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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Fix button not transforming correctly in some cases

This commit is contained in:
smoogipoo 2019-09-25 17:42:27 +09:00
parent 028c958431
commit 261ba5c80a
2 changed files with 37 additions and 12 deletions

View File

@ -1,20 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneSwitchButton : OsuTestScene
public class TestSceneSwitchButton : ManualInputManagerTestScene
{
public TestSceneSwitchButton()
private SwitchButton switchButton;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = new SwitchButton
Child = switchButton = new SwitchButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
});
[Test]
public void TestChangeThroughInput()
{
AddStep("move to switch button", () => InputManager.MoveMouseTo(switchButton));
AddStep("click on", () => InputManager.Click(MouseButton.Left));
AddStep("click off", () => InputManager.Click(MouseButton.Left));
}
[Test]
public void TestChangeThroughBindable()
{
BindableBool bindable = null;
AddStep("bind bindable", () => switchButton.Current.BindTo(bindable = new BindableBool()));
AddStep("toggle bindable", () => bindable.Toggle());
AddStep("toggle bindable", () => bindable.Toggle());
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -73,20 +74,20 @@ namespace osu.Game.Graphics.UserInterface
switchContainer.Colour = enabledColour;
fill.Colour = disabledColour;
updateBorder();
}
protected override void OnUserChange(bool value)
protected override void LoadComplete()
{
base.OnUserChange(value);
base.LoadComplete();
if (value)
switchCircle.MoveToX(switchContainer.DrawWidth - switchCircle.DrawWidth, 200, Easing.OutQuint);
else
switchCircle.MoveToX(0, 200, Easing.OutQuint);
Current.BindValueChanged(updateState, true);
FinishTransforms(true);
}
fill.FadeTo(value ? 1 : 0, 250, Easing.OutQuint);
private void updateState(ValueChangedEvent<bool> state)
{
switchCircle.MoveToX(state.NewValue ? switchContainer.DrawWidth - switchCircle.DrawWidth : 0, 200, Easing.OutQuint);
fill.FadeTo(state.NewValue ? 1 : 0, 250, Easing.OutQuint);
updateBorder();
}