1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:07:52 +08:00

Fix wrong number of ticks on some legacy beatmaps

This commit is contained in:
smoogipoo 2018-10-15 12:25:42 +09:00
parent 33d4ec876a
commit 26b91c96fb
2 changed files with 9 additions and 2 deletions

View File

@ -43,7 +43,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset,
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
};
}
else if (endTimeData != null)

View File

@ -95,6 +95,12 @@ namespace osu.Game.Rulesets.Osu.Objects
public double Velocity;
public double TickDistance;
/// <summary>
/// An extra multiplier that affects the number of ticks generated by this <see cref="Slider"/>.
/// An increase in this value increases <see cref="TickDistance"/>, which reduces the number of ticks generated.
/// </summary>
public double TickDistanceMultiplier = 1;
public HitCircle HeadCircle;
public SliderTailCircle TailCircle;
@ -108,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Objects
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate;
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
}
protected override void CreateNestedHitObjects()