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Merge branch 'master' into fallback-to-skin-combo-colours

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Dean Herbert 2019-12-17 12:36:20 +09:00 committed by GitHub
commit 272d7d0ca9
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100 changed files with 1280 additions and 912 deletions

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@ -176,8 +176,8 @@ dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = false:none
csharp_style_prefer_range_operator = false:none
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers

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@ -1,5 +1,5 @@
#addin "nuget:?package=CodeFileSanity&version=0.0.33"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.2.1"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.3.0"
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();

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@ -1,4 +1,9 @@
{
"sdk": {
"allowPrerelease": false,
"rollForward": "minor",
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.0.24"
}

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@ -53,7 +53,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1212.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1215.0" />
</ItemGroup>
</Project>

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset);
}
}

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.Tests
RelativeSizeAxes = Axes.Both,
Children = new[]
{
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap, Array.Empty<Mod>())
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
}
});
@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void addToPlayfield(DrawableCatchHitObject drawable)
{
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawableRuleset.Playfield.Add(drawable);

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
namespace osu.Game.Rulesets.Catch.Tests
@ -12,9 +13,10 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(CatchModHidden) }).ToList();
public TestSceneDrawableHitObjectsHidden()
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new CatchModHidden() };
}
SelectedMods.Value = new[] { new CatchModHidden() };
});
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);

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@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Catch.Objects
if (value != null)
{
path.ControlPoints.AddRange(value.ControlPoints);
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
}
}

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@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(Beatmap);

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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
prevNoteTimes.RemoveAt(0);
prevNoteTimes.Add(newNoteTime);
density = (prevNoteTimes[prevNoteTimes.Count - 1] - prevNoteTimes[0]) / prevNoteTimes.Count;
density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count;
}
private double lastTime;

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@ -5,7 +5,7 @@ using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime;
var endTime = maniaCurrent.BaseObject.GetEndTime();
try
{

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@ -4,7 +4,7 @@
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime;
var endTime = maniaCurrent.BaseObject.GetEndTime();
double holdFactor = 1.0; // Factor in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableManiaEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Edit
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;

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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests
var drawable = CreateDrawableHitCircle(circle, auto);
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
return drawable;

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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestSceneHitCircleHidden()
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new OsuModHidden() };
}
SelectedMods.Value = new[] { new OsuModHidden() };
});
}
}

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
return base.CreatePlayer(ruleset);
}

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@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.Osu.Tests
var drawable = CreateDrawableSlider(slider);
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawable.OnNewResult += onNewResult;

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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestSceneSliderHidden()
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new OsuModHidden() };
}
SelectedMods.Value = new[] { new OsuModHidden() };
});
}
}

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@ -286,11 +286,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great;
private bool assertHeadMissTailTracked() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
private bool assertMidSliderJudgements() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
private bool assertMidSliderJudgementFail() => judgementResults[judgementResults.Count - 2].Type == HitResult.Miss;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
private ScoreAccessibleReplayPlayer currentPlayer;

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable);

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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestSceneSpinnerHidden()
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new OsuModHidden() };
}
SelectedMods.Value = new[] { new OsuModHidden() };
});
}
}

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@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
/// <summary>
/// A visualisation of the line between two <see cref="PathControlPointPiece"/>s.
/// </summary>
public class PathControlPointConnectionPiece : CompositeDrawable
{
public PathControlPoint ControlPoint;
private readonly Path path;
private readonly Slider slider;
private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
{
this.slider = slider;
ControlPoint = controlPoint;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
InternalChild = path = new SmoothPath
{
Anchor = Anchor.Centre,
PathRadius = 1
};
}
protected override void LoadComplete()
{
base.LoadComplete();
sliderPosition = slider.PositionBindable.GetBoundCopy();
sliderPosition.BindValueChanged(_ => updateConnectingPath());
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updateConnectingPath());
updateConnectingPath();
}
/// <summary>
/// Updates the path connecting this control point to the next one.
/// </summary>
private void updateConnectingPath()
{
Position = slider.StackedPosition + ControlPoint.Position.Value;
path.ClearVertices();
int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
if (index == 0 || index == slider.Path.ControlPoints.Count)
return;
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
}
}

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@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
@ -19,6 +18,9 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
/// <summary>
/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
/// </summary>
public class PathControlPointPiece : BlueprintPiece<Slider>
{
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
@ -28,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public readonly PathControlPoint ControlPoint;
private readonly Slider slider;
private readonly Path path;
private readonly Container marker;
private readonly Drawable markerRing;
@ -39,12 +40,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private OsuColour colours { get; set; }
private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
private IBindable<Vector2> controlPointPosition;
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
{
this.slider = slider;
ControlPoint = controlPoint;
Origin = Anchor.Centre;
@ -52,11 +52,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
InternalChildren = new Drawable[]
{
path = new SmoothPath
{
Anchor = Anchor.Centre,
PathRadius = 1
},
marker = new Container
{
Anchor = Anchor.Centre,
@ -96,20 +91,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
base.LoadComplete();
sliderPosition = slider.PositionBindable.GetBoundCopy();
sliderPosition.BindValueChanged(_ => updateDisplay());
sliderPosition.BindValueChanged(_ => updateMarkerDisplay());
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updateDisplay());
controlPointPosition = ControlPoint.Position.GetBoundCopy();
controlPointPosition.BindValueChanged(_ => updateMarkerDisplay());
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
updateDisplay();
}
private void updateDisplay()
{
updateMarkerDisplay();
updateConnectingPath();
}
// The connecting path is excluded from positional input
@ -189,26 +178,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
colour = Color4.White;
marker.Colour = colour;
}
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
int index = slider.Path.ControlPoints.IndexOf(ControlPoint);
if (index == -1)
return;
if (++index != slider.Path.ControlPoints.Count)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
}
}

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@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
internal readonly Container<PathControlPointPiece> Pieces;
private readonly Container<PathControlPointConnectionPiece> connections;
private readonly Slider slider;
private readonly bool allowSelection;
@ -42,7 +44,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
RelativeSizeAxes = Axes.Both;
InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
InternalChildren = new Drawable[]
{
connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
};
}
protected override void LoadComplete()
@ -62,19 +68,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
foreach (var point in controlPoints)
{
var piece = new PathControlPointPiece(slider, point);
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
{
if (allowSelection)
d.RequestSelection = selectPiece;
}));
if (allowSelection)
piece.RequestSelection = selectPiece;
Pieces.Add(piece);
connections.Add(new PathControlPointConnectionPiece(slider, point));
}
}
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
{
foreach (var point in controlPoints)
{
Pieces.RemoveAll(p => p.ControlPoint == point);
connections.RemoveAll(c => c.ControlPoint == point);
}
}
protected override bool OnClick(ClickEvent e)

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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override bool OnDoubleClick(DoubleClickEvent e)
{
// Todo: This should all not occur on double click, but rather if the previous control point is hovered.
segmentStart = HitObject.Path.ControlPoints[HitObject.Path.ControlPoints.Count - 1];
segmentStart = HitObject.Path.ControlPoints[^1];
segmentStart.Type.Value = PathType.Linear;
currentSegmentLength = 1;

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Edit
/// </summary>
private const double editor_hit_object_fade_out_extension = 500;
public DrawableOsuEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects
if (value != null)
{
path.ControlPoints.AddRange(value.ControlPoints);
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
}
}

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);

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@ -156,9 +156,9 @@ namespace osu.Game.Rulesets.Osu.Replays
// TODO: Shouldn't the spinner always spin in the same direction?
if (h is Spinner)
{
calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[Frames.Count - 1]).Position, out startPosition, out spinnerDirection);
calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);
Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[Frames.Count - 1]).Position;
Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[^1]).Position;
if (spinCentreOffset.Length > SPIN_RADIUS)
{
@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Replays
private void moveToHitObject(OsuHitObject h, Vector2 targetPos, Easing easing)
{
OsuReplayFrame lastFrame = (OsuReplayFrame)Frames[Frames.Count - 1];
OsuReplayFrame lastFrame = (OsuReplayFrame)Frames[^1];
// Wait until Auto could "see and react" to the next note.
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - reactionTime);
@ -363,7 +363,7 @@ namespace osu.Game.Rulesets.Osu.Replays
}
// We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed!
if (Frames[Frames.Count - 1].Time <= endFrame.Time)
if (Frames[^1].Time <= endFrame.Time)
AddFrameToReplay(endFrame);
}

