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Add test coverage of autoplay restore not working
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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@ -86,6 +87,29 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("did perform", () => actionPerformed);
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AddAssert("did perform", () => actionPerformed);
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}
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}
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[Test]
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public void TestPerformAtMenuFromPlayerLoaderWithAutoplayShortcut()
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{
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importAndWaitForSongSelect();
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AddStep("press ctrl+enter", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.Enter);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen is PlayerLoader);
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AddAssert("Mods include autoplay", () => Game.SelectedMods.Value.Any(m => m is ModAutoplay));
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
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AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);
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AddAssert("did perform", () => actionPerformed);
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AddAssert("Mods don't include autoplay", () => !Game.SelectedMods.Value.Any(m => m is ModAutoplay));
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}
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[Test]
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[Test]
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public void TestPerformEnsuresScreenIsLoaded()
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public void TestPerformEnsuresScreenIsLoaded()
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{
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{
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