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Make hitProbability abstract

This commit is contained in:
nathen 2024-03-08 20:41:27 -05:00
parent 089b27d4d3
commit 266e6175d2
3 changed files with 15 additions and 16 deletions

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@ -5,6 +5,7 @@ using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
using osu.Game.Rulesets.Osu.Difficulty.Utils;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
@ -26,6 +27,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private double skillMultiplier => 125;
private double strainDecayBase => 0.15;
protected override double HitProbability(double skill, double difficulty)
{
if (skill <= 0) return 0;
if (difficulty <= 0) return 1;
return SpecialFunctions.Erf(skill / (Math.Sqrt(2) * difficulty));
}
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
protected override double StrainValueAt(DifficultyHitObject current)

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@ -34,26 +34,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
difficulties.Add(StrainValueAt(current));
}
private static double hitProbability(double skill, double difficulty)
{
if (skill <= 0) return 0;
if (difficulty <= 0) return 1;
protected abstract double HitProbability(double skill, double difficulty);
return SpecialFunctions.Erf(skill / (Math.Sqrt(2) * difficulty));
}
private static double fcProbabilityAtSkill(double skill, IEnumerable<Bin> bins)
private double fcProbabilityAtSkill(double skill, IEnumerable<Bin> bins)
{
if (skill <= 0) return 0;
return bins.Aggregate(1.0, (current, bin) => current * bin.FcProbability(skill));
double totalHitProbability(Bin bin) => Math.Pow(HitProbability(skill, bin.Difficulty), bin.Count);
return bins.Aggregate(1.0, (current, bin) => current * totalHitProbability(bin));
}
private double fcProbabilityAtSkill(double skill)
{
if (skill <= 0) return 0;
return difficulties.Aggregate<double, double>(1, (current, d) => current * hitProbability(skill, d));
return difficulties.Aggregate<double, double>(1, (current, d) => current * HitProbability(skill, d));
}
/// <summary>

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@ -1,17 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Rulesets.Osu.Difficulty.Utils
{
public struct Bin
{
public double Difficulty;
public double Count;
public double HitProbability(double skill) => SpecialFunctions.Erf(skill / (Math.Sqrt(2) * Difficulty));
public double FcProbability(double skill) => Math.Pow(HitProbability(skill), Count);
}
}