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@ -28,18 +28,18 @@ namespace osu.Game.Rulesets.Osu.Skinning
InternalChildren = new[]
{
ExpandTarget = new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursormiddle"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
ExpandTarget = new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}

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@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private void addPart(Vector2 screenSpacePosition)
{
parts[currentIndex].Position = screenSpacePosition;
parts[currentIndex].Time = time;
parts[currentIndex].Time = time + 1;
++parts[currentIndex].InvalidationID;
currentIndex = (currentIndex + 1) % max_sprites;
@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size;
private readonly TrailBatch vertexBatch = new TrailBatch(max_sprites, 1);
private readonly QuadBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
public TrailDrawNode(CursorTrail source)
: base(source)
@ -227,23 +227,52 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
shader.Bind();
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
for (int i = 0; i < parts.Length; ++i)
texture.TextureGL.Bind();
RectangleF textureRect = texture.GetTextureRect();
foreach (var part in parts)
{
if (parts[i].InvalidationID == -1)
if (part.InvalidationID == -1)
continue;
vertexBatch.DrawTime = parts[i].Time;
if (time - part.Time >= 1)
continue;
Vector2 pos = parts[i].Position;
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
TexturePosition = textureRect.BottomLeft,
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
Time = part.Time
});
DrawQuad(
texture,
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
DrawColourInfo.Colour,
null,
vertexBatch.AddAction);
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
TexturePosition = textureRect.BottomRight,
Colour = DrawColourInfo.Colour.BottomRight.Linear,
Time = part.Time
});
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
TexturePosition = textureRect.TopRight,
Colour = DrawColourInfo.Colour.TopRight.Linear,
Time = part.Time
});
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
TexturePosition = textureRect.TopLeft,
Colour = DrawColourInfo.Colour.TopLeft.Linear,
Time = part.Time
});
}
vertexBatch.Draw();
shader.Unbind();
}
@ -253,25 +282,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Dispose();
}
// Todo: This shouldn't exist, but is currently used to reduce allocations by caching variable-capturing closures.
private class TrailBatch : QuadBatch<TexturedTrailVertex>
{
public new readonly Action<TexturedVertex2D> AddAction;
public float DrawTime;
public TrailBatch(int size, int maxBuffers)
: base(size, maxBuffers)
{
AddAction = v => Add(new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = DrawTime + 1,
Colour = v.Colour,
});
}
}
}
[StructLayout(LayoutKind.Sequential)]

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public DrawableOsuRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
}

View File

@ -11,7 +11,6 @@ using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
@ -91,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 768,
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap, Array.Empty<Mod>()) }
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) }
});
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
return new ScoreAccessiblePlayer();
}

View File

@ -3,7 +3,6 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Scoring;
@ -38,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
base.CreateNestedHitObjects();
if (IsStrong)
AddNested(new StrongHitObject { StartTime = (this as IHasEndTime)?.EndTime ?? StartTime });
AddNested(new StrongHitObject { StartTime = this.GetEndTime() });
}
public override Judgement CreateJudgement() => new TaikoJudgement();

View File

@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Beatmaps;
@ -39,9 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{
TaikoHitObject h = Beatmap.HitObjects[i];
IHasEndTime endTimeData = h as IHasEndTime;
double endTime = endTimeData?.EndTime ?? h.StartTime;
double endTime = h.GetEndTime();
switch (h)
{

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public const string SHORT_NAME = "taiko";

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableTaikoRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Left;

View File

@ -0,0 +1,427 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Background
{
[TestFixture]
public class TestSceneUserDimBackgrounds : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ScreenWithBeatmapBackground),
typeof(PlayerLoader),
typeof(Player),
typeof(UserDimContainer),
typeof(OsuScreen)
};
private DummySongSelect songSelect;
private TestPlayerLoader playerLoader;
private TestPlayer player;
private BeatmapManager manager;
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
Beatmap.SetDefault();
}
[SetUp]
public virtual void SetUp() => Schedule(() =>
{
Child = new OsuScreenStack(songSelect = new DummySongSelect())
{
RelativeSizeAxes = Axes.Both
};
});
/// <summary>
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
/// </summary>
[Test]
public void PlayerLoaderSettingsHoverTest()
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview", () =>
{
InputManager.MoveMouseTo(playerLoader.ScreenPos);
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
});
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
/// <summary>
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
/// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
/// </summary>
[Test]
public void PlayerLoaderTransitionTest()
{
performFullSetup();
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
/// </summary>
[Test]
public void StoryboardBackgroundVisibilityTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddStep("Disable Storyboard", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
});
waitForDim();
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
}
/// <summary>
/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
/// </summary>
[Test]
public void StoryboardTransitionTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
/// </summary>
[Test]
public void DisableUserDimBackgroundTest()
{
performFullSetup();
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
/// </summary>
[Test]
public void DisableUserDimStoryboardTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
waitForDim();
AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
waitForDim();
AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
}
/// <summary>
/// Check if the visual settings container retains dim and blur when pausing
/// </summary>
[Test]
public void PauseTest()
{
performFullSetup(true);
AddStep("Pause", () => player.Pause());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Unpause", () => player.Resume());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
/// </summary>
[Test]
public void TransitionTest()
{
performFullSetup();
FadeAccessibleResults results = null;
AddStep("Transition to Results", () => player.Push(results =
new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
waitForDim();
AddAssert("Screen is undimmed, original background retained", () =>
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
}
/// <summary>
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// </summary>
[Test]
public void TransitionOutTest()
{
performFullSetup();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
}
/// <summary>
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
/// </summary>
[Test]
public void ResumeFromPlayerTest()
{
performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Resume PlayerLoader", () => player.Restart());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
private void waitForDim() => AddWaitStep("Wait for dim", 5);
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.DimmableStoryboard.Add(new OsuSpriteText
{
Size = new Vector2(500, 50),
Alpha = 1,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "THIS IS A STORYBOARD",
Font = new FontUsage(size: 50)
});
});
private void performFullSetup(bool allowPause = false)
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause))));
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
AddUntilStep("Wait for player to load", () => player.IsLoaded);
}
private void setupUserSettings()
{
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f;
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
}
private class DummySongSelect : PlaySongSelect
{
protected override BackgroundScreen CreateBackground()
{
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
DimEnabled.BindTo(background.EnableUserDim);
return background;
}
public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
public readonly Bindable<double> DimLevel = new Bindable<double>();
public readonly Bindable<double> BlurLevel = new Bindable<double>();
public new BeatmapCarousel Carousel => base.Carousel;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.DimLevel, DimLevel);
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
}
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1f - ((FadeAccessibleBackground)Background).CurrentDim);
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
/// <summary>
/// Make sure every time a screen gets pushed, the background doesn't get replaced
/// </summary>
/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
}
private class FadeAccessibleResults : SoloResults
{
public FadeAccessibleResults(ScoreInfo score)
: base(score)
{
}
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
}
private class TestPlayer : Visual.TestPlayer
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
// Whether or not the player should be allowed to load.
public bool BlockLoad;
public Bindable<bool> StoryboardEnabled;
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
public TestPlayer(bool allowPause = true)
: base(allowPause)
{
}
public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token)
{
while (BlockLoad && !token.IsCancellationRequested)
Thread.Sleep(1);
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
DrawableRuleset.IsPaused.BindTo(IsPaused);
}
}
private class TestPlayerLoader : PlayerLoader
{
public VisualSettings VisualSettingsPos => VisualSettings;
public BackgroundScreen ScreenPos => Background;
public TestPlayerLoader(Player player)
: base(() => player)
{
}
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
}
private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
protected override DimmableBackground CreateFadeContainer() => dimmable = new TestDimmableBackground { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => dimmable.CurrentColour;
public float CurrentAlpha => dimmable.CurrentAlpha;
public float CurrentDim => dimmable.DimLevel;
public Vector2 CurrentBlur => Background.BlurSigma;
private TestDimmableBackground dimmable;
public FadeAccessibleBackground(WorkingBeatmap beatmap)
: base(beatmap)
{
}
}
private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
{
public Color4 CurrentColour => Content.Colour;
public float CurrentAlpha => Content.Alpha;
public new float DimLevel => base.DimLevel;
}
}
}

