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Apply same fix for miss-triggering case
See 5888ecd
- the same fix is applied here, but in the miss case.
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@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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return;
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// Trigger a miss result for remaining ticks to avoid infinite gameplay.
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foreach (var tick in ticks.Where(t => !t.IsHit))
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foreach (var tick in ticks.Where(t => !t.Result.HasResult))
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tick.TriggerResult(false);
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ApplyResult(r =>
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