mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Merge branch 'master' into always-apply-ruleset-filter
This commit is contained in:
commit
25a35a1370
@ -51,7 +51,7 @@
|
|||||||
<Reference Include="Java.Interop" />
|
<Reference Include="Java.Interop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.304.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.310.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.312.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
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||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
SetContents(() => new CatcherArea.Catcher
|
SetContents(() => new Catcher
|
||||||
{
|
{
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||||||
RelativePositionAxes = Axes.None,
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RelativePositionAxes = Axes.None,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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|
@ -4,7 +4,7 @@
|
|||||||
using System;
|
using System;
|
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using System.Collections.Generic;
|
using System.Collections.Generic;
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using System.Linq;
|
using System.Linq;
|
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using osu.Framework.Allocation;
|
using NUnit.Framework;
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using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
|
{
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
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{
|
{
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typeof(CatcherArea.Catcher),
|
typeof(Catcher),
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typeof(DrawableCatchRuleset),
|
typeof(DrawableCatchRuleset),
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typeof(DrawableFruit),
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typeof(DrawableFruit),
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typeof(DrawableJuiceStream),
|
typeof(DrawableJuiceStream),
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@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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private DrawableCatchRuleset drawableRuleset;
|
private DrawableCatchRuleset drawableRuleset;
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private double playfieldTime => drawableRuleset.Playfield.Time.Current;
|
private double playfieldTime => drawableRuleset.Playfield.Time.Current;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[SetUp]
|
||||||
private void load()
|
public void Setup() => Schedule(() =>
|
||||||
{
|
{
|
||||||
var controlPointInfo = new ControlPointInfo();
|
var controlPointInfo = new ControlPointInfo();
|
||||||
controlPointInfo.Add(0, new TimingControlPoint());
|
controlPointInfo.Add(0, new TimingControlPoint());
|
||||||
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
ControlPointInfo = controlPointInfo
|
ControlPointInfo = controlPointInfo
|
||||||
});
|
});
|
||||||
|
|
||||||
Add(new Container
|
Child = new Container
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
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@ -66,16 +66,49 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
{
|
{
|
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drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
|
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
|
||||||
}
|
}
|
||||||
});
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestFruits()
|
||||||
|
{
|
||||||
|
AddStep("hit fruits", () => spawnFruits(true));
|
||||||
|
AddUntilStep("wait for completion", () => playfieldIsEmpty);
|
||||||
|
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
|
||||||
|
|
||||||
AddStep("miss fruits", () => spawnFruits());
|
AddStep("miss fruits", () => spawnFruits());
|
||||||
AddStep("hit fruits", () => spawnFruits(true));
|
AddUntilStep("wait for completion", () => playfieldIsEmpty);
|
||||||
AddStep("miss juicestream", () => spawnJuiceStream());
|
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
|
||||||
AddStep("hit juicestream", () => spawnJuiceStream(true));
|
|
||||||
AddStep("miss bananas", () => spawnBananas());
|
|
||||||
AddStep("hit bananas", () => spawnBananas(true));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestJuicestream()
|
||||||
|
{
|
||||||
|
AddStep("hit juicestream", () => spawnJuiceStream(true));
|
||||||
|
AddUntilStep("wait for completion", () => playfieldIsEmpty);
|
||||||
|
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
|
||||||
|
|
||||||
|
AddStep("miss juicestream", () => spawnJuiceStream());
|
||||||
|
AddUntilStep("wait for completion", () => playfieldIsEmpty);
|
||||||
|
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBananas()
|
||||||
|
{
|
||||||
|
AddStep("hit bananas", () => spawnBananas(true));
|
||||||
|
AddUntilStep("wait for completion", () => playfieldIsEmpty);
|
||||||
|
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
|
||||||
|
|
||||||
|
AddStep("miss bananas", () => spawnBananas());
|
||||||
|
AddUntilStep("wait for completion", () => playfieldIsEmpty);
|
||||||
|
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool playfieldIsEmpty => !((CatchPlayfield)drawableRuleset.Playfield).AllHitObjects.Any(h => h.IsAlive);
|
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|
|
||||||
|
private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).CatcherArea.MovableCatcher.CurrentState;
|
||||||
|
|
||||||
private void spawnFruits(bool hit = false)
|
private void spawnFruits(bool hit = false)
|
||||||
{
|
{
|
||||||
for (int i = 1; i <= 4; i++)
|
for (int i = 1; i <= 4; i++)
|
||||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private CatcherArea.Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
|
private Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
|
||||||
|
|
||||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||||
{
|
{
|
||||||
|
@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
|
|
||||||
ApplyPositionOffsets(Beatmap);
|
ApplyPositionOffsets(Beatmap);
|
||||||
|
|
||||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
|
||||||
|
|
||||||
int index = 0;
|
int index = 0;
|
||||||
|
|
||||||
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
||||||
@ -76,6 +74,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case JuiceStream juiceStream:
|
case JuiceStream juiceStream:
|
||||||
|
// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
|
||||||
|
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
|
||||||
|
|
||||||
|
// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
|
||||||
|
lastStartTime = juiceStream.StartTime;
|
||||||
|
|
||||||
foreach (var nested in juiceStream.NestedHitObjects)
|
foreach (var nested in juiceStream.NestedHitObjects)
|
||||||
{
|
{
|
||||||
var catchObject = (CatchHitObject)nested;
|
var catchObject = (CatchHitObject)nested;
|
||||||
@ -90,20 +94,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
initialiseHyperDash(beatmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
|
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
|
||||||
{
|
{
|
||||||
if (hitObject is JuiceStream stream)
|
|
||||||
{
|
|
||||||
lastPosition = stream.EndX;
|
|
||||||
lastStartTime = stream.EndTime;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!(hitObject is Fruit))
|
|
||||||
return;
|
|
||||||
|
|
||||||
float offsetPosition = hitObject.X;
|
float offsetPosition = hitObject.X;
|
||||||
double startTime = hitObject.StartTime;
|
double startTime = hitObject.StartTime;
|
||||||
|
|
||||||
@ -116,7 +112,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
}
|
}
|
||||||
|
|
||||||
float positionDiff = offsetPosition - lastPosition.Value;
|
float positionDiff = offsetPosition - lastPosition.Value;
|
||||||
double timeDiff = startTime - lastStartTime;
|
|
||||||
|
// Todo: BUG!! Stable calculated time deltas as ints, which affects randomisation. This should be changed to a double.
|
||||||
|
int timeDiff = (int)(startTime - lastStartTime);
|
||||||
|
|
||||||
if (timeDiff > 1000)
|
if (timeDiff > 1000)
|
||||||
{
|
{
|
||||||
@ -132,7 +130,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
|
// ReSharper disable once PossibleLossOfFraction
|
||||||
|
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3)
|
||||||
applyOffset(ref offsetPosition, positionDiff);
|
applyOffset(ref offsetPosition, positionDiff);
|
||||||
|
|
||||||
hitObject.XOffset = offsetPosition - hitObject.X;
|
hitObject.XOffset = offsetPosition - hitObject.X;
|
||||||
@ -191,14 +190,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
private static void initialiseHyperDash(IBeatmap beatmap)
|
||||||
{
|
{
|
||||||
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
|
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
|
||||||
|
|
||||||
foreach (var currentObject in objects)
|
foreach (var currentObject in beatmap.HitObjects)
|
||||||
{
|
{
|
||||||
if (currentObject is Fruit)
|
if (currentObject is Fruit fruitObject)
|
||||||
objectWithDroplets.Add(currentObject);
|
objectWithDroplets.Add(fruitObject);
|
||||||
|
|
||||||
if (currentObject is JuiceStream)
|
if (currentObject is JuiceStream)
|
||||||
{
|
{
|
||||||
@ -212,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
|
|
||||||
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||||
|
|
||||||
double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
|
double halfCatcherWidth = CatcherArea.GetCatcherSize(beatmap.BeatmapInfo.BaseDifficulty) / 2;
|
||||||
int lastDirection = 0;
|
int lastDirection = 0;
|
||||||
double lastExcess = halfCatcherWidth;
|
double lastExcess = halfCatcherWidth;
|
||||||
|
|
||||||
@ -221,10 +220,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
CatchHitObject currentObject = objectWithDroplets[i];
|
CatchHitObject currentObject = objectWithDroplets[i];
|
||||||
CatchHitObject nextObject = objectWithDroplets[i + 1];
|
CatchHitObject nextObject = objectWithDroplets[i + 1];
|
||||||
|
|
||||||
|
// Reset variables in-case values have changed (e.g. after applying HR)
|
||||||
|
currentObject.HyperDashTarget = null;
|
||||||
|
currentObject.DistanceToHyperDash = 0;
|
||||||
|
|
||||||
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
|
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
|
||||||
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
|
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
|
||||||
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||||
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
|
float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
|
||||||
|
|
||||||
if (distanceToHyper < 0)
|
if (distanceToHyper < 0)
|
||||||
{
|
{
|
||||||
|
@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
|
|
||||||
protected override int SectionLength => 750;
|
protected override int SectionLength => 750;
|
||||||
|
|
||||||
|
private float halfCatcherWidth;
|
||||||
|
|
||||||
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
@ -48,14 +50,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
|
|
||||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
||||||
{
|
{
|
||||||
float halfCatchWidth;
|
|
||||||
|
|
||||||
using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
|
|
||||||
{
|
|
||||||
halfCatchWidth = catcher.CatchWidth * 0.5f;
|
|
||||||
halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
|
|
||||||
}
|
|
||||||
|
|
||||||
CatchHitObject lastObject = null;
|
CatchHitObject lastObject = null;
|
||||||
|
|
||||||
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
|
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
|
||||||
@ -69,16 +63,25 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (lastObject != null)
|
if (lastObject != null)
|
||||||
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatchWidth);
|
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatcherWidth);
|
||||||
|
|
||||||
lastObject = hitObject;
|
lastObject = hitObject;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
|
protected override Skill[] CreateSkills(IBeatmap beatmap)
|
||||||
{
|
{
|
||||||
new Movement(),
|
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
|
||||||
};
|
{
|
||||||
|
halfCatcherWidth = catcher.CatchWidth * 0.5f;
|
||||||
|
halfCatcherWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Skill[]
|
||||||
|
{
|
||||||
|
new Movement(halfCatcherWidth),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||||
{
|
{
|
||||||
|
@ -20,9 +20,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
|||||||
|
|
||||||
protected override double DecayWeight => 0.94;
|
protected override double DecayWeight => 0.94;
|
||||||
|
|
||||||
|
protected readonly float HalfCatcherWidth;
|
||||||
|
|
||||||
private float? lastPlayerPosition;
|
private float? lastPlayerPosition;
|
||||||
private float lastDistanceMoved;
|
private float lastDistanceMoved;
|
||||||
|
|
||||||
|
public Movement(float halfCatcherWidth)
|
||||||
|
{
|
||||||
|
HalfCatcherWidth = halfCatcherWidth;
|
||||||
|
}
|
||||||
|
|
||||||
protected override double StrainValueOf(DifficultyHitObject current)
|
protected override double StrainValueOf(DifficultyHitObject current)
|
||||||
{
|
{
|
||||||
var catchCurrent = (CatchDifficultyHitObject)current;
|
var catchCurrent = (CatchDifficultyHitObject)current;
|
||||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
|||||||
|
|
||||||
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
|
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
|
||||||
{
|
{
|
||||||
private readonly CatcherArea.Catcher catcher;
|
private readonly Catcher catcher;
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||||
|
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
public override Replay Generate()
|
public override Replay Generate()
|
||||||
{
|
{
|
||||||
// todo: add support for HT DT
|
// todo: add support for HT DT
|
||||||
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
|
const double dash_speed = Catcher.BASE_SPEED;
|
||||||
const double movement_speed = dash_speed / 2;
|
const double movement_speed = dash_speed / 2;
|
||||||
float lastPosition = 0.5f;
|
float lastPosition = 0.5f;
|
||||||
double lastTime = 0;
|
double lastTime = 0;
|
||||||
|
460
osu.Game.Rulesets.Catch/UI/Catcher.cs
Normal file
460
osu.Game.Rulesets.Catch/UI/Catcher.cs
Normal file
@ -0,0 +1,460 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Animations;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.UI
|
||||||
|
{
|
||||||
|
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Whether we are hyper-dashing or not.