View File

@ -1,423 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Background
{
[TestFixture]
public class TestSceneUserDimContainer : ManualInputManagerTestScene
public class TestSceneUserDimContainer : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ScreenWithBeatmapBackground),
typeof(PlayerLoader),
typeof(Player),
typeof(UserDimContainer),
typeof(OsuScreen)
};
private TestUserDimContainer userDimContainer;
private DummySongSelect songSelect;
private TestPlayerLoader playerLoader;
private TestPlayer player;
private BeatmapManager manager;
private RulesetStore rulesets;
private readonly BindableBool isBreakTime = new BindableBool();
private Bindable<bool> lightenDuringBreaks = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
private void load(OsuConfigManager config)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
Beatmap.SetDefault();
lightenDuringBreaks = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks);
}
[SetUp]
public virtual void SetUp() => Schedule(() =>
public void SetUp() => Schedule(() =>
{
Child = new OsuScreenStack(songSelect = new DummySongSelect())
Child = userDimContainer = new TestUserDimContainer
{
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
Child = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
};
userDimContainer.IsBreakTime.BindTo(isBreakTime);
isBreakTime.Value = false;
lightenDuringBreaks.Value = false;
});
/// <summary>
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
/// </summary>
private const float test_user_dim = 0.6f;
private const float test_user_dim_lightened = test_user_dim - UserDimContainer.BREAK_LIGHTEN_AMOUNT;
[TestCase(test_user_dim, test_user_dim_lightened)]
[TestCase(0.2f, 0.0f)]
[TestCase(0.0f, 0.0f)]
public void TestBreakLightening(float userDim, float expectedBreakDim)
{
AddStep($"set dim level {userDim}", () => userDimContainer.UserDimLevel.Value = userDim);
AddStep("set lighten during break", () => lightenDuringBreaks.Value = true);
AddStep("set break", () => isBreakTime.Value = true);
AddUntilStep("has lightened", () => userDimContainer.DimEqual(expectedBreakDim));
AddStep("clear break", () => isBreakTime.Value = false);
AddUntilStep("not lightened", () => userDimContainer.DimEqual(userDim));
}
[Test]
public void PlayerLoaderSettingsHoverTest()
public void TestEnableSettingDuringBreak()
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview", () =>
{
InputManager.MoveMouseTo(playerLoader.ScreenPos);
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
});
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
AddStep("set dim level 0.6", () => userDimContainer.UserDimLevel.Value = test_user_dim);
AddStep("set break", () => isBreakTime.Value = true);
AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
AddStep("set lighten during break", () => lightenDuringBreaks.Value = true);
AddUntilStep("has lightened", () => userDimContainer.DimEqual(test_user_dim_lightened));
}
/// <summary>
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
/// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
/// </summary>
[Test]
public void PlayerLoaderTransitionTest()
public void TestDisableSettingDuringBreak()
{
performFullSetup();
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("set dim level 0.6", () => userDimContainer.UserDimLevel.Value = test_user_dim);
AddStep("set lighten during break", () => lightenDuringBreaks.Value = true);
AddStep("set break", () => isBreakTime.Value = true);
AddUntilStep("has lightened", () => userDimContainer.DimEqual(test_user_dim_lightened));
AddStep("clear lighten during break", () => lightenDuringBreaks.Value = false);
AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
AddStep("clear break", () => isBreakTime.Value = false);
AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
}
/// <summary>
/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
/// </summary>
[Test]
public void StoryboardBackgroundVisibilityTest()
private class TestUserDimContainer : UserDimContainer
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddStep("Disable Storyboard", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
});
waitForDim();
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
}
public bool DimEqual(float expectedDimLevel) => Content.Colour == OsuColour.Gray(1f - expectedDimLevel);
/// <summary>
/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
/// </summary>
[Test]
public void StoryboardTransitionTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
/// </summary>
[Test]
public void DisableUserDimBackgroundTest()
{
performFullSetup();
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
/// </summary>
[Test]
public void DisableUserDimStoryboardTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
waitForDim();
AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
waitForDim();
AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
}
/// <summary>
/// Check if the visual settings container retains dim and blur when pausing
/// </summary>
[Test]
public void PauseTest()
{
performFullSetup(true);
AddStep("Pause", () => player.Pause());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Unpause", () => player.Resume());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
/// </summary>
[Test]
public void TransitionTest()
{
performFullSetup();
FadeAccessibleResults results = null;
AddStep("Transition to Results", () => player.Push(results =
new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
waitForDim();
AddAssert("Screen is undimmed, original background retained", () =>
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
}
/// <summary>
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// </summary>
[Test]
public void TransitionOutTest()
{
performFullSetup();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
}
/// <summary>
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
/// </summary>
[Test]
public void ResumeFromPlayerTest()
{
performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Resume PlayerLoader", () => player.Restart());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
private void waitForDim() => AddWaitStep("Wait for dim", 5);
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.DimmableStoryboard.Add(new OsuSpriteText
{
Size = new Vector2(500, 50),
Alpha = 1,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "THIS IS A STORYBOARD",
Font = new FontUsage(size: 50)
});
});
private void performFullSetup(bool allowPause = false)
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause))));
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
AddUntilStep("Wait for player to load", () => player.IsLoaded);
}
private void setupUserSettings()
{
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f;
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
}
private class DummySongSelect : PlaySongSelect
{
protected override BackgroundScreen CreateBackground()
{
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
DimEnabled.BindTo(background.EnableUserDim);
return background;
}
public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
public readonly Bindable<double> DimLevel = new Bindable<double>();
public readonly Bindable<double> BlurLevel = new Bindable<double>();
public new BeatmapCarousel Carousel => base.Carousel;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.DimLevel, DimLevel);
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
}
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
/// <summary>
/// Make sure every time a screen gets pushed, the background doesn't get replaced
/// </summary>
/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
}
private class FadeAccessibleResults : SoloResults
{
public FadeAccessibleResults(ScoreInfo score)
: base(score)
{
}
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
}
private class TestPlayer : Visual.TestPlayer
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
// Whether or not the player should be allowed to load.
public bool BlockLoad;
public Bindable<bool> StoryboardEnabled;
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
public TestPlayer(bool allowPause = true)
: base(allowPause)
{
}
public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token)
{
while (BlockLoad && !token.IsCancellationRequested)
Thread.Sleep(1);
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
DrawableRuleset.IsPaused.BindTo(IsPaused);
}
}
private class TestPlayerLoader : PlayerLoader
{
public VisualSettings VisualSettingsPos => VisualSettings;
public BackgroundScreen ScreenPos => Background;
public TestPlayerLoader(Player player)
: base(() => player)
{
}
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
}
private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
protected override DimmableBackground CreateFadeContainer() => dimmable = new TestDimmableBackground { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => dimmable.CurrentColour;
public float CurrentAlpha => dimmable.CurrentAlpha;
public Vector2 CurrentBlur => Background.BlurSigma;
private TestDimmableBackground dimmable;
public FadeAccessibleBackground(WorkingBeatmap beatmap)
: base(beatmap)
{
}
}
private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
{
public Color4 CurrentColour => Content.Colour;
public float CurrentAlpha => Content.Alpha;
public new Bindable<double> UserDimLevel => base.UserDimLevel;
}
}
}

View File

@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new ScoreAccessiblePlayer();
}

View File

@ -172,7 +172,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var ruleset = new TestScrollingRuleset();
drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap), Array.Empty<Mod>());
drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo));
drawableRuleset.FrameStablePlayback = false;
overrideAction?.Invoke(drawableRuleset);
@ -201,7 +201,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new TestDrawableScrollingRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawableScrollingRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
@ -222,7 +222,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public new Bindable<double> TimeRange => base.TimeRange;
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public TestDrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
TimeRange.Value = time_range;

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Array.Empty<Mod>();
SelectedMods.Value = Array.Empty<Mod>();
return new FailPlayer();
}

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Array.Empty<Mod>();
SelectedMods.Value = Array.Empty<Mod>();
return new FailPlayer();
}

View File

@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new RulesetExposingPlayer();
}

View File

@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : ManualInputManagerTestScene
{
private HUDOverlay hudOverlay;
private Drawable hideTarget => hudOverlay.KeyCounter; // best way of checking hideTargets without exposing.
[Resolved]
private OsuConfigManager config { get; set; }
[Test]
public void TestShownByDefault()
{
createNew();
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
}
[Test]
public void TestFadesInOnLoadComplete()
{
float? initialAlpha = null;
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
AddAssert("initial alpha was less than 1", () => initialAlpha != null && initialAlpha < 1);
}
[Test]
public void TestHideExternally()
{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
}
[Test]
public void TestExternalHideDoesntAffectConfig()
{
bool originalConfigValue = false;
createNew();
AddStep("get original config value", () => originalConfigValue = config.Get<bool>(OsuSetting.ShowInterface));
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
}
private void createNew(Action<HUDOverlay> action = null)
{
AddStep("create overlay", () =>
{
Child = hudOverlay = new HUDOverlay(null, null, Array.Empty<Mod>());
action?.Invoke(hudOverlay);
});
}
}
}

