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Replicate hit window calculation
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@ -26,11 +26,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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private const double star_scaling_factor = 0.018;
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private readonly bool isForCurrentRuleset;
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private readonly double originalOverallDifficulty;
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public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
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originalOverallDifficulty = beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
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}
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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@ -46,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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StarRating = skills[0].DifficultyValue() * star_scaling_factor,
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Mods = mods,
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// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
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GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
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GreatHitWindow = (int)Math.Ceiling(getHitWindow300(mods) / clockRate),
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ScoreMultiplier = getScoreMultiplier(beatmap, mods),
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MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
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Skills = skills
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@ -107,6 +109,35 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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}
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}
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private int getHitWindow300(Mod[] mods)
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{
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if (isForCurrentRuleset)
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{
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double od = Math.Min(10.0, Math.Max(0, 10.0 - originalOverallDifficulty));
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return applyModAdjustments(34 + 3 * od, mods);
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}
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if (Math.Round(originalOverallDifficulty) > 4)
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return applyModAdjustments(34, mods);
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return applyModAdjustments(47, mods);
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static int applyModAdjustments(double value, Mod[] mods)
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{
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if (mods.Any(m => m is ManiaModHardRock))
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value /= 1.4;
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else if (mods.Any(m => m is ManiaModEasy))
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value *= 1.4;
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if (mods.Any(m => m is ManiaModDoubleTime))
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value *= 1.5;
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else if (mods.Any(m => m is ManiaModHalfTime))
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value *= 0.75;
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return (int)value;
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}
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}
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private double getScoreMultiplier(IBeatmap beatmap, Mod[] mods)
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{
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double scoreMultiplier = 1;
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