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Rename VectorUtils
to OsuHitObjectGenerationUtils
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3fcda83713
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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distanceToPrev * (float)Math.Sin(current.AngleRad)
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distanceToPrev * (float)Math.Sin(current.AngleRad)
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);
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);
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posRelativeToPrev = VectorUtils.RotateAwayFromEdge(previous.EndPositionRandomised, posRelativeToPrev);
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posRelativeToPrev = OsuHitObjectGenerationUtils.RotateAwayFromEdge(previous.EndPositionRandomised, posRelativeToPrev);
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current.AngleRad = (float)Math.Atan2(posRelativeToPrev.Y, posRelativeToPrev.X);
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current.AngleRad = (float)Math.Atan2(posRelativeToPrev.Y, posRelativeToPrev.X);
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@ -7,7 +7,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Utils
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namespace osu.Game.Rulesets.Osu.Utils
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{
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{
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public static class VectorUtils
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public static class OsuHitObjectGenerationUtils
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{
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{
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// The relative distance to the edge of the playfield before objects' positions should start to "turn around" and curve towards the middle.
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// The relative distance to the edge of the playfield before objects' positions should start to "turn around" and curve towards the middle.
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// The closer the hit objects draw to the border, the sharper the turn
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// The closer the hit objects draw to the border, the sharper the turn
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