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Add failing test coverage of user pausing or quick exiting during cooldown
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parent
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commit
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@ -90,19 +90,47 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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[Test]
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[Test]
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public void TestPauseDuringCooldownTooSoon()
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public void TestExternalPauseDuringCooldownTooSoon()
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{
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{
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AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
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AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
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pauseAndConfirm();
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pauseAndConfirm();
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resume();
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resume();
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pause();
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pauseExternally();
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confirmResumed();
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confirmResumed();
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AddAssert("not exited", () => Player.IsCurrentScreen());
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AddAssert("not exited", () => Player.IsCurrentScreen());
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}
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}
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[Test]
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public void TestUserPauseDuringCooldownTooSoon()
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{
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AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
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pauseAndConfirm();
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resume();
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AddStep("pause via exit key", () => Player.ExitViaPause());
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confirmResumed();
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AddAssert("not exited", () => Player.IsCurrentScreen());
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}
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[Test]
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public void TestQuickExitDuringCooldownTooSoon()
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{
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AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
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pauseAndConfirm();
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resume();
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AddStep("pause via exit key", () => Player.ExitViaQuickExit());
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confirmResumed();
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AddAssert("exited", () => !Player.IsCurrentScreen());
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}
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[Test]
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[Test]
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public void TestExitSoonAfterResumeSucceeds()
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public void TestExitSoonAfterResumeSucceeds()
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{
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{
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@ -125,7 +153,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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confirmClockRunning(false);
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confirmClockRunning(false);
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pause();
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pauseExternally();
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confirmPausedWithNoOverlay();
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confirmPausedWithNoOverlay();
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AddAssert("fail overlay still shown", () => Player.FailOverlayVisible);
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AddAssert("fail overlay still shown", () => Player.FailOverlayVisible);
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@ -237,7 +265,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void pauseAndConfirm()
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private void pauseAndConfirm()
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{
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{
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pause();
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pauseExternally();
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confirmPaused();
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confirmPaused();
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}
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}
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@ -286,7 +314,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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}
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private void restart() => AddStep("restart", () => Player.Restart());
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private void restart() => AddStep("restart", () => Player.Restart());
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private void pause() => AddStep("pause", () => Player.Pause());
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private void pauseExternally() => AddStep("pause", () => Player.Pause());
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private void resume() => AddStep("resume", () => Player.Resume());
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private void resume() => AddStep("resume", () => Player.Resume());
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private void confirmPauseOverlayShown(bool isShown) =>
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private void confirmPauseOverlayShown(bool isShown) =>
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@ -305,6 +333,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
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public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
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public void ExitViaPause() => PerformExit(true);
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public void ExitViaQuickExit() => PerformExit(false);
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public override void OnEntering(IScreen last)
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public override void OnEntering(IScreen last)
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{
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{
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base.OnEntering(last);
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base.OnEntering(last);
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