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Fix osu!taiko swells eating input after already being judged

This commit is contained in:
Dean Herbert 2023-07-13 13:16:58 +09:00
parent 8e294c3258
commit 259ac6d427

View File

@ -276,6 +276,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (Time.Current < HitObject.StartTime)
return false;
if (AllJudged)
return false;
bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
// Ensure alternating centre and rim hits