|
||||||
|
/// </summary>
|
||||||
|
public bool HyperDashing => hyperDashModifier != 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
|
||||||
|
/// </summary>
|
||||||
|
public const double BASE_SPEED = 1.0 / 512;
|
||||||
|
|
||||||
|
public Container ExplodingFruitTarget;
|
||||||
|
|
||||||
|
public Container AdditiveTarget;
|
||||||
|
|
||||||
|
public CatcherAnimationState CurrentState { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Width of the area that can be used to attempt catches during gameplay.
|
||||||
|
/// </summary>
|
||||||
|
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
|
||||||
|
|
||||||
|
protected bool Dashing
|
||||||
|
{
|
||||||
|
get => dashing;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == dashing) return;
|
||||||
|
|
||||||
|
dashing = value;
|
||||||
|
|
||||||
|
Trail |= dashing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
|
||||||
|
/// </summary>
|
||||||
|
protected bool Trail
|
||||||
|
{
|
||||||
|
get => trail;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == trail) return;
|
||||||
|
|
||||||
|
trail = value;
|
||||||
|
|
||||||
|
if (Trail)
|
||||||
|
beginTrail();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Container<DrawableHitObject> caughtFruit;
|
||||||
|
|
||||||
|
private CatcherSprite catcherIdle;
|
||||||
|
private CatcherSprite catcherKiai;
|
||||||
|
private CatcherSprite catcherFail;
|
||||||
|
|
||||||
|
private int currentDirection;
|
||||||
|
|
||||||
|
private bool dashing;
|
||||||
|
|
||||||
|
private bool trail;
|
||||||
|
|
||||||
|
private double hyperDashModifier = 1;
|
||||||
|
private int hyperDashDirection;
|
||||||
|
private float hyperDashTargetPosition;
|
||||||
|
|
||||||
|
public Catcher(BeatmapDifficulty difficulty = null)
|
||||||
|
{
|
||||||
|
RelativePositionAxes = Axes.X;
|
||||||
|
X = 0.5f;
|
||||||
|
|
||||||
|
Origin = Anchor.TopCentre;
|
||||||
|
|
||||||
|
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||||
|
if (difficulty != null)
|
||||||
|
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
caughtFruit = new Container<DrawableHitObject>
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
},
|
||||||
|
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Alpha = 0,
|
||||||
|
},
|
||||||
|
catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Alpha = 0,
|
||||||
|
},
|
||||||
|
catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Alpha = 0,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
updateCatcher();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Add a caught fruit to the catcher's stack.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="fruit">The fruit that was caught.</param>
|
||||||
|
public void PlaceOnPlate(DrawableCatchHitObject fruit)
|
||||||
|
{
|
||||||
|
var ourRadius = fruit.DisplayRadius;
|
||||||
|
float theirRadius = 0;
|
||||||
|
|
||||||
|
const float allowance = 6;
|
||||||
|
|
||||||
|
while (caughtFruit.Any(f =>
|
||||||
|
f.LifetimeEnd == double.MaxValue &&
|
||||||
|
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
|
||||||
|
{
|
||||||
|
var diff = (ourRadius + theirRadius) / allowance;
|
||||||
|
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
|
||||||
|
fruit.Y -= RNG.NextSingle() * diff;
|
||||||
|
}
|
||||||
|
|
||||||
|
fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
|
||||||
|
|
||||||
|
caughtFruit.Add(fruit);
|
||||||
|
|
||||||
|
Add(new HitExplosion(fruit)
|
||||||
|
{
|
||||||
|
X = fruit.X,
|
||||||
|
Scale = new Vector2(fruit.HitObject.Scale)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Let the catcher attempt to catch a fruit.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="fruit">The fruit to catch.</param>
|
||||||
|
/// <returns>Whether the catch is possible.</returns>
|
||||||
|
public bool AttemptCatch(CatchHitObject fruit)
|
||||||
|
{
|
||||||
|
var halfCatchWidth = CatchWidth * 0.5f;
|
||||||
|
|
||||||
|
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||||
|
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||||
|
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||||
|
|
||||||
|
var validCatch =
|
||||||
|
catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||||
|
catchObjectPosition <= catcherPosition + halfCatchWidth;
|
||||||
|
|
||||||
|
// only update hyperdash state if we are catching a fruit.
|
||||||
|
// exceptions are Droplets and JuiceStreams.
|
||||||
|
if (!(fruit is Fruit)) return validCatch;
|
||||||
|
|
||||||
|
if (validCatch && fruit.HyperDash)
|
||||||
|
{
|
||||||
|
var target = fruit.HyperDashTarget;
|
||||||
|
var timeDifference = target.StartTime - fruit.StartTime;
|
||||||
|
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
|
||||||
|
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||||
|
|
||||||
|
SetHyperDashState(Math.Abs(velocity), target.X);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
SetHyperDashState();
|
||||||
|
|
||||||
|
if (validCatch)
|
||||||
|
updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
|
||||||
|
else if (!(fruit is Banana))
|
||||||
|
updateState(CatcherAnimationState.Fail);
|
||||||
|
|
||||||
|
return validCatch;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set hyper-dash state.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
|
||||||
|
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
|
||||||
|
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
|
||||||
|
{
|
||||||
|
const float hyper_dash_transition_length = 180;
|
||||||
|
|
||||||
|
var wasHyperDashing = HyperDashing;
|
||||||
|
|
||||||
|
if (modifier <= 1 || X == targetPosition)
|
||||||
|
{
|
||||||
|
hyperDashModifier = 1;
|
||||||
|
hyperDashDirection = 0;
|
||||||
|
|
||||||
|
if (wasHyperDashing)
|
||||||
|
{
|
||||||
|
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
|
||||||
|
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
|
||||||
|
Trail &= Dashing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
hyperDashModifier = modifier;
|
||||||
|
hyperDashDirection = Math.Sign(targetPosition - X);
|
||||||
|
hyperDashTargetPosition = targetPosition;
|
||||||
|
|
||||||
|
if (!wasHyperDashing)
|
||||||
|
{
|
||||||
|
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
|
||||||
|
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
|
||||||
|
Trail = true;
|
||||||
|
|
||||||
|
var hyperDashEndGlow = createAdditiveSprite(true);
|
||||||
|
|
||||||
|
hyperDashEndGlow.MoveToOffset(new Vector2(0, -20), 1200, Easing.In);
|
||||||
|
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.9f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
|
||||||
|
hyperDashEndGlow.FadeOut(1200);
|
||||||
|
hyperDashEndGlow.Expire(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(CatchAction action)
|
||||||
|
{
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case CatchAction.MoveLeft:
|
||||||
|
currentDirection--;
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case CatchAction.MoveRight:
|
||||||
|
currentDirection++;
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case CatchAction.Dash:
|
||||||
|
Dashing = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReleased(CatchAction action)
|
||||||
|
{
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case CatchAction.MoveLeft:
|
||||||
|
currentDirection++;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CatchAction.MoveRight:
|
||||||
|
currentDirection--;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CatchAction.Dash:
|
||||||
|
Dashing = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdatePosition(float position)
|
||||||
|
{
|
||||||
|
position = Math.Clamp(position, 0, 1);
|
||||||
|
|
||||||
|
if (position == X)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
|
||||||
|
X = position;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Drop any fruit off the plate.
|
||||||
|
/// </summary>
|
||||||
|
public void Drop()
|
||||||
|
{
|
||||||
|
foreach (var f in caughtFruit.ToArray())
|
||||||
|
Drop(f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Explode any fruit off the plate.
|
||||||
|
/// </summary>
|
||||||
|
public void Explode()
|
||||||
|
{
|
||||||
|
foreach (var f in caughtFruit.ToArray())
|
||||||
|
Explode(f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Drop(DrawableHitObject fruit)
|
||||||
|
{
|
||||||
|
removeFromPlateWithTransform(fruit, f =>
|
||||||
|
{
|
||||||
|
f.MoveToY(f.Y + 75, 750, Easing.InSine);
|
||||||
|
f.FadeOut(750);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Explode(DrawableHitObject fruit)
|
||||||
|
{
|
||||||
|
var originalX = fruit.X * Scale.X;
|
||||||
|
|
||||||
|
removeFromPlateWithTransform(fruit, f =>
|
||||||
|
{
|
||||||
|
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
|
||||||
|
f.MoveToX(f.X + originalX * 6, 1000);
|
||||||
|
f.FadeOut(750);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (currentDirection == 0) return;
|
||||||
|
|
||||||
|
var direction = Math.Sign(currentDirection);
|
||||||
|
|
||||||
|
var dashModifier = Dashing ? 1 : 0.5;
|
||||||
|
var speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||||
|
|
||||||
|
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
|
||||||
|
|
||||||
|
// Correct overshooting.
|
||||||
|
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
||||||
|
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
|
||||||
|
{
|
||||||
|
X = hyperDashTargetPosition;
|
||||||
|
SetHyperDashState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateCatcher()
|
||||||
|
{
|
||||||
|
catcherIdle.Hide();
|
||||||
|
catcherKiai.Hide();
|
||||||
|
catcherFail.Hide();
|
||||||
|
|
||||||
|
CatcherSprite current;
|
||||||
|
|
||||||
|
switch (CurrentState)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
current = catcherIdle;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CatcherAnimationState.Fail:
|
||||||
|
current = catcherFail;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CatcherAnimationState.Kiai:
|
||||||
|
current = catcherKiai;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
current.Show();
|
||||||
|
(current.Drawable as IAnimation)?.GotoFrame(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void beginTrail()
|
||||||
|
{
|
||||||
|
Trail &= dashing || HyperDashing;
|
||||||
|
Trail &= AdditiveTarget != null;
|
||||||
|
|
||||||
|
if (!Trail) return;
|
||||||
|
|
||||||
|
var additive = createAdditiveSprite(HyperDashing);
|
||||||
|
|
||||||
|
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
||||||
|
additive.Expire(true);
|
||||||
|
|
||||||
|
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable createAdditiveSprite(bool hyperDash)
|
||||||
|
{
|
||||||
|
var additive = createCatcherSprite();
|
||||||
|
|
||||||
|
additive.Anchor = Anchor;
|
||||||
|
additive.Scale = Scale;
|
||||||
|
additive.Colour = hyperDash ? Color4.Red : Color4.White;
|
||||||
|
additive.Blending = BlendingParameters.Additive;
|
||||||
|
additive.RelativePositionAxes = RelativePositionAxes;
|
||||||
|
additive.Position = Position;
|
||||||
|
|
||||||
|
AdditiveTarget.Add(additive);
|
||||||
|
|
||||||
|
return additive;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable createCatcherSprite()
|
||||||
|
{
|
||||||
|
return new CatcherSprite(CurrentState);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateState(CatcherAnimationState state)
|
||||||
|
{
|
||||||
|
if (CurrentState == state)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CurrentState = state;
|
||||||
|
updateCatcher();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
|
||||||
|
{
|
||||||
|
if (ExplodingFruitTarget != null)
|
||||||
|
{
|
||||||
|
fruit.Anchor = Anchor.TopLeft;
|
||||||
|
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
|
||||||
|
|
||||||
|
if (!caughtFruit.Remove(fruit))
|
||||||
|
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
|
||||||
|
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
|
||||||
|
return;
|
||||||
|
|
||||||
|
ExplodingFruitTarget.Add(fruit);
|
||||||
|
}
|
||||||
|
|
||||||
|
var actionTime = Clock.CurrentTime;
|
||||||
|
|
||||||
|
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
|
||||||
|
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
|
||||||
|
|
||||||
|
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
|
||||||
|
{
|
||||||
|
using (fruit.BeginAbsoluteSequence(actionTime))
|
||||||
|
action(fruit);
|
||||||
|
|
||||||
|
fruit.Expire();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,15 +2,8 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Animations;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Effects;
|
|
||||||
using osu.Framework.Input.Bindings;
|
|
||||||
using osu.Framework.Utils;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Catch.Judgements;
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
@ -20,7 +13,6 @@ using osu.Game.Rulesets.Judgements;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.UI
|
namespace osu.Game.Rulesets.Catch.UI
|
||||||
{
|
{
|
||||||
@ -28,8 +20,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
public const float CATCHER_SIZE = 106.75f;
|
public const float CATCHER_SIZE = 106.75f;
|
||||||
|
|
||||||
protected internal readonly Catcher MovableCatcher;
|
|
||||||
|
|
||||||
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
|
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
|
||||||
|
|
||||||
public Container ExplodingFruitTarget
|
public Container ExplodingFruitTarget
|
||||||
@ -37,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
set => MovableCatcher.ExplodingFruitTarget = value;
|
set => MovableCatcher.ExplodingFruitTarget = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private DrawableCatchHitObject lastPlateableFruit;
|
||||||
|
|
||||||
public CatcherArea(BeatmapDifficulty difficulty = null)
|
public CatcherArea(BeatmapDifficulty difficulty = null)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
@ -47,7 +39,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private DrawableCatchHitObject lastPlateableFruit;
|
public static float GetCatcherSize(BeatmapDifficulty difficulty)
|
||||||
|
{
|
||||||
|
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||||
|
}
|
||||||
|
|
||||||
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
|
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
|
||||||
{
|
{
|
||||||
@ -100,6 +95,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnReleased(CatchAction action)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool AttemptCatch(CatchHitObject obj)
|
||||||
|
{
|
||||||
|
return MovableCatcher.AttemptCatch(obj);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
@ -110,559 +114,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
MovableCatcher.X = state.CatcherX.Value;
|
MovableCatcher.X = state.CatcherX.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnReleased(CatchAction action)
|
protected internal readonly Catcher MovableCatcher;
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
|
|
||||||
|
|
||||||
public static float GetCatcherSize(BeatmapDifficulty difficulty)
|
|
||||||
{
|
|
||||||
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Width of the area that can be used to attempt catches during gameplay.
