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Merge branch 'master' into realm-key-binding-store
This commit is contained in:
commit
259f6504fb
@ -17,10 +17,12 @@ using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -129,6 +131,31 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
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AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
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}
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}
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[Test]
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public void TestApplyHitResultOnKilled()
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{
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ManualClock clock = null;
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bool anyJudged = false;
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void onNewResult(JudgementResult _) => anyJudged = true;
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var beatmap = new Beatmap();
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beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
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createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
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AddStep("subscribe to new result", () =>
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{
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anyJudged = false;
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drawableRuleset.NewResult += onNewResult;
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});
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AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
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AddAssert("object judged", () => anyJudged);
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AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult);
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}
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private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null) => AddStep("create test", () =>
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private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null) => AddStep("create test", () =>
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{
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{
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var ruleset = new TestPoolingRuleset();
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var ruleset = new TestPoolingRuleset();
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@ -192,6 +219,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void load()
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private void load()
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{
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{
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RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize);
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RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize);
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RegisterPool<TestKilledHitObject, DrawableTestKilledHitObject>(poolSize);
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}
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}
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protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
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protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
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@ -220,19 +248,30 @@ namespace osu.Game.Tests.Visual.Gameplay
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|
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
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{
|
{
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switch (original)
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{
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case TestKilledHitObject h:
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|
yield return h;
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break;
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default:
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yield return new TestHitObject
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yield return new TestHitObject
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{
|
{
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StartTime = original.StartTime,
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StartTime = original.StartTime,
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Duration = 250
|
Duration = 250
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};
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};
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|
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|
break;
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|
}
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}
|
}
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}
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}
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#endregion
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#endregion
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#region HitObject
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#region HitObjects
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private class TestHitObject : ConvertHitObject
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private class TestHitObject : ConvertHitObject, IHasDuration
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{
|
{
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public double EndTime => StartTime + Duration;
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public double EndTime => StartTime + Duration;
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|
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@ -287,6 +326,30 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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}
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}
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}
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|
