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Rename variable to reflect new "beatmap attributes display" naming
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@ -356,9 +356,9 @@ namespace osu.Game.Overlays.Mods
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// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
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// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
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// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
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// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
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float projectedLeftEdgeOfExpandedModEffectPreviewPanel = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(640, 0)).X;
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float projectedLeftEdgeOfExpandedBeatmapAttributesDisplay = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(640, 0)).X;
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bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedModEffectPreviewPanel;
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bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedBeatmapAttributesDisplay;
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// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
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// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
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if (Alpha == 1)
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if (Alpha == 1)
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