1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:22:55 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options

This commit is contained in:
EVAST9919 2017-05-29 18:13:44 +03:00
commit 261f1f4e1f
12 changed files with 604 additions and 44 deletions

View File

@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy; using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
using OpenTK; using OpenTK;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Mania.Beatmaps namespace osu.Game.Rulesets.Mania.Beatmaps
{ {
@ -161,9 +162,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
pattern.Add(new HoldNote pattern.Add(new HoldNote
{ {
StartTime = HitObject.StartTime, StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Duration = endTimeData.Duration, Duration = endTimeData.Duration,
Column = column, Column = column,
Head = { Samples = sampleInfoListAt(HitObject.StartTime) },
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
}); });
} }
else if (positionData != null) else if (positionData != null)
@ -178,6 +180,24 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return pattern; return pattern;
} }
/// <summary>
/// Retrieves the sample info list at a point in time.
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private SampleInfoList sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
if (curveData == null)
return HitObject.Samples;
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.RepeatCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
}
} }
} }
} }

View File

@ -9,5 +9,29 @@ namespace osu.Game.Rulesets.Mania.Judgements
/// Whether the hold note has been released too early and shouldn't give full score for the release. /// Whether the hold note has been released too early and shouldn't give full score for the release.
/// </summary> /// </summary>
public bool HasBroken; public bool HasBroken;
public override int NumericResultForScore(ManiaHitResult result)
{
switch (result)
{
default:
return base.NumericResultForScore(result);
case ManiaHitResult.Great:
case ManiaHitResult.Perfect:
return base.NumericResultForScore(HasBroken ? ManiaHitResult.Good : result);
}
}
public override int NumericResultForAccuracy(ManiaHitResult result)
{
switch (result)
{
default:
return base.NumericResultForAccuracy(result);
case ManiaHitResult.Great:
case ManiaHitResult.Perfect:
return base.NumericResultForAccuracy(HasBroken ? ManiaHitResult.Good : result);
}
}
} }
} }

View File

@ -5,5 +5,9 @@ namespace osu.Game.Rulesets.Mania.Judgements
{ {
public class HoldNoteTickJudgement : ManiaJudgement public class HoldNoteTickJudgement : ManiaJudgement
{ {
public override bool AffectsCombo => false;
public override int NumericResultForScore(ManiaHitResult result) => 20;
public override int NumericResultForAccuracy(ManiaHitResult result) => 0; // Don't count ticks into accuracy
} }
} }

View File

@ -2,11 +2,37 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Judgements namespace osu.Game.Rulesets.Mania.Judgements
{ {
public class ManiaJudgement : Judgement public class ManiaJudgement : Judgement
{ {
/// <summary>
/// The maximum possible hit result.
/// </summary>
public const ManiaHitResult MAX_HIT_RESULT = ManiaHitResult.Perfect;
/// <summary>
/// The result value for the combo portion of the score.
/// </summary>
public int ResultValueForScore => Result == HitResult.Miss ? 0 : NumericResultForScore(ManiaResult);
/// <summary>
/// The result value for the accuracy portion of the score.
/// </summary>
public int ResultValueForAccuracy => Result == HitResult.Miss ? 0 : NumericResultForAccuracy(ManiaResult);
/// <summary>
/// The maximum result value for the combo portion of the score.
/// </summary>
public int MaxResultValueForScore => NumericResultForScore(MAX_HIT_RESULT);
/// <summary>
/// The maximum result value for the accuracy portion of the score.
/// </summary>
public int MaxResultValueForAccuracy => NumericResultForAccuracy(MAX_HIT_RESULT);
public override string ResultString => string.Empty; public override string ResultString => string.Empty;
public override string MaxResultString => string.Empty; public override string MaxResultString => string.Empty;
@ -15,5 +41,42 @@ namespace osu.Game.Rulesets.Mania.Judgements
/// The hit result. /// The hit result.
/// </summary> /// </summary>
public ManiaHitResult ManiaResult; public ManiaHitResult ManiaResult;
public virtual int NumericResultForScore(ManiaHitResult result)
{
switch (result)
{
default:
return 0;
case ManiaHitResult.Bad:
return 50;
case ManiaHitResult.Ok:
return 100;
case ManiaHitResult.Good:
return 200;
case ManiaHitResult.Great:
case ManiaHitResult.Perfect:
return 300;
}
}
public virtual int NumericResultForAccuracy(ManiaHitResult result)
{
switch (result)
{
default:
return 0;
case ManiaHitResult.Bad:
return 50;
case ManiaHitResult.Ok:
return 100;
case ManiaHitResult.Good:
return 200;
case ManiaHitResult.Great:
return 300;
case ManiaHitResult.Perfect:
return 305;
}
}
} }
} }