View File

@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(Beatmap.Value.Track);
InputManager.Child = container = new TestPlayerLoaderContainer(
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestEarlyExit()
{
AddStep("load dummy beatmap", () => ResetPlayer(false, () => Mods.Value = new[] { new OsuModNightcore() }));
AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() }));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1);
AddStep("exit loader", () => loader.Exit());
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
TestMod playerMod1 = null;
TestMod playerMod2 = null;
AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
AddStep("load player", () => { ResetPlayer(true, () => SelectedMods.Value = new[] { gameMod = new TestMod() }); });
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));

View File

@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("set second set", () => details.BeatmapSet = secondSet);
AddAssert("ratings set", () => details.Ratings.Metrics == secondSet.Metrics);
BeatmapSetInfo createSet() => new BeatmapSetInfo
static BeatmapSetInfo createSet() => new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).Select(_ => RNG.Next(10)).ToArray() },
Beatmaps = new List<BeatmapInfo>

View File

@ -256,17 +256,17 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("change ruleset", () =>
{
Mods.ValueChanged += onModChange;
SelectedMods.ValueChanged += onModChange;
songSelect.Ruleset.ValueChanged += onRulesetChange;
Ruleset.Value = new TaikoRuleset().RulesetInfo;
Mods.ValueChanged -= onModChange;
SelectedMods.ValueChanged -= onModChange;
songSelect.Ruleset.ValueChanged -= onRulesetChange;
});
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
AddAssert("empty mods", () => !Mods.Value.Any());
AddAssert("empty mods", () => !SelectedMods.Value.Any());
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex++;
@ -275,7 +275,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestModsRetainedBetweenSongSelect()
{
AddAssert("empty mods", () => !Mods.Value.Any());
AddAssert("empty mods", () => !SelectedMods.Value.Any());
createSongSelect();
@ -285,7 +285,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddAssert("mods retained", () => Mods.Value.Any());
AddAssert("mods retained", () => SelectedMods.Value.Any());
}
[Test]
@ -332,7 +332,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));

View File

@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{
if (timingPoints[timingPoints.Count - 1] == current)
if (timingPoints[^1] == current)
return current;
int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
@ -169,7 +169,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
if (timingPoints.Count == 0) return 0;
if (timingPoints[timingPoints.Count - 1] == current)
if (timingPoints[^1] == current)
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);

View File

@ -8,13 +8,16 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
@ -48,42 +51,48 @@ namespace osu.Game.Tests.Visual.UserInterface
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
}
Add(modSelect = new TestModSelectOverlay
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
modSelect = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
},
Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
Current = { BindTarget = modSelect.SelectedMods }
}
};
});
modDisplay.Current.UnbindBindings();
modDisplay.Current.BindTo(modSelect.SelectedMods);
AddStep("Show", modSelect.Show);
AddStep("Toggle", modSelect.ToggleVisibility);
AddStep("Toggle", modSelect.ToggleVisibility);
[SetUpSteps]
public void SetUpSteps()
{
AddStep("show", () => modSelect.Show());
}
[Test]
public void TestOsuMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
changeRuleset(ruleset);
changeRuleset(0);
var instance = ruleset.CreateInstance();
var osu = new OsuRuleset();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
var harderMods = instance.GetModsFor(ModType.DifficultyIncrease);
var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
@ -97,8 +106,8 @@ namespace osu.Game.Tests.Visual.UserInterface
testMultiMod(doubleTimeMod);
testIncompatibleMods(easy, hardRock);
testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
testUnimplementedMod(spunOutMod);
}
@ -106,37 +115,31 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestManiaMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
changeRuleset(ruleset);
changeRuleset(3);
testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
}
[Test]
public void TestRulesetChanges()
{
var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0);
var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
changeRuleset(0);
changeRuleset(null);
var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var instance = rulesetOsu.CreateInstance();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; });
changeRuleset(rulesetOsu);
changeRuleset(0);
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
changeRuleset(rulesetMania);
changeRuleset(3);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail));
AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
changeRuleset(rulesetOsu);
changeRuleset(0);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any());
AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
}
private void testSingleMod(Mod mod)
@ -198,19 +201,19 @@ namespace osu.Game.Tests.Visual.UserInterface
selectNext(mod);
AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any());
AddStep("deselect all", modSelect.DeselectAllButton.Action.Invoke);
AddStep("deselect all", () => modSelect.DeselectAllButton.Action.Invoke());
AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any());
}
private void testMultiplierTextColour(Mod mod, Color4 colour)
private void testMultiplierTextColour(Mod mod, Func<Color4> getCorrectColour)
{
checkLabelColor(Color4.White);
checkLabelColor(() => Color4.White);
selectNext(mod);
AddWaitStep("wait for changing colour", 1);
checkLabelColor(colour);
checkLabelColor(getCorrectColour);
selectPrevious(mod);
AddWaitStep("wait for changing colour", 1);
checkLabelColor(Color4.White);
checkLabelColor(() => Color4.White);
}
private void testRankedText(Mod mod)
@ -235,9 +238,9 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void changeRuleset(RulesetInfo ruleset)
private void changeRuleset(int? id)
{
AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; });
AddStep($"change ruleset to {(id?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
waitForLoad();
}
@ -253,7 +256,7 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void checkLabelColor(Color4 color) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == color);
private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
private class TestModSelectOverlay : ModSelectOverlay
{

View File

@ -2,15 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -18,28 +23,51 @@ namespace osu.Game.Tests.Visual.UserInterface
{
private TestModSelectOverlay modSelect;
[BackgroundDependencyLoader]
private void load()
private readonly Mod testCustomisableMod = new TestModCustomisable1();
[Test]
public void TestButtonShowsOnCustomisableMod()
{
Add(modSelect = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
createModSelect();
var testMod = new TestModCustomisable1();
AddStep("open", modSelect.Show);
AddStep("open", () => modSelect.Show());
AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
AddStep("select mod", () => modSelect.SelectMod(testMod));
AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod));
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
AddStep("deselect mod", () => modSelect.SelectMod(testMod));
AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableMod));
AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0);
}
[Test]
public void TestButtonShowsOnModAlreadyAdded()
{
AddStep("set active mods", () => SelectedMods.Value = new List<Mod> { testCustomisableMod });
createModSelect();
AddAssert("mods still active", () => SelectedMods.Value.Count == 1);
AddStep("open", () => modSelect.Show());
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
}
private void createModSelect()
{
AddStep("create mod select", () =>
{
Ruleset.Value = new TestRulesetInfo();
Child = modSelect = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
};
});
}
private class TestModSelectOverlay : ModSelectOverlay
{
public new Container ModSettingsContainer => base.ModSettingsContainer;
@ -50,24 +78,41 @@ namespace osu.Game.Tests.Visual.UserInterface
public void SelectMod(Mod mod) =>
ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1);
}
protected override void LoadComplete()
public class TestRulesetInfo : RulesetInfo
{
public override Ruleset CreateInstance() => new TestCustomisableModRuleset();
public TestRulesetInfo()
{
base.LoadComplete();
Available = true;
}
foreach (var section in ModSectionsContainer)
public class TestCustomisableModRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type)
{
if (section.ModType == ModType.Conversion)
if (type == ModType.Conversion)
{
section.Mods = new Mod[]
return new Mod[]
{
new TestModCustomisable1(),
new TestModCustomisable2()
};
}
else
section.Mods = Array.Empty<Mod>();
return Array.Empty<Mod>();
}
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
public override string Description { get; } = "test";
public override string ShortName { get; } = "tst";
}
}

View File

@ -195,8 +195,8 @@ namespace osu.Game.Beatmaps.ControlPoints
if (time < list[0].Time)
return null;
if (time >= list[list.Count - 1].Time)
return list[list.Count - 1];
if (time >= list[^1].Time)
return list[^1];
int l = 0;
int r = list.Count - 2;

View File

@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{
throw new NotImplementedException();
}

