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Make SelectionRotationHandler a Component

This commit is contained in:
Bartłomiej Dach 2023-07-30 19:39:30 +02:00
parent 821cd08f34
commit 262f25dce8
No known key found for this signature in database
7 changed files with 46 additions and 28 deletions

View File

@ -163,10 +163,7 @@ namespace osu.Game.Rulesets.Osu.Edit
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
}
public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(ChangeHandler)
{
SelectedItems = { BindTarget = SelectedItems }
};
public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler();
private void scaleSlider(Slider slider, Vector2 scale)
{

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -16,17 +17,25 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuSelectionRotationHandler : SelectionRotationHandler
public partial class OsuSelectionRotationHandler : SelectionRotationHandler
{
private readonly IEditorChangeHandler? changeHandler;
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
public BindableList<HitObject> SelectedItems { get; } = new BindableList<HitObject>();
private BindableList<HitObject> selectedItems { get; } = new BindableList<HitObject>();
public OsuSelectionRotationHandler(IEditorChangeHandler? changeHandler)
[BackgroundDependencyLoader]
private void load(EditorBeatmap editorBeatmap)
{
this.changeHandler = changeHandler;
selectedItems.BindTo(editorBeatmap.SelectedHitObjects);
}
SelectedItems.CollectionChanged += (_, __) => updateState();
protected override void LoadComplete()
{
base.LoadComplete();
selectedItems.CollectionChanged += (_, __) => updateState();
updateState();
}
private void updateState()
@ -92,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Edit
defaultOrigin = null;
}
private IEnumerable<OsuHitObject> selectedMovableObjects => SelectedItems.Cast<OsuHitObject>()
private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
.Where(h => h is not Spinner);
}
}

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@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editing
return true;
}
private class TestSelectionRotationHandler : SelectionRotationHandler
private partial class TestSelectionRotationHandler : SelectionRotationHandler
{
private readonly Func<Container> getTargetContainer;

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@ -26,9 +26,8 @@ namespace osu.Game.Overlays.SkinEditor
[Resolved]
private SkinEditor skinEditor { get; set; } = null!;
public override SelectionRotationHandler CreateRotationHandler() => new SkinSelectionRotationHandler(ChangeHandler)
public override SelectionRotationHandler CreateRotationHandler() => new SkinSelectionRotationHandler
{
SelectedItems = { BindTarget = SelectedItems },
UpdatePosition = updateDrawablePosition
};

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit;
@ -15,23 +16,32 @@ using osuTK;
namespace osu.Game.Overlays.SkinEditor
{
public class SkinSelectionRotationHandler : SelectionRotationHandler
public partial class SkinSelectionRotationHandler : SelectionRotationHandler
{
private readonly IEditorChangeHandler? changeHandler;
public BindableList<ISerialisableDrawable> SelectedItems { get; } = new BindableList<ISerialisableDrawable>();
public Action<Drawable, Vector2> UpdatePosition { get; init; } = null!;
public SkinSelectionRotationHandler(IEditorChangeHandler? changeHandler)
{
this.changeHandler = changeHandler;
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
SelectedItems.CollectionChanged += (_, __) => updateState();
private BindableList<ISerialisableDrawable> selectedItems { get; } = new BindableList<ISerialisableDrawable>();
[BackgroundDependencyLoader]
private void load(SkinEditor skinEditor)
{
selectedItems.BindTo(skinEditor.SelectedComponents);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedItems.CollectionChanged += (_, __) => updateState();
updateState();
}
private void updateState()
{
CanRotate.Value = SelectedItems.Count > 0;
CanRotate.Value = selectedItems.Count > 0;
}
private Drawable[]? objectsInRotation;
@ -47,7 +57,7 @@ namespace osu.Game.Overlays.SkinEditor
changeHandler?.BeginChange();
objectsInRotation = SelectedItems.Cast<Drawable>().ToArray();
objectsInRotation = selectedItems.Cast<Drawable>().ToArray();
originalRotations = objectsInRotation.ToDictionary(d => d, d => d.Rotation);
originalPositions = objectsInRotation.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition));
defaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())).Centre;

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@ -68,9 +68,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
[BackgroundDependencyLoader]
private void load()
{
RotationHandler = CreateRotationHandler();
InternalChild = SelectionBox = CreateSelectionBox();
AddRangeInternal(new Drawable[]
{
RotationHandler = CreateRotationHandler(),
SelectionBox = CreateSelectionBox(),
});
SelectedItems.CollectionChanged += (_, _) =>
{

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
@ -9,7 +10,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// Base handler for editor rotation operations.
/// </summary>
public class SelectionRotationHandler
public partial class SelectionRotationHandler : Component
{
/// <summary>
/// Whether the rotation can currently be performed.