View File

@ -0,0 +1,21 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Mania.Objects
{
public class BarLine : ManiaHitObject
{
/// <summary>
/// The control point which this bar line is part of.
/// </summary>
public TimingControlPoint ControlPoint;
/// <summary>
/// The index of the beat which this bar line represents within the control point.
/// This is a "major" bar line if <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
/// </summary>
public int BeatIndex;
}
}

View File

@ -0,0 +1,74 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
/// this does not handle input/sound like a normal hit object.
/// </summary>
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
{
/// <summary>
/// Height of major bar line triangles.
/// </summary>
private const float triangle_height = 12;
/// <summary>
/// Offset of the major bar line triangles from the sides of the bar line.
/// </summary>
private const float triangle_offset = 9;
public DrawableBarLine(BarLine barLine)
: base(barLine)
{
RelativeSizeAxes = Axes.X;
Height = 1;
Add(new Box
{
Name = "Bar line",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
});
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
if (isMajor)
{
Add(new EquilateralTriangle
{
Name = "Left triangle",
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre,
Size = new Vector2(triangle_height),
X = -triangle_offset,
Rotation = 90
});
Add(new EquilateralTriangle
{
Name = "Right triangle",
Anchor = Anchor.BottomRight,
Origin = Anchor.TopCentre,
Size = new Vector2(triangle_height),
X = triangle_offset,
Rotation = -90
});
}
if (!isMajor && barLine.BeatIndex % 2 == 1)
Alpha = 0.2f;
}
protected override void UpdateState(ArmedState state)
{
}
}
}

View File

@ -1,4 +1,4 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
@ -58,6 +58,9 @@ namespace osu.Game.Rulesets.Mania.Objects
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate; tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
Head.ApplyDefaults(controlPointInfo, difficulty);
Tail.ApplyDefaults(controlPointInfo, difficulty);
} }
/// <summary> /// <summary>