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private class TestKilledHitObject : TestHitObject
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|
{
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}
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|
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private class DrawableTestKilledHitObject : DrawableHitObject<TestKilledHitObject>
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|
{
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public DrawableTestKilledHitObject()
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: base(null)
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|
{
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}
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|
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protected override void UpdateHitStateTransforms(ArmedState state)
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|
{
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|
base.UpdateHitStateTransforms(state);
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Expire();
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}
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|
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public override void OnKilled()
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|
{
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|
base.OnKilled();
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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}
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}
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#endregion
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#endregion
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}
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}
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}
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}
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@ -231,8 +231,8 @@ namespace osu.Game.Tests.Visual.Online
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});
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});
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});
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});
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AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
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AddAssert("shown beatmaps of current ruleset", () => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
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AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
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AddAssert("left-most beatmap selected", () => overlay.Header.HeaderContent.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
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}
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}
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[Test]
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[Test]
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@ -310,12 +310,12 @@ namespace osu.Game.Tests.Visual.Online
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private void downloadAssert(bool shown)
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private void downloadAssert(bool shown)
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{
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{
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AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
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AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown);
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}
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}
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private class TestBeatmapSetOverlay : BeatmapSetOverlay
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private class TestBeatmapSetOverlay : BeatmapSetOverlay
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{
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{
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public new Header Header => base.Header;
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public new BeatmapSetHeader Header => base.Header;
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}
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}
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}
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}
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}
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}
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@ -11,12 +11,10 @@ using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
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using osu.Game.Users;
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@ -85,8 +83,7 @@ namespace osu.Game.Tests.Visual.Playlists
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AddStep("move mouse to create button", () =>
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AddStep("move mouse to create button", () =>
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{
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{
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var footer = match.ChildrenOfType<Footer>().Single();
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InputManager.MoveMouseTo(this.ChildrenOfType<PlaylistsMatchSettingsOverlay.CreateRoomButton>().Single());
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InputManager.MoveMouseTo(footer.ChildrenOfType<OsuButton>().Single());
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});
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
|
AddStep("click", () => InputManager.Click(MouseButton.Left));
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@ -368,6 +368,7 @@ namespace osu.Game
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|
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if (!SelectedMods.Disabled)
|
if (!SelectedMods.Disabled)
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SelectedMods.Value = Array.Empty<Mod>();
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SelectedMods.Value = Array.Empty<Mod>();
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|
