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Fix background overflows
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parent
3d96da84e6
commit
258ba4674c
@ -11,6 +11,9 @@ namespace osu.Game.Screens
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{
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public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
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{
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protected const float TRANSITION_LENGTH = 500;
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private const float x_movement_amount = 50;
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private readonly bool animateOnEnter;
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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@ -27,9 +30,6 @@ namespace osu.Game.Screens
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return other?.GetType() == GetType();
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}
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private const float transition_length = 500;
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private const float x_movement_amount = 50;
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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// we don't want to handle escape key.
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@ -55,8 +55,8 @@ namespace osu.Game.Screens
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this.FadeOut();
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this.MoveToX(x_movement_amount);
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this.FadeIn(transition_length, Easing.InOutQuart);
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this.MoveToX(0, transition_length, Easing.InOutQuart);
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this.FadeIn(TRANSITION_LENGTH, Easing.InOutQuart);
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this.MoveToX(0, TRANSITION_LENGTH, Easing.InOutQuart);
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}
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base.OnEntering(last);
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@ -64,7 +64,7 @@ namespace osu.Game.Screens
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public override void OnSuspending(IScreen next)
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{
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this.MoveToX(-x_movement_amount, transition_length, Easing.InOutQuart);
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this.MoveToX(-x_movement_amount, TRANSITION_LENGTH, Easing.InOutQuart);
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base.OnSuspending(next);
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}
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@ -72,8 +72,8 @@ namespace osu.Game.Screens
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{
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if (IsLoaded)
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{
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this.FadeOut(transition_length, Easing.OutExpo);
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this.MoveToX(x_movement_amount, transition_length, Easing.OutExpo);
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this.FadeOut(TRANSITION_LENGTH, Easing.OutExpo);
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this.MoveToX(x_movement_amount, TRANSITION_LENGTH, Easing.OutExpo);
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}
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return base.OnExiting(next);
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@ -82,7 +82,7 @@ namespace osu.Game.Screens
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public override void OnResuming(IScreen last)
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{
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if (IsLoaded)
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this.MoveToX(0, transition_length, Easing.OutExpo);
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this.MoveToX(0, TRANSITION_LENGTH, Easing.OutExpo);
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base.OnResuming(last);
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}
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}
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@ -10,10 +10,12 @@ namespace osu.Game.Screens
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{
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public class BackgroundScreenStack : ScreenStack
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{
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public const float BACKGROUND_SCALE = 1.06f;
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public BackgroundScreenStack()
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: base(false)
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{
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Scale = new Vector2(1.06f);
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Scale = new Vector2(BACKGROUND_SCALE);
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -8,6 +8,7 @@ using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Online.Rooms;
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using osuTK;
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@ -86,5 +87,26 @@ namespace osu.Game.Screens.OnlinePlay.Components
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AddInternal(background = newBackground);
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}
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protected override void Update()
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{
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base.Update();
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// This is a static screen, so override the scale set in base.Update(), but also the scale set by the screen stack.
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Scale = new Vector2(1f / BackgroundScreenStack.BACKGROUND_SCALE);
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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this.MoveToX(0, TRANSITION_LENGTH);
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}
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public override bool OnExiting(IScreen next)
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{
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var result = base.OnExiting(next);
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this.MoveToX(0);
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return result;
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}
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}
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}
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