View File

@ -1,8 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -10,6 +15,143 @@ namespace osu.Game.Rulesets.Mania.Scoring
{ {
internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject, ManiaJudgement> internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject, ManiaJudgement>
{ {
/// <summary>
/// The maximum score achievable.
/// Does _not_ include bonus score - for bonus score see <see cref="bonusScore"/>.
/// </summary>
private const int max_score = 1000000;
/// <summary>
/// The amount of the score attributed to combo.
/// </summary>
private const double combo_portion_max = max_score * 0.2;
/// <summary>
/// The amount of the score attributed to accuracy.
/// </summary>
private const double accuracy_portion_max = max_score * 0.8;
/// <summary>
/// The factor used to determine relevance of combos.
/// </summary>
private const double combo_base = 4;
/// <summary>
/// The combo value at which hit objects result in the max score possible.
/// </summary>
private const int combo_relevance_cap = 400;
/// <summary>
/// The hit HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_min = 0.75;
/// <summary>
/// The hit HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_mid = 0.85;
/// <summary>
/// The hit HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_max = 1;
/// <summary>
/// The default BAD hit HP increase.
/// </summary>
private const double hp_increase_bad = 0.005;
/// <summary>
/// The default OK hit HP increase.
/// </summary>
private const double hp_increase_ok = 0.010;
/// <summary>
/// The default GOOD hit HP increase.
/// </summary>
private const double hp_increase_good = 0.035;
/// <summary>
/// The default tick hit HP increase.
/// </summary>
private const double hp_increase_tick = 0.040;
/// <summary>
/// The default GREAT hit HP increase.
/// </summary>
private const double hp_increase_great = 0.055;
/// <summary>
/// The default PERFECT hit HP increase.
/// </summary>
private const double hp_increase_perfect = 0.065;
/// <summary>
/// The MISS HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_miss_min = 0.5;
/// <summary>
/// The MISS HP multiplier at OD = 5.
/// </summary>
private const double hp_multiplier_miss_mid = 0.75;
/// <summary>
/// The MISS HP multiplier at OD = 10.
/// </summary>
private const double hp_multiplier_miss_max = 1;
/// <summary>
/// The default MISS HP increase.
/// </summary>
private const double hp_increase_miss = -0.125;
/// <summary>
/// The MISS HP multiplier. This is multiplied to the miss hp increase.
/// </summary>
private double hpMissMultiplier = 1;
/// <summary>
/// The HIT HP multiplier. This is multiplied to hit hp increases.
/// </summary>
private double hpMultiplier = 1;
/// <summary>
/// The cumulative combo portion of the score.
/// </summary>
private double comboScore => combo_portion_max * comboPortion / maxComboPortion;
/// <summary>
/// The cumulative accuracy portion of the score.
/// </summary>
private double accuracyScore => accuracy_portion_max * Math.Pow(Accuracy, 4) * totalHits / maxTotalHits;
/// <summary>
/// The cumulative bonus score.
/// This is added on top of <see cref="max_score"/>, thus the total score can exceed <see cref="max_score"/>.
/// </summary>
private double bonusScore;
/// <summary>
/// The <see cref="comboPortion"/> achieved by a perfect playthrough.
/// </summary>
private double maxComboPortion;
/// <summary>
/// The portion of the score dedicated to combo.
/// </summary>
private double comboPortion;
/// <summary>
/// The <see cref="totalHits"/> achieved by a perfect playthrough.
/// </summary>
private int maxTotalHits;
/// <summary>
/// The total hits.
/// </summary>
private int totalHits;
public ManiaScoreProcessor() public ManiaScoreProcessor()
{ {
} }
@ -19,8 +161,124 @@ namespace osu.Game.Rulesets.Mania.Scoring
{ {
} }
protected override void ComputeTargets(Beatmap<ManiaHitObject> beatmap)
{
BeatmapDifficulty difficulty = beatmap.BeatmapInfo.Difficulty;
hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
while (true)
{
foreach (var obj in beatmap.HitObjects)
{
var holdNote = obj as HoldNote;
if (obj is Note)
{
AddJudgement(new ManiaJudgement
{
Result = HitResult.Hit,
ManiaResult = ManiaHitResult.Perfect
});
}
else if (holdNote != null)
{
// Head
AddJudgement(new ManiaJudgement
{
Result = HitResult.Hit,
ManiaResult = ManiaJudgement.MAX_HIT_RESULT
});
// Ticks
int tickCount = holdNote.Ticks.Count();
for (int i = 0; i < tickCount; i++)
{
AddJudgement(new HoldNoteTickJudgement
{
Result = HitResult.Hit,
ManiaResult = ManiaJudgement.MAX_HIT_RESULT,
});
}
AddJudgement(new HoldNoteTailJudgement
{
Result = HitResult.Hit,
ManiaResult = ManiaJudgement.MAX_HIT_RESULT
});
}
}
if (!HasFailed)
break;
hpMultiplier *= 1.01;
hpMissMultiplier *= 0.98;
Reset();
}
maxTotalHits = totalHits;
maxComboPortion = comboPortion;
}
protected override void OnNewJudgement(ManiaJudgement judgement) protected override void OnNewJudgement(ManiaJudgement judgement)
{ {
bool isTick = judgement is HoldNoteTickJudgement;
if (!isTick)
totalHits++;
switch (judgement.Result)
{
case HitResult.Miss:
Health.Value += hpMissMultiplier * hp_increase_miss;
break;
case HitResult.Hit:
if (isTick)
{
Health.Value += hpMultiplier * hp_increase_tick;
bonusScore += judgement.ResultValueForScore;
}
else
{
switch (judgement.ManiaResult)
{
case ManiaHitResult.Bad:
Health.Value += hpMultiplier * hp_increase_bad;
break;
case ManiaHitResult.Ok:
Health.Value += hpMultiplier * hp_increase_ok;
break;
case ManiaHitResult.Good:
Health.Value += hpMultiplier * hp_increase_good;
break;
case ManiaHitResult.Great:
Health.Value += hpMultiplier * hp_increase_great;
break;
case ManiaHitResult.Perfect:
Health.Value += hpMultiplier * hp_increase_perfect;
break;
}
// A factor that is applied to make higher combos more relevant
double comboRelevance = Math.Min(Math.Max(0.5, Math.Log(Combo.Value, combo_base)), Math.Log(combo_relevance_cap, combo_base));
comboPortion += judgement.ResultValueForScore * comboRelevance;
}
break;
}
int scoreForAccuracy = 0;
int maxScoreForAccuracy = 0;
foreach (var j in Judgements)
{
scoreForAccuracy += j.ResultValueForAccuracy;
maxScoreForAccuracy += j.MaxResultValueForAccuracy;
}
Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy;
TotalScore.Value = comboScore + accuracyScore + bonusScore;
} }
protected override void Reset() protected override void Reset()
@ -28,6 +286,10 @@ namespace osu.Game.Rulesets.Mania.Scoring
base.Reset(); base.Reset();
Health.Value = 1; Health.Value = 1;
bonusScore = 0;
comboPortion = 0;
totalHits = 0;
} }
} }
} }

