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Apply same fix for miss-triggering case

See 5888ecd - the same fix is applied here, but in the miss case.
This commit is contained in:
Bartłomiej Dach 2020-10-03 21:11:34 +02:00
parent 5888ecdeb1
commit 26eff0120d

View File

@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
foreach (var tick in ticks.Where(t => !t.IsHit))
foreach (var tick in ticks.Where(t => !t.Result.HasResult))
tick.TriggerResult(false);
ApplyResult(r =>