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Break instead of return for consistency
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@ -197,7 +197,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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case TaikoDrumRollTickJudgement _:
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case TaikoDrumRollTickJudgement _:
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if (!result.IsHit)
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if (!result.IsHit)
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return;
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break;
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var drawableTick = (DrawableDrumRollTick)judgedObject;
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var drawableTick = (DrawableDrumRollTick)judgedObject;
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@ -218,7 +218,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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break;
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break;
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addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
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addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
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break;
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break;
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}
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}
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}
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}
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