View File

@ -6,9 +6,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenTK; using OpenTK;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Lists; using osu.Framework.Lists;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Beatmaps; using osu.Game.Rulesets.Beatmaps;
@ -85,6 +87,34 @@ namespace osu.Game.Rulesets.Mania.UI
}; };
} }
[BackgroundDependencyLoader]
private void load()
{
var maniaPlayfield = (ManiaPlayfield)Playfield;
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
for (int i = 0; i < timingPoints.Count; i++)
{
TimingControlPoint point = timingPoints[i];
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
maniaPlayfield.Add(new DrawableBarLine(new BarLine
{
StartTime = t,
ControlPoint = point,
BeatIndex = index
}));
}
}
}
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this); public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(); protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();

View File

@ -21,6 +21,7 @@ using osu.Game.Rulesets.Mania.Timing;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
@ -57,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly FlowContainer<Column> columns; private readonly FlowContainer<Column> columns;
public IEnumerable<Column> Columns => columns.Children; public IEnumerable<Column> Columns => columns.Children;
private readonly ControlPointContainer barlineContainer; private readonly ControlPointContainer barLineContainer;
private List<Color4> normalColumnColours = new List<Color4>(); private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour; private Color4 specialColumnColour;
@ -77,35 +78,51 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Both,
AutoSizeAxes = Axes.X,
Masking = true, Masking = true,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Container
{ {
RelativeSizeAxes = Axes.Both, Name = "Masked elements",
Colour = Color4.Black Anchor = Anchor.TopCentre,
}, Origin = Anchor.TopCentre,
columns = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal, Masking = true,
Padding = new MarginPadding { Left = 1, Right = 1 }, Children = new Drawable[]
Spacing = new Vector2(1, 0) {
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
columns = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
}
}
}, },
new Container new Container
{ {
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }, Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
Children = new[] Children = new[]
{ {
barlineContainer = new ControlPointContainer(timingChanges) barLineContainer = new ControlPointContainer(timingChanges)
{ {
Name = "Bar lines", Name = "Bar lines",
RelativeSizeAxes = Axes.Both, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y
// Width is set in the Update method
} }
} }
} }
@ -190,6 +207,7 @@ namespace osu.Game.Rulesets.Mania.UI
} }
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h); public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
@ -224,7 +242,7 @@ namespace osu.Game.Rulesets.Mania.UI
timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max); timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
barlineContainer.TimeSpan = value; barLineContainer.TimeSpan = value;
Columns.ForEach(c => c.ControlPointContainer.TimeSpan = value); Columns.ForEach(c => c.ControlPointContainer.TimeSpan = value);
} }
} }
@ -234,6 +252,13 @@ namespace osu.Game.Rulesets.Mania.UI
TransformTo(() => TimeSpan, newTimeSpan, duration, easing, new TransformTimeSpan()); TransformTo(() => TimeSpan, newTimeSpan, duration, easing, new TransformTimeSpan());
} }
protected override void Update()
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
barLineContainer.Width = columns.Width;
}
private class TransformTimeSpan : Transform<double> private class TransformTimeSpan : Transform<double>
{ {
public override double CurrentValue public override double CurrentValue

View File

@ -62,6 +62,7 @@
<Compile Include="Judgements\ManiaHitResult.cs" /> <Compile Include="Judgements\ManiaHitResult.cs" />
<Compile Include="Judgements\ManiaJudgement.cs" /> <Compile Include="Judgements\ManiaJudgement.cs" />
<Compile Include="ManiaDifficultyCalculator.cs" /> <Compile Include="ManiaDifficultyCalculator.cs" />
<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" /> <Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" /> <Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" /> <Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
@ -70,6 +71,7 @@
<Compile Include="Objects\Drawables\Pieces\NotePiece.cs" /> <Compile Include="Objects\Drawables\Pieces\NotePiece.cs" />
<Compile Include="Objects\Types\IHasColumn.cs" /> <Compile Include="Objects\Types\IHasColumn.cs" />
<Compile Include="Scoring\ManiaScoreProcessor.cs" /> <Compile Include="Scoring\ManiaScoreProcessor.cs" />
<Compile Include="Objects\BarLine.cs" />
<Compile Include="Objects\HoldNote.cs" /> <Compile Include="Objects\HoldNote.cs" />
<Compile Include="Objects\HoldNoteTick.cs" /> <Compile Include="Objects\HoldNoteTick.cs" />
<Compile Include="Objects\ManiaHitObject.cs" /> <Compile Include="Objects\ManiaHitObject.cs" />

