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Fix button not transforming correctly in some cases
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028c958431
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@ -1,20 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneSwitchButton : OsuTestScene
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public class TestSceneSwitchButton : ManualInputManagerTestScene
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{
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public TestSceneSwitchButton()
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private SwitchButton switchButton;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Child = new SwitchButton
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Child = switchButton = new SwitchButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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});
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[Test]
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public void TestChangeThroughInput()
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{
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AddStep("move to switch button", () => InputManager.MoveMouseTo(switchButton));
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AddStep("click on", () => InputManager.Click(MouseButton.Left));
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AddStep("click off", () => InputManager.Click(MouseButton.Left));
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}
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[Test]
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public void TestChangeThroughBindable()
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{
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BindableBool bindable = null;
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AddStep("bind bindable", () => switchButton.Current.BindTo(bindable = new BindableBool()));
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AddStep("toggle bindable", () => bindable.Toggle());
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AddStep("toggle bindable", () => bindable.Toggle());
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -73,20 +74,20 @@ namespace osu.Game.Graphics.UserInterface
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switchContainer.Colour = enabledColour;
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fill.Colour = disabledColour;
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updateBorder();
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}
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protected override void OnUserChange(bool value)
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protected override void LoadComplete()
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{
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base.OnUserChange(value);
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base.LoadComplete();
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if (value)
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switchCircle.MoveToX(switchContainer.DrawWidth - switchCircle.DrawWidth, 200, Easing.OutQuint);
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else
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switchCircle.MoveToX(0, 200, Easing.OutQuint);
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Current.BindValueChanged(updateState, true);
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FinishTransforms(true);
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}
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fill.FadeTo(value ? 1 : 0, 250, Easing.OutQuint);
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private void updateState(ValueChangedEvent<bool> state)
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{
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switchCircle.MoveToX(state.NewValue ? switchContainer.DrawWidth - switchCircle.DrawWidth : 0, 200, Easing.OutQuint);
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fill.FadeTo(state.NewValue ? 1 : 0, 250, Easing.OutQuint);
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updateBorder();
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}
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