|
|
||||||
/// </summary>
|
|
||||||
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
|
|
||||||
|
|
||||||
private Container<DrawableHitObject> caughtFruit;
|
|
||||||
|
|
||||||
public Container ExplodingFruitTarget;
|
|
||||||
|
|
||||||
public Container AdditiveTarget;
|
|
||||||
|
|
||||||
public Catcher(BeatmapDifficulty difficulty = null)
|
|
||||||
{
|
|
||||||
RelativePositionAxes = Axes.X;
|
|
||||||
X = 0.5f;
|
|
||||||
|
|
||||||
Origin = Anchor.TopCentre;
|
|
||||||
|
|
||||||
Size = new Vector2(CATCHER_SIZE);
|
|
||||||
if (difficulty != null)
|
|
||||||
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
caughtFruit = new Container<DrawableHitObject>
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
},
|
|
||||||
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Alpha = 0,
|
|
||||||
},
|
|
||||||
catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Alpha = 0,
|
|
||||||
},
|
|
||||||
catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Alpha = 0,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
updateCatcher();
|
|
||||||
}
|
|
||||||
|
|
||||||
private CatcherSprite catcherIdle;
|
|
||||||
private CatcherSprite catcherKiai;
|
|
||||||
private CatcherSprite catcherFail;
|
|
||||||
|
|
||||||
private void updateCatcher()
|
|
||||||
{
|
|
||||||
catcherIdle.Hide();
|
|
||||||
catcherKiai.Hide();
|
|
||||||
catcherFail.Hide();
|
|
||||||
|
|
||||||
CatcherSprite current;
|
|
||||||
|
|
||||||
switch (currentState)
|
|
||||||
{
|
|
||||||
default:
|
|
||||||
current = catcherIdle;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CatcherAnimationState.Fail:
|
|
||||||
current = catcherFail;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CatcherAnimationState.Kiai:
|
|
||||||
current = catcherKiai;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
current.Show();
|
|
||||||
(current.Drawable as IAnimation)?.GotoFrame(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
private int currentDirection;
|
|
||||||
|
|
||||||
private bool dashing;
|
|
||||||
|
|
||||||
protected bool Dashing
|
|
||||||
{
|
|
||||||
get => dashing;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == dashing) return;
|
|
||||||
|
|
||||||
dashing = value;
|
|
||||||
|
|
||||||
Trail |= dashing;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool trail;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
|
|
||||||
/// </summary>
|
|
||||||
protected bool Trail
|
|
||||||
{
|
|
||||||
get => trail;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == trail) return;
|
|
||||||
|
|
||||||
trail = value;
|
|
||||||
|
|
||||||
if (Trail)
|
|
||||||
beginTrail();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void beginTrail()
|
|
||||||
{
|
|
||||||
Trail &= dashing || HyperDashing;
|
|
||||||
Trail &= AdditiveTarget != null;
|
|
||||||
|
|
||||||
if (!Trail) return;
|
|
||||||
|
|
||||||
var additive = createAdditiveSprite(HyperDashing);
|
|
||||||
|
|
||||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
|
||||||
additive.Expire(true);
|
|
||||||
|
|
||||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Drawable createAdditiveSprite(bool hyperDash)
|
|
||||||
{
|
|
||||||
var additive = createCatcherSprite();
|
|
||||||
|
|
||||||
additive.Anchor = Anchor;
|
|
||||||
additive.Scale = Scale;
|
|
||||||
additive.Colour = hyperDash ? Color4.Red : Color4.White;
|
|
||||||
additive.Blending = BlendingParameters.Additive;
|
|
||||||
additive.RelativePositionAxes = RelativePositionAxes;
|
|
||||||
additive.Position = Position;
|
|
||||||
|
|
||||||
AdditiveTarget.Add(additive);
|
|
||||||
|
|
||||||
return additive;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Drawable createCatcherSprite() => new CatcherSprite(currentState);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Add a caught fruit to the catcher's stack.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="fruit">The fruit that was caught.</param>
|
|
||||||
public void PlaceOnPlate(DrawableCatchHitObject fruit)
|
|
||||||
{
|
|
||||||
float ourRadius = fruit.DisplayRadius;
|
|
||||||
float theirRadius = 0;
|
|
||||||
|
|
||||||
const float allowance = 6;
|
|
||||||
|
|
||||||
while (caughtFruit.Any(f =>
|
|
||||||
f.LifetimeEnd == double.MaxValue &&
|
|
||||||
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
|
|
||||||
{
|
|
||||||
float diff = (ourRadius + theirRadius) / allowance;
|
|
||||||
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
|
|
||||||
fruit.Y -= RNG.NextSingle() * diff;
|
|
||||||
}
|
|
||||||
|
|
||||||
fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
|
|
||||||
|
|
||||||
caughtFruit.Add(fruit);
|
|
||||||
|
|
||||||
Add(new HitExplosion(fruit)
|
|
||||||
{
|
|
||||||
X = fruit.X,
|
|
||||||
Scale = new Vector2(fruit.HitObject.Scale)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Let the catcher attempt to catch a fruit.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="fruit">The fruit to catch.</param>
|
|
||||||
/// <returns>Whether the catch is possible.</returns>
|
|
||||||
public bool AttemptCatch(CatchHitObject fruit)
|
|
||||||
{
|
|
||||||
float halfCatchWidth = CatchWidth * 0.5f;
|
|
||||||
|
|
||||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
|
||||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
|
||||||
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
|
||||||
|
|
||||||
var validCatch =
|
|
||||||
catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
|
||||||
catchObjectPosition <= catcherPosition + halfCatchWidth;
|
|
||||||
|
|
||||||
// only update hyperdash state if we are catching a fruit.
|
|
||||||
// exceptions are Droplets and JuiceStreams.
|
|
||||||
if (!(fruit is Fruit)) return validCatch;
|
|
||||||
|
|
||||||
if (validCatch && fruit.HyperDash)
|
|
||||||
{
|
|
||||||
var target = fruit.HyperDashTarget;
|
|
||||||
double timeDifference = target.StartTime - fruit.StartTime;
|
|
||||||
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
|
|
||||||
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
|
||||||
|
|
||||||
SetHyperDashState(Math.Abs(velocity), target.X);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetHyperDashState();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (validCatch)
|
|
||||||
updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
|
|
||||||
else
|
|
||||||
updateState(CatcherAnimationState.Fail);
|
|
||||||
|
|
||||||
return validCatch;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateState(CatcherAnimationState state)
|
|
||||||
{
|
|
||||||
if (currentState == state)
|
|
||||||
return;
|
|
||||||
|
|
||||||
currentState = state;
|
|
||||||
updateCatcher();
|
|
||||||
}
|
|
||||||
|
|
||||||
private CatcherAnimationState currentState;
|
|
||||||
|
|
||||||
private double hyperDashModifier = 1;
|
|
||||||
private int hyperDashDirection;
|
|
||||||
private float hyperDashTargetPosition;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether we are hyper-dashing or not.
|
|
||||||
/// </summary>
|
|
||||||
public bool HyperDashing => hyperDashModifier != 1;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Set hyper-dash state.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
|
|
||||||
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
|
|
||||||
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
|
|
||||||
{
|
|
||||||
const float hyper_dash_transition_length = 180;
|
|
||||||
|
|
||||||
bool wasHyperDashing = HyperDashing;
|
|
||||||
|
|
||||||
if (modifier <= 1 || X == targetPosition)
|
|
||||||
{
|
|
||||||
hyperDashModifier = 1;
|
|
||||||
hyperDashDirection = 0;
|
|
||||||
|
|
||||||
if (wasHyperDashing)
|
|
||||||
{
|
|
||||||
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
|
|
||||||
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
|
|
||||||
Trail &= Dashing;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
hyperDashModifier = modifier;
|
|
||||||
hyperDashDirection = Math.Sign(targetPosition - X);
|
|
||||||
hyperDashTargetPosition = targetPosition;
|
|
||||||
|
|
||||||
if (!wasHyperDashing)
|
|
||||||
{
|
|
||||||
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
|
|
||||||
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
|
|
||||||
Trail = true;
|
|
||||||
|
|
||||||
var hyperDashEndGlow = createAdditiveSprite(true);
|
|
||||||
|
|
||||||
hyperDashEndGlow.MoveToOffset(new Vector2(0, -20), 1200, Easing.In);
|
|
||||||
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.9f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
|
|
||||||
hyperDashEndGlow.FadeOut(1200);
|
|
||||||
hyperDashEndGlow.Expire(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnPressed(CatchAction action)
|
|
||||||
{
|
|
||||||
switch (action)
|
|
||||||
{
|
|
||||||
case CatchAction.MoveLeft:
|
|
||||||
currentDirection--;
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case CatchAction.MoveRight:
|
|
||||||
currentDirection++;
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case CatchAction.Dash:
|
|
||||||
Dashing = true;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnReleased(CatchAction action)
|
|
||||||
{
|
|
||||||
switch (action)
|
|
||||||
{
|
|
||||||
case CatchAction.MoveLeft:
|
|
||||||
currentDirection++;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CatchAction.MoveRight:
|
|
||||||
currentDirection--;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CatchAction.Dash:
|
|
||||||
Dashing = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
|
|
||||||
/// </summary>
|
|
||||||
public const double BASE_SPEED = 1.0 / 512;
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
if (currentDirection == 0) return;
|
|
||||||
|
|
||||||
var direction = Math.Sign(currentDirection);
|
|
||||||
|
|
||||||
double dashModifier = Dashing ? 1 : 0.5;
|
|
||||||
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
|
||||||
|
|
||||||
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
|
|
||||||
|
|
||||||
// Correct overshooting.