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AvailableMods.Value = dict;
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AvailableMods.Value = dict;
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}
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}
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|
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|
@ -1,25 +1,55 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
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|
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|
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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|
using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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|
using osu.Framework.Graphics.Effects;
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|
using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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|
using osuTK;
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|
using osuTK.Graphics;
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|
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namespace osu.Game.Overlays.BeatmapSet
|
namespace osu.Game.Overlays.BeatmapSet
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{
|
{
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public class BeatmapSetHeader : OverlayHeader
|
public class BeatmapSetHeader : OverlayHeader
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{
|
{
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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|
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|
public BeatmapSetHeaderContent HeaderContent { get; private set; }
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|
|
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|
[Cached]
|
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public BeatmapRulesetSelector RulesetSelector { get; private set; }
|
public BeatmapRulesetSelector RulesetSelector { get; private set; }
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|
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protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
|
[Cached(typeof(IBindable<RulesetInfo>))]
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|
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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|
|
||||||
|
public BeatmapSetHeader()
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|
{
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|
Masking = true;
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|
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Colour = Color4.Black.Opacity(0.25f),
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Radius = 3,
|
||||||
|
Offset = new Vector2(0f, 1f),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Drawable CreateContent() => HeaderContent = new BeatmapSetHeaderContent
|
||||||
|
{
|
||||||
|
BeatmapSet = { BindTarget = BeatmapSet }
|
||||||
|
};
|
||||||
|
|
||||||
protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
|
protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
|
||||||
{
|
{
|
||||||
Current = Ruleset
|
Current = ruleset
|
||||||
};
|
};
|
||||||
|
|
||||||
|
protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
|
||||||
|
|
||||||
private class BeatmapHeaderTitle : OverlayTitle
|
private class BeatmapHeaderTitle : OverlayTitle
|
||||||
{
|
{
|
||||||
public BeatmapHeaderTitle()
|
public BeatmapHeaderTitle()
|
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|
@ -3,12 +3,10 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Effects;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Beatmaps.Drawables;
|
using osu.Game.Beatmaps.Drawables;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
@ -18,18 +16,21 @@ using osu.Game.Online;
|
|||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Overlays.BeatmapListing.Panels;
|
using osu.Game.Overlays.BeatmapListing.Panels;
|
||||||
using osu.Game.Overlays.BeatmapSet.Buttons;
|
using osu.Game.Overlays.BeatmapSet.Buttons;
|
||||||
using osu.Game.Rulesets;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.BeatmapSet
|
namespace osu.Game.Overlays.BeatmapSet
|
||||||
{
|
{
|
||||||
public class Header : BeatmapDownloadTrackingComposite
|
public class BeatmapSetHeaderContent : BeatmapDownloadTrackingComposite
|
||||||
{
|
{
|
||||||
private const float transition_duration = 200;
|
private const float transition_duration = 200;
|
||||||
private const float buttons_height = 45;
|
private const float buttons_height = 45;
|
||||||
private const float buttons_spacing = 5;
|
private const float buttons_spacing = 5;
|
||||||
|
|
||||||
|
public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
|
||||||
|
|
||||||
|
public readonly Details Details;
|
||||||
|
public readonly BeatmapPicker Picker;
|
||||||
|
|
||||||
private readonly UpdateableBeatmapSetCover cover;
|
private readonly UpdateableBeatmapSetCover cover;
|
||||||
private readonly Box coverGradient;
|
private readonly Box coverGradient;
|
||||||
private readonly OsuSpriteText title, artist;
|
private readonly OsuSpriteText title, artist;
|
||||||
@ -38,52 +39,23 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
private readonly FillFlowContainer downloadButtonsContainer;
|
private readonly FillFlowContainer downloadButtonsContainer;
|
||||||
private readonly BeatmapAvailability beatmapAvailability;
|
private readonly BeatmapAvailability beatmapAvailability;
|
||||||
private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
|
private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
|
||||||
public Details Details;
|
private readonly FavouriteButton favouriteButton;
|
||||||
|
private readonly FillFlowContainer fadeContent;
|
||||||
public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
|
private readonly LoadingSpinner loading;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private IAPIProvider api { get; set; }
|
private IAPIProvider api { get; set; }
|
||||||
|
|
||||||
public BeatmapRulesetSelector RulesetSelector => beatmapSetHeader.RulesetSelector;
|
[Resolved]
|
||||||
public readonly BeatmapPicker Picker;
|
private BeatmapRulesetSelector rulesetSelector { get; set; }
|
||||||
|
|
||||||
private readonly FavouriteButton favouriteButton;
