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Add basic test coverage of taiko health processor
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osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs
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110
osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Scoring;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public class TaikoHealthProcessorTest
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{
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[Test]
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public void TestHitsOnlyGreat()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Hit(),
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new Hit { StartTime = 1000 },
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new Hit { StartTime = 2000 },
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new Hit { StartTime = 3000 },
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new Hit { StartTime = 4000 },
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}
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};
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Great });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
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Assert.That(healthProcessor.HasFailed, Is.False);
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});
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}
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[Test]
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public void TestHitsAboveThreshold()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Hit(),
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new Hit { StartTime = 1000 },
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new Hit { StartTime = 2000 },
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new Hit { StartTime = 3000 },
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new Hit { StartTime = 4000 },
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}
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};
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.GreaterThan(0.5));
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Assert.That(healthProcessor.HasFailed, Is.False);
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});
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}
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[Test]
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public void TestHitsBelowThreshold()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Hit(),
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new Hit { StartTime = 1000 },
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new Hit { StartTime = 2000 },
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new Hit { StartTime = 3000 },
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new Hit { StartTime = 4000 },
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}
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};
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.LessThan(0.5));
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Assert.That(healthProcessor.HasFailed, Is.True);
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});
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}
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}
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}
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