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Merge pull request #2567 from smoogipoo/fix-conversion-hitwindows
Fix converted beatmap hitwindows not working correctly
This commit is contained in:
commit
2582bf1440
@ -84,11 +84,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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yield break;
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foreach (ManiaHitObject obj in objects)
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{
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obj.HitWindows = original.HitWindows;
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yield return obj;
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}
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}
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private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
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private double density = int.MaxValue;
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@ -204,6 +204,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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private class DrawableTailNote : DrawableNote
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{
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
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/// </summary>
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private const double release_window_lenience = 1.5;
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private readonly DrawableHoldNote holdNote;
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public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
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@ -216,6 +223,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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// Factor in the release lenience
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timeOffset /= release_window_lenience;
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// <summary>
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/// The tail note of the hold.
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/// </summary>
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public readonly Note Tail = new TailNote();
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public readonly Note Tail = new Note();
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/// <summary>
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/// The time between ticks of this hold.
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@ -94,25 +94,5 @@ namespace osu.Game.Rulesets.Mania.Objects
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});
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}
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}
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/// <summary>
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/// The tail of the hold note.
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/// </summary>
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private class TailNote : Note
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{
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
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/// </summary>
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private const double release_window_lenience = 1.5;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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HitWindows *= release_window_lenience;
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}
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Objects.Types;
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using osu.Game.Rulesets.Objects;
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@ -12,12 +10,6 @@ namespace osu.Game.Rulesets.Mania.Objects
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{
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public virtual int Column { get; set; }
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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HitWindows.AllowsPerfect = true;
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HitWindows.AllowsOk = true;
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}
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
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}
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}
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@ -3,11 +3,12 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Mania
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namespace osu.Game.Rulesets.Mania.Objects
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{
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public class ConvertHitWindows : HitWindows
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public class ManiaHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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@ -21,6 +22,9 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public override void SetDifficulty(double difficulty)
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{
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AllowsPerfect = true;
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AllowsOk = true;
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Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
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Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
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Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
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@ -40,8 +40,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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RepeatSamples = curveData.RepeatSamples,
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RepeatCount = curveData.RepeatCount,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false,
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HitWindows = original.HitWindows
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NewCombo = comboData?.NewCombo ?? false
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};
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}
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else if (endTimeData != null)
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@ -51,8 +50,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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StartTime = original.StartTime,
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Samples = original.Samples,
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EndTime = endTimeData.EndTime,
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Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
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HitWindows = original.HitWindows
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Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2
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};
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}
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else
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@ -62,8 +60,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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StartTime = original.StartTime,
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Samples = original.Samples,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false,
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HitWindows = original.HitWindows
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NewCombo = comboData?.NewCombo ?? false
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};
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}
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}
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@ -71,5 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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public virtual void OffsetPosition(Vector2 offset) => Position += offset;
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protected override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
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}
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@ -3,11 +3,12 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Osu
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class ConvertHitWindows : HitWindows
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public class OsuHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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@ -132,8 +132,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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StartTime = j,
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Samples = currentSamples,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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IsStrong = strong
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};
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}
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else
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@ -142,8 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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StartTime = j,
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Samples = currentSamples,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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IsStrong = strong
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};
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}
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@ -158,8 +156,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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Samples = obj.Samples,
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IsStrong = strong,
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Duration = taikoDuration,
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TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
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HitWindows = obj.HitWindows
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TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
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};
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}
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}
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@ -173,8 +170,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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Samples = obj.Samples,
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IsStrong = strong,
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Duration = endTimeData.Duration,
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RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
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HitWindows = obj.HitWindows
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RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
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};
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}
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else
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@ -187,8 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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IsStrong = strong
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};
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}
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else
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@ -197,8 +192,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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IsStrong = strong
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};
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}
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}
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@ -27,5 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// Strong hit objects give more points for hitting the hit object with both keys.
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/// </summary>
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public bool IsStrong;
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protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
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}
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}
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@ -3,11 +3,12 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class ConvertHitWindows : HitWindows
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public class TaikoHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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@ -135,39 +135,5 @@ namespace osu.Game.Rulesets.Objects
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/// <param name="timeOffset">The time offset.</param>
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/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
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public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(HitResult.Meh);
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/// <summary>
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/// Multiplies all hit windows by a value.
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/// </summary>
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/// <param name="windows">The hit windows to multiply.</param>
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/// <param name="value">The value to multiply each hit window by.</param>
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public static HitWindows operator *(HitWindows windows, double value)
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{
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windows.Perfect *= value;
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windows.Great *= value;
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windows.Good *= value;
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windows.Ok *= value;
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windows.Meh *= value;
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windows.Miss *= value;
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return windows;
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}
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/// <summary>
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/// Divides all hit windows by a value.
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/// </summary>
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/// <param name="windows">The hit windows to divide.</param>
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/// <param name="value">The value to divide each hit window by.</param>
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public static HitWindows operator /(HitWindows windows, double value)
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{
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windows.Perfect /= value;
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windows.Great /= value;
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windows.Good /= value;
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windows.Ok /= value;
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windows.Meh /= value;
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windows.Miss /= value;
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return windows;
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}
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}
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}
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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public float X { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -21,6 +21,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public float Y => Position.Y;
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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