|
public BeatmapSetHeaderContent()
|
||||||
private readonly FillFlowContainer fadeContent;
|
|
||||||
private readonly LoadingSpinner loading;
|
|
||||||
private readonly BeatmapSetHeader beatmapSetHeader;
|
|
||||||
|
|
||||||
[Cached(typeof(IBindable<RulesetInfo>))]
|
|
||||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
|
||||||
|
|
||||||
public Header()
|
|
||||||
{
|
{
|
||||||
ExternalLinkButton externalLink;
|
ExternalLinkButton externalLink;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
Masking = true;
|
InternalChild = new Container
|
||||||
|
|
||||||
EdgeEffect = new EdgeEffectParameters
|
|
||||||
{
|
|
||||||
Colour = Color4.Black.Opacity(0.25f),
|
|
||||||
Type = EdgeEffectType.Shadow,
|
|
||||||
Radius = 3,
|
|
||||||
Offset = new Vector2(0f, 1f),
|
|
||||||
};
|
|
||||||
|
|
||||||
InternalChild = new FillFlowContainer
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
beatmapSetHeader = new BeatmapSetHeader
|
|
||||||
{
|
|
||||||
Ruleset = { BindTarget = ruleset },
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
@ -217,8 +189,6 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
Details = new Details(),
|
Details = new Details(),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -239,7 +209,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
|
|
||||||
BeatmapSet.BindValueChanged(setInfo =>
|
BeatmapSet.BindValueChanged(setInfo =>
|
||||||
{
|
{
|
||||||
Picker.BeatmapSet = RulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
|
Picker.BeatmapSet = rulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
|
||||||
cover.BeatmapSet = setInfo.NewValue;
|
cover.BeatmapSet = setInfo.NewValue;
|
||||||
|
|
||||||
if (setInfo.NewValue == null)
|
if (setInfo.NewValue == null)
|
@ -19,15 +19,12 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
public class BeatmapSetOverlay : FullscreenOverlay<OverlayHeader> // we don't provide a standard header for now.
|
public class BeatmapSetOverlay : FullscreenOverlay<BeatmapSetHeader>
|
||||||
{
|
{
|
||||||
public const float X_PADDING = 40;
|
public const float X_PADDING = 40;
|
||||||
public const float Y_PADDING = 25;
|
public const float Y_PADDING = 25;
|
||||||
public const float RIGHT_WIDTH = 275;
|
public const float RIGHT_WIDTH = 275;
|
||||||
|
|
||||||
//todo: should be an OverlayHeader? or maybe not?
|
|
||||||
protected new readonly Header Header;
|
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private RulesetStore rulesets { get; set; }
|
private RulesetStore rulesets { get; set; }
|
||||||
|
|
||||||
@ -39,7 +36,7 @@ namespace osu.Game.Overlays
|
|||||||
private readonly Box background;
|
private readonly Box background;
|
||||||
|
|
||||||
public BeatmapSetOverlay()
|
public BeatmapSetOverlay()
|
||||||
: base(OverlayColourScheme.Blue, null)
|
: base(OverlayColourScheme.Blue, new BeatmapSetHeader())
|
||||||
{
|
{
|
||||||
OverlayScrollContainer scroll;
|
OverlayScrollContainer scroll;
|
||||||
Info info;
|
Info info;
|
||||||
@ -72,14 +69,14 @@ namespace osu.Game.Overlays
|
|||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Header = new Header(),
|
Header,
|
||||||
info = new Info()
|
info = new Info()
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
new ScoresContainer
|
new ScoresContainer
|
||||||
{
|
{
|
||||||
Beatmap = { BindTarget = Header.Picker.Beatmap }
|
Beatmap = { BindTarget = Header.HeaderContent.Picker.Beatmap }
|
||||||
},
|
},
|
||||||
comments = new CommentsSection()
|
comments = new CommentsSection()
|
||||||
},
|
},
|
||||||
@ -91,7 +88,7 @@ namespace osu.Game.Overlays
|
|||||||
info.BeatmapSet.BindTo(beatmapSet);
|
info.BeatmapSet.BindTo(beatmapSet);
|
||||||
comments.BeatmapSet.BindTo(beatmapSet);
|
comments.BeatmapSet.BindTo(beatmapSet);
|
||||||
|
|
||||||
Header.Picker.Beatmap.ValueChanged += b =>
|
Header.HeaderContent.Picker.Beatmap.ValueChanged += b =>
|
||||||
{
|
{
|
||||||
info.Beatmap = b.NewValue;
|
info.Beatmap = b.NewValue;
|
||||||
|
|
||||||
@ -125,7 +122,7 @@ namespace osu.Game.Overlays
|
|||||||
req.Success += res =>
|
req.Success += res =>
|
||||||
{
|
{
|
||||||
beatmapSet.Value = res.ToBeatmapSet(rulesets);
|
beatmapSet.Value = res.ToBeatmapSet(rulesets);
|
||||||
Header.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
|
Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
|
||||||
};
|
};
|
||||||
API.Queue(req);
|
API.Queue(req);
|
||||||
|
|
||||||
|
@ -24,6 +24,13 @@ namespace osu.Game.Overlays
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private AudioManager audio { get; set; }
|
private AudioManager audio { get; set; }
|
||||||
|
|
||||||
|
private readonly float finalFillAlpha;
|
||||||
|
|
||||||
|
protected HoldToConfirmOverlay(float finalFillAlpha = 1)
|
||||||
|
{
|
||||||
|
this.finalFillAlpha = finalFillAlpha;
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
@ -42,8 +49,10 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
Progress.ValueChanged += p =>
|
Progress.ValueChanged += p =>
|
||||||
{
|
{
|
||||||
audioVolume.Value = 1 - p.NewValue;
|
var target = p.NewValue * finalFillAlpha;
|
||||||
overlay.Alpha = (float)p.NewValue;
|
|
||||||
|
audioVolume.Value = 1 - target;
|
||||||
|
overlay.Alpha = (float)target;
|
||||||
};
|
};
|
||||||
|
|
||||||
audio.Tracks.AddAdjustment(AdjustableProperty.Volume, audioVolume);
|
audio.Tracks.AddAdjustment(AdjustableProperty.Volume, audioVolume);
|
||||||
|
@ -30,6 +30,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
public class ModSelectOverlay : WaveOverlayContainer
|
public class ModSelectOverlay : WaveOverlayContainer
|
||||||
{
|
{
|
||||||
|
private readonly Func<Mod, bool> isValidMod;
|
||||||
public const float HEIGHT = 510;
|
public const float HEIGHT = 510;
|
||||||
|
|
||||||
protected readonly TriangleButton DeselectAllButton;
|
protected readonly TriangleButton DeselectAllButton;
|
||||||
@ -60,8 +61,10 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
private SampleChannel sampleOn, sampleOff;
|
private SampleChannel sampleOn, sampleOff;
|
||||||
|
|
||||||
public ModSelectOverlay()
|
public ModSelectOverlay(Func<Mod, bool> isValidMod = null)
|
||||||
{
|
{
|
||||||
|
this.isValidMod = isValidMod ?? (m => true);
|
||||||
|
|
||||||
Waves.FirstWaveColour = Color4Extensions.FromHex(@"19b0e2");
|
Waves.FirstWaveColour = Color4Extensions.FromHex(@"19b0e2");
|
||||||
