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Fix crashes in some cases
When we want to switch ruleset from outside of the selector, but it's blocked (multiplayer is a good example)
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parent
ec8c09dd39
commit
27163c9996
@ -23,6 +23,7 @@ namespace osu.Game.Overlays.Toolbar
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private const float padding = 10;
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private const float padding = 10;
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private readonly Drawable modeButtonLine;
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private readonly Drawable modeButtonLine;
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private RulesetStore rulesets;
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private RulesetStore rulesets;
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private readonly Bindable<RulesetInfo> globalRuleset = new Bindable<RulesetInfo>();
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public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
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public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
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public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
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public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
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@ -79,17 +80,20 @@ namespace osu.Game.Overlays.Toolbar
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private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
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private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
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{
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{
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this.rulesets = rulesets;
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this.rulesets = rulesets;
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globalRuleset.BindTo(parentRuleset);
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foreach (var r in rulesets.AvailableRulesets)
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foreach (var r in rulesets.AvailableRulesets)
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{
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{
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AddItem(r);
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AddItem(r);
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}
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}
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Current.BindTo(parentRuleset);
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globalRuleset.BindValueChanged(globalRulesetChanged);
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Current.DisabledChanged += disabledChanged;
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globalRuleset.DisabledChanged += disabledChanged;
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Current.BindValueChanged(rulesetChanged);
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Current.BindValueChanged(localRulesetChanged);
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}
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}
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private void globalRulesetChanged(ValueChangedEvent<RulesetInfo> e) => Current.Value = e.NewValue;
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protected override bool OnKeyDown(KeyDownEvent e)
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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{
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base.OnKeyDown(e);
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base.OnKeyDown(e);
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@ -109,8 +113,13 @@ namespace osu.Game.Overlays.Toolbar
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private readonly Cached activeMode = new Cached();
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private readonly Cached activeMode = new Cached();
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private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
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private void localRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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{
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if (!globalRuleset.Disabled)
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{
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globalRuleset.Value = e.NewValue;
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}
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activeMode.Invalidate();
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activeMode.Invalidate();
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}
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}
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