|
|
||||||
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
|
||||||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
|
|
||||||
{
|
|
||||||
X = hyperDashTargetPosition;
|
|
||||||
SetHyperDashState();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdatePosition(float position)
|
|
||||||
{
|
|
||||||
position = Math.Clamp(position, 0, 1);
|
|
||||||
|
|
||||||
if (position == X)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
|
|
||||||
X = position;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Drop any fruit off the plate.
|
|
||||||
/// </summary>
|
|
||||||
public void Drop()
|
|
||||||
{
|
|
||||||
foreach (var f in caughtFruit.ToArray())
|
|
||||||
Drop(f);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Explode any fruit off the plate.
|
|
||||||
/// </summary>
|
|
||||||
public void Explode()
|
|
||||||
{
|
|
||||||
foreach (var f in caughtFruit.ToArray())
|
|
||||||
Explode(f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Drop(DrawableHitObject fruit) => removeFromPlateWithTransform(fruit, f =>
|
|
||||||
{
|
|
||||||
f.MoveToY(f.Y + 75, 750, Easing.InSine);
|
|
||||||
f.FadeOut(750);
|
|
||||||
});
|
|
||||||
|
|
||||||
public void Explode(DrawableHitObject fruit)
|
|
||||||
{
|
|
||||||
var originalX = fruit.X * Scale.X;
|
|
||||||
|
|
||||||
removeFromPlateWithTransform(fruit, f =>
|
|
||||||
{
|
|
||||||
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
|
|
||||||
f.MoveToX(f.X + originalX * 6, 1000);
|
|
||||||
f.FadeOut(750);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
|
|
||||||
{
|
|
||||||
if (ExplodingFruitTarget != null)
|
|
||||||
{
|
|
||||||
fruit.Anchor = Anchor.TopLeft;
|
|
||||||
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
|
|
||||||
|
|
||||||
if (!caughtFruit.Remove(fruit))
|
|
||||||
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
|
|
||||||
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
|
|
||||||
return;
|
|
||||||
|
|
||||||
ExplodingFruitTarget.Add(fruit);
|
|
||||||
}
|
|
||||||
|
|
||||||
double actionTime = Clock.CurrentTime;
|
|
||||||
|
|
||||||
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
|
|
||||||
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
|
|
||||||
|
|
||||||
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
|
|
||||||
{
|
|
||||||
using (fruit.BeginAbsoluteSequence(actionTime))
|
|
||||||
action(fruit);
|
|
||||||
|
|
||||||
fruit.Expire();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class HitExplosion : CompositeDrawable
|
|
||||||
{
|
|
||||||
private readonly CircularContainer largeFaint;
|
|
||||||
|
|
||||||
public HitExplosion(DrawableCatchHitObject fruit)
|
|
||||||
{
|
|
||||||
Size = new Vector2(20);
|
|
||||||
Anchor = Anchor.TopCentre;
|
|
||||||
Origin = Anchor.BottomCentre;
|
|
||||||
|
|
||||||
Color4 objectColour = fruit.AccentColour.Value;
|
|
||||||
|
|
||||||
// scale roughly in-line with visual appearance of notes
|
|
||||||
|
|
||||||
const float angle_variangle = 15; // should be less than 45
|
|
||||||
|
|
||||||
const float roundness = 100;
|
|
||||||
|
|
||||||
const float initial_height = 10;
|
|
||||||
|
|
||||||
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
|
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
largeFaint = new CircularContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
// we want our size to be very small so the glow dominates it.
|
|
||||||
Size = new Vector2(0.8f),
|
|
||||||
Blending = BlendingParameters.Additive,
|
|
||||||
EdgeEffect = new EdgeEffectParameters
|
|
||||||
{
|
|
||||||
Type = EdgeEffectType.Glow,
|
|
||||||
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
|
|
||||||
Roundness = 160,
|
|
||||||
Radius = 200,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new CircularContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
Blending = BlendingParameters.Additive,
|
|
||||||
EdgeEffect = new EdgeEffectParameters
|
|
||||||
{
|
|
||||||
Type = EdgeEffectType.Glow,
|
|
||||||
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
|
|
||||||
Roundness = 20,
|
|
||||||
Radius = 50,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new CircularContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
Size = new Vector2(0.01f, initial_height),
|
|
||||||
Blending = BlendingParameters.Additive,
|
|
||||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
|
||||||
EdgeEffect = new EdgeEffectParameters
|
|
||||||
{
|
|
||||||
Type = EdgeEffectType.Glow,
|
|
||||||
Colour = colour,
|
|
||||||
Roundness = roundness,
|
|
||||||
Radius = 40,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new CircularContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
Size = new Vector2(0.01f, initial_height),
|
|
||||||
Blending = BlendingParameters.Additive,
|
|
||||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
|
||||||
EdgeEffect = new EdgeEffectParameters
|
|
||||||
{
|
|
||||||
Type = EdgeEffectType.Glow,
|
|
||||||
Colour = colour,
|
|
||||||
Roundness = roundness,
|
|
||||||
Radius = 40,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
const double duration = 400;
|
|
||||||
|
|
||||||
largeFaint
|
|
||||||
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
|
|
||||||
.FadeOut(duration * 2);
|
|
||||||
|
|
||||||
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
|
|
||||||
Expire(true);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
122
osu.Game.Rulesets.Catch/UI/HitExplosion.cs
Normal file
122
osu.Game.Rulesets.Catch/UI/HitExplosion.cs
Normal file
@ -0,0 +1,122 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Effects;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.UI
|
||||||
|
{
|
||||||
|
public class HitExplosion : CompositeDrawable
|
||||||
|
{
|
||||||
|
private readonly CircularContainer largeFaint;
|
||||||
|
|
||||||
|
public HitExplosion(DrawableCatchHitObject fruit)
|
||||||
|
{
|
||||||
|
Size = new Vector2(20);
|
||||||
|
Anchor = Anchor.TopCentre;
|
||||||
|
Origin = Anchor.BottomCentre;
|
||||||
|
|
||||||
|
Color4 objectColour = fruit.AccentColour.Value;
|
||||||
|
|
||||||
|
// scale roughly in-line with visual appearance of notes
|
||||||
|
|
||||||
|
const float angle_variangle = 15; // should be less than 45
|
||||||
|
|
||||||
|
const float roundness = 100;
|
||||||
|
|
||||||
|
const float initial_height = 10;
|
||||||
|
|
||||||
|
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
largeFaint = new CircularContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
// we want our size to be very small so the glow dominates it.
|
||||||
|
Size = new Vector2(0.8f),
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||||
|
Roundness = 160,
|
||||||
|
Radius = 200,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
|
||||||
|
Roundness = 20,
|
||||||
|
Radius = 50,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
Size = new Vector2(0.01f, initial_height),
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Colour = colour,
|
||||||
|
Roundness = roundness,
|
||||||
|
Radius = 40,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
Size = new Vector2(0.01f, initial_height),
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Colour = colour,
|
||||||
|
Roundness = roundness,
|
||||||
|
Radius = 40,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
const double duration = 400;
|
||||||
|
|
||||||
|
largeFaint
|
||||||
|
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
|
||||||
|
.FadeOut(duration * 2);
|
||||||
|
|
||||||
|
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
|
||||||
|
Expire(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -185,7 +185,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
base.ApplySkin(skin, allowFallback);
|
base.ApplySkin(skin, allowFallback);
|
||||||
|
|
||||||
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
|
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
|
||||||
Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
|
Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
|
@ -16,16 +16,24 @@ using osu.Game.Rulesets.Osu.Skinning;
|
|||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
|
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
|
||||||
{
|
{
|
||||||
public Func<OsuAction?> GetInitialHitAction;
|
public Func<OsuAction?> GetInitialHitAction;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => ball.Colour;
|
||||||
|
set => ball.Colour = value;
|
||||||
|
}
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
private readonly Drawable followCircle;
|
private readonly Drawable followCircle;
|
||||||
private readonly DrawableSlider drawableSlider;
|
private readonly DrawableSlider drawableSlider;
|
||||||
|
private readonly CircularContainer ball;
|
||||||
|
|
||||||
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
|
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
|
||||||
{
|
{
|
||||||
@ -47,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
|
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
|
||||||
},
|
},
|
||||||
new CircularContainer
|
ball = new CircularContainer
|
||||||
{
|
{
|
||||||
Masking = true,
|
Masking = true,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
@ -12,7 +12,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Game.Online.Chat;
|
using osu.Game.Online.Chat;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.Chat;
|
using osu.Game.Overlays.Chat;
|
||||||
@ -78,7 +77,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
|
|
||||||
AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount);
|
AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount);
|
||||||
AddAssert($"msg #{index} has the right action", hasExpectedActions);
|
AddAssert($"msg #{index} has the right action", hasExpectedActions);
|
||||||
AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
|
//AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
|
||||||
AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks);
|
AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks);
|
||||||
|
|
||||||
bool hasExpectedActions()
|
bool hasExpectedActions()
|
||||||
@ -97,7 +96,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast<OsuSpriteText>().All(sprite => sprite.Font.Italics);
|
//bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast<OsuSpriteText>().All(sprite => sprite.Font.Italics);
|
||||||
|
|
||||||
bool isShowingLinks()
|
bool isShowingLinks()
|
||||||
{
|
{
|
||||||
|
@ -38,8 +38,13 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
private TestChatOverlay chatOverlay;
|
private TestChatOverlay chatOverlay;
|
||||||
private ChannelManager channelManager;
|
private ChannelManager channelManager;
|
||||||
|
|
||||||
|
private IEnumerable<Channel> visibleChannels => chatOverlay.ChannelTabControl.VisibleItems.Where(channel => channel.Name != "+");
|
||||||
|
private IEnumerable<Channel> joinedChannels => chatOverlay.ChannelTabControl.Items.Where(channel => channel.Name != "+");
|
||||||
private readonly List<Channel> channels;
|
private readonly List<Channel> channels;
|
||||||
|
|
||||||
|
private Channel currentChannel => channelManager.CurrentChannel.Value;
|
||||||
|
private Channel nextChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) + 1);
|
||||||
|
private Channel previousChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) - 1);
|
||||||
private Channel channel1 => channels[0];
|
private Channel channel1 => channels[0];
|
||||||
private Channel channel2 => channels[1];
|
private Channel channel2 => channels[1];
|
||||||
|
|
||||||
@ -91,7 +96,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||||
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||||
|
|
||||||
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
|
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
|
||||||
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
|
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -102,12 +107,12 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
|
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
|
||||||
|
|
||||||
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
|
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
|
||||||
AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
|
AddStep("Close channel 2", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
|
||||||
|
|
||||||
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
|
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
|
||||||
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
|
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
|
||||||
|
|
||||||
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
|
AddStep("Close channel 1", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
|
||||||
|
|
||||||
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
|
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
|
||||||
}
|
}
|
||||||
@ -140,10 +145,67 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
var targetNumberKey = oneBasedIndex % 10;
|
var targetNumberKey = oneBasedIndex % 10;
|
||||||
var targetChannel = channels[zeroBasedIndex];
|
var targetChannel = channels[zeroBasedIndex];
|
||||||
AddStep($"press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
|
AddStep($"press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
|
||||||
AddAssert($"channel #{oneBasedIndex} is selected", () => channelManager.CurrentChannel.Value == targetChannel);
|
AddAssert($"channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Channel expectedChannel;
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCloseChannelWhileActive()
|
||||||
|
{
|
||||||
|
AddUntilStep("Join until dropdown has channels", () =>
|
||||||
|
{
|
||||||
|
if (visibleChannels.Count() < joinedChannels.Count())
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// Using temporary channels because they don't hide their names when not active
|
||||||
|
Channel toAdd = new Channel { Name = $"test channel {joinedChannels.Count()}", Type = ChannelType.Temporary };
|
||||||
|
channelManager.JoinChannel(toAdd);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("Switch to last tab", () => clickDrawable(chatOverlay.TabMap[visibleChannels.Last()]));
|
||||||
|
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
|
||||||
|
|
||||||
|
// Closing the last channel before dropdown
|
||||||
|
AddStep("Close current channel", () =>
|
||||||
|
{
|
||||||
|
expectedChannel = nextChannel;
|
||||||
|
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
|
||||||
|
});
|
||||||
|
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
|
||||||
|
|
||||||
|
// Depending on the window size, one more channel might need to be closed for the selectorTab to appear
|
||||||
|
AddUntilStep("Close channels until selector visible", () =>
|
||||||
|
{
|
||||||
|
if (chatOverlay.ChannelTabControl.VisibleItems.Last().Name == "+")
|
||||||
|
return true;
|
||||||
|
|
||||||
|
chatOverlay.ChannelTabControl.RemoveChannel(visibleChannels.Last());
