1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Rename variable to reflect new "beatmap attributes display" naming

This commit is contained in:
Bartłomiej Dach 2023-09-14 11:24:53 +02:00
parent 491d94c5ac
commit 25dbd0a1d3
No known key found for this signature in database

View File

@ -356,9 +356,9 @@ namespace osu.Game.Overlays.Mods
// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is. // this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing. // due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
float projectedLeftEdgeOfExpandedModEffectPreviewPanel = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(640, 0)).X; float projectedLeftEdgeOfExpandedBeatmapAttributesDisplay = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(640, 0)).X;
bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedModEffectPreviewPanel; bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedBeatmapAttributesDisplay;
// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be. // only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
if (Alpha == 1) if (Alpha == 1)