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CI fixes
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@ -58,7 +58,7 @@ namespace osu.Game.Overlays
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private readonly Box chatBackground;
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private readonly Box chatBackground;
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private readonly Box tabBackground;
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private readonly Box tabBackground;
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public Bindable<double> ChatHeight { get; public set; }
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public Bindable<double> ChatHeight { get; set; }
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private readonly Container channelSelectionContainer;
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private readonly Container channelSelectionContainer;
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private readonly ChannelSelectionOverlay channelSelection;
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private readonly ChannelSelectionOverlay channelSelection;
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Judgements
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/// The offset from a perfect hit at which this judgement occurred.
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/// The offset from a perfect hit at which this judgement occurred.
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/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.
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/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.
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/// </summary>
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/// </summary>
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public double TimeOffset { get; public set; }
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public double TimeOffset { get; set; }
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/// <summary>
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/// <summary>
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/// Whether the <see cref="Result"/> should affect the combo portion of the score.
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/// Whether the <see cref="Result"/> should affect the combo portion of the score.
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// <summary>
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/// <summary>
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/// A HitObjectParser to parse legacy Beatmaps.
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/// A HitObjectParser to parse legacy Beatmaps.
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/// </summary>
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/// </summary>
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internal abstract class ConvertHitObjectParser : HitObjectParser
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public abstract class ConvertHitObjectParser : HitObjectParser
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{
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{
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public override HitObject Parse(string text)
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public override HitObject Parse(string text)
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{
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{
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI
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/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
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/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
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/// </summary>
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/// </summary>
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/// <param name="ruleset">The ruleset being repesented.</param>
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/// <param name="ruleset">The ruleset being repesented.</param>
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public RulesetContainer(Ruleset ruleset)
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protected RulesetContainer(Ruleset ruleset)
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{
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{
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Ruleset = ruleset;
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Ruleset = ruleset;
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}
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}
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