Waves.SecondWaveColour = Color4Extensions.FromHex(@"2280a2");
|
Waves.SecondWaveColour = Color4Extensions.FromHex(@"2280a2");
|
||||||
Waves.ThirdWaveColour = Color4Extensions.FromHex(@"005774");
|
Waves.ThirdWaveColour = Color4Extensions.FromHex(@"005774");
|
||||||
@ -403,7 +406,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
if (mods.NewValue == null) return;
|
if (mods.NewValue == null) return;
|
||||||
|
|
||||||
foreach (var section in ModSectionsContainer.Children)
|
foreach (var section in ModSectionsContainer.Children)
|
||||||
section.Mods = mods.NewValue[section.ModType];
|
section.Mods = mods.NewValue[section.ModType].Where(isValidMod);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||||
|
@ -38,6 +38,18 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
|
|
||||||
private List<SkinInfo> skinItems;
|
private List<SkinInfo> skinItems;
|
||||||
|
|
||||||
|
private int firstNonDefaultSkinIndex
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var index = skinItems.FindIndex(s => s.ID > 0);
|
||||||
|
if (index < 0)
|
||||||
|
index = skinItems.Count;
|
||||||
|
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private SkinManager skins { get; set; }
|
private SkinManager skins { get; set; }
|
||||||
|
|
||||||
@ -112,21 +124,22 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
private void updateItems()
|
private void updateItems()
|
||||||
{
|
{
|
||||||
skinItems = skins.GetAllUsableSkins();
|
skinItems = skins.GetAllUsableSkins();
|
||||||
|
skinItems.Insert(firstNonDefaultSkinIndex, random_skin_info);
|
||||||
// insert after lazer built-in skins
|
sortUserSkins(skinItems);
|
||||||
int firstNonDefault = skinItems.FindIndex(s => s.ID > 0);
|
|
||||||
if (firstNonDefault < 0)
|
|
||||||
firstNonDefault = skinItems.Count;
|
|
||||||
|
|
||||||
skinItems.Insert(firstNonDefault, random_skin_info);
|
|
||||||
|
|
||||||
skinDropdown.Items = skinItems;
|
skinDropdown.Items = skinItems;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void itemUpdated(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
|
private void itemUpdated(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
|
||||||
{
|
{
|
||||||
if (weakItem.NewValue.TryGetTarget(out var item))
|
if (weakItem.NewValue.TryGetTarget(out var item))
|
||||||
Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => !i.Equals(item)).Append(item).ToArray());
|
{
|
||||||
|
Schedule(() =>
|
||||||
|
{
|
||||||
|
List<SkinInfo> newDropdownItems = skinDropdown.Items.Where(i => !i.Equals(item)).Append(item).ToList();
|
||||||
|
sortUserSkins(newDropdownItems);
|
||||||
|
skinDropdown.Items = newDropdownItems;
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void itemRemoved(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
|
private void itemRemoved(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
|
||||||
@ -135,6 +148,13 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
|
Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void sortUserSkins(List<SkinInfo> skinsList)
|
||||||
|
{
|
||||||
|
// Sort user skins separately from built-in skins
|
||||||
|
skinsList.Sort(firstNonDefaultSkinIndex, skinsList.Count - firstNonDefaultSkinIndex,
|
||||||
|
Comparer<SkinInfo>.Create((a, b) => string.Compare(a.Name, b.Name, StringComparison.OrdinalIgnoreCase)));
|
||||||
|
}
|
||||||
|
|
||||||
private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
|
private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
|
||||||
{
|
{
|
||||||
protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
|
protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
|
||||||
|
@ -124,9 +124,11 @@ namespace osu.Game.Rulesets.UI
|
|||||||
Debug.Assert(drawableMap.ContainsKey(entry));
|
Debug.Assert(drawableMap.ContainsKey(entry));
|
||||||
|
|
||||||
var drawable = drawableMap[entry];
|
var drawable = drawableMap[entry];
|
||||||
|
|
||||||
|
// OnKilled can potentially change the hitobject's result, so it needs to run first before unbinding.
|
||||||
|
drawable.OnKilled();
|
||||||
drawable.OnNewResult -= onNewResult;
|
drawable.OnNewResult -= onNewResult;
|
||||||
drawable.OnRevertResult -= onRevertResult;
|
drawable.OnRevertResult -= onRevertResult;
|
||||||
drawable.OnKilled();
|
|
||||||
|
|
||||||
drawableMap.Remove(entry);
|
drawableMap.Remove(entry);
|
||||||
|
|
||||||
|
@ -13,6 +13,11 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
public void Abort() => AbortConfirm();
|
public void Abort() => AbortConfirm();
|
||||||
|
|
||||||
|
public ExitConfirmOverlay()
|
||||||
|
: base(0.7f)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public bool OnPressed(GlobalAction action)
|
public bool OnPressed(GlobalAction action)
|
||||||
{
|
{
|
||||||
if (action == GlobalAction.Back)
|
if (action == GlobalAction.Back)
|
||||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Online.Multiplayer;
|
using osu.Game.Online.Multiplayer;
|
||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
|
using osu.Game.Overlays.Mods;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
@ -109,5 +110,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
|
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
|
||||||
|
|
||||||
|
protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod);
|
||||||
|
|
||||||
|
private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -44,6 +44,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
[CanBeNull]
|
[CanBeNull]
|
||||||
private IDisposable readyClickOperation;
|
private IDisposable readyClickOperation;
|
||||||
|
|
||||||
|
private GridContainer mainContent;
|
||||||
|
|
||||||
public MultiplayerMatchSubScreen(Room room)
|
public MultiplayerMatchSubScreen(Room room)
|
||||||
{
|
{
|
||||||
Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
|
Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
|
||||||
@ -55,7 +57,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new GridContainer
|
mainContent = new GridContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Content = new[]
|
Content = new[]
|
||||||
@ -178,6 +180,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
State = { Value = client.Room == null ? Visibility.Visible : Visibility.Hidden }
|
State = { Value = client.Room == null ? Visibility.Visible : Visibility.Hidden }
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (client.Room == null)
|
||||||
|
{
|
||||||
|
// A new room is being created.