View File

@ -27,6 +27,7 @@ namespace osu.Game.Overlays.Mods
public class ModButton : ModButtonEmpty, IHasTooltip public class ModButton : ModButtonEmpty, IHasTooltip
{ {
private ModIcon foregroundIcon; private ModIcon foregroundIcon;
private ModIcon backgroundIcon;
private readonly SpriteText text; private readonly SpriteText text;
private readonly Container<ModIcon> iconsContainer; private readonly Container<ModIcon> iconsContainer;
private SampleChannel sampleOn, sampleOff; private SampleChannel sampleOn, sampleOff;
@ -35,38 +36,67 @@ namespace osu.Game.Overlays.Mods
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty; public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
private int _selectedIndex = -1; private const EasingTypes mod_switch_easing = EasingTypes.InOutSine;
private int selectedIndex private const double mod_switch_duration = 120;
// A selected index of -1 means not selected.
private int selectedIndex = -1;
protected int SelectedIndex
{ {
get get
{ {
return _selectedIndex; return selectedIndex;
} }
set set
{ {
if (value == _selectedIndex) return; if (value == selectedIndex) return;
_selectedIndex = value;
int direction = value < selectedIndex ? -1 : 1;
bool beforeSelected = Selected;
Mod modBefore = SelectedMod ?? Mods[0];
if (value >= Mods.Length) if (value >= Mods.Length)
selectedIndex = -1;
else if (value < -1)
selectedIndex = Mods.Length - 1;
else
selectedIndex = value;
Mod modAfter = SelectedMod ?? Mods[0];
if (beforeSelected != Selected)
{ {
_selectedIndex = -1; iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
} iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
else if (value <= -2) }
{
_selectedIndex = Mods.Length - 1; if (modBefore != modAfter)
{
const float rotate_angle = 16;
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.Icon = modAfter.Icon;
using (iconsContainer.BeginDelayedSequence(mod_switch_duration, true))
{
foregroundIcon.RotateTo(-rotate_angle * direction);
foregroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
backgroundIcon.RotateTo(rotate_angle * direction);
backgroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
iconsContainer.Schedule(() => displayMod(modAfter));
}
} }
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
foregroundIcon.Highlighted = Selected; foregroundIcon.Highlighted = Selected;
if (mod != null)
displayMod(SelectedMod ?? Mods[0]);
} }
} }
public bool Selected => selectedIndex != -1; public bool Selected => SelectedIndex != -1;
private Color4 selectedColour; private Color4 selectedColour;
public Color4 SelectedColour public Color4 SelectedColour
@ -117,7 +147,7 @@ namespace osu.Game.Overlays.Mods
// the mods from Mod, only multiple if Mod is a MultiMod // the mods from Mod, only multiple if Mod is a MultiMod
public override Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex); public override Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio)
@ -142,23 +172,25 @@ namespace osu.Game.Overlays.Mods
public void SelectNext() public void SelectNext()
{ {
(++selectedIndex == -1 ? sampleOff : sampleOn).Play(); (++SelectedIndex == -1 ? sampleOff : sampleOn).Play();
Action?.Invoke(SelectedMod); Action?.Invoke(SelectedMod);
} }
public void SelectPrevious() public void SelectPrevious()
{ {
(--selectedIndex == -1 ? sampleOff : sampleOn).Play(); (--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
Action?.Invoke(SelectedMod); Action?.Invoke(SelectedMod);
} }
public void Deselect() public void Deselect()
{ {
selectedIndex = -1; SelectedIndex = -1;
} }
private void displayMod(Mod mod) private void displayMod(Mod mod)
{ {
if (backgroundIcon != null)
backgroundIcon.Icon = foregroundIcon.Icon;
foregroundIcon.Icon = mod.Icon; foregroundIcon.Icon = mod.Icon;
text.Text = mod.Name; text.Text = mod.Name;
} }
@ -170,17 +202,17 @@ namespace osu.Game.Overlays.Mods
{ {
iconsContainer.Add(new[] iconsContainer.Add(new[]
{ {
new ModIcon(Mods[0]) backgroundIcon = new ModIcon(Mods[1])
{ {
Origin = Anchor.Centre, Origin = Anchor.BottomRight,
Anchor = Anchor.Centre, Anchor = Anchor.BottomRight,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Position = new Vector2(1.5f), Position = new Vector2(1.5f),
}, },
foregroundIcon = new ModIcon(Mods[0]) foregroundIcon = new ModIcon(Mods[0])
{ {
Origin = Anchor.Centre, Origin = Anchor.BottomRight,
Anchor = Anchor.Centre, Anchor = Anchor.BottomRight,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Position = new Vector2(-1.5f), Position = new Vector2(-1.5f),
}, },