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
|
||||||
|
|
||||||
|
// Closing the last channel with dropdown no longer present
|
||||||
|
AddStep("Close last when selector next", () =>
|
||||||
|
{
|
||||||
|
expectedChannel = previousChannel;
|
||||||
|
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
|
||||||
|
});
|
||||||
|
AddAssert("Channel changed to previous", () => currentChannel == expectedChannel);
|
||||||
|
|
||||||
|
// Standard channel closing
|
||||||
|
AddStep("Switch to previous channel", () => chatOverlay.ChannelTabControl.SwitchTab(-1));
|
||||||
|
AddStep("Close current channel", () =>
|
||||||
|
{
|
||||||
|
expectedChannel = nextChannel;
|
||||||
|
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
|
||||||
|
});
|
||||||
|
AddAssert("Channel changed to next", () => currentChannel == expectedChannel);
|
||||||
|
}
|
||||||
|
|
||||||
private void pressChannelHotkey(int number)
|
private void pressChannelHotkey(int number)
|
||||||
{
|
{
|
||||||
var channelKey = Key.Number0 + number;
|
var channelKey = Key.Number0 + number;
|
||||||
@ -187,6 +249,8 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
{
|
{
|
||||||
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
|
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
|
||||||
|
|
||||||
|
public new ChannelTabControl ChannelTabControl => base.ChannelTabControl;
|
||||||
|
|
||||||
public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
|
public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
|
||||||
|
|
||||||
protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
|
protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
|
||||||
@ -196,12 +260,22 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
|
|
||||||
private class TestTabControl : ChannelTabControl
|
private class TestTabControl : ChannelTabControl
|
||||||
{
|
{
|
||||||
protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
|
protected override TabItem<Channel> CreateTabItem(Channel value)
|
||||||
|
{
|
||||||
|
switch (value.Type)
|
||||||
|
{
|
||||||
|
case ChannelType.PM:
|
||||||
|
return new TestPrivateChannelTabItem(value);
|
||||||
|
|
||||||
|
default:
|
||||||
|
return new TestChannelTabItem(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
|
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestChannelTabItem : PrivateChannelTabItem
|
private class TestChannelTabItem : ChannelTabItem
|
||||||
{
|
{
|
||||||
public TestChannelTabItem(Channel channel)
|
public TestChannelTabItem(Channel channel)
|
||||||
: base(channel)
|
: base(channel)
|
||||||
@ -210,5 +284,15 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
|
|
||||||
public new ClickableContainer CloseButton => base.CloseButton;
|
public new ClickableContainer CloseButton => base.CloseButton;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class TestPrivateChannelTabItem : PrivateChannelTabItem
|
||||||
|
{
|
||||||
|
public TestPrivateChannelTabItem(Channel channel)
|
||||||
|
: base(channel)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public new ClickableContainer CloseButton => base.CloseButton;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -497,7 +497,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
|
AddStep($"Load {(beatmapSets.Count > 0 ? beatmapSets.Count.ToString() : "some")} beatmaps", () =>
|
||||||
{
|
{
|
||||||
carousel.Filter(new FilterCriteria());
|
carousel.Filter(new FilterCriteria());
|
||||||
carousel.BeatmapSetsChanged = () => changed = true;
|
carousel.BeatmapSetsChanged = () => changed = true;
|
||||||
@ -697,6 +697,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
public new List<DrawableCarouselItem> Items => base.Items;
|
public new List<DrawableCarouselItem> Items => base.Items;
|
||||||
|
|
||||||
public bool PendingFilterTask => PendingFilter != null;
|
public bool PendingFilterTask => PendingFilter != null;
|
||||||
|
|
||||||
|
protected override IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => Enumerable.Empty<BeatmapSetInfo>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
42
osu.Game.Tournament.Tests/Components/TestSceneMatchHeader.cs
Normal file
42
osu.Game.Tournament.Tests/Components/TestSceneMatchHeader.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Tournament.Components;
|
||||||
|
using osu.Game.Tournament.Screens.Gameplay.Components;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Tournament.Tests.Components
|
||||||
|
{
|
||||||
|
public class TestSceneMatchHeader : TournamentTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(DrawableTournamentHeaderText),
|
||||||
|
typeof(DrawableTournamentHeaderLogo),
|
||||||
|
};
|
||||||
|
|
||||||
|
public TestSceneMatchHeader()
|
||||||
|
{
|
||||||
|
Child = new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Spacing = new Vector2(50),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new TournamentSpriteText { Text = "with logo", Font = OsuFont.Torus.With(size: 30) },
|
||||||
|
new MatchHeader(),
|
||||||
|
new TournamentSpriteText { Text = "without logo", Font = OsuFont.Torus.With(size: 30) },
|
||||||
|
new MatchHeader { ShowLogo = false },
|
||||||
|
new TournamentSpriteText { Text = "without scores", Font = OsuFont.Torus.With(size: 30) },
|
||||||
|
new MatchHeader { ShowScores = false },
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -22,9 +22,9 @@ namespace osu.Game.Tournament.Components
|
|||||||
|
|
||||||
public ControlPanel()
|
public ControlPanel()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Y;
|
||||||
AlwaysPresent = true;
|
AlwaysPresent = true;
|
||||||
Width = 0.15f;
|
Width = TournamentSceneManager.CONTROL_AREA_WIDTH;
|
||||||
Anchor = Anchor.TopRight;
|
Anchor = Anchor.TopRight;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
@ -47,8 +47,8 @@ namespace osu.Game.Tournament.Components
|
|||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Width = 0.75f,
|
|
||||||
Position = new Vector2(0, 35f),
|
Position = new Vector2(0, 35f),
|
||||||
|
Padding = new MarginPadding(5),
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Spacing = new Vector2(0, 5f),
|
Spacing = new Vector2(0, 5f),
|
||||||
},
|
},
|
||||||
|
@ -0,0 +1,37 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
|
||||||
|
namespace osu.Game.Tournament.Components
|
||||||
|
{
|
||||||
|
public class DrawableTournamentHeaderLogo : CompositeDrawable
|
||||||
|
{
|
||||||
|
public DrawableTournamentHeaderLogo()
|
||||||
|
{
|
||||||
|
InternalChild = new LogoSprite();
|
||||||
|
|
||||||
|
Height = 82;
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class LogoSprite : Sprite
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
FillMode = FillMode.Fit;
|
||||||
|
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
Texture = textures.Get("header-logo");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,37 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
|
||||||
|
namespace osu.Game.Tournament.Components
|
||||||
|
{
|
||||||
|
public class DrawableTournamentHeaderText : CompositeDrawable
|
||||||
|
{
|
||||||
|
public DrawableTournamentHeaderText()
|
||||||
|
{
|
||||||
|
InternalChild = new TextSprite();
|
||||||
|
|
||||||
|
Height = 22;
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TextSprite : Sprite
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
FillMode = FillMode.Fit;
|
||||||
|
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
Texture = textures.Get("header-text");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,16 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Tournament.Components
|
|
||||||
{
|
|
||||||
public class DrawableTournamentTitleText : TournamentSpriteText
|
|
||||||
{
|
|
||||||
public DrawableTournamentTitleText()
|
|
||||||
{
|
|
||||||
Text = "osu!taiko world cup 2020";
|
|
||||||
Font = OsuFont.Torus.With(size: 26, weight: FontWeight.SemiBold);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -22,7 +22,7 @@ namespace osu.Game.Tournament.Components
|
|||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new DrawableTournamentTitleText(),
|
new DrawableTournamentHeaderText(),
|
||||||
new TournamentSpriteText
|
new TournamentSpriteText
|
||||||
{
|
{
|
||||||
Text = match.Round.Value?.Name.Value ?? "Unknown Round",
|
Text = match.Round.Value?.Name.Value ?? "Unknown Round",
|
||||||
|
@ -16,7 +16,6 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Beatmaps.Drawables;
|
using osu.Game.Beatmaps.Drawables;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Tournament.Models;
|
using osu.Game.Tournament.Models;
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tournament.Components
|
namespace osu.Game.Tournament.Components
|
||||||
@ -125,13 +124,21 @@ namespace osu.Game.Tournament.Components
|
|||||||
|
|
||||||
if (!string.IsNullOrEmpty(mods))
|
if (!string.IsNullOrEmpty(mods))
|
||||||
{
|
{
|
||||||
AddInternal(new Sprite
|
AddInternal(new Container
|
||||||
{
|
{
|
||||||
Texture = textures.Get($"mods/{mods}"),
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = 60,
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
Margin = new MarginPadding(10),
|
Margin = new MarginPadding(10),
|
||||||
Scale = new Vector2(0.8f)
|
Child = new Sprite
|
||||||
|
{
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
Texture = textures.Get($"mods/{mods}"),
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics.Colour;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.Video;
|
using osu.Framework.Graphics.Video;
|
||||||
using osu.Framework.Platform;
|
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
@ -28,13 +27,13 @@ namespace osu.Game.Tournament.Components
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(Storage storage)
|
private void load(TournamentStorage storage)
|
||||||
{
|
{
|
||||||
var stream = storage.GetStream($@"videos/{filename}.m4v");
|
var stream = storage.GetStream($@"videos/{filename}");
|
||||||
|
|
||||||
if (stream != null)
|
if (stream != null)
|
||||||
{
|
{
|
||||||
InternalChild = video = new VideoSprite(stream)
|
InternalChild = video = new VideoSprite(stream, false)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
FillMode = FillMode.Fit,
|
FillMode = FillMode.Fit,
|
||||||
|
@ -163,12 +163,7 @@ namespace osu.Game.Tournament.IPC
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
stableInstallPath = "G:\\My Drive\\Main\\osu!tourney";
|
stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH");
|
||||||
|
|
||||||
if (checkExists(stableInstallPath))
|
|
||||||
return stableInstallPath;
|
|
||||||
|
|
||||||
stableInstallPath = "G:\\My Drive\\Main\\osu!mappool";
|
|
||||||
|
|
||||||
if (checkExists(stableInstallPath))
|
if (checkExists(stableInstallPath))
|
||||||
return stableInstallPath;
|
return stableInstallPath;
|
||||||
|
@ -2,14 +2,11 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input.Events;
|
|
||||||
using osu.Game.Tournament.Components;
|
using osu.Game.Tournament.Components;
|
||||||
using osu.Game.Tournament.Models;
|
using osu.Game.Tournament.Models;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
|
||||||
|
|
||||||
namespace osu.Game.Tournament.Screens.Gameplay.Components
|
namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||||
{
|
{
|
||||||
@ -17,13 +14,39 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
|||||||
{
|
{
|
||||||
private TeamScoreDisplay teamDisplay1;
|
private TeamScoreDisplay teamDisplay1;
|
||||||
private TeamScoreDisplay teamDisplay2;
|
private TeamScoreDisplay teamDisplay2;
|
||||||
|
private DrawableTournamentHeaderLogo logo;
|
||||||
|
|
||||||
|
private bool showScores = true;
|
||||||
|
|
||||||
public bool ShowScores
|
public bool ShowScores
|
||||||
{
|
{
|
||||||
|
get => showScores;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
teamDisplay1.ShowScore = value;
|
if (value == showScores)
|
||||||
teamDisplay2.ShowScore = value;
|
return;
|
||||||
|
|
||||||
|
showScores = value;
|
||||||
|
|
||||||
|
if (IsLoaded)
|
||||||
|
updateDisplay();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool showLogo = true;
|
||||||
|
|
||||||
|
public bool ShowLogo
|
||||||
|
{
|
||||||
|
get => showLogo;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == showLogo)
|
||||||
|
return;
|
||||||
|
|
||||||
|
showLogo = value;
|
||||||
|
|
||||||
|
if (IsLoaded)
|
||||||
|
updateDisplay();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -38,19 +61,25 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
|
Padding = new MarginPadding(20),
|
||||||
Spacing = new Vector2(5),
|
Spacing = new Vector2(5),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new DrawableTournamentTitleText
|
logo = new DrawableTournamentHeaderLogo
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.TopCentre,
|
||||||
Scale = new Vector2(1.2f)
|
Alpha = showLogo ? 1 : 0
|
||||||
},
|
},
|
||||||
new RoundDisplay
|
new DrawableTournamentHeaderText
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.TopCentre,
|
||||||
|
},
|
||||||
|
new MatchRoundDisplay
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
Scale = new Vector2(0.4f)
|
Scale = new Vector2(0.4f)
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@ -66,76 +95,16 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
|||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class TeamScoreDisplay : CompositeDrawable
|
updateDisplay();
|
||||||
{
|
|
||||||
private readonly TeamColour teamColour;
|
|
||||||
|
|
||||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
|
||||||
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
|
|
||||||
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
|
|
||||||
|
|
||||||
private TeamDisplay teamDisplay;
|
|
||||||
|
|
||||||
public bool ShowScore { set => teamDisplay.ShowScore = value; }
|
|
||||||
|
|
||||||
public TeamScoreDisplay(TeamColour teamColour)
|
|
||||||
{
|
|
||||||
this.teamColour = teamColour;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Y;
|
|
||||||
AutoSizeAxes = Axes.X;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
private void updateDisplay()
|
||||||
private void load(LadderInfo ladder)
|
|
||||||
{
|
{
|
||||||
currentMatch.BindTo(ladder.CurrentMatch);
|
teamDisplay1.ShowScore = showScores;
|
||||||
currentMatch.BindValueChanged(matchChanged, true);
|
teamDisplay2.ShowScore = showScores;
|
||||||
}
|
|
||||||
|
|
||||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
logo.Alpha = showLogo ? 1 : 0;
|
||||||
{
|
|
||||||
currentTeamScore.UnbindBindings();
|
|
||||||
currentTeam.UnbindBindings();
|
|
||||||
|
|
||||||
if (match.NewValue != null)
|
|
||||||
{
|
|
||||||
currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1Score : match.NewValue.Team2Score);
|
|
||||||
currentTeam.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1 : match.NewValue.Team2);
|
|
||||||
}
|
|
||||||
|
|
||||||
// team may change to same team, which means score is not in a good state.
