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Fill in thread pool names
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@ -426,7 +426,7 @@ namespace osu.Game.Beatmaps
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency);
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdateQueue));
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public BeatmapUpdateQueue(IAPIProvider api)
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{
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@ -644,6 +644,6 @@ namespace osu.Game.Database
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/// This scheduler generally performs IO and CPU intensive work so concurrency is limited harshly.
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/// It is mainly being used as a queue mechanism for large imports.
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/// </remarks>
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protected static readonly ThreadedTaskScheduler IMPORT_SCHEDULER = new ThreadedTaskScheduler(import_queue_request_concurrency);
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protected static readonly ThreadedTaskScheduler IMPORT_SCHEDULER = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager));
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}
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}
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