|
||||||
|
// The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed.
|
||||||
|
mainContent.Hide();
|
||||||
|
|
||||||
|
settingsOverlay.State.BindValueChanged(visibility =>
|
||||||
|
{
|
||||||
|
if (visibility.NewValue == Visibility.Hidden)
|
||||||
|
mainContent.Show();
|
||||||
|
}, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
|
@ -33,6 +33,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
|||||||
|
|
||||||
private OverlinedHeader participantsHeader;
|
private OverlinedHeader participantsHeader;
|
||||||
|
|
||||||
|
private GridContainer mainContent;
|
||||||
|
|
||||||
public PlaylistsRoomSubScreen(Room room)
|
public PlaylistsRoomSubScreen(Room room)
|
||||||
{
|
{
|
||||||
Title = room.RoomID.Value == null ? "New playlist" : room.Name.Value;
|
Title = room.RoomID.Value == null ? "New playlist" : room.Name.Value;
|
||||||
@ -44,7 +46,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
|||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new GridContainer
|
mainContent = new GridContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Content = new[]
|
Content = new[]
|
||||||
@ -190,6 +192,19 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
|||||||
State = { Value = roomId.Value == null ? Visibility.Visible : Visibility.Hidden }
|
State = { Value = roomId.Value == null ? Visibility.Visible : Visibility.Hidden }
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (roomId.Value == null)
|
||||||
|
{
|
||||||
|
// A new room is being created.
|
||||||
|
// The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed.
|
||||||
|
mainContent.Hide();
|
||||||
|
|
||||||
|
settingsOverlay.State.BindValueChanged(visibility =>
|
||||||
|
{
|
||||||
|
if (visibility.NewValue == Visibility.Hidden)
|
||||||
|
mainContent.Show();
|
||||||
|
}, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
|
@ -10,6 +10,8 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
|
using osu.Game.Overlays.Mods;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Screens.OnlinePlay;
|
using osu.Game.Screens.OnlinePlay;
|
||||||
using osu.Game.Screens.OnlinePlay.Components;
|
using osu.Game.Screens.OnlinePlay.Components;
|
||||||
|
|
||||||
@ -78,5 +80,9 @@ namespace osu.Game.Screens.Select
|
|||||||
item.RequiredMods.Clear();
|
item.RequiredMods.Clear();
|
||||||
item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
|
item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod);
|
||||||
|
|
||||||
|
private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -251,11 +251,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
BeatmapOptions = new BeatmapOptionsOverlay(),
|
BeatmapOptions = new BeatmapOptionsOverlay(),
|
||||||
ModSelect = new ModSelectOverlay
|
ModSelect = CreateModSelectOverlay()
|
||||||
{
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
Anchor = Anchor.BottomCentre,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -305,6 +301,8 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay();
|
||||||
|
|
||||||
protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
|
protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
|
||||||
{
|
{
|
||||||
// if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter).
|
// if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter).
|
||||||
|
@ -17,7 +17,7 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Tests.Beatmaps
|
namespace osu.Game.Tests.Beatmaps
|
||||||
{
|
{
|
||||||
public class LegacyBeatmapSkinColourTest : ScreenTestScene
|
public abstract class LegacyBeatmapSkinColourTest : ScreenTestScene
|
||||||
{
|
{
|
||||||
protected readonly Bindable<bool> BeatmapSkins = new Bindable<bool>();
|
protected readonly Bindable<bool> BeatmapSkins = new Bindable<bool>();
|
||||||
protected readonly Bindable<bool> BeatmapColours = new Bindable<bool>();
|
protected readonly Bindable<bool> BeatmapColours = new Bindable<bool>();
|
||||||
|
Loading…
Reference in New Issue
Block a user