|
|
||||||
// thus we handle this manually.
|
|
||||||
teamChanged(currentTeam.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
|
||||||
{
|
|
||||||
switch (e.Button)
|
|
||||||
{
|
|
||||||
case MouseButton.Left:
|
|
||||||
if (currentTeamScore.Value < currentMatch.Value.PointsToWin)
|
|
||||||
currentTeamScore.Value++;
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MouseButton.Right:
|
|
||||||
if (currentTeamScore.Value > 0)
|
|
||||||
currentTeamScore.Value--;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnMouseDown(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void teamChanged(TournamentTeam team)
|
|
||||||
{
|
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ using osu.Game.Tournament.Models;
|
|||||||
|
|
||||||
namespace osu.Game.Tournament.Screens.Gameplay.Components
|
namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||||
{
|
{
|
||||||
public class RoundDisplay : TournamentSpriteTextWithBackground
|
public class MatchRoundDisplay : TournamentSpriteTextWithBackground
|
||||||
{
|
{
|
||||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||||
|
|
@ -11,6 +11,7 @@ using osu.Game.Graphics;
|
|||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Tournament.IPC;
|
using osu.Game.Tournament.IPC;
|
||||||
using osu.Game.Tournament.Models;
|
using osu.Game.Tournament.Models;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tournament.Screens.Gameplay.Components
|
namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||||
{
|
{
|
||||||
@ -131,13 +132,15 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
|||||||
Margin = new MarginPadding { Top = bar_height, Horizontal = 10 };
|
Margin = new MarginPadding { Top = bar_height, Horizontal = 10 };
|
||||||
|
|
||||||
Winning = false;
|
Winning = false;
|
||||||
|
|
||||||
|
DisplayedCountSpriteText.Spacing = new Vector2(-6);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Winning
|
public bool Winning
|
||||||
{
|
{
|
||||||
set => DisplayedCountSpriteText.Font = value
|
set => DisplayedCountSpriteText.Font = value
|
||||||
? OsuFont.Torus.With(weight: FontWeight.Bold, size: 50)
|
? OsuFont.Torus.With(weight: FontWeight.Bold, size: 50, fixedWidth: true)
|
||||||
: OsuFont.Torus.With(weight: FontWeight.Regular, size: 40);
|
: OsuFont.Torus.With(weight: FontWeight.Regular, size: 40, fixedWidth: true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,83 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Tournament.Models;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||||
|
{
|
||||||
|
public class TeamScoreDisplay : CompositeDrawable
|
||||||
|
{
|
||||||
|
private readonly TeamColour teamColour;
|
||||||
|
|
||||||
|
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||||
|
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
|
||||||
|
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
|
||||||
|
|
||||||
|
private TeamDisplay teamDisplay;
|
||||||
|
|
||||||
|
public bool ShowScore { set => teamDisplay.ShowScore = value; }
|
||||||
|
|
||||||
|
public TeamScoreDisplay(TeamColour teamColour)
|
||||||
|
{
|
||||||
|
this.teamColour = teamColour;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
AutoSizeAxes = Axes.X;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(LadderInfo ladder)
|
||||||
|
{
|
||||||
|
currentMatch.BindTo(ladder.CurrentMatch);
|
||||||
|
currentMatch.BindValueChanged(matchChanged, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||||
|
{
|
||||||
|
currentTeamScore.UnbindBindings();
|
||||||
|
currentTeam.UnbindBindings();
|
||||||
|
|
||||||
|
if (match.NewValue != null)
|
||||||
|
{
|
||||||
|
currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1Score : match.NewValue.Team2Score);
|
||||||
|
currentTeam.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1 : match.NewValue.Team2);
|
||||||
|
}
|
||||||
|
|
||||||
|
// team may change to same team, which means score is not in a good state.
|
||||||
|
// thus we handle this manually.
|
||||||
|
teamChanged(currentTeam.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
{
|
||||||
|
switch (e.Button)
|
||||||
|
{
|
||||||
|
case MouseButton.Left:
|
||||||
|
if (currentTeamScore.Value < currentMatch.Value.PointsToWin)
|
||||||
|
currentTeamScore.Value++;
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case MouseButton.Right:
|
||||||
|
if (currentTeamScore.Value > 0)
|
||||||
|
currentTeamScore.Value--;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnMouseDown(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void teamChanged(TournamentTeam team)
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -47,7 +47,10 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
|||||||
Loop = true,
|
Loop = true,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
header = new MatchHeader(),
|
header = new MatchHeader
|
||||||
|
{
|
||||||
|
ShowLogo = false
|
||||||
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Tournament.Screens.Ladder
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Loop = true,
|
Loop = true,
|
||||||
},
|
},
|
||||||
new DrawableTournamentTitleText
|
new DrawableTournamentHeaderText
|
||||||
{
|
{
|
||||||
Y = 100,
|
Y = 100,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
|||||||
new MatchHeader(),
|
new MatchHeader(),
|
||||||
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
|
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
|
||||||
{
|
{
|
||||||
Y = 100,
|
Y = 140,
|
||||||
Spacing = new Vector2(10, 10),
|
Spacing = new Vector2(10, 10),
|
||||||
Padding = new MarginPadding(25),
|
Padding = new MarginPadding(25),
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
@ -235,6 +235,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
|
Height = 42,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -62,7 +62,7 @@ namespace osu.Game.Tournament.Screens.Schedule
|
|||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new DrawableTournamentTitleText(),
|
new DrawableTournamentHeaderText(),
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Margin = new MarginPadding { Top = 40 },
|
Margin = new MarginPadding { Top = 40 },
|
||||||
|
@ -3,7 +3,10 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
@ -22,6 +25,7 @@ namespace osu.Game.Tournament.Screens
|
|||||||
private FillFlowContainer fillFlow;
|
private FillFlowContainer fillFlow;
|
||||||
|
|
||||||
private LoginOverlay loginOverlay;
|
private LoginOverlay loginOverlay;
|
||||||
|
private ActionableInfo resolution;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private MatchIPCInfo ipc { get; set; }
|
private MatchIPCInfo ipc { get; set; }
|
||||||
@ -32,9 +36,13 @@ namespace osu.Game.Tournament.Screens
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private RulesetStore rulesets { get; set; }
|
private RulesetStore rulesets { get; set; }
|
||||||
|
|
||||||
|
private Bindable<Size> windowSize;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load(FrameworkConfigManager frameworkConfig)
|
||||||
{
|
{
|
||||||
|
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
|
||||||
|
|
||||||
InternalChild = fillFlow = new FillFlowContainer
|
InternalChild = fillFlow = new FillFlowContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
@ -48,6 +56,9 @@ namespace osu.Game.Tournament.Screens
|
|||||||
reload();
|
reload();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private Framework.Game game { get; set; }
|
||||||
|
|
||||||
private void reload()
|
private void reload()
|
||||||
{
|
{
|
||||||
var fileBasedIpc = ipc as FileBasedIPC;
|
var fileBasedIpc = ipc as FileBasedIPC;
|
||||||
@ -97,9 +108,25 @@ namespace osu.Game.Tournament.Screens
|
|||||||
Items = rulesets.AvailableRulesets,
|
Items = rulesets.AvailableRulesets,
|
||||||
Current = LadderInfo.Ruleset,
|
Current = LadderInfo.Ruleset,
|
||||||
},
|
},
|
||||||
|
resolution = new ActionableInfo
|
||||||
|
{
|
||||||
|
Label = "Stream area resolution",
|
||||||
|
ButtonText = "Set to 1080p",
|
||||||
|
Action = () =>
|
||||||
|
{
|
||||||
|
windowSize.Value = new Size((int)(1920 / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), 1080);
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
resolution.Value = $"{ScreenSpaceDrawQuad.Width:N0}x{ScreenSpaceDrawQuad.Height:N0}";
|
||||||
|
}
|
||||||
|
|
||||||
public class LabelledDropdown<T> : LabelledComponent<OsuDropdown<T>, T>
|
public class LabelledDropdown<T> : LabelledComponent<OsuDropdown<T>, T>
|
||||||
{
|
{
|
||||||
public LabelledDropdown()
|
public LabelledDropdown()
|
||||||
|
@ -37,6 +37,8 @@ namespace osu.Game.Tournament
|
|||||||
|
|
||||||
private Storage storage;
|
private Storage storage;
|
||||||
|
|
||||||
|
private TournamentStorage tournamentStorage;
|
||||||
|
|
||||||
private DependencyContainer dependencies;
|
private DependencyContainer dependencies;
|
||||||
|
|
||||||
private Bindable<Size> windowSize;
|
private Bindable<Size> windowSize;
|
||||||
@ -54,14 +56,16 @@ namespace osu.Game.Tournament
|
|||||||
{
|
{
|
||||||
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
|
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
|
||||||
|
|
||||||
Textures.AddStore(new TextureLoaderStore(new ResourceStore<byte[]>(new StorageBackedResourceStore(storage))));
|
dependencies.CacheAs(tournamentStorage = new TournamentStorage(storage));
|
||||||
|
|
||||||
|
Textures.AddStore(new TextureLoaderStore(tournamentStorage));
|
||||||
|
|
||||||
this.storage = storage;
|
this.storage = storage;
|
||||||
|
|
||||||
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
|
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
|
||||||
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
|
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
|
||||||
{
|
{
|
||||||
var minWidth = (int)(size.NewValue.Height / 9f * 16 + 400);
|
var minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1;
|
||||||
|
|
||||||
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
|
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
|
||||||
}), true);
|
}), true);
|
||||||
|
@ -33,6 +33,12 @@ namespace osu.Game.Tournament
|
|||||||
private Container screens;
|
private Container screens;
|
||||||
private TourneyVideo video;
|
private TourneyVideo video;
|
||||||
|
|
||||||
|
public const float CONTROL_AREA_WIDTH = 160;
|
||||||
|
|
||||||
|
public const float STREAM_AREA_WIDTH = 1366;
|
||||||
|
|
||||||
|
public const double REQUIRED_WIDTH = TournamentSceneManager.CONTROL_AREA_WIDTH * 2 + TournamentSceneManager.STREAM_AREA_WIDTH;
|
||||||
|
|
||||||
[Cached]
|
[Cached]
|
||||||
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
|
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
|
||||||
|
|
||||||
@ -51,13 +57,13 @@ namespace osu.Game.Tournament
|
|||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Y,
|
||||||
X = 200,
|
X = CONTROL_AREA_WIDTH,
|
||||||
FillMode = FillMode.Fit,
|
FillMode = FillMode.Fit,
|
||||||
FillAspectRatio = 16 / 9f,
|
FillAspectRatio = 16 / 9f,
|
||||||
Anchor = Anchor.TopLeft,
|
Anchor = Anchor.TopLeft,
|
||||||
Origin = Anchor.TopLeft,
|
Origin = Anchor.TopLeft,
|
||||||
Size = new Vector2(0.8f, 1),
|
Width = STREAM_AREA_WIDTH,
|
||||||
//Masking = true,
|
//Masking = true,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -96,7 +102,7 @@ namespace osu.Game.Tournament
|
|||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Width = 200,
|
Width = CONTROL_AREA_WIDTH,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
@ -108,8 +114,8 @@ namespace osu.Game.Tournament
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Spacing = new Vector2(2),
