100),
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}
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}
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(501, new Vector2(100)),
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new OsuReplayFrame(2500, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(2501, new Vector2(100)),
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}
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});
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}
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}
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106
osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs
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106
osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
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{
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public override string Name => @"Alternate";
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public override string Acronym => @"AL";
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public override string Description => @"Don't use the same key twice in a row!";
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
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public override ModType Type => ModType.Conversion;
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public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
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private double firstObjectValidJudgementTime;
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private IBindable<bool> isBreakTime;
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private const double flash_duration = 1000;
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private OsuAction? lastActionPressed;
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private DrawableRuleset<OsuHitObject> ruleset;
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private IFrameStableClock gameplayClock;
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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ruleset = drawableRuleset;
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drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
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var firstHitObject = ruleset.Objects.FirstOrDefault();
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firstObjectValidJudgementTime = (firstHitObject?.StartTime ?? 0) - (firstHitObject?.HitWindows.WindowFor(HitResult.Meh) ?? 0);
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gameplayClock = drawableRuleset.FrameStableClock;
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}
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public void ApplyToPlayer(Player player)
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{
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isBreakTime = player.IsBreakTime.GetBoundCopy();
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isBreakTime.ValueChanged += e =>
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{
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if (e.NewValue)
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lastActionPressed = null;
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};
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}
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private bool checkCorrectAction(OsuAction action)
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{
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if (isBreakTime.Value)
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return true;
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if (gameplayClock.CurrentTime < firstObjectValidJudgementTime)
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return true;
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switch (action)
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{
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case OsuAction.LeftButton:
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case OsuAction.RightButton:
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break;
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// Any action which is not left or right button should be ignored.
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default:
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return true;
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}
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if (lastActionPressed != action)
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{
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// User alternated correctly.
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lastActionPressed = action;
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return true;
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}
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ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint);
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return false;
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}
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private class InputInterceptor : Component, IKeyBindingHandler<OsuAction>
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{
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private readonly OsuModAlternate mod;
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public InputInterceptor(OsuModAlternate mod)
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{
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this.mod = mod;
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}
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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// if the pressed action is incorrect, block it from reaching gameplay.
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=> !mod.checkCorrectAction(e.Action);
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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}
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}
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}
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}
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@ -169,6 +169,7 @@ namespace osu.Game.Rulesets.Osu
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new OsuModClassic(),
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new OsuModClassic(),
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new OsuModRandom(),
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new OsuModRandom(),
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new OsuModMirror(),
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new OsuModMirror(),
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new OsuModAlternate(),
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};
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};
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case ModType.Automation:
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case ModType.Automation:
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@ -5,8 +5,12 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Scoring;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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@ -50,18 +54,37 @@ namespace osu.Game.Tests.Visual
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return CreateModPlayer(ruleset);
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return CreateModPlayer(ruleset);
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}
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}
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protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(AllowFail);
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protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(currentTestData, AllowFail);
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protected class ModTestPlayer : TestPlayer
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protected class ModTestPlayer : TestPlayer
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{
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{
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private readonly bool allowFail;
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private readonly bool allowFail;
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private readonly ModTestData currentTestData;
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protected override bool CheckModsAllowFailure() => allowFail;
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protected override bool CheckModsAllowFailure() => allowFail;
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public ModTestPlayer(bool allowFail)
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public ModTestPlayer(ModTestData data, bool allowFail)
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: base(false, false)
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: base(false, false)
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{
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{
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this.allowFail = allowFail;
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this.allowFail = allowFail;
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currentTestData = data;
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}
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protected override void PrepareReplay()
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{
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if (currentTestData.Autoplay && currentTestData.ReplayFrames?.Count > 0)
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throw new InvalidOperationException(@$"{nameof(ModTestData.Autoplay)} must be false when {nameof(ModTestData.ReplayFrames)} is specified.");
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if (currentTestData.ReplayFrames != null)
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{
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DrawableRuleset?.SetReplayScore(new Score
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{
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Replay = new Replay { Frames = currentTestData.ReplayFrames },
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ScoreInfo = new ScoreInfo { User = new APIUser { Username = @"Test" } },
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});
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}
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base.PrepareReplay();
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}
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}
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}
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}
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@ -72,6 +95,12 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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/// </summary>
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public bool Autoplay = true;
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public bool Autoplay = true;
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/// <summary>
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/// The frames to use for replay. <see cref="Autoplay"/> must be set to false.
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/// </summary>
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[CanBeNull]
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public List<ReplayFrame> ReplayFrames;
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/// <summary>
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/// <summary>
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/// The beatmap for this test case.
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/// The beatmap for this test case.
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/// </summary>
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/// </summary>
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