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Reduce some container nesting.
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parent
e2b510f3f0
commit
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@ -96,12 +96,6 @@ namespace osu.Game.Modes.Taiko.UI
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Padding = new MarginPadding { Left = hit_target_offset },
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Padding = new MarginPadding { Left = hit_target_offset },
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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new Container
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{
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Name = @"Hit target",
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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{
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ringExplosionContainer = new Container<RingExplosion>
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ringExplosionContainer = new Container<RingExplosion>
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{
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{
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@ -111,8 +105,6 @@ namespace osu.Game.Modes.Taiko.UI
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Scale = new Vector2(PLAYFIELD_SCALE),
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Scale = new Vector2(PLAYFIELD_SCALE),
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BlendingMode = BlendingMode.Additive
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BlendingMode = BlendingMode.Additive
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},
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},
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}
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},
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//barLineContainer = new Container<DrawableBarLine>
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//barLineContainer = new Container<DrawableBarLine>
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//{
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//{
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// RelativeSizeAxes = Axes.Both,
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// RelativeSizeAxes = Axes.Both,
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@ -145,22 +137,16 @@ namespace osu.Game.Modes.Taiko.UI
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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},
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},
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.X,
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Position = new Vector2(0.10f, 0),
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Children = new Drawable[]
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{
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new InputDrum
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new InputDrum
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.X,
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Position = new Vector2(0.10f, 0),
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Scale = new Vector2(0.9f)
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Scale = new Vector2(0.9f)
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},
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},
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}
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},
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new Box
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new Box
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{
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{
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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