|
Spacing = new Vector2(5),
|
||||||
Padding = new MarginPadding(2),
|
Padding = new MarginPadding(5),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new ScreenButton(typeof(SetupScreen)) { Text = "Setup", RequestSelection = SetScreen },
|
new ScreenButton(typeof(SetupScreen)) { Text = "Setup", RequestSelection = SetScreen },
|
||||||
|
19
osu.Game.Tournament/TournamentStorage.cs
Normal file
19
osu.Game.Tournament/TournamentStorage.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.IO.Stores;
|
||||||
|
using osu.Framework.Platform;
|
||||||
|
|
||||||
|
namespace osu.Game.Tournament
|
||||||
|
{
|
||||||
|
internal class TournamentStorage : NamespacedResourceStore<byte[]>
|
||||||
|
{
|
||||||
|
public TournamentStorage(Storage storage)
|
||||||
|
: base(new StorageBackedResourceStore(storage), "tournament")
|
||||||
|
{
|
||||||
|
AddExtension("m4v");
|
||||||
|
AddExtension("avi");
|
||||||
|
AddExtension("mp4");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
{
|
{
|
||||||
@ -26,17 +25,5 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
||||||
SetFallbackDecoder<Beatmap>(() => new LegacyDifficultyCalculatorBeatmapDecoder());
|
SetFallbackDecoder<Beatmap>(() => new LegacyDifficultyCalculatorBeatmapDecoder());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override TimingControlPoint CreateTimingControlPoint()
|
|
||||||
=> new LegacyDifficultyCalculatorTimingControlPoint();
|
|
||||||
|
|
||||||
private class LegacyDifficultyCalculatorTimingControlPoint : TimingControlPoint
|
|
||||||
{
|
|
||||||
public LegacyDifficultyCalculatorTimingControlPoint()
|
|
||||||
{
|
|
||||||
BeatLengthBindable.MinValue = double.MinValue;
|
|
||||||
BeatLengthBindable.MaxValue = double.MaxValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -30,8 +30,15 @@ namespace osu.Game.Graphics
|
|||||||
/// <param name="italics">Whether the font is italic.</param>
|
/// <param name="italics">Whether the font is italic.</param>
|
||||||
/// <param name="fixedWidth">Whether all characters should be spaced the same distance apart.</param>
|
/// <param name="fixedWidth">Whether all characters should be spaced the same distance apart.</param>
|
||||||
/// <returns>The <see cref="FontUsage"/>.</returns>
|
/// <returns>The <see cref="FontUsage"/>.</returns>
|
||||||
public static FontUsage GetFont(Typeface typeface = Typeface.Exo, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false)
|
public static FontUsage GetFont(Typeface typeface = Typeface.Torus, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false)
|
||||||
=> new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), italics, fixedWidth);
|
=> new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), getItalics(italics), fixedWidth);
|
||||||
|
|
||||||
|
private static bool getItalics(in bool italicsRequested)
|
||||||
|
{
|
||||||
|
// right now none of our fonts support italics.
|
||||||
|
// should add exceptions to this rule if they come up.
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves the string representation of a <see cref="Typeface"/>.
|
/// Retrieves the string representation of a <see cref="Typeface"/>.
|
||||||
@ -42,9 +49,6 @@ namespace osu.Game.Graphics
|
|||||||
{
|
{
|
||||||
switch (typeface)
|
switch (typeface)
|
||||||
{
|
{
|
||||||
case Typeface.Exo:
|
|
||||||
return "Exo2.0";
|
|
||||||
|
|
||||||
case Typeface.Venera:
|
case Typeface.Venera:
|
||||||
return "Venera";
|
return "Venera";
|
||||||
|
|
||||||
@ -62,7 +66,13 @@ namespace osu.Game.Graphics
|
|||||||
/// <param name="weight">The <see cref="FontWeight"/>.</param>
|
/// <param name="weight">The <see cref="FontWeight"/>.</param>
|
||||||
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="typeface"/>.</returns>
|
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="typeface"/>.</returns>
|
||||||
public static string GetWeightString(Typeface typeface, FontWeight weight)
|
public static string GetWeightString(Typeface typeface, FontWeight weight)
|
||||||
=> GetWeightString(GetFamilyString(typeface), weight);
|
{
|
||||||
|
if (typeface == Typeface.Torus && weight == FontWeight.Medium)
|
||||||
|
// torus doesn't have a medium; fallback to regular.
|
||||||
|
weight = FontWeight.Regular;
|
||||||
|
|
||||||
|
return GetWeightString(GetFamilyString(typeface), weight);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves the string representation of a <see cref="FontWeight"/>.
|
/// Retrieves the string representation of a <see cref="FontWeight"/>.
|
||||||
@ -96,7 +106,6 @@ namespace osu.Game.Graphics
|
|||||||
|
|
||||||
public enum Typeface
|
public enum Typeface
|
||||||
{
|
{
|
||||||
Exo,
|
|
||||||
Venera,
|
Venera,
|
||||||
Torus
|
Torus
|
||||||
}
|
}
|
||||||
|
@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
new HoverClickSounds()
|
new HoverClickSounds()
|
||||||
};
|
};
|
||||||
|
|
||||||
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnActivated() => fadeActive();
|
protected override void OnActivated() => fadeActive();
|
||||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
new HoverClickSounds()
|
new HoverClickSounds()
|
||||||
};
|
};
|
||||||
|
|
||||||
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual string CreateText() => (Value as Enum)?.GetDescription() ?? Value.ToString();
|
protected virtual string CreateText() => (Value as Enum)?.GetDescription() ?? Value.ToString();
|
||||||
|
@ -12,5 +12,6 @@ namespace osu.Game.Online.Chat
|
|||||||
Temporary,
|
Temporary,
|
||||||
PM,
|
PM,
|
||||||
Group,
|
Group,
|
||||||
|
System,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -138,30 +138,17 @@ namespace osu.Game
|
|||||||
dependencies.Cache(LocalConfig);
|
dependencies.Cache(LocalConfig);
|
||||||
|
|
||||||
AddFont(Resources, @"Fonts/osuFont");
|
AddFont(Resources, @"Fonts/osuFont");
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-Medium");
|
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-MediumItalic");
|
AddFont(Resources, @"Fonts/Torus-Regular");
|
||||||
|
AddFont(Resources, @"Fonts/Torus-Light");
|
||||||
|
AddFont(Resources, @"Fonts/Torus-SemiBold");
|
||||||
|
AddFont(Resources, @"Fonts/Torus-Bold");
|
||||||
|
|
||||||
AddFont(Resources, @"Fonts/Noto-Basic");
|
AddFont(Resources, @"Fonts/Noto-Basic");
|
||||||
AddFont(Resources, @"Fonts/Noto-Hangul");
|
AddFont(Resources, @"Fonts/Noto-Hangul");
|
||||||
AddFont(Resources, @"Fonts/Noto-CJK-Basic");
|
AddFont(Resources, @"Fonts/Noto-CJK-Basic");
|
||||||
AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");
|
AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");
|
||||||
|
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-Regular");
|
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-RegularItalic");
|
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-SemiBold");
|
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-SemiBoldItalic");
|
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-Bold");
|
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-BoldItalic");
|
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-Light");
|
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-LightItalic");
|
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-Black");
|
|
||||||
AddFont(Resources, @"Fonts/Exo2.0-BlackItalic");
|
|
||||||
|
|
||||||
AddFont(Resources, @"Fonts/Torus-SemiBold");
|
|
||||||
AddFont(Resources, @"Fonts/Torus-Bold");
|
|
||||||
AddFont(Resources, @"Fonts/Torus-Regular");
|
|
||||||
AddFont(Resources, @"Fonts/Torus-Light");
|
|
||||||
|
|
||||||
AddFont(Resources, @"Fonts/Venera-Light");
|
AddFont(Resources, @"Fonts/Venera-Light");
|
||||||
AddFont(Resources, @"Fonts/Venera-Bold");
|
AddFont(Resources, @"Fonts/Venera-Bold");
|
||||||
AddFont(Resources, @"Fonts/Venera-Black");
|
AddFont(Resources, @"Fonts/Venera-Black");
|
||||||
|
@ -132,7 +132,7 @@ namespace osu.Game.Overlays.AccountCreation
|
|||||||
usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!");
|
usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!");
|
||||||
|
|
||||||
emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever.");
|
emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever.");
|
||||||
emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(Typeface.Exo, weight: FontWeight.Bold));
|
emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(Typeface.Torus, weight: FontWeight.Bold));
|
||||||
|
|
||||||
passwordDescription.AddText("At least ");
|
passwordDescription.AddText("At least ");
|
||||||
characterCheckText = passwordDescription.AddText("8 characters long");
|
characterCheckText = passwordDescription.AddText("8 characters long");
|
||||||
|
@ -93,6 +93,7 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
Direction = FillDirection.Full,
|
Direction = FillDirection.Full,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
|
TextAnchor = Anchor.BottomLeft,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -125,7 +126,7 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
|
|
||||||
title.AddText("by ", t =>
|
title.AddText("by ", t =>
|
||||||
{
|
{
|
||||||
t.Font = fontMedium.With(italics: true);
|
t.Font = fontMedium;
|
||||||
t.Colour = entryColour;
|
t.Colour = entryColour;
|
||||||
t.Padding = new MarginPadding { Left = 10 };
|
t.Padding = new MarginPadding { Left = 10 };
|
||||||
});
|
});
|
||||||
@ -138,7 +139,7 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
Id = entry.GithubUser.UserId.Value
|
Id = entry.GithubUser.UserId.Value
|
||||||
}, t =>
|
}, t =>
|
||||||
{
|
{
|
||||||
t.Font = fontMedium.With(italics: true);
|
t.Font = fontMedium;
|
||||||
t.Colour = entryColour;
|
t.Colour = entryColour;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -146,7 +147,7 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
{
|
{
|
||||||
title.AddLink(entry.GithubUser.DisplayName, entry.GithubUser.GithubUrl, t =>
|
title.AddLink(entry.GithubUser.DisplayName, entry.GithubUser.GithubUrl, t =>
|
||||||
{
|
{
|
||||||
t.Font = fontMedium.With(italics: true);
|
t.Font = fontMedium;
|
||||||
t.Colour = entryColour;
|
t.Colour = entryColour;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -154,7 +155,7 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
{
|
{
|
||||||
title.AddText(entry.GithubUser.DisplayName, t =>
|
title.AddText(entry.GithubUser.DisplayName, t =>
|
||||||
{
|
{
|
||||||
t.Font = fontMedium.With(italics: true);
|
t.Font = fontMedium;
|
||||||
t.Colour = entryColour;
|
t.Colour = entryColour;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Chat.Tabs
|
|||||||
public ChannelSelectorTabChannel()
|
public ChannelSelectorTabChannel()
|
||||||
{
|
{
|
||||||
Name = "+";
|
Name = "+";
|
||||||
|
Type = ChannelType.System;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Chat.Tabs
|
|||||||
// performTabSort might've made selectorTab's position wonky, fix it
|
// performTabSort might've made selectorTab's position wonky, fix it
|
||||||
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
|
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
|
||||||
|
|
||||||
((ChannelTabItem)item).OnRequestClose += tabCloseRequested;
|
((ChannelTabItem)item).OnRequestClose += channelItem => OnRequestLeave?.Invoke(channelItem.Value);
|
||||||
|
|
||||||
base.AddTabItem(item, addToDropdown);
|
base.AddTabItem(item, addToDropdown);
|
||||||
}
|
}
|
||||||
@ -74,18 +74,24 @@ namespace osu.Game.Overlays.Chat.Tabs
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Removes a channel from the ChannelTabControl.
