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Ensure PlayerLoader
restores the background colour to its own value on resume
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@ -184,8 +184,6 @@ namespace osu.Game.Screens.Play
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{
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{
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if (epilepsyWarning != null)
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if (epilepsyWarning != null)
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epilepsyWarning.DimmableBackground = b;
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epilepsyWarning.DimmableBackground = b;
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b?.FadeColour(Color4.White, 800, Easing.OutQuint);
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});
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});
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Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
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Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
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@ -334,6 +332,8 @@ namespace osu.Game.Screens.Play
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content.FadeInFromZero(400);
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content.FadeInFromZero(400);
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content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
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content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
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ApplyToBackground(b => b?.FadeColour(Color4.White, 800, Easing.OutQuint));
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}
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}
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private void contentOut()
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private void contentOut()
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