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Store hitobject history in the hitobject
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@@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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@@ -11,8 +12,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing
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{
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public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject;
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public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate)
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: base(hitObject, lastObject, clockRate)
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public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
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: base(hitObject, lastObject, clockRate, objects, position)
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{
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}
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}
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