|
/// Removes a channel from the ChannelTabControl.
|
||||||
/// If the selected channel is the one that is beeing removed, the next available channel will be selected.
|
/// If the selected channel is the one that is being removed, the next available channel will be selected.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="channel">The channel that is going to be removed.</param>
|
/// <param name="channel">The channel that is going to be removed.</param>
|
||||||
public void RemoveChannel(Channel channel)
|
public void RemoveChannel(Channel channel)
|
||||||
{
|
{
|
||||||
RemoveItem(channel);
|
|
||||||
|
|
||||||
if (Current.Value == channel)
|
if (Current.Value == channel)
|
||||||
{
|
{
|
||||||
// Prefer non-selector channels first
|
var allChannels = TabContainer.AllTabItems.Select(tab => tab.Value).ToList();
|
||||||
Current.Value = Items.FirstOrDefault(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel)) ?? Items.FirstOrDefault();
|
var isNextTabSelector = allChannels[allChannels.IndexOf(channel) + 1] == selectorTab.Value;
|
||||||
|
|
||||||
|
// selectorTab is not switchable, so we have to explicitly select it if it's the only tab left
|
||||||
|
if (isNextTabSelector && allChannels.Count == 2)
|
||||||
|
SelectTab(selectorTab);
|
||||||
|
else
|
||||||
|
SwitchTab(isNextTabSelector ? -1 : 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RemoveItem(channel);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void SelectTab(TabItem<Channel> tab)
|
protected override void SelectTab(TabItem<Channel> tab)
|
||||||
@ -100,21 +106,6 @@ namespace osu.Game.Overlays.Chat.Tabs
|
|||||||
selectorTab.Active.Value = false;
|
selectorTab.Active.Value = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void tabCloseRequested(TabItem<Channel> tab)
|
|
||||||
{
|
|
||||||
int totalTabs = TabContainer.Count - 1; // account for selectorTab
|
|
||||||
int currentIndex = Math.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
|
|
||||||
|
|
||||||
if (tab == SelectedTab && totalTabs > 1)
|
|
||||||
// Select the tab after tab-to-be-removed's index, or the tab before if current == last
|
|
||||||
SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]);
|
|
||||||
else if (totalTabs == 1 && !selectorTab.Active.Value)
|
|
||||||
// Open channel selection overlay if all channel tabs will be closed after removing this tab
|
|
||||||
SelectTab(selectorTab);
|
|
||||||
|
|
||||||
OnRequestLeave?.Invoke(tab.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override TabFillFlowContainer CreateTabFlow() => new ChannelTabFillFlowContainer
|
protected override TabFillFlowContainer CreateTabFlow() => new ChannelTabFillFlowContainer
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Full,
|
Direction = FillDirection.Full,
|
||||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Overlays.News
|
|||||||
Left = 25,
|
Left = 25,
|
||||||
Bottom = 50,
|
Bottom = 50,
|
||||||
},
|
},
|
||||||
Font = OsuFont.GetFont(Typeface.Exo, 24, FontWeight.Bold),
|
Font = OsuFont.GetFont(Typeface.Torus, 24, FontWeight.Bold),
|
||||||
Text = info.Title,
|
Text = info.Title,
|
||||||
},
|
},
|
||||||
new OsuSpriteText
|
new OsuSpriteText
|
||||||
@ -87,7 +87,7 @@ namespace osu.Game.Overlays.News
|
|||||||
Left = 25,
|
Left = 25,
|
||||||
Bottom = 30,
|
Bottom = 30,
|
||||||
},
|
},
|
||||||
Font = OsuFont.GetFont(Typeface.Exo, 16, FontWeight.Bold),
|
Font = OsuFont.GetFont(Typeface.Torus, 16, FontWeight.Bold),
|
||||||
Text = "by " + info.Author
|
Text = "by " + info.Author
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -148,7 +148,7 @@ namespace osu.Game.Overlays.News
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Font = OsuFont.GetFont(Typeface.Exo, 12, FontWeight.Black, false, false),
|
Font = OsuFont.GetFont(Typeface.Torus, 12, FontWeight.Black, false, false),
|
||||||
Text = date.ToString("d MMM yyy").ToUpper(),
|
Text = date.ToString("d MMM yyy").ToUpper(),
|
||||||
Margin = new MarginPadding
|
Margin = new MarginPadding
|
||||||
{
|
{
|
||||||
|
@ -14,22 +14,8 @@ namespace osu.Game.Overlays.Volume
|
|||||||
public Func<GlobalAction, bool> ActionRequested;
|
public Func<GlobalAction, bool> ActionRequested;
|
||||||
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
|
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
|
||||||
|
|
||||||
public bool OnPressed(GlobalAction action)
|
public bool OnPressed(GlobalAction action) =>
|
||||||
{
|
ActionRequested?.Invoke(action) ?? false;
|
||||||
// if nothing else handles selection actions in the game, it's safe to let volume be adjusted.
|
|
||||||
switch (action)
|
|
||||||
{
|
|
||||||
case GlobalAction.SelectPrevious:
|
|
||||||
action = GlobalAction.IncreaseVolume;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case GlobalAction.SelectNext:
|
|
||||||
action = GlobalAction.DecreaseVolume;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ActionRequested?.Invoke(action) ?? false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
|
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
|
||||||
ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
|
ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
|
||||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
|
|
||||||
if (split.Length > 7)
|
if (split.Length > 7)
|
||||||
{
|
{
|
||||||
length = Math.Max(0, Parsing.ParseDouble(split[7]));
|
length = Math.Max(0, Parsing.ParseDouble(split[7], Parsing.MAX_COORDINATE_VALUE));
|
||||||
if (length == 0)
|
if (length == 0)
|
||||||
length = null;
|
length = null;
|
||||||
}
|
}
|
||||||
|
@ -90,14 +90,14 @@ namespace osu.Game.Screens.Menu
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
textFlow.AddText("This project is an ongoing ", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.Light));
|
textFlow.AddText("This project is an ongoing ", t => t.Font = t.Font.With(Typeface.Torus, 30, FontWeight.Light));
|
||||||
textFlow.AddText("work in progress", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.SemiBold));
|
textFlow.AddText("work in progress", t => t.Font = t.Font.With(Typeface.Torus, 30, FontWeight.SemiBold));
|
||||||
|
|
||||||
textFlow.NewParagraph();
|
textFlow.NewParagraph();
|
||||||
|
|
||||||
static void format(SpriteText t) => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.SemiBold);
|
static void format(SpriteText t) => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.SemiBold);
|
||||||
|
|
||||||
textFlow.AddParagraph(getRandomTip(), t => t.Font = t.Font.With(Typeface.Exo, 20, FontWeight.SemiBold));
|
textFlow.AddParagraph(getRandomTip(), t => t.Font = t.Font.With(Typeface.Torus, 20, FontWeight.SemiBold));
|
||||||
textFlow.NewParagraph();
|
textFlow.NewParagraph();
|
||||||
|
|
||||||
textFlow.NewParagraph();
|
textFlow.NewParagraph();
|
||||||
|
@ -259,11 +259,18 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
private class LazerLogo : CompositeDrawable
|
private class LazerLogo : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
private readonly Stream videoStream;
|
||||||
|
|
||||||
public LazerLogo(Stream videoStream)
|
public LazerLogo(Stream videoStream)
|
||||||
{
|
{
|
||||||
|
this.videoStream = videoStream;
|
||||||
Size = new Vector2(960);
|
Size = new Vector2(960);
|
||||||
|
}
|
||||||
|
|
||||||
InternalChild = new VideoSprite(videoStream)
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChild = new VideoSprite(videoStream, false)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
|
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
|
||||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
|||||||
if (host.NewValue != null)
|
if (host.NewValue != null)
|
||||||
{
|
{
|
||||||
hostText.AddText("hosted by ");
|
hostText.AddText("hosted by ");
|
||||||
hostText.AddUserLink(host.NewValue, s => s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold, italics: true));
|
hostText.AddUserLink(host.NewValue, s => s.Font = s.Font.With(Typeface.Torus, weight: FontWeight.Bold, italics: true));
|
||||||
|
|
||||||
flagContainer.Child = new UpdateableFlag(host.NewValue.Country) { RelativeSizeAxes = Axes.Both };
|
flagContainer.Child = new UpdateableFlag(host.NewValue.Country) { RelativeSizeAxes = Axes.Both };
|
||||||
}
|
}
|
||||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Screens.Multi.Ranking.Pages
|
|||||||
|
|
||||||
rankText.AddText($"#{index + 1} ", s =>
|
rankText.AddText($"#{index + 1} ", s =>
|
||||||
{
|
{
|
||||||
s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold);
|
s.Font = s.Font.With(Typeface.Torus, weight: FontWeight.Bold);
|
||||||
s.Colour = colours.YellowDark;
|
s.Colour = colours.YellowDark;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -153,9 +153,11 @@ namespace osu.Game.Screens.Select
|
|||||||
beatmaps.BeatmapHidden += beatmapHidden;
|
beatmaps.BeatmapHidden += beatmapHidden;
|
||||||
beatmaps.BeatmapRestored += beatmapRestored;
|
beatmaps.BeatmapRestored += beatmapRestored;
|
||||||
|
|
||||||
loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
|
loadBeatmapSets(GetLoadableBeatmaps());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
|
||||||
|
|
||||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
||||||
{
|
{
|
||||||
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Skinning
|
|||||||
{
|
{
|
||||||
var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
|
var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
|
||||||
|
|
||||||
if (iniRate != null)
|
if (iniRate?.Value > 0)
|
||||||
return 1000f / iniRate.Value;
|
return 1000f / iniRate.Value;
|
||||||
|
|
||||||
return 1000f / textures.Length;
|
return 1000f / textures.Length;
|
||||||
|
@ -22,8 +22,8 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.304.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.310.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.312.0" />
|
||||||
<PackageReference Include="Sentry" Version="2.1.0" />
|
<PackageReference Include="Sentry" Version="2.1.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
|
@ -70,8 +70,8 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.304.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.310.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.312.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
@ -79,7 +79,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.310.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.312.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user