diff --git a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs
index 64218233d0..aa657c9309 100644
--- a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs
+++ b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs
@@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual
typeof(DragBox),
typeof(HitObjectComposer),
typeof(OsuHitObjectComposer),
- typeof(HitObjectMaskLayer),
+ typeof(BlueprintContainer),
typeof(NotNullAttribute),
typeof(HitCirclePiece),
typeof(HitCircleSelectionMask),
diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs
index 13571bda84..a84b6a30a7 100644
--- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs
+++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Edit
private EditRulesetContainer rulesetContainer;
- private HitObjectMaskLayer maskLayer;
+ private BlueprintContainer blueprintContainer;
private PlacementContainer placementContainer;
internal HitObjectComposer(Ruleset ruleset)
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Edit
var layerAboveRuleset = CreateLayerContainer();
layerAboveRuleset.Children = new Drawable[]
{
- maskLayer = new HitObjectMaskLayer(),
+ blueprintContainer = new BlueprintContainer(),
placementContainer = new PlacementContainer(),
};
@@ -148,11 +148,11 @@ namespace osu.Game.Rulesets.Edit
/// The to add.
public void Add(HitObject hitObject)
{
- maskLayer.AddMaskFor(rulesetContainer.Add(hitObject));
+ blueprintContainer.AddMaskFor(rulesetContainer.Add(hitObject));
placementContainer.Refresh();
}
- public void Remove(HitObject hitObject) => maskLayer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
+ public void Remove(HitObject hitObject) => blueprintContainer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
internal abstract EditRulesetContainer CreateRulesetContainer();
diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs
similarity index 96%
rename from osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs
rename to osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs
index 30c4ad7cb9..ec3e05dc3c 100644
--- a/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs
+++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs
@@ -11,14 +11,14 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
- public class HitObjectMaskLayer : CompositeDrawable
+ public class BlueprintContainer : CompositeDrawable
{
private MaskContainer maskContainer;
[Resolved]
private HitObjectComposer composer { get; set; }
- public HitObjectMaskLayer()
+ public BlueprintContainer()
{
RelativeSizeAxes = Axes.Both;
}