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Improve performance of attemptSelection
using new cached count and LastSelected
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@ -3,7 +3,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Screens.Select.Carousel
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namespace osu.Game.Screens.Select.Carousel
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{
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{
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@ -101,7 +100,7 @@ namespace osu.Game.Screens.Select.Carousel
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if (State.Value != CarouselItemState.Selected) return;
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if (State.Value != CarouselItemState.Selected) return;
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// we only perform eager selection if none of our items are in a selected state already.
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// we only perform eager selection if none of our items are in a selected state already.
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if (Items.Any(i => i.State.Value == CarouselItemState.Selected)) return;
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if (LastSelected?.State.Value == CarouselItemState.Selected || TotalItemsNotFiltered == 0) return;
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PerformSelection();
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PerformSelection();
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}
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}
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