View File

@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps.Formats
if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
if (!Enum.TryParse(line[1..^1], out section))
{
Logger.Log($"Unknown section \"{line}\" in \"{output}\"");
section = Section.None;

View File

@ -62,6 +62,6 @@ namespace osu.Game.Beatmaps
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods);
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null);
}
}

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@ -99,8 +99,10 @@ namespace osu.Game.Beatmaps
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null)
{
mods ??= Array.Empty<Mod>();
var rulesetInstance = ruleset.CreateInstance();
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);

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@ -80,6 +80,7 @@ namespace osu.Game.Configuration
// Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
Set(OsuSetting.LightenDuringBreaks, true);
Set(OsuSetting.HitLighting, true);
@ -142,6 +143,7 @@ namespace osu.Game.Configuration
AutoCursorSize,
DimLevel,
BlurLevel,
LightenDuringBreaks,
ShowStoryboard,
ShowVideoBackground,
KeyOverlay,

View File

@ -37,7 +37,7 @@ namespace osu.Game.Graphics.Containers
foreach (var link in links)
{
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
AddText(text[previousLinkEnd..link.Index]);
AddLink(text.Substring(link.Index, link.Length), link.Action, link.Argument ?? link.Url);
previousLinkEnd = link.Index + link.Length;
}

View File

@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
namespace osu.Game.Graphics.Containers
{
@ -14,7 +16,12 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public abstract class UserDimContainer : Container
{
protected const float BACKGROUND_FADE_DURATION = 800;
/// <summary>
/// Amount of lightening to apply to current dim level during break times.
/// </summary>
public const float BREAK_LIGHTEN_AMOUNT = 0.3f;
protected const double BACKGROUND_FADE_DURATION = 800;
/// <summary>
/// Whether or not user-configured dim levels should be applied to the container.
@ -26,6 +33,12 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
/// <summary>
/// Whether player is in break time.
/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay.
/// </summary>
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
/// <summary>
/// Whether the content of this container is currently being displayed.
/// </summary>
@ -33,11 +46,14 @@ namespace osu.Game.Graphics.Containers
protected Bindable<double> UserDimLevel { get; private set; }
protected Bindable<bool> LightenDuringBreaks { get; private set; }
protected Bindable<bool> ShowStoryboard { get; private set; }
protected Bindable<bool> ShowVideo { get; private set; }
protected double DimLevel => EnableUserDim.Value ? UserDimLevel.Value : 0;
private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
protected float DimLevel => Math.Max(EnableUserDim.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
protected override Container<Drawable> Content => dimContent;
@ -55,11 +71,14 @@ namespace osu.Game.Graphics.Containers
private void load(OsuConfigManager config)
{
UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
LightenDuringBreaks = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks);
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ShowVideo = config.GetBindable<bool>(OsuSetting.ShowVideoBackground);
EnableUserDim.ValueChanged += _ => UpdateVisuals();
UserDimLevel.ValueChanged += _ => UpdateVisuals();
LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
IsBreakTime.ValueChanged += _ => UpdateVisuals();
ShowStoryboard.ValueChanged += _ => UpdateVisuals();
ShowVideo.ValueChanged += _ => UpdateVisuals();
StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
@ -84,7 +103,7 @@ namespace osu.Game.Graphics.Containers
ContentDisplayed = ShowDimContent;
dimContent.FadeTo(ContentDisplayed ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
dimContent.FadeColour(OsuColour.Gray(1 - (float)DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint);
dimContent.FadeColour(OsuColour.Gray(1f - DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
}
}

View File

@ -80,8 +80,13 @@ namespace osu.Game
// todo: move this to SongSelect once Screen has the ability to unsuspend.
[Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
/// <summary>
/// Mods available for the current <see cref="Ruleset"/>.
/// </summary>
public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
@ -233,6 +238,23 @@ namespace osu.Game
PreviewTrackManager previewTrackManager;
dependencies.Cache(previewTrackManager = new PreviewTrackManager());
Add(previewTrackManager);
Ruleset.BindValueChanged(onRulesetChanged);
}
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
{
var dict = new Dictionary<ModType, IReadOnlyList<Mod>>();
if (r.NewValue?.Available == true)
{
foreach (ModType type in Enum.GetValues(typeof(ModType)))
dict[type] = r.NewValue.CreateInstance().GetModsFor(type).ToList();
}
if (!SelectedMods.Disabled)
SelectedMods.Value = Array.Empty<Mod>();
AvailableMods.Value = dict;
}
protected virtual Container CreateScalingContainer() => new DrawSizePreservingFillContainer();

View File

@ -1,10 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
@ -12,14 +12,13 @@ using osuTK;
namespace osu.Game.Overlays.Mods
{
public class ModControlSection : Container
public class ModControlSection : CompositeDrawable
{
protected FillFlowContainer FlowContent;
protected override Container<Drawable> Content => FlowContent;
public readonly Mod Mod;
public ModControlSection(Mod mod)
public ModControlSection(Mod mod, IEnumerable<Drawable> modControls)
{
Mod = mod;
@ -33,9 +32,8 @@ namespace osu.Game.Overlays.Mods
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
ChildrenEnumerable = modControls
};
AddRange(Mod.CreateSettingsControls());
}
[BackgroundDependencyLoader]

View File

@ -20,7 +20,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osuTK;
@ -50,7 +49,7 @@ namespace osu.Game.Overlays.Mods
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods;
protected Color4 LowMultiplierColour;
protected Color4 HighMultiplierColour;
@ -322,14 +321,14 @@ namespace osu.Game.Overlays.Mods
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IReadOnlyList<Mod>> mods)
private void load(OsuColour colours, AudioManager audio, Bindable<IReadOnlyList<Mod>> selectedMods, OsuGameBase osu)
{
LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green;
UnrankedLabel.Colour = colours.Blue;
Ruleset.BindTo(ruleset);
if (mods != null) SelectedMods.BindTo(mods);
availableMods = osu.AvailableMods.GetBoundCopy();
SelectedMods.BindTo(selectedMods);
sampleOn = audio.Samples.Get(@"UI/check-on");
sampleOff = audio.Samples.Get(@"UI/check-off");
@ -360,7 +359,7 @@ namespace osu.Game.Overlays.Mods
{
base.LoadComplete();
Ruleset.BindValueChanged(rulesetChanged, true);
availableMods.BindValueChanged(availableModsChanged, true);
SelectedMods.BindValueChanged(selectedModsChanged, true);
}
@ -410,22 +409,12 @@ namespace osu.Game.Overlays.Mods
return base.OnKeyDown(e);
}
private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
private void availableModsChanged(ValueChangedEvent<Dictionary<ModType, IReadOnlyList<Mod>>> mods)
{
if (e.NewValue == null) return;
var instance = e.NewValue.CreateInstance();
if (mods.NewValue == null) return;
foreach (var section in ModSectionsContainer.Children)
section.Mods = instance.GetModsFor(section.ModType);
// attempt to re-select any already selected mods.
// this may be the first time we are receiving the ruleset, in which case they will still match.
selectedModsChanged(new ValueChangedEvent<IReadOnlyList<Mod>>(SelectedMods.Value, SelectedMods.Value));
// write the mods back to the SelectedMods bindable in the case a change was not applicable.
// this generally isn't required as the previous line will perform deselection; just here for safety.
refreshSelectedMods();
section.Mods = mods.NewValue[section.ModType];
}
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
@ -462,17 +451,17 @@ namespace osu.Game.Overlays.Mods
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)
{
foreach (var added in selectedMods.NewValue.Except(selectedMods.OldValue))
ModSettingsContent.Clear();
foreach (var mod in selectedMods.NewValue)
{
var controls = added.CreateSettingsControls().ToList();
if (controls.Count > 0)
ModSettingsContent.Add(new ModControlSection(added) { Children = controls });
var settings = mod.CreateSettingsControls().ToList();
if (settings.Count > 0)
ModSettingsContent.Add(new ModControlSection(mod, settings));
}
foreach (var removed in selectedMods.OldValue.Except(selectedMods.NewValue))
ModSettingsContent.RemoveAll(section => section.Mod == removed);
bool hasSettings = ModSettingsContent.Count > 0;
bool hasSettings = ModSettingsContent.Children.Count > 0;
CustomiseButton.Enabled.Value = hasSettings;
if (!hasSettings)
@ -502,8 +491,8 @@ namespace osu.Game.Overlays.Mods
{
base.Dispose(isDisposing);
Ruleset.UnbindAll();
SelectedMods.UnbindAll();
availableMods?.UnbindAll();
SelectedMods?.UnbindAll();
}
#endregion

View File

@ -30,6 +30,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
KeyboardStep = 0.01f
},
new SettingsCheckbox
{
LabelText = "Lighten playfield during breaks",
Bindable = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsCheckbox
{
LabelText = "Show score overlay",
Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)

View File

@ -48,7 +48,6 @@ namespace osu.Game.Rulesets.Edit
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
private IWorkingBeatmap workingBeatmap;
private Beatmap<TObject> playableBeatmap;
private IBeatmapProcessor beatmapProcessor;
@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Edit
{
try
{
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, playableBeatmap))
{
Clock = framedClock,
ProcessCustomClock = false
@ -145,8 +144,7 @@ namespace osu.Game.Rulesets.Edit
{
var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
workingBeatmap = new EditorWorkingBeatmap<TObject>(playableBeatmap, parentWorkingBeatmap);
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo);
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
@ -250,7 +248,7 @@ namespace osu.Game.Rulesets.Edit
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
public void BeginPlacement(HitObject hitObject)
{

View File

@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Rulesets.Mods
@ -13,9 +15,23 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => FontAwesome.Solid.Question;
public override string Description => "Whoaaaaa...";
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
protected ModDaycore()
{
SpeedChange.BindValueChanged(val =>
{
freqAdjust.Value = SpeedChange.Default;
tempoAdjust.Value = val.NewValue / SpeedChange.Default;
}, true);
}
public override void ApplyToTrack(Track track)
{
track.Frequency.Value *= RateAdjust;
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
}
}
}

View File

@ -3,12 +3,14 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDoubleTime : ModTimeAdjust
public abstract class ModDoubleTime : ModRateAdjust
{
public override string Name => "Double Time";
public override string Acronym => "DT";
@ -19,6 +21,14 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray();
protected override double RateAdjust => 1.5;
[SettingSource("Speed increase", "The actual increase to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble
{
MinValue = 1.01,
MaxValue = 2,
Default = 1.5,
Value = 1.5,
Precision = 0.01,
};
}
}

View File

@ -3,12 +3,14 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHalfTime : ModTimeAdjust
public abstract class ModHalfTime : ModRateAdjust
{
public override string Name => "Half Time";
public override string Acronym => "HT";
@ -19,6 +21,14 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray();
protected override double RateAdjust => 0.75;
[SettingSource("Speed decrease", "The actual decrease to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 0.99,
Default = 0.75,
Value = 0.75,
Precision = 0.01,
};
}
}

View File

@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
@ -14,9 +16,23 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModNightcore;
public override string Description => "Uguuuuuuuu...";
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
protected ModNightcore()
{
SpeedChange.BindValueChanged(val =>
{
freqAdjust.Value = SpeedChange.Default;
tempoAdjust.Value = val.NewValue / SpeedChange.Default;
}, true);
}
public override void ApplyToTrack(Track track)
{
track.Frequency.Value *= RateAdjust;
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
}
}
}

View File

@ -1,20 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeAdjust : Mod, IApplicableToTrack
public abstract class ModRateAdjust : Mod, IApplicableToTrack
{
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
protected abstract double RateAdjust { get; }
public abstract BindableNumber<double> SpeedChange { get; }
public virtual void ApplyToTrack(Track track)
{
track.Tempo.Value *= RateAdjust;
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
}
}
}

View File

@ -3,42 +3,58 @@
using System;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToTrack, IApplicableToBeatmap
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack
{
/// <summary>
/// The point in the beatmap at which the final ramping rate should be reached.
/// </summary>
private const double final_rate_progress = 0.75f;
public override Type[] IncompatibleMods => new[] { typeof(ModTimeAdjust) };
protected abstract double FinalRateAdjustment { get; }
[SettingSource("Final rate", "The final speed to ramp to")]
public abstract BindableNumber<double> FinalRate { get; }
private double finalRateTime;
private double beginRampTime;
public BindableNumber<double> SpeedChange { get; } = new BindableDouble
{
Default = 1,
Value = 1,
Precision = 0.01,
};
private Track track;
public virtual void ApplyToTrack(Track track)
protected ModTimeRamp()
{
// for preview purpose at song select. eventually we'll want to be able to update every frame.
FinalRate.BindValueChanged(val => applyAdjustment(1), true);
}
public void ApplyToTrack(Track track)
{
this.track = track;
track.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
lastAdjust = 1;
// for preview purposes. during gameplay, Update will overwrite this setting.
applyAdjustment(1);
FinalRate.TriggerChange();
}
public virtual void ApplyToBeatmap(IBeatmap beatmap)
{
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
SpeedChange.SetDefault();
beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0);
}
@ -48,20 +64,11 @@ namespace osu.Game.Rulesets.Mods
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
}
private double lastAdjust = 1;
/// <summary>
/// Adjust the rate along the specified ramp
/// </summary>
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
private void applyAdjustment(double amount)
{
double adjust = 1 + (Math.Sign(FinalRateAdjustment) * Math.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
track.Tempo.Value /= lastAdjust;
track.Tempo.Value *= adjust;
lastAdjust = adjust;
}
private void applyAdjustment(double amount) =>
SpeedChange.Value = 1 + (FinalRate.Value - 1) * Math.Clamp(amount, 0, 1);
}
}

View File

@ -3,7 +3,9 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown;
public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => -0.25;
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 0.99,
Default = 0.75,
Value = 0.75,
Precision = 0.01,
};
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
}

View File

@ -3,7 +3,9 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp;
public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => 0.5;
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{
MinValue = 1.01,
MaxValue = 2,
Default = 1.5,
Value = 1.5,
Precision = 0.01,
};
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
}

View File

@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Objects
ApplyDefaultsToSelf(controlPointInfo, difficulty);
// This is done here since ApplyDefaultsToSelf may be used to determine the end time
SampleControlPoint = controlPointInfo.SamplePointAt(((this as IHasEndTime)?.EndTime ?? StartTime) + control_point_leniency);
SampleControlPoint = controlPointInfo.SamplePointAt(this.GetEndTime() + control_point_leniency);
nestedHitObjects.Clear();

View File

@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
result = CreateSlider(pos, combo, comboOffset, convertControlPoints(points, pathType), length, repeatCount, nodeSamples);
// The samples are played when the slider ends, which is the last node
result.Samples = nodeSamples[nodeSamples.Count - 1];
result.Samples = nodeSamples[^1];
}
else if (type.HasFlag(ConvertHitObjectType.Spinner))
{
@ -279,7 +279,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
if (vertices[i] == vertices[i - 1])
{
points[points.Count - 1].Type.Value = type;
points[^1].Type.Value = type;
continue;
}

View File

@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Objects
get
{
ensureValid();
return cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
return cumulativeLength.Count == 0 ? 0 : cumulativeLength[^1];
}
}
@ -251,7 +251,7 @@ namespace osu.Game.Rulesets.Objects
if (calculatedLength > expectedDistance)
{
// The path will be shortened further, in which case we should trim any more unnecessary lengths and their associated path segments
while (cumulativeLength.Count > 0 && cumulativeLength[cumulativeLength.Count - 1] >= expectedDistance)
while (cumulativeLength.Count > 0 && cumulativeLength[^1] >= expectedDistance)
{
cumulativeLength.RemoveAt(cumulativeLength.Count - 1);
calculatedPath.RemoveAt(pathEndIndex--);
@ -269,7 +269,7 @@ namespace osu.Game.Rulesets.Objects
// The direction of the segment to shorten or lengthen
Vector2 dir = (calculatedPath[pathEndIndex] - calculatedPath[pathEndIndex - 1]).Normalized();
calculatedPath[pathEndIndex] = calculatedPath[pathEndIndex - 1] + dir * (float)(expectedDistance - cumulativeLength[cumulativeLength.Count - 1]);
calculatedPath[pathEndIndex] = calculatedPath[pathEndIndex - 1] + dir * (float)(expectedDistance - cumulativeLength[^1]);
cumulativeLength.Add(expectedDistance);
}
}

View File

@ -60,7 +60,7 @@ namespace osu.Game.Rulesets
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

View File

@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The beatmap.
/// </summary>
public Beatmap<TObject> Beatmap;
public readonly Beatmap<TObject> Beatmap;
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
@ -118,20 +118,22 @@ namespace osu.Game.Rulesets.UI
/// Creates a ruleset visualisation for the provided ruleset and beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being represented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
protected DrawableRuleset(Ruleset ruleset, IWorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
protected DrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset)
{
if (workingBeatmap == null)
throw new ArgumentException("Beatmap cannot be null.", nameof(workingBeatmap));
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap), "Beatmap cannot be null.");
this.mods = mods.ToArray();
if (!(beatmap is Beatmap<TObject> tBeatmap))
throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap));
Beatmap = tBeatmap;
this.mods = mods?.ToArray() ?? Array.Empty<Mod>();
RelativeSizeAxes = Axes.Both;
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
KeyBindingInputManager = CreateInputManager();
playfield = new Lazy<Playfield>(CreatePlayfield);

View File

@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo;
protected DrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected DrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
scrollingInfo = new LocalScrollingInfo();

View File

@ -38,6 +38,8 @@ namespace osu.Game.Screens.Backgrounds
/// </summary>
public readonly Bindable<float> BlurAmount = new Bindable<float>();
internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
private readonly DimmableBackground dimmable;
protected virtual DimmableBackground CreateFadeContainer() => new DimmableBackground { RelativeSizeAxes = Axes.Both };
@ -48,6 +50,7 @@ namespace osu.Game.Screens.Backgrounds
InternalChild = dimmable = CreateFadeContainer();
dimmable.EnableUserDim.BindTo(EnableUserDim);
dimmable.IsBreakTime.BindTo(IsBreakTime);
dimmable.BlurAmount.BindTo(BlurAmount);
}

View File

@ -1,49 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Encapsulates a <see cref="WorkingBeatmap"/> while providing an overridden <see cref="Beatmap{TObject}"/>.
/// </summary>
/// <typeparam name="TObject"></typeparam>
public class EditorWorkingBeatmap<TObject> : IWorkingBeatmap
where TObject : HitObject
{
private readonly Beatmap<TObject> playableBeatmap;
private readonly WorkingBeatmap workingBeatmap;
public EditorWorkingBeatmap(Beatmap<TObject> playableBeatmap, WorkingBeatmap workingBeatmap)
{
this.playableBeatmap = playableBeatmap;
this.workingBeatmap = workingBeatmap;
}
public IBeatmap Beatmap => workingBeatmap.Beatmap;
public Texture Background => workingBeatmap.Background;
public VideoSprite Video => workingBeatmap.Video;
public Track Track => workingBeatmap.Track;
public Waveform Waveform => workingBeatmap.Waveform;
public Storyboard Storyboard => workingBeatmap.Storyboard;
public ISkin Skin => workingBeatmap.Skin;
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
}
}

View File

@ -87,12 +87,12 @@ namespace osu.Game.Screens
public virtual float BackgroundParallaxAmount => 1;
public virtual bool AllowRateAdjustments => true;
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
public Bindable<RulesetInfo> Ruleset { get; private set; }
public virtual bool AllowRateAdjustments => true;
public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)

View File

@ -26,16 +26,26 @@ namespace osu.Game.Screens
Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
if (Beatmap == null)
{
Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
CacheAs(Beatmap);
}
Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
if (Ruleset == null)
{
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
CacheAs(Ruleset);
}
Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
if (Mods == null)
{
Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
CacheAs(Mods);
}
}
else
{

View File

@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
private readonly double firstHitObjectTime;
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
public readonly BindableNumber<double> UserPlaybackRate = new BindableDouble(1)
{
Default = 1,
MinValue = 0.5,
@ -73,7 +73,6 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both;
track = beatmap.Track;
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
@ -120,7 +119,6 @@ namespace osu.Game.Screens.Play
Seek(startTime);
adjustableClock.ProcessFrame();
UserPlaybackRate.ValueChanged += _ => updateRate();
}
public void Restart()
@ -223,7 +221,8 @@ namespace osu.Game.Screens.Play
speedAdjustmentsApplied = true;
track.ResetSpeedAdjustments();
track.Tempo.Value = UserPlaybackRate.Value;
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
foreach (var mod in mods.OfType<IApplicableToTrack>())
mod.ApplyToTrack(track);
@ -244,8 +243,6 @@ namespace osu.Game.Screens.Play
track.ResetSpeedAdjustments();
speedAdjustmentsApplied = false;
}
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
}
}
}

View File

@ -31,7 +31,8 @@ namespace osu.Game.Screens.Play.HUD
RelativeSizeAxes = Axes.Both;
processor.NewJudgement += onNewJudgement;
if (processor != null)
processor.NewJudgement += onNewJudgement;
}
[BackgroundDependencyLoader]
@ -96,7 +97,9 @@ namespace osu.Game.Screens.Play.HUD
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
processor.NewJudgement -= onNewJudgement;
if (processor != null)
processor.NewJudgement -= onNewJudgement;
}
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
@ -23,8 +24,8 @@ namespace osu.Game.Screens.Play
{
public class HUDOverlay : Container
{
private const int duration = 250;
private const Easing easing = Easing.OutQuint;
private const float fade_duration = 400;
private const Easing fade_easing = Easing.Out;
public readonly KeyCounterDisplay KeyCounter;
public readonly RollingCounter<int> ComboCounter;
@ -43,8 +44,15 @@ namespace osu.Game.Screens.Play
private readonly DrawableRuleset drawableRuleset;
private readonly IReadOnlyList<Mod> mods;
private Bindable<bool> showHud;
/// <summary>
/// Whether the elements that can optionally be hidden should be visible.
/// </summary>
public Bindable<bool> ShowHud { get; } = new BindableBool();
private Bindable<bool> configShowHud;
private readonly Container visibilityContainer;
private readonly BindableBool replayLoaded = new BindableBool();
private static bool hasShownNotificationOnce;
@ -53,6 +61,8 @@ namespace osu.Game.Screens.Play
private readonly Container topScoreContainer;
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
{
this.scoreProcessor = scoreProcessor;
@ -68,13 +78,12 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
HealthDisplay = CreateHealthDisplay(),
topScoreContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 200,
AutoSizeEasing = Easing.Out,
Children = new Drawable[]
{
AccuracyCounter = CreateAccuracyCounter(),
@ -82,19 +91,20 @@ namespace osu.Game.Screens.Play
ComboCounter = CreateComboCounter(),
},
},
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
}
},
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
new FillFlowContainer
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y),
AutoSizeAxes = Axes.Both,
LayoutDuration = fade_duration / 2,
LayoutEasing = fade_easing,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
@ -108,34 +118,24 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
{
BindProcessor(scoreProcessor);
BindDrawableRuleset(drawableRuleset);
if (scoreProcessor != null)
BindProcessor(scoreProcessor);
Progress.Objects = drawableRuleset.Objects;
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
Progress.RequestSeek = time => RequestSeek(time);
Progress.ReferenceClock = drawableRuleset.FrameStableClock;
if (drawableRuleset != null)
{
BindDrawableRuleset(drawableRuleset);
Progress.Objects = drawableRuleset.Objects;
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
Progress.RequestSeek = time => RequestSeek(time);
Progress.ReferenceClock = drawableRuleset.FrameStableClock;
}
ModDisplay.Current.Value = mods;
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
showHud.BindValueChanged(visible => visibilityContainer.FadeTo(visible.NewValue ? 1 : 0, duration, easing), true);
configShowHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
ShowHealthbar.BindValueChanged(healthBar =>
{
if (healthBar.NewValue)
{
HealthDisplay.FadeIn(duration, easing);
topScoreContainer.MoveToY(30, duration, easing);
}
else
{
HealthDisplay.FadeOut(duration, easing);
topScoreContainer.MoveToY(0, duration, easing);
}
}, true);
if (!showHud.Value && !hasShownNotificationOnce)
if (!configShowHud.Value && !hasShownNotificationOnce)
{
hasShownNotificationOnce = true;
@ -144,12 +144,39 @@ namespace osu.Game.Screens.Play
Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
});
}
// start all elements hidden
hideTargets.ForEach(d => d.Hide());
}
public override void Hide() => throw new InvalidOperationException($"{nameof(HUDOverlay)} should not be hidden as it will remove the ability of a user to quit. Use {nameof(ShowHud)} instead.");
protected override void LoadComplete()
{
base.LoadComplete();
ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, fade_duration, fade_easing)));
ShowHealthbar.BindValueChanged(healthBar =>
{
if (healthBar.NewValue)
{
HealthDisplay.FadeIn(fade_duration, fade_easing);
topScoreContainer.MoveToY(30, fade_duration, fade_easing);
}
else
{
HealthDisplay.FadeOut(fade_duration, fade_easing);
topScoreContainer.MoveToY(0, fade_duration, fade_easing);
}
}, true);
configShowHud.BindValueChanged(visible =>
{
if (!ShowHud.Disabled)
ShowHud.Value = visible.NewValue;
}, true);
replayLoaded.BindValueChanged(replayLoadedValueChanged, true);
}
@ -189,7 +216,7 @@ namespace osu.Game.Screens.Play
switch (e.Key)
{
case Key.Tab:
showHud.Value = !showHud.Value;
configShowHud.Value = !configShowHud.Value;
return true;
}
}
@ -257,7 +284,7 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 },
};
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.FirstAvailableHitWindows);
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset?.FirstAvailableHitWindows);
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();

View File

@ -114,26 +114,31 @@ namespace osu.Game.Screens.Play
Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
WorkingBeatmap working = loadBeatmap();
if (Beatmap.Value is DummyWorkingBeatmap)
return;
if (working == null)
IBeatmap playableBeatmap = loadPlayableBeatmap();
if (playableBeatmap == null)
return;
sampleRestart = audio.Samples.Get(@"Gameplay/restart");
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
ScoreProcessor.Mods.BindTo(Mods);
if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
addUnderlayComponents(GameplayClockContainer);
addGameplayComponents(GameplayClockContainer, working);
addOverlayComponents(GameplayClockContainer, working);
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
@ -250,36 +255,32 @@ namespace osu.Game.Screens.Play
&& !DrawableRuleset.HasReplayLoaded.Value
&& !breakOverlay.IsBreakTime.Value;
private WorkingBeatmap loadBeatmap()
private IBeatmap loadPlayableBeatmap()
{
WorkingBeatmap working = Beatmap.Value;
if (working is DummyWorkingBeatmap)
return null;
IBeatmap playable;
try
{
var beatmap = working.Beatmap;
if (beatmap == null)
if (Beatmap.Value.Beatmap == null)
throw new InvalidOperationException("Beatmap was not loaded");
rulesetInfo = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
rulesetInfo = Ruleset.Value ?? Beatmap.Value.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
try
{
DrawableRuleset = ruleset.CreateDrawableRulesetWith(working, Mods.Value);
playable = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Mods.Value);
}
catch (BeatmapInvalidForRulesetException)
{
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
// let's try again forcing the beatmap's ruleset.
rulesetInfo = beatmap.BeatmapInfo.Ruleset;
// A playable beatmap may not be creatable with the user's preferred ruleset, so try using the beatmap's default ruleset
rulesetInfo = Beatmap.Value.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
DrawableRuleset = ruleset.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
playable = Beatmap.Value.GetPlayableBeatmap(rulesetInfo, Mods.Value);
}
if (!DrawableRuleset.Objects.Any())
if (playable.HitObjects.Count == 0)
{
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
return null;
@ -292,7 +293,7 @@ namespace osu.Game.Screens.Play
return null;
}
return working;
return playable;
}
private void performImmediateExit()
@ -510,6 +511,11 @@ namespace osu.Game.Screens.Play
Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0;
// bind component bindables.
Background.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
DimmableStoryboard.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
DimmableVideo.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);

View File

@ -587,13 +587,16 @@ namespace osu.Game.Screens.Select
switch (d)
{
case DrawableCarouselBeatmapSet set:
{
lastSet = set;
set.MoveToX(set.Item.State.Value == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
set.MoveToY(currentY, 750, Easing.OutExpo);
break;
}
case DrawableCarouselBeatmap beatmap:
{
if (beatmap.Item.State.Value == CarouselItemState.Selected)
scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
@ -619,6 +622,7 @@ namespace osu.Game.Screens.Select
}
break;
}
}
}

View File

@ -3,77 +3,39 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.IO.Stores;
using osu.Game.Database;
namespace osu.Game.Skinning
{
public class LegacySkinResourceStore<T> : IResourceStore<byte[]>
public class LegacySkinResourceStore<T> : ResourceStore<byte[]>
where T : INamedFileInfo
{
private readonly IHasFiles<T> source;
private readonly IResourceStore<byte[]> underlyingStore;
private string getPathForFile(string filename)
{
if (source.Files == null)
return null;
bool hasExtension = filename.Contains('.');
var file = source.Files.Find(f =>
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), filename, StringComparison.InvariantCultureIgnoreCase));
return file?.FileInfo.StoragePath;
}
public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
: base(underlyingStore)
{
this.source = source;
this.underlyingStore = underlyingStore;
}
public Stream GetStream(string name)
protected override IEnumerable<string> GetFilenames(string name)
{
string path = getPathForFile(name);
return path == null ? null : underlyingStore.GetStream(path);
}
if (source.Files == null)
yield break;
public IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
public Task<byte[]> GetAsync(string name)
{
string path = getPathForFile(name);
return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
}
#region IDisposable Support
private bool isDisposed;
protected virtual void Dispose(bool disposing)
{
if (!isDisposed)
foreach (var filename in base.GetFilenames(name))
{
isDisposed = true;
var path = getPathForFile(filename);
if (path != null)
yield return path;
}
}
~LegacySkinResourceStore()
{
Dispose(false);
}
private string getPathForFile(string filename) =>
source.Files.Find(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
public override IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
}
}

View File

@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
var working = CreateWorkingBeatmap(rulesetInfo);
Beatmap.Value = working;
Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit();
Player = null;

View File

@ -12,7 +12,6 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -21,6 +20,7 @@ using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps;
@ -28,21 +28,13 @@ namespace osu.Game.Tests.Visual
{
public abstract class OsuTestScene : TestScene
{
[Cached(typeof(Bindable<WorkingBeatmap>))]
[Cached(typeof(IBindable<WorkingBeatmap>))]
private NonNullableBindable<WorkingBeatmap> beatmap;
protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
protected Bindable<WorkingBeatmap> Beatmap => beatmap;
protected Bindable<RulesetInfo> Ruleset;
[Cached]
[Cached(typeof(IBindable<RulesetInfo>))]
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
protected Bindable<IReadOnlyList<Mod>> SelectedMods;
[Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected new DependencyContainer Dependencies { get; private set; }
protected new OsuScreenDependencies Dependencies { get; private set; }
private readonly Lazy<Storage> localStorage;
protected Storage LocalStorage => localStorage.Value;
@ -72,18 +64,16 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
var working = new DummyWorkingBeatmap(parent.Get<AudioManager>(), parent.Get<TextureStore>());
Dependencies = new OsuScreenDependencies(false, base.CreateChildDependencies(parent));
beatmap = new NonNullableBindable<WorkingBeatmap>(working) { Default = working };
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
b.OldValue.RecycleTrack();
}));
Beatmap = Dependencies.Beatmap;
Beatmap.SetDefault();
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
Ruleset = Dependencies.Ruleset;
Ruleset.SetDefault();
SelectedMods = Dependencies.Mods;
SelectedMods.SetDefault();
if (!UseOnlineAPI)
{
@ -135,8 +125,8 @@ namespace osu.Game.Tests.Visual
{
base.Dispose(isDisposing);
if (beatmap?.Value.TrackLoaded == true)
beatmap.Value.Track.Stop();
if (Beatmap?.Value.TrackLoaded == true)
Beatmap.Value.Track.Stop();
if (contextFactory.IsValueCreated)
contextFactory.Value.ResetDatabase();

View File

@ -53,14 +53,14 @@ namespace osu.Game.Tests.Visual
{
var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail);
if (noFailMod != null)
Mods.Value = new[] { noFailMod };
SelectedMods.Value = new[] { noFailMod };
}
if (Autoplay)
{
var mod = ruleset.GetAutoplayMod();
if (mod != null)
Mods.Value = Mods.Value.Concat(mod.Yield()).ToArray();
SelectedMods.Value = SelectedMods.Value.Concat(mod.Yield()).ToArray();
}
Player = CreatePlayer(ruleset);

View File

@ -22,8 +22,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1212.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" />
<PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -73,8 +73,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1212.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1215.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -82,7 +82,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1212.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -215,11 +215,12 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMethodReturnValue_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedParameter_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedParameter_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedType_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseAwaitUsing/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseCollectionCountProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNameofExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexedValue"></s:String>
<s:Boolean x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